Public Release
0.04b
Fixes:
[Fix] Fixed the Canyon map with the camp.
[Fix] Fixed unkillable enemies on Hollowmere Road.
[Fix] All consumable items are now properly consumed after use.
[Fix] Fixed several clothing-related bugs.
Clothes should no longer randomly disappear.
Fixed an exploit that allowed destroyed clothes to be repaired.
[Fix] Fixed an ECV issue that could cause the system to attempt loading graphics from the wrong folder.
Changes:
[Change] Slightly reworked the Status and Item menus.
Both menus now support Q / E shortcuts for switching between actors.
The Item menu now allows healing items to be used repeatedly without having to select them again each time.
The Item menu now displays the current HP, MP, and Consciousness values.
[Change] The Main Menu now remembers the last visited submenu.
[Change] Added a diagnostic pop-up to ECV.
If a critical graphics-related error occurs, the pop-up will provide diagnostic information and temporarily disable ECV visuals for the current battle instead of allowing the error to interrupt gameplay.
[Change] The Ferryman no longer gives out free thread.
0.04a
Fixes:
[Fix] Graphical issues related to the Dune Crawler.
[Fix] Various issues with multiple events.
[Fix] Teleportation Gemstone acquisition, including backward compatibility for existing save files.
[Fix] Activating options menu during battle no longer displays an error
Added:
[Added] Option to skip the Prologue.
[Added] Missing Cult Robes graphics for Ves.
[Added] Return from Zarim, allowing players to continue and complete the ingredient-gathering quest.
0.04
New Quests
Added 8 new regular side quests:
- 3 Mercenary Guild quests
- 3 quests from regular NPCs
- 2 Cult-related quests
Added a Stealth Quest
This quest introduces a new detection mechanic, where enemies
can spot player after they enter their field of view. - Added 4 new repeatable quests
New Locations
- Added 20+ new locations/maps
- Added a new dungeon
New Enemies
- Added a new H-Enemy: Brood Petal
- Added a new Dungeon Mini-Boss
New/Improved Mechanics
- Completely overhauled the Pleasure, Lewdness, and Corruption systems
As previously announced, there is now a fully functional system controlling
Pleasure and Lewdness progression.
Some progression restrictions are still present, but they are now tied to
character development rather than being arbitrary limitations.
Raising Lewdness beyond certain thresholds will require sufficient
development of specific erogenous zones. - H-Events can now have different variants depending on Ves's current
Lewdness and Corruption levels
Defeat Events currently have three different variants.
The highest tier will most likely not be accessible yet, as Ves cannot
currently raise her Lewdness high enough to reach it.
H-Combat
-
H-Combat is finally here!
This is a system I've been quietly working on since the early stages
of development, and after overcoming several technical issues, it is finally
active in version 0.04.
Whenever Ves is Restrained, H-Combat visuals are now displayed, with actions
from the H category visually represented during combat.
Enemies receive an additional Endurance bar, which decreases as H-actions
are performed.
If the player does not actively contribute to defeating an enemy through
H-Combat, they will not receive EXP from that enemy.
The number of skills and actions allowing Ves to actively participate in
H-Combat and defeat enemies faster will continue to expand in future updates.
UI & Technical Improvements
- Various minor UI improvements
- Improved resource usage and general game optimization
- The new Defeat Event system significantly reduced the overall size
of the game, despite the increased number of graphical assets.
0.04b Links
https://drive.google.com/file/d/1vsUPo2-QisNIMfmu5Oe3L8UbvH6EeVhH/view?usp=drive_link
https://workupload.com/file/g2fqx4B7EKX
https://pixeldrain.com/u/8qMAHmE6
0.04a -> 0.04b Update
https://pixeldrain.com/u/AbTExeJc
(extract to the main folder)




