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Femdom-Verse Games profile
Femdom-Verse Games
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Femdom-Verse Games
Solo-dev. Making next-gen femdom games! First person + VR femdom for every device from desktop to iPhones/Android to standalone VR headsets or PCVR. Most immersive femdom games where you feel like you're experiencing another world yourself.
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Displaying posts with tag ReleaseNotes.Reset Filter
Femdom-Verse Games
Public post

One-shots #1: The King & Her master V3.2 + Photo gallery!


> Fully real time sweat and dirt.


> Look at the GIF below to do this justice


> Her boots leave marks on the ground if they're dirty


> Artoria wakes up.


> The tongue is physics based.


> First boot worship section.



> Presenting your leash to her.



> She has you lick her leggings clean.


> Then asks you to take them off.


> Live clothing deformation when taking off.



> Even the leggings/socks end up as a physics based object in the world. Along with her shoes.


> The very beginning.


> Reaching her world.




> Boot cleaning game start.


> Artoria dirtying up a pristine red carpet.


> You'll have to clean it up after she sits down.




> Jiggle physics jiggling too much.


> Boots also get removed smoothly.


> This shoe & socks taking off inteeraction will become fully manual/hand movement for VR based in a future version.


> Boot drops to the floor.


> Real time spit marks on the floor.


> Artoria will spit a few times randomly that you'll have to clean up.

This is a minor update (Version 3.2) to address feedback I've received last few days & other minor improvements for the future of the game engine. You do not need to play the game again, there is no need new content. But I wanted to take this opportunity to show some of the best moments form the game.
There is a lot of very small improvements to both gameplay and UI.

What’s new since 3.1?

    ● Spit system improvements

> First ever real time first person scene like this in any game.

        ○ Particle Effects are much better and numerous. You see little bubbles based on the spit's location and type in the 3d world. This is in addition to the "splat" on screen effects. Splats last a few seconds and fade out these are just momentary.
        ○ The actual 3d drool now fades too as it comes near your eye or mouth not making it with the more detailed splat. Looks better.
        ○ In VR, should feel much better. I've spent hours just ensuring it feels more correct. It should look like she's really aiming for your mouth instead of under your nose and hitting it too. And the ones aimed at your eyes, actually switch between them - one eye at a time. Just feels more realistic especially with the blurring splat only on one eye now.
            ■ Although perfection with current gen vr headset's isn't possible for such close range interactions cause they limit camera near plane to 0.1m.
        ○ In first person (desktop, phone, etc), the drool lands spawns the splat under it instead of at a random slightly misplaced position.
        ○ More natural head movements during this time for Artoria.
        ○ Actually looks good in Fly mode. Previously, in fly mode you'll notice the spit going through the player's avatar's face on the forehead (totally wrong) and disappearing. Now it looks more believable: hits the player/slave's's face and you can see the avatar react even. This is really preparation for some day to use it in a third person mode but mainly also for scenes with other slaves and stuff.
        ○ The gulp sound after swallowing is removed (it just felt wrong in VR).
    ● Shoe/socks taking off improvement: The leg & foot movement animations should feel better, less robotic.
    ● Final boot cleaning section: It shows a glimmer effect/sound effect for each boot you clean instead of when you finish both (which could e confusing.
    ● Dialogue UI improvements
        ○ As she speaks, now the subtitles are synced with each word not just the line: Instead of the full line coming in at once, each word is smoothly showed. Initially, I found this a bit disorienting but it preserves the suspense of each line better. And grew to love it but it can be disabled (in fact all transitions can be disabled in settings).
        ○ Similar word by word transition also implemented for choice text, etc. Just very fast. The choice transitions are smarter too, they still pop up from the word, but on choosing the chosen one moves right and unchosen choices move left. Both word by word.
        ○ VR specific:
            ■ The focus/highlights is styled better and clickable area for choices is way bigger.
            ■ The dialogue text and choice text positioning is better: It's now aware of her actual body/mesh and never covers her no matter which angle you look at her from. It smartly moves out of the way to stay the side of her head or shoulder. This is really for the future.
            ■ The choices and line text more stable: don't rotate when you roll your head, lean back or recline. This was a bug introduced to keep the dialogue UI stable when under Artoria during the spitting section. Now that particular UI alignment (when under her) is only toggled on for the spitting part of the game.
            ■ The final end credits weren't visible in VR in Lake Castle Evening stage. Fixed now.
            ■ The VR locomotion attempts during animation mode or hold mode for the player don't make a sound effect or show the locomotion overlay near the finger as it was being ignored anyway.
    ● Save/load improvements
        ○ You can load your save games instantly instead of needing to wait for the game to finish loading (which puts you in the first stage). Saves a bit of time.
        ○ Fixed some bugs with loading the game to thron or final lake castle evening time. Sometimes it'd cause either story to get stuck on a load to throne room, or spawn Artoria on a stage where she shouldn't be. A new world’s first line now waits until the world has loaded.
    ● General UI improvements
        ○ Better eye tracking highlight and focus states (more spacious).
        ○ Artoria doesn't look at the virtual/touchscreen joystick as you use it which made her look unfocused. Still moves her head though. Rest of her fun interactions like following mouse or the touched part of the screen with her eyes temporarily or moving her head to look at the settings screen or whatever UI element you click on are still there. This one just didn't feel right on touchscreens.
        ○ Mouse click hold and touch hold on any UI element that's clickable pushes it down slightly to let you know that you did click it. Even in VR for choices and skippable thought. For thoughts this gives abetter indicator of whether a line is skippable or not.

Numerous other tiny improvements and bug fixes: Loading screen and top buttons fade in one at a time, the eye-squint after a spit is now visible in VR, the leash handle and drool in your mouth sit at a more natural height in VR, VR dialogue is now a single panel for the whole scene for better perf, a single pinch can no longer pick a choice twice, the VR gaze-and-pinch pointer is smaller, fainter and stays one size, the floating “Talk to” label in VR is gone (that was a debug flag lol), leaning back in a crawl or kneel in VR moves freely again, your raised or lowered VR view via locomotion eases back smoothly to default when the pose changes (instead of quick and jarring), leaving VR is lighter so it should crash less on exit on Vision Pro, animation scenes now return you to the default pose, dark-mode browser extensions like Noir and Dark Reader no longer recolour the game in a weird manner causing game to look worse, the Settings folders now open and close instantly with no fade or lag, unused sounds no longer load at startup so booting is a little faster, on-screen choices sit evenly centered at every text size.
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Femdom-Verse Games
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One-shots #1: The King & Her master - Release Notes V3

If there is demand for a further extension of this story I might release an update, but I consider this story to be finished for now. This chapter's main purpose was as a test of the updated engine but its ended up having a play time of 1.5 hours - more than all 3 chapters of the Femdom Isekai series. Since, Artoria is not an original character, I don't think I will be making this public. I'm considering modifying the model to differentiate her before considering that.
There's so much here that I can't cover all of it. Basically, as promised, a continued story that leads to a spitting section and a foot worship section/mini game. Hundreds of new voiced lines, new throne room animations for Artoria (she walks & climbs to the throne, sits cross-legged and switches legs as you lick, stands up to lean at you), spit detailed drool and floor marks. But that's just the surface.
Tech wise this update has given us so many things:
    ● An amazing live unclothing system.
        ○ Both her shoes and leggings/socks come off in real time as physics based objects. This isn't a static animation, her feet curl to accommodate her boots and leggings/stockings deform to ensure they move naturally off her feet. This is a generic system that'll work seamlessly with other characters and any sort of shoes & socks when needed. To my knowledge is a one of its kind system in a video game.
        ○ In the future for VR this will be moved to require a hand based interaction so you'll literally pull it off her feet.
    ● A leash system. 
        ○ You will be leashed by the time you enter the throne room. You pick up the leash in your mouth and bring it to Artoria, and then as long as she holds it, you won't be able to move away from her.
    ● Multi part boot n feet worship system
        ○ Not only do you have to clean her boots, leggings and feet at different parts of the story
    ● The footstep dirt and spit marks system.
        ○ Fully lickable too and dynamic. Used for the game's story.
    ● Tongue film/overlay system
        ○ Your tongue gets dirty based on whatever its licking. And has to be cleaned before Artoria allows you to lick her feet. Licking sweat actually makes it shine too.
    ● Speech recognition (totally local) to choose dialogue options hands free.
        ○ Has been out since 17th September, please test it out!
    ● Settings - new and updates!
        ○ Detailed sound settings - music to game volume and others!
        ○ Settings have been overhauled along with performance improvements.
        ○ I've separated both kinds of shadows: sky (sun, moon) & indoor (lamb, chandelier). 
            ■ The indoor shadows I found were extremely expensive even more than dynamic reflections so they're now off by default on slow & mobile devices.
            ■ There is also a "Shadow Smoothing For" option that only default's to Heroine's skins. It can be expensive for many characters and for the environment and I kind of even like the noise on some elements. But people with fast computers can go to the old "all shadows smooothed" look.
        ○ UI scale and dialogue text size options.
        ○ More fly camera options (collisions, speed, etc)
    ● Improved static reflections - at times even hard to tell the difference between dynamic and static now.
    ● Auto save improvements: Now an auto save is also made when the story changes your location/world. This will let you reload to your last played position in case of crashes within a few seconds. In my testing, crashes only happen on older iPhones, this makes it so that even there you're playing again within 5-10 seconds.
    ● Ui improvements: almost all icons match their pixel sizes now. Even the joysticks are pixelated now.
    ● Procedural breathing animations
        ○ Cause this is a VR first game, when moving in first person in non-VR or via locomotion in VR, I do not do any sort of headbob/animation. This can make the game feel floating especially as there's a fully 3d avatar for your character even though it animates. These procedural breathing animations are smart, they have your character breath harder if they've been moving top speed, etc
        ○ Used for NPCs/heroines too. Every character gets a bit of this. One less thing I have to animate manually moving forward.

There is so much more here so many little things that it'll double the size of this list if I cover them all, here's a text dump that absolutely nobody needs to read: a tiny post-credits scene, an evening version of the lake castle, doors between worlds you can free roam/travel via, a sparkle and chime when something's licked clean, glowing quest markers, pause and full-screen buttons, a lean system for Artoria, fun pause customization for what keeps moving while paused, a pixelated transition when menus open and while loading, double-tap and pinch zoom on touch, walking with the mouse buttons, a raw mouse input option, optional tilt-to-look on phones and tablets, a new High hair quality, smoother crawling (arms tuck out of the way, legs clear stairs, no more hopping against walls), VR dialogue that animates, VR dialogue bugs fixed, moving freely during choices in VR, better hand-tracking pinches, fewer first-time stutters, lower memory use, faster post-processing, a new app icon and a pile of iPhone/iPad fixes.
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Femdom-Verse Games
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One-shots #1: The King & Her master × Saber/Artoria - Release Notes V2

V2 was released on 13th September. The release post is a bit delayed. I’ve also pushed many little improvements since then like auto save & speech recognition.
Second release of my Fate/Stay inspired 3d first-person+VR femdom game, where an "evil" Artoria Pendragon (Lancer) takes you with her to her world. Featuring Artoria Lancer model by Ryan Reos. Works on all devices from iPhones to Quest. Fully 3d.
In V1, one of the major features was a locomotion system specifically designed for a femdom game to blur the lines between cutscenes, mini-games, dialogue & free roam elements.
    ● A much better physics engine to actually allow larger worlds with full collisions & dynamic objects especially in VR.
    ● A "world" system to support multiple locations.

But V1 was really just a demo of these features. This update actually makes use of these elements to provide more engaging gameplay.

What's new

    ● Free-roam boot/foot worship system. This update most importantly features the updated boot worship mini game in which you have full freedom to move around in fully physical world.
        ○ The controls have been tweaked, to allow for easier movement and aiming. Tested heavily in VR & desktop. You get slower as you get near Artoria, and movement is smoother, easier to control. Smartphone virtual joystick is a bit too sensitive but playable.
        ○ Full support for VR hand tracking and VR controllers as always. Optimized for 1 handed gameplay (lol. for real though.). Even a comfort mode to play lying down at any angle while being able to move around the environment with just 1 hand.
        ○ The physics - both the tongue cleaning system & collisions have been improved in so many different ways, they're damn near perfect. 
        ○ Particle effects! Dust specks and tiny clouds lift off as your tongue touches them.
        ○ Way smoother "depenetration" for VR. As this game requires you to get into tiny nook and crannies, you inevitably end up getting too close to stuff. Previously you either clipped through before being stopped by the collision system in a janky manner and the "eye lid" system to hide that was slow and inaccurate. This has all been heavily tested in VR to ensure comfort and ironing out bugs.
    ● "Dog walk"/follow mini game: Artoria makes you follow her into her castle. And keeps track of how close you are to her, commenting on it, etc. 
        ○ This is just the beginning of this. These sorts of section will be an ongoing thing. Credits to Planetwendal for the original idea.
        ○ A leash system in addition to this will happen at some point.
    ● New location: Throne Room. Turned out way more beautiful than I expected.
        ○ This location's lighting is my favorite so far. I put in a lot of effort in each location to have beautiful light colors, multiple light sources & shadow sources. Because in dynamic reflections and static env maps, the actual environment is used. And reflects into the characters/girls. Artoria looks amazing here.
    ● Save system! No need to replay the full game for future updates.
        ○ Auto save. Before every choice to make it easier to try different paths or accidental tab closes. 10 last choices are automatically kept.
            ■ Also helpful for crash prone devices like iPhones to not lose progress.
        ○ Save as file to your device. You get a file you can move between devices. Start on your phone, continue in VR or desktop!
        ○ Single slot quick save.

Minor

    ● Many many small camera auto focus/attention locking improvements.
        ○ There is still 1-2 tiny bugs here if you move the mouse too much like try to break the system actively.
        ○ But the game's context based auto focus/attention is good enough that most of the time you won't need to move the mouse until the boot worship game. But obviously you can to look around and move.
    ● Better dynamic reflections, less jumpy and more accurate for fast moving characters.
    ● More efficient shadows. Even in V1, the shadows were heavily optimized. Possibly the highest quality shadows on the web. Managed to make perf improvements to them to performance at the cost of small lower quality on unimportant elements (setting to toggle it off). This should boost FPS in VR a little!
    ● Better collisions on all devices. Able to get closer on desktop.
    ● Fixed z-fighting in large environments. Smart camera near value changes based on game play state to ensure we give you more detail when you need it close up i.e. worship mini game. But not sacrifice distance fidelity when not needed.
    ● Much better eye lid system for VR devices to hide clipping. And very smooth collision depenetration too as mentioned above. No jitter/stutter.
    ● Fixed sun shadows mouse zoom stutter.
    ● There is so much more that I've actually forgotten.

Missed Goals

    ● No spitting segment as I had promised. Apologies. It will be one of the first things I work on next release.
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Femdom-Verse Games
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One-shots #1: The King & Her master × Saber/Artoria - Release Notes V1


Fate/Stay inspired first-person+VR femdom game. This is the beginning of this story. In this first part, you find a darker of Artoria/Saber in your bedroom who takes you away with her to her timeline where she’s transforming her country into a gynarchy to become the Queen.
I’ll be releasing at least 2 more updates/release to this one that will continue & wrap up this story in the coming months. The next update is planned for the end of this month (August 2026). 
Thank you for your patience & support. I hope you’ll enjoy playing this. Although, there are a few rough edges, if you’ve enjoyed the Femdom-Verse games until now, I can promise you that you’ll enjoy this.
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Femdom-Verse Games
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Femdom Isekai Chapter 3 Release Notes

This chapter features foot worship in Princess Serafina's bedroom. It contains 20+ minutes of gameplay, world building and many tech improvements. The screenshots/GIFs you see are from the non-canon/unofficial latex dress for this chapter, there is another official outfit.

Fully 3D foot worship mini game that works on VR & non-VR!



> Fully 3d slave body (but very low poly) body! Visible in reflections!

We have here world's first fully 3d foot worship mini game (that I know of)! I spent nearly a week improving the licking mini game over chapter 1 here. There is no hard failure state but if you haven't cleaned most of her sole by a certain point in the conversation, she will admonish you and tell you to hurry up. I really don't want to structure the chapter progression around failure screens or multiple endings, more as an immersive experience where the point is to experience a slice of another world. So, this sort of pattern will continue for a while. If you are supposed to succeed, the game will narratively give you more chances to succeed during the act without needing to replay the level.
    ● The dirt layer creation & disappearance/deformation logic is hugely better compared to chapter 1. During animation, the dirt layer now doesn't disappear momentarily behind the foot/shoe mesh like it did chapter 1. Eliminated seams between soles. Also way more efficient as the foot mesh here especially toes are way higher poly than the boot model in chapter 1. I would like to work on its aesthetic a little bit more but here I was going for a dirt mixed with very watery sweat.
    ● The licking detection logic i.e. the algorithm that detects which spot the tongue is touching is way more accurate. It actually has only one flaw that makes it tricky to get into one particular part of the foot (you'll know) but otherwise it's perfect!
    ● Tongue physics have been improved a little. It rolls horizontally way better now which makes side ways licking motions less frustrating.
    ● I've added a small QoL feature to make it way less likely for the tongue to get stuck/rubberband. The tongue now smoothly retracts the closer your are to her foot. Completely disappearing if you get too close. This not only fixes rubberbanding majority of the time but also makes like a stabbing like - back forth motion possible that helps with aiming.
    ● But perfect this, I might have to switch the whole physics engine. Going to experiment with Jolt in a few months.
    ● Player's Head/body movement is smoother/eased now with gradual acceleration and slowing down. It makes it way more pleasant.
    ● Added a movement sensitivity option to the settings too if you want to move faster or slower. A view sensitivity option was already available in the options if your default sensitivity is too low.

Bigger story
As you worship her feet, she tells you about the world and her life. I don't wanna spoil the story here but the total text/audio size is over double the size of Chapter 2. So bigger than both chapter 1 & 2 combined.
I hope you like the direction the story will take. The eventual goal is to have you go to university with her, and not only be her classmate but also her slave at the university.

Welcome to The Princess' bedroom!
I wasn't originally planning to create a new location, but honestly I'd gotten a little bit bored of the dungeon (we might go back there for next chapter). Not sure if the effort was worth it as modeling, optimization, lightmapping and everything took 10+ days. I like Fire Emblem and really love the aesthetic of Somniel and the bedroom there. Ended up mostly copying that with modifications but in much simpler fashion as I don't really have a huge texture or polygon budget as I want to support Quest standalone, iPhone & Android devices. Plus, I want to improve the Princess' model instead of having a detailed environment. But still, this location is much higher in quality compared to the dungeon. Moving forward, I might actually do lower poly environments as I want to make more open and bigger environments eventually. I hope you enjoy this tho!

Customizable clothes!
On a patron's (or should I say hero?!) request. In the settings now, you can get back the latex outfit from chapter 1! Don't forget to turn on dynamic reflections if you do this and have a powerful device! There's a few other options here too. Such as those funky metal claws from the pre-alpha video. Some aren't tested fully and really on the main outfit is officially "canon", but I hope this replay value.

Princess moves her eyes now!

> I guess they are a bit dirty.

In chapter 1 & 2, you might've noticed her eyes were always glued to the player. Here, while talking to you, she now looks away in different directions occasionally depending on what she's saying. This alone was 2+ days worth of work as its a manual process to code & test the eye movement per dialogue line/animation. Not to mention adding this feature to the 3d model and wiring it up!

She moves her head now dynamically now too!

> I guess this is the beginning of your procedural animation work!

I kinda got sick of her head just following the animation perfectly - never perfectly facing the player. That's now fixed! Here, in both VR & non-VR, most of the time she'll be looking at you with her head too! The head gently follows you around as you move in VR. It's really cool and immersive, a small step toward procedural animation. This is also customized per dialogue line just like the eyes! So, she will look away and around a little as she talks to you.

Prettier shadows in darkened areas
This was a bit of an unexpected snag. In the dungeon room, I put these bright candles everywhere which made Princess' look! But here I wanted to do just one 1 source of light: the moon. And when you enter the room, the moon would have to be behind her.
This with the previous gray/blackish shadows didn't look great cause, there was barely any detail left in her skin. I spent a lot of time just getting the specular and indirect lighting feel right. In fact, implemented custom shadow darkening for just her skin's color and clothes. Any shadow darkened area on her skin leaves a bit more "red" in her skin, so she doesn't look faded out. This helps her not be too dark or washed out and still feel like she's a part of the room.

Better perf on Quest standalone!
I've disabled some detailed physics features I'd added that were always enabled previously (You can turn them on using Advanced Physics options in settings manually). I didn't realize how huge an impact they were having on CPU usage on some devices until I did some profiling. These are now disabled by default and it should improve FPS on Quest. Please test it out if you have a Quest, I need feedback from both Quest 2 & Quest 3 players.
I've added a more detailed in in-VR performance monitor that players can turn on too via settings.
I also found out something a little sad: Quest standalone/Quest browser by default render WebXR experiences at 50%/half resolution (so really quarter) of the native display res. There is an unofficial way to ask it to render it at the right resolution. But currently, doing native resolution on standalone Quest just tanks the FPS to unplayable for me. I will be aiming to improve perf to eventually reach this. But even now, I am considering adding a slider to scale resolution. The game might be playable at 1/3 or 75% of native res, we haven't tried! Hell, even 10-20% res improvement will be huge, that's quality we're currently leaving on the table. Note: This does not apply to PCVR to Quest, only standalone play via Quest Browser.

Way less crashes on iOS & Android!
I figured out some key mistakes I was making regarding decoding audio too early and putting it in RAM. I think this should solve crashes on mobile completely. I lazily load audio files over the web as needed now instead of preloading & decoding them them all instantly. This has some other concerns but I've tried to make it a seamless process.

More reliable first load
We're downloading hundreds of different files over the network totaling over to be over 100mb+. And until now a single failure would cause an error during initial load asking the player to reload the game (though the previously loaded files were cached so the reloads are faster).
Now, I've implemented a retry strategy that tries to download each file twice more. This makes sure momentary internet hiccups don't affect loading as much.
p.s. If you read've this far, here's a little reward! It's not really high quality/ready for release (or canon) but if a Patron requests, I could supply them with a secret/cheat code that enables the naked mode. Just message me.
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Femdom-Verse Games

Femdom Isekai Chapter 2 Release Notes

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