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Debasing_Grounds
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Debasing_Grounds
I'm Rax and I'm developing Debasing Grounds, a web-browser based RPG that takes place in a post-apocalyptic world.
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Debasing_Grounds

Here's the link to version 0. 5. 16: "Chat and Lore, Theft, Pillory and Gangbangs" Update. The do...

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Debasing Grounds Version 0.5.16: "Chat & Lore, Theft, Pillory & Gangbangs" is now available for supporters. Changelog:
Chat & Lore:
  • The faction chats are now revealed as the player discovers them
  • Many NPCs now have unique or custom texts when asked about a faction, and other characters have different texts depending on their faction
  • When asked about their own faction, it's possible to ask further about things related to it
  • NPCs' jobs are now marked as known when the player knows vaguely about them, and open up more "Discuss business" options for that character
  • Town Council members now all have last names and it's implied they're the only NPCs with them
  • Receptionists and shopkeepers are now more proactive when approached
  • Guards at the red gate, Tanja's manor, and the bank now stop players, making access more straight-forward
  • Ask about this place has been merged with Discuss business and replaced by specific location options when the NPCs have something relevant to say about them
  • Lilly, Wilda, Quinn, curators, and arena employees now start chatting and initiate their content blocks when players approach them
  • Reorganized the chat flow during the Food Processing Tour
  • Reorganized chat navigation
  • It's now possible to approach and chat with Anika
  • Updated current chat options with the world's history

Theft, Pillory & Short Capture Gangbangs:

  • Improved the approach and exit flow in the East Street manors
  • It's now possible to break into the manors. Added lootboxes.
  • It's now possible to break into every apartment in the game
  • It's now possible to "sneak into" Market Street shops while they're open to steal. Getting caught leads to Sikke encounters
  • Adjusted the break in/getting caught sequence. The chance of someone approaching depends on difficulty. It's possible to hide or run away (Sneaking, Evasion).
  • If caught, the sequence depends on location.
  • A notification is shown while trespassing
  • When trespassing, approaching an NPC is treated as a hostile encounter
  • Some NPCs will keep trying to fight back for the duration of the attack, until they're exhausted
  • Getting caught by town thugs leads to being taken to the pillory (after another failed Fighting/Evasion attempt)
  • Added injuries to the pillory
  • Olena and Sikke now release the player if they're working for them and they happen to approach, also after their punishment
  • The pillory now sometimes has NPCs on it from the unemployed and the Thulle Deviant thief lists
  • Characters that become unemployed by the players actions are also added to the list of potential candidates
  • Releasing an NPC from the pillory leads to a "troublemaker" reputation hit with the Town faction, a trust increase with the character and, if they're a Thulle Deviant, a reputation buff with them
  • Players can use pilloried NPCs
  • A new short capture sequence gets triggered after getting caught breaking in
  • New scenes: belly punching, paddling, slapping, triple penetration gangbang, anal train gangbang
  • Players are likely to suffer injuries
  • Having orgasms increases the captors' trust, but also the player's fetishes
  • Submitting/acting eager increases trust, which can lead to a quicker release
  • After a scene, there is a defiance check. Acting defiant may make the sequence longer, while further submission increases trust further
  • After eight hours or a certain level of trust, the guards get rid of the player
  • If captured by Administration guards, players are sent to the Police afterwards
  • When captured by Isara or Synapse guards, players are back to the street after the punishment
  • Getting captured by Town "thugs" leads to being sent directly to the pillory instead

Adjustments:
  • Players are no longer given a tour through the food processing center, but they can "sneak in" during the day
  • Capture during the day is much more likely but results in arrest by the police instead of being confused for a 'beast'
  • Wearing a waist harness no longer triggers humiliation fetish
  • Love-items no longer carry IDs
  • Players are put back in a collar and harness when returning to the brothel as a 'love-item'

Bug fixes:
  • Fixed typos in gangbang orgasm sequence
  • Fixed a bug that could cause NPC lust and exhaustion to go over 100%
  • Waist harness, red spandex gloves, and white stiletto heels now show in the paperdoll
  • Fixed player-chosen nicknames and honorifics not working
  • Fixed the after-hour restaurant scene breaking after some options
  • Fixed a bug that prevented the player from doing the restaurant job if both bimbo and himbo paths had started
  • Fixed a bug that allowed changing location while the NPC or the player were restrained
  • Fixed a bug where NPC public bondage didn't flag them being restrained
  • Fixed typos in the after-hour restaurant scene and gym "Fight" text

Hope you all like it!
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Debasing_Grounds

Here's the link to version 0. 5. 15: "Prison Devices, Deviants' Cow and Text Navigation" Update. ...

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Debasing Grounds Version 0.5.15: "Prison Devices, Deviants' Cow & Text Navigation" is now available for supporters. Here's the changelog:

Summarized changelog:
  • Text Navigation: UI/text readability improvements (dialog color, last action + skill-check result line, emphasis coloring, mobile stat/menu tweaks), character creation/load/randomization/import tweaks, navigation/option gating adjustments, sex-action reorg, minor interface tweaks, and balance tweaks to fetish/chances.
  • Devices & Prisoners: Expanded dominance-based prisoner/recruitment mechanics, new devices, production from evices, unified home/dungeon location handling and navigation, removed destination “set” steps, expanded production/location device & furniture management (including buying/installing electronics), added new lockpick training content and more device/product logic
  • Deviant’s Cow: Expansion of Adanna’s farm (new gear, milking systems, scenes, orgasm/production mechanics, walks/encounters, quests, management options, reputation effects), plus multiple lore/layout/faction-tree updates and additional cross-content links/events. Expansion and improvement of Elekra's content.
  • Adjustments: New clothing/items/art tweaks, map/quest additions and routing changes, relationship and NPC schedule/home updates, broader balance changes to injuries/reputation/chances/checks/sex actions, and several small UI/visual tweaks.
  • Bug fixes
Full changelog:

Text Navigation:
  • Dialog is now shown in a different color than the rest of the text
  • The text window now shows a line with the last action taken
  • The text window now shows if the skill check linked to the previous action succeeded or failed
  • New emphasis formatting allows putting text in a different color to avoid skipping important info
  • Improved the readability of the player/NPC stat boxes and several menus for mobile devices
  • At character creation, it’s now possible to load only character data or both character and NPC data
  • Randomizing a character at game creation now randomizes attribute points
  • Sexual attraction and attributes are now also imported
  • Blackouts are continuously indicated through the day
  • "Panic" doesn't completely prevent chat navigation, but still prevents most options if enabled
  • The character detail page only shows information about the character's sex organs if he has had sex with the player
  • Reorganized sex actions
  • Some chat options now become available only after having learned of the concept's or person's existence
  • Small changes to computer interfaces
  • Small color and spacing adjustments in the text window
  • Reorganized the flow between chat, flirt and foreplay to make it clearer
Prison Devices:
  • Some dungeon devices produce "products" when occupied: protein, adrenochrome, processing
  • New dungeon devices: love-item booth, processor unit, Food processing booth, Milking frame, Love-item booth
  • Milking frame produces protein depending on the character's milking and pet-play fetishes
  • It is no longer necessary to select a "destination" home/dungeon from the locations/jobs menus. Removed the "set" buttons from budget, locations and production menus
  • When taking an NPC to "your place," players can now select from the list of available destinations, including homes and dungeons
  • Computers and Televisions are now bought like any other items from the electronics store and can be installed in the production menu
  • Players can add and remove devices and furniture from the production menu as long as they own the location. For faction locations they can only add devices.
  • Homes show up in the production menu with their furniture. Beds, wardrobes, showers, computers, and TVs are now shown.
  • There are no longer different refences to "dungeons" and "homes", the function of a location depends on the devices and furniture in that given location
  • Unified the navigation buttons for homes. Available actions now depend on the furniture/devices in that location. A shower allows showering, a bed sleeping, a wardrobe storing items, and wall-mounted shears removing bondage
  • Beds, wardrobes and showers can't be removed, while shears, computers and televisions can
  • New unified functions handle leaving a location
  • Thulle's common hall is no longer considered as a "home"
  • When living at Harrow's manor, the player's "home" is now set to the maid's room specifically
  • More NPCs now have computers, televisions or devices at their places
  • New buildable item: Lockpick training station: requires 5 lockpicks and 3 door locks
  • There's a lockpick training station in the Thulle Deviants dungeon
  • It's now possible to ask NPCs to become the player's willing prisoner at >90% dominance, as long as they're not employed
  • It's now possible to get low tier (4 or lower) NPCs to leave their job/faction at high enough dominance
  • NPC fetishes increase depending on their or the players gear when they have an orgasm, making it a way to train them into fetishes
Deviant's Cow:
  • Expanded Adanna's farm content with more gear, scenes, and walks. Added quests and links to other content. Added more ways to interact with Adanna.
  • New 'chest' type accessory: milking gear
  • New penis and vaginal accessory: milking pump
  • Improved the scenes when getting milked by Adanna. Production depends on vigor and actual milk production. The production is added to the production menu
  • Added orgasm sequences, in which holding increases production and fetishes. Improved the second milking session to make it more sexual and now triggers from vigor = 50
  • Adanna now takes players on walks, where they can meet other Thulle Deviants or random NPCs
  • Adanna acts possessive during the walks, and demands the player character's gaze stays low
  • Being walked increases fame and 'liked' but decreases status with the Thule Deviants, and meeting other slum dwellers has negative reputation effects with Thulle and the Ronda gang,
  • Different encounters when being walked. Links to Elekra, Saxxa, Aria content.
  • Adanna has two milking frames at her farm
  • At trust > 20, Adanna allows players to help her managing her human-cow farm, and also allows them to join the Thulle Deviants under her
  • Players can reach trust 20 working as a human cow for her
  • When managing the farm, players can add more frames and cows. Both have reputation effects.
  • It's possible to keep permanent cows by convincing unemployed NPCs to stay. The number of cows is limited by the number of frames.
  • New quest points to Adanna's farm and the deviants from other parts of the city. New internal quests to lead through the content.
  • New "Safe sleeping" billboard post, points to Adanna's farm, Thulle and the ATM
  • Adanna is now named when entering her farm
  • Adjusted fetish, trust and submission increases in Adanna's content
  • Players no longer keep the cow gear when quitting Adanna's training
  • Added orgasm sequences, cumplay and injuries to Elekra guard duty scenes
  • Added more events during guard duty that relate the place to the rest of the world and can trigger discovery quests (arena, gym, cafe, Lena, Lilly)
  • Changed the Thulle Deviant's faction tree and composition of the randomized groups in events to better fit the current lore
  • Changed the layout and descriptions for the Central slums and Thulle Deviant's haven
  • New chat options to talk about the gang's history, ranks and members that reveal parts of the faction's tree. Better links to current content when asking.
  • More quests to lead through Adanna, Aria and Elekra content
  • It's no longer possible to join the Thulle Deviants if the players is <-10 'liked'
  • If players join and then become disliked (<-10), the Thulle Deviants street encounter returns as a "getting kicked out" event, and the same event is triggered if entering the Hall
Adjustments:
  • New clothing items: Black, green, maroon, red, fuchsia track jackets, fuchsia tank top, Fuchsia sweatpants, Fuchsia crop top, Green hoodie
  • Some "Town" crew bosses now wear green hoodies and track jackets. Several Thulle deviants wear track jackets.
  • Added designs for the ankle cuffs
  • The Creature's "hole" now leads to the Isara Genomics Vault. Minimap changes to better reflect this.
  • A new quest leads to the 'Oneiric club' brothel
  • Jania now offers Bati quest after the player is already free to roam
  • Some NPCs give quests to other content when they visit the brothel just to talk
  • It's now possible to follow street Love-items, leading to their different destinations. When it's the brothel it triggers a quest.
  • Players can now loiter at the brothel
  • More injuries in Jania's brothel scenes
  • The player's faction status has a higher effect in calming down NPCs aggressiveness
  • Janny/Veritas, Mannu/Lera, Darcie/Robby, Zach/Reyl, India/Rufus, Sabin/Julie, Orin/Nyra, Xander/Wilda are now in relationships
  • Features change: Kimberly, Oracle, Adanna
  • Adjusted several NPC home locations and schedules
  • NPCs living in huts in the slums no longer have showers at home
  • Adjusted Rebecca's stats during her toilet scene
  • Adjusted chances: escaping and fighting insisting NPCs, Walking away and several sex actions, hardware shop guard job, lying to Lilly, Thulle Devotee quests, Genomics artifact theft, caught lockpicking into apartments, nightclub pickpocket, move-in together chance, construction job, Elekra guard duty fight, arena orgasm resist, brothel orgasm resist, slave digging, gym fight
  • Faction status has higher influence in Social+Status fecks
  • "Bruised wrists" effect replaced by updated injury effects
  • Rebecca is no longer a "quest" NPC and can be captured, but then her Pharma content becomes unavailable
  • Adjusted "pet her head" fetish increase
  • Adjusted spanking and whipping chances
  • Exhaustion from injuries decreases faster
  • Bruises no longer cause exhaustion and cause less pain
  • Adjusted NPC trust increase for sex actions
  • Reduced anxiety from fetish and sleep effects
  • Small changes to paperdoll nipples
  • New "none" nose shape
Bug fixes:
  • Fix clicking "play" button from load game menu breaking the game
  • Fixed hoods blocking the character's name
  • Fixed Caspian and some Synapse slaves not having nipples
  • Approaching an NPC in public bondage, love-item or pony from the "Approach people" menu no longer resets their outfit
  • Fixed a bug in the brothel love-item content that could cause being incorrectly flagged as being delayed
  • Fixed clothes removal bug in Adanna's farm
  • Fixed Adanna's farm breast size increase
  • Fixed a bug that prevented players from giving characters MuscleGain substances
  • Fixed bugs with disable portraits options
  • Fixed gender bug in npc details menu
  • Fixed a bug that made cum and milk increase too slowly
  • Fixed some fetishes not counting as triggered during sex actions
  • Fixed teleportation from some locations
  • Fixed input field issues
  • Fixed typos in Jania's brothel customer scenes, toy scenes, Bati quest lines, hair salon, gym Fernando scenes
  • Fixed inconsistencies in NPCs and locations database
  • Fixed several issues with 2 East St noise complaint quest
  • Fixed broken breast size and vaginal tightness transformations
  • Fixed portraits issues with creatures and monsters
  • Fixed issues in the hardware shop guard job
  • Fixed step issues in Olena gangbang and bed warming, pony training manor and coffee shop, arena fights, gym loitering
  • Fixed broken reward from selling artifacts and arena bets
  • Fixed options on Kili's rescue
Hope you all like it!
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Debasing_Grounds

Here's the link to version 0. 5. 14: "Filmed Degradation and Service Submission: Bimbo/Himbo/Siss...

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Debasing_Grounds

Debasing Grounds Version 0. 5. 14: "Filmed Degradation and Service Submission: Bimbo/Himbo/Sissy ...

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