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Dark Dreams VR
We're Dark Dreams, a studio that specializes in bringing rule 34 content into the VR fold!
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FREE
Awake
This is for people who are just checking out our content for the first time and aren't sure if they want to support us.
326 subscribers SubscribeStar $0.00 tier
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Daydreamer
This tier provides access to the following rewards:
Watermark/ad-free, non-VR versions of animations in 1080p and 4K
Remasters of old animations
Alternate angle animations
Third person animations
Voyeur animations
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Escapist
All previous rewards, as well as:
Exclusive converted animations
Studio-only releases by Dark Dreams
Model polls for studio-only releases
Discord Channel
The ability to request remasters of previously released Dark Dreams VR animations on our Discord channel, vr-remaster-request
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Comatose
All previous rewards, as well as:
Exclusive character compilations
Position polls for studio-only releases
An extra vote towards studio-only release model polls
Direct access to all animations through MEGA for searching by character, artist, and source, as well as early access to models through said MEGA
The ability to request animations on our Discord channel, vr-animation-request
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Dead to the World
Besides having all available rewards above, there's no reward for this tier (at this time). This is for those who truly believe in what Dark Dreams is trying to achieve and want to make sure that happens. You can know that you are single-handedly making that happen by ensuring I can spend more time on Dark Dreams.
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Features
Supporting us will net you rewards, specific to the tier of support you can give. Check out the tiers for more information!
I'm a little tight on time so I'll make this quick. I'm thrilled with how this turned out. I tried to capture the feel of the original animation, and even with many necessary changes behind the scenes I feel I succeeded. Getting the video on camera was tough, but damn it looks great. And the reflection on the window? Love it.
In studio news, I'll finally be addressing our major release studio polls and going over models for replacements of SFM ones, and then get a new poll up soon. I've been taking extra time running tests on 8K rendering, and now that I feel confident in the quality and workflow, I think we can take on longer projects again, now in Blender.
With us moving on from SFM to Blender, I've been trying all sorts of crazy things to save time on renders. So far, the results have been pretty phenomenal. My only irritation with this particular video was actually on the non-VR version. There was an unusual amount of noise compared to KisX's original version, which I just didn't understand. I'm still working out what caused it, but honestly if someone is watching this and says, "Whoa, why is there noise there?", then they're not here for right reasons. lol
That said, as long as their isn't accidental noise in the actual VR shots, I'm happy.
It's great to be working with KisX again. We kinda drifted away from their work in SFM, as it was pretty amazing work but very short for the demand we'd received. Their organization and skills make for some amazing scenes, and I'm a nut for their lighting setups. They're one of the few artists I've worked with where I'll almost always use their default lighting in VR, because it's just so good. I only wish I could have gotten ahold of more of the scene build extras they used, but it wasn't shareable and thus unavailable. Still a beautiful scene in VR.
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