Update 0.03 after two hotfixes

Changelog

Major fix patch:

  • Fixed various book-related issues.
  • Fixed several transfer and teleport events.
  • Fixed the Pink Slime AI issue.
  • Fixed the Cultist Cave progression for players who refused the cultists' offer.
  • Fixed Phantom Arrow.
  • Fixed missing graphics issues.

    https://pixeldrain.com/u/uXqQeQv3

0.03a
Missing Files Fix

0.03b
Fixed an issue with missing images in some dialogues.

New Content
  • Added multiple new maps and locations, including:
    • A new Dungeon
    • The city of Zarim
    • Jungle areas and surrounding locations
  • Continued the Main Story
  • Added a major new side character
  • Added dozens of new NPCs
  • Added hundreds of new lines of dialogue
  • Added numerous new books, journals, and lore entries
  • Added new skills and skill books
  • Added new illustrations and visual assets
Quests
  • Added numerous new side quests
  • Several side quests are now connected into larger quest chains
  • Player decisions made during quests can influence future events and outcomes
  • Added the first major branching story elements
Character Routes
  • Began implementation of multiple playstyle routes:
    • Virgin Route
    • Normal Route
    • Slutty Route
  • Added new content and opportunities related to preserving Ves's innocence
  • Exploration, investigation, and player choices now play a larger role in determining available paths
Dungeons & Exploration
  • Added a new Dungeon system
  • Dungeons now maintain their own persistent state until fully exited
  • Added randomized reward placement
  • Added randomized monster placement in selected areas
  • Added hidden rewards and exploration-focused content
  • Introduced dungeon-exclusive mechanics that will be reused in future locations
  • Added the first dungeon puzzles
  • Puzzle mechanics are planned to appear in future content as well
Combat
  • Completely rebalanced combat
  • Reworked skill formulas and damage calculations
  • Rebalanced equipment impact on combat performance
  • Improved overall combat pacing and difficulty
New Enemies
  • Added Mimic, a new H-enemy
  • Added a new dungeon-related defeat scene
  • Added several new regular enemy types
Demonic Language
  • Added the Demonic Language system
  • Added a custom demonic language created specifically for the game
  • Added a language-learning system allowing players to gradually decipher it
  • Deciphering the language may reveal hidden information, alternative solutions, and opportunities that could help Ves in the future
Quality of Life
  • Added the Fast Travel system
  • Fast Travel becomes available through quest progression
  • Reduced backtracking between previously visited locations
Technical Improvements
  • Major internal refactoring and system improvements
  • Numerous bug fixes and stability improvements
  • Continued work on performance optimization
  • Additional optimization work has been implemented to improve performance on lower-end hardware
  • While the game should run better than before, I am still actively working on optimization. If you are using older hardware, I recommend closing your web browser and other unnecessary applications before launching the game