
Update 0.03 after two hotfixes
Changelog
Major fix patch:
- Fixed various book-related issues.
- Fixed several transfer and teleport events.
- Fixed the Pink Slime AI issue.
- Fixed the Cultist Cave progression for players who refused the cultists' offer.
- Fixed Phantom Arrow.
- Fixed missing graphics issues.
https://pixeldrain.com/u/uXqQeQv3
0.03a
Missing Files Fix
0.03b
Fixed an issue with missing images in some dialogues.
New Content
- Added multiple new maps and locations, including:
- A new Dungeon
- The city of Zarim
- Jungle areas and surrounding locations
- Continued the Main Story
- Added a major new side character
- Added dozens of new NPCs
- Added hundreds of new lines of dialogue
- Added numerous new books, journals, and lore entries
- Added new skills and skill books
- Added new illustrations and visual assets
Quests
- Added numerous new side quests
- Several side quests are now connected into larger quest chains
- Player decisions made during quests can influence future events and outcomes
- Added the first major branching story elements
Character Routes
- Began implementation of multiple playstyle routes:
- Virgin Route
- Normal Route
- Slutty Route
- Added new content and opportunities related to preserving Ves's innocence
- Exploration, investigation, and player choices now play a larger role in determining available paths
Dungeons & Exploration
- Added a new Dungeon system
- Dungeons now maintain their own persistent state until fully exited
- Added randomized reward placement
- Added randomized monster placement in selected areas
- Added hidden rewards and exploration-focused content
- Introduced dungeon-exclusive mechanics that will be reused in future locations
- Added the first dungeon puzzles
- Puzzle mechanics are planned to appear in future content as well
Combat
- Completely rebalanced combat
- Reworked skill formulas and damage calculations
- Rebalanced equipment impact on combat performance
- Improved overall combat pacing and difficulty
New Enemies
- Added Mimic, a new H-enemy
- Added a new dungeon-related defeat scene
- Added several new regular enemy types
Demonic Language
- Added the Demonic Language system
- Added a custom demonic language created specifically for the game
- Added a language-learning system allowing players to gradually decipher it
- Deciphering the language may reveal hidden information, alternative solutions, and opportunities that could help Ves in the future
Quality of Life
- Added the Fast Travel system
- Fast Travel becomes available through quest progression
- Reduced backtracking between previously visited locations
Technical Improvements
- Major internal refactoring and system improvements
- Numerous bug fixes and stability improvements
- Continued work on performance optimization
- Additional optimization work has been implemented to improve performance on lower-end hardware
- While the game should run better than before, I am still actively working on optimization. If you are using older hardware, I recommend closing your web browser and other unnecessary applications before launching the game




