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I create AVN, blending storytelling with artwork to bring my narratives to life
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ARTIFICE [0.1] - Public Release


Hey everyone... The game is now available for everyone! So go play it right now, and then drop your feedback in the comments.


I’m absolutely dying to hear what you think of this update, so don't hesitate to leave your thoughts here or shoot me a DM. I'm always open to new ideas and suggestions on how to improve my game!


You can download the game via these three links:

GoFile: Link

Mega: Link

Pixeldrain: Link

Transfer.It: Link

MediaFire: Link

Also, don't forget to drop a rating on Itch.io and leave a comment on the game page — it really helps a ton with pushing the game.
And, of course, don't forget to recommend it to all your friends. Especially those from other countries, 'cause the game is dropping in 4 languages right off the bat: English, Chinese, Indonesian, and French!
A massive shoutout to my translator friends for all their hard work and help with promoting the game. Also, if you happen to know anyone, or if you'd like to help me translate the game into another language yourself, please get in touch! I'd gladly welcome your help.


P.S. Russian language will be added to the game a bit later.


Well... That's probably all for now.
A massive thank you all once again for your support and interest in my game; none of this would be possible without you.

I'm heading back to work now so I don't drag out the release of the next update too much. Bye-bye!

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DEV LOG #9

Alright... Hey everyone!
This devlog is a little late... But you guys can forgive me, right? I'm sure you will, so let's just dive right in.
It's been just over a month since the last post, and progress has already hit 25%!
I think that's a pretty solid result, to be honest. Throughout this month, I've been steadily refining the core idea of the game, fleshing out the characters, making renders, and writing the script.

Most of the time, I was genuinely having fun just reading what I'd come up with. And I really hope you guys feel the same way.
I've also started slowly getting into how other devs make their games more unique... 
Namely — modding. Mostly for the maps and items I'm going to need for the story.
It's going a bit slow so far... But overall, I don't hate the process, which means there's a better chance you'll see locations in this game that you haven't seen from other devs...
As for specific milestones for this update: right now, I've finished the first few scenes that will introduce you to the world and some of the main characters. The text is written, the renders are done, and it's all already coded into the game!
All that's left is to add music and sound effects later, and they'll be completely finished.

I've already outlined the ideas for the next scenes, as well as the ending for this update, so I'll get back to working on them as soon as I finish writing this post.
(Well, after I get a little sleep, of course.)
And... As promised, I'm continuing to introduce you to the new characters!

This time, in the render above, you can see a girl named Rue, who is a regular customer at our MC's workshop. And that's not because he does a bad job fixing her car... It's because her vintage ride belongs in a museum by now!

But since she just can't bring herself to let it go, she has to keep coming back to get something new fixed... And our main character is more than happy to help her out with that. After all, in return, he gets more than just money — he also gets a pass to a very interesting place where she works as the administrator...
But you'll find out more about all that in the game itself!

And... I guess that's all for now, so I'll say my goodbyes and get back to work.
I set a deadline for myself, so now I need to meet it!
(Without overworking, of course. Don't worry.)
So that's it, bye-bye!
(Oh, and yeah, this Friday I'll be doing a cross-post with a friend of mine here on Patreon. So don't be too surprised when you see another notification pop up...)
Alright, now that's really it. See ya!
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Duve

[Redline] SFW&NSFW Wallpaper #1 4k - Roxy

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DEV LOG #8

So... Hey everyone!
It's been a few weeks since my last announcement, which means it's about time for a new one...
First off, thank you for the words of support — and even for the hate comments. I've read everything and drawn my own conclusions.
Some of you I understand, some I don't... But I'm not going to dwell on it. I'm just going to keep working and enjoying the process, regardless of what anyone else thinks.
Secondly, thank you for your ideas and advice on how to make my second project more player-friendly. I've read everything and will try to take your suggestions on board, as long as they fit my vision for the game.
(I'm still open to ideas, so don't hesitate to message me here or in my DMs.)
And finally... Please allow me to make a little announcement for my new game, titled Redline!
As you can see, development progress has already hit 10%. Even though I haven't been working on it for that long...
Why is that? Mostly because the updates for this game won't be massive. Otherwise, I'd just drive myself into another endless loop of rewrites... And neither of us wants that.
Plus, this way you'll be getting new content much more frequently and quickly, so it's a win-win. And if you're worried I'll be cutting the narrative off in the middle of a chapter... don't be. I'll be finishing them completely; they'll just be on the shorter side.
Now, let's talk about the game itself:
First of all, it's set in modern times. No fantasy, mysticism, or cyberpunk. None of that is needed here...
The main events of the game will take place in the Crown City.
Crown City is a sunny city surrounded on three sides by a beautiful ocean, boasting an absolutely massive number of beaches. Beaches that offer gorgeous views... of the ocean. 
The people here are used to a quiet, relaxed life... Luckily, the climate and their families' wealth allow for it. Land in this city costs an astronomical amount of money, which means only exceptional people can afford it...

And it's highly unlikely they'd ever want to sell it to anyone. Right?
Well, Meridian Corp doesn't think so. For reasons currently unknown, they've started buying up plots of land one by one. Offering residents a choice that isn't really a choice at all: either they sell their land and move, or... SPOILERS.
Because of that, all the residents are wondering: "What do they want, and how exactly will this affect the city's future?"
But the corporation just brushes their questions off with vague excuses and continues buying up the town...
Among the city's residents is our main character — Leon Martinez. He's a 23-year-old guy who works as a mechanic at a local workshop. He fixes cars and bikes and genuinely just wants to keep doing exactly that...

But the corporation has set its sights on the land the shop sits on.

Now, he’ll either have to find a new job, or try to convince the woman who owns the place not to sell.
After all, it's not just the work tying him to that workshop; there's something else too...

Will she listen to him? And if she does, what kind of consequences will it bring?

Meridian Corp doesn't like taking "no" for an answer, and they have no intention of making exceptions.

After all, their motto is "Every line holds a price. Even the ones drawn in red."
And sometimes, that price can be far too high...
You'll learn more about the world and the main character in the first chapter. I'll try not to drag out its release. Right now, I'm aiming to drop it in January or February. But I don't want to make any hard promises...
Now, a bit about what kind of game this is going to be:

It'll be a mostly linear game without story-altering choices. The choices will strictly be for flavor in certain moments, nothing more.
Will it be an 18+ game? — Hell yes.
Will it have a harem? — Absolutely.
Will there be solo routes? — Unfortunately, no. This project was created to help me reset as a writer, so I'm not planning to map out solo routes.
Will there be a ton of love interests like in Artifice? — No, there will only be 6 main girls. Each of them will be unique and fit into popular archetypes that you all know and love.

And there won't be any secondary love interests either. The whole game will revolve entirely around those 6 girls and our main character. All other characters will only appear for the sake of the plot...
And since we're on the topic of characters, let me introduce you to the first of the six — Roxy! A young, energetic 21-year-old girl. Who also happens to be a VERY close friend of our main character.

So close, in fact, that they actually live under the same roof...

To avoid major spoilers, all I can say for now is that because of her, our MC often ends up in some... interesting situations. But you'll find out more about that in the game itself.
And... that's all I wanted to share for now.
Thanks again, everyone. I sincerely hope you guys end up liking this project. Because at the very least, I'm having a lot of fun working on it...
See you in a month!
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SFW&NSFW Wallpaper #18 4k

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ARTIFICE - HIATUS

Hey everyone!
As you can see, the development progress for the new version has reached 25%...
However, I've decided to put Artifice on an indefinite hiatus.
Why? Honestly, I'm not happy with the direction development is heading right now. I'm constantly overthinking the story, trying to figure out the best way to structure it so it's engaging to read and lets you truly immerse yourselves in the characters' arcs.
But the more I think about it, the more I start doubting my own decisions, which leads to me rewriting and redoing everything from scratch. And then doing it again, and again, and again... Basically, I've painted myself into a corner with the way I decided to write this game, and the development process just isn't bringing me any joy anymore.
Maybe I took on a plot that was way too complex and just overestimated my abilities...
I don't know.
I can't give a straight answer to myself or to you guys. I still love this project, and I have absolutely no plans to abandon it. That's why I've decided to just give myself some time and shift my focus to something else for a bit.
And that "something else" will be... another game! (Yeah, yeah, I know how stupid that sounds)

I've decided to start working on another project where I won't be writing a massively complex plot with a web of connections that are supposed to eventually culminate into something cool and interesting in the distant future, like I planned for Artifice. Here, the writing will be simple and lighthearted, without trying to create some grand masterpiece...
In many ways, this game will likely be the complete opposite of Artifice. From the story, characters, and world, all the way down to the narrative style itself. Because trying to make another game just like it would be career suicide...

I genuinely hope this project will help me reset as a writer, and that once it's done, I'll be able to return to my beloved theater with renewed energy.

I want to reiterate: I am not abandoning this game; I'm simply putting it on hold. I deeply love my characters and the world I've created, but I need a break from it for now. Forcing myself to work on it won't lead to anything good...
As for the new game, I've actually already started working on it. I've come up with the characters, started writing the story, and have begun making renders. (I was making them during my breaks from Artifice, and even then, I started realizing something was off, because I was having way more fun with them...)

This game isn't planned to have nearly as many updates as Artifice, but if the audience really likes it, I might extend it.
What is it about? I can't say just yet.

I'll be gradually sharing my progress and the development process on my Patreon and SubscribeStar pages. I'll keep posting development percentage updates on Discord, just like I did with Artifice, and slowly introduce you to the new characters.
Since I'm starting a new project, I'd love to hear from you guys: 
What would you like to see in this new game?
What did you like or dislike about Artifice that you'd want to see fixed or implemented here?

Please share your thoughts either down below or by DMing me on any platform you can find me on.
Regarding Patreon content:
I'll continue posting monthly character wallpapers there. I'll also keep working on my commission art.

A special thank you to everyone who has supported me financially on this platform and believed in my little project. And a special apology that I have to put it on hold for now... 
I hope you can understand, and I hope you'll end up liking the new game just as much as this one.
Also, a huge thank you to the entire audience this game has brought me. When I first started, I never could have imagined that thousands of people would follow it... I appreciate your support more than words can say. Thank you all!
Now, I'm going to go contemplate my life choices for a bit and get back to work.

See you around!
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