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Cursed Atelier profile
Cursed Atelier
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Cursed Atelier
Cursed Atelier is creating VoidBound.
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Displaying posts with tag StatusUpdate.Reset Filter
Cursed Atelier
Public post

October Bulletin: State of the Upcoming Patch

Space Cadets o7

Today, we bring you a short message from our core dev team- who, after having their fair share of fun during the fest, have now devoted themselves enthusiastically developing the next chapter of Caly's journey into the unknown.

Without adieu, over to them:


Hi everyone! Hope you're having a good day. We just wanted to put out a short statement regarding VoidBound's pace for the remainder of October, and immediate beyond.

Unfortunately, we fell a bit short on our monthly "to do" goals and are regretful to report that despite our best efforts trying to navigate and balance conflicting event schedules, we will not be able to put out a content update this month.

We tried. We really did! But, after analyzing the backlogs, we had to make peace with the fact that haste under the current conditions will only lead to waste and the overall quality loss just to make a date, is only going to end up doing a disservice do our beloved fans. That, is far more unacceptable than suffering your negative sentiments for a delay.

Thus, we are now working consistently on the update with the objective of a November release.

As for what is in the works? Currently, the team has been crunching hard since the end of Summer, with getting the game and a demo out onto Steam, **new writing for quest materials and planning out additions to Tripteen, and of course the big bad Quest Log.* We've got many spinning plates going around and want to be sure none of them fall and crash.*

On the plus side however, the extra delay means we should have more Bounty Hunter content to give out and perhaps even the reforged version of the introduction for Tripteen might just make it in as well*fingers and toes crossed.

The current plan for the planet is to take what works from the first section and expand it. We're even looking to make it into a small hub area to make sure the characters there aren't just met once and then left behind as the story unfolds.

Naturally, our following Progress Reports will show even more of what we're cooking so, stay tuned for those dripping updates.

Till then however, please accept our sincerest apologies, and regret for the delay caused.

We will do our best to make up to you!

Stay safe and have a great weekend(s).


And that, is all they wrote. Of-course be assured, we'll leave no stones un-turned to bug the core team to share more eye candies with us, so we can in turn share them with you! After-all, no release should be without a proper breakdown presentation of its contents.

For now though, while we wait with you, be well and take care.

Kind Regards,

Cursed-Atelier Team

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Goals

$500.0
THE GOAL
REACHED!
Our amazing team is tight-knit, and we only have one full-time writer at this time. Reaching this goal would give our team a little financial breathing room while having a positive impact on the game.
$750.0
THE GOAL
REACHED!
With this amount, our team would be able to focus on adding more content to the game, expanding on side areas, optional quests, and cosmetic features.
$1,500.0
THE GOAL
REACHED!
We will hire Japanese and English voice actors to really bring our characters to life!
$11
to reach
the Goal
Animation is expensive, but it adds so much that we cannot overlook the impact it would have once implemented. With this goal, we would be able to hire a professional animator to reach our highest standards.
$511
to reach
the Goal
Our incredible staff deserves a pay bump, and with this amount, we could give them just that. All thanks to your amazing generosity! This would mean that they could set aside things like day jobs or other money-making means, and make Voidbound and Cursed Atelier their full-time employment.

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