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Goblin Hole v0.197 Public Release
Time for the new build! There are a lot of changes this time, but they may not be totally noticeable. I also want to apologize ahead of time if I forget anything. I made a LOT of small fixes that I may forget to add here.
That being said, here is the new stuff for v0.197:
New:
New thief NPC with goblin animations (There is a 50% chance she will spawn where an NPC spawns. So if you didn't get her, just leave the room and re-enter until you do.)
Fixes:
Now the goblins will not disappear if they are not in a grab scene.
One goblin will no longer be able to start a group scene (It may look like it sometimes, but it may just be that 2 goblins are overlapping each other)
This was an issue I had to fix that you guys wont see. I had to change up how the thief is put together. So that both NPCs can have scenes, and get pregnant at the same time.
The NPCs are also fixed so that only one goblin will disappear during a scene.
Pregnancy rates are now at 80%. Ember will more than likely get pregnant.
NPCs can now be grabbed while pregnant.
Fixed bug where Ember stops giving birth. (Kind of) That wasn't a bug, but now the total goblin births will need to be at 7 before Ember will stop getting pregnant. The NPCs can account for 3 of those births. I will add a cutscene to explain in game when/if you hit the limit later. It is mostly just to prevent the game form crashing/lagging due to too many goblins. (So, to be clear on how it works: After 3 goblins are born,, the NPCs will stay pregnant, and stop giving birth until some of the born goblins are killed. After 7 goblins are born Ember will not be able to get pregnant until some of the born goblins are killed.)
You can now aim the direction the birthed goblin will walk. (It will now go the way you are facing when you give birth.)
You can now return to the main menu. (I changed the "exit" option in the pause menu to take you back to the main menu. To exit entirely just hit "backspace" at the 18+ check.)
Changed how you enter a few maps to avoid facing the wrong way when you enter the room.
Updated some background sprites in the Godu City area.
Revised dialogue
Fixed a lot of the goblin spawners
Fixed a lot of bugged animations
No doubt a few minor fixes I have forgotten at this point.
That was a lot, and I'm not totally sure I got all of it. This update really squashed a lot of the bugs that were stopping people from being able to finish the game. The goblins also work a lot better. Remember to save before the boss. The game will go back to the menu once he is defeated. So make a save before, if you don't want to lose your progress.
Did a quick hotfix. The lobby warping should be fixed.
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