Free tier for anyone who wants to keep tab on the latest public news around VoidBound!
Free tier for anyone who wants to keep tab on the latest public news around VoidBound!
Hi everyone,
We should also mention that all of these CGs are of the NSFW variety! Yep, Caly had a lot of fun even if she didn't want to.
With changing faces come creative poses! They range from central characters to mob NPCs, in fact! You might find some missing in action though as we're still in the process of populating a few of them in their respective places :S
Of-course when you choose sides, you make yourself enemies and this time is no different. Slimes or Defence Force? Whichever way you go, new nemesis await just around the corner. It seems like Caly makes more enemies than friends with each patch!
No gameplay- focused patch would be truly complete without proper combat sprites in the mix! Uniquely minted for each enemy, Caly will have her hands full keeping them all in check on the battlefield. However, we're still in the process of completing some lingering aspects, details about which we'll share in the future!
A large sewer system has been constructed to serve as the base for our slimey friends. They prefer to dwell in the wet and humid underground rather than on the dry and hostile surface of Henosis. Broken into two separate sections, Caly will find plenty of action happening down there. Though, it's entirely up to the player whether it's friendly or hostile!
We continue to make the player experience in Henosis more immersive with a range of ambience sounds now being added across the entire city. Fountain sprouting? Yep. Neon signs crackling? Indeed. Waste sewage bubbling? Ugh, yes, and keep your distance! And we aren't done yet! Expect more ambience as updated maps and patches are developed over time!
Finally, a quick bullet point presentation of other significant and insignificant changes!
-Various nerfs to enemies.
-Reduced the amount of items stolen during a certain boss fight.
-Enemy behavior overhauled based on Caly's speed and presence around them.
-Added flash lights to enemies.
-Enemies now feature drop shadows. Exception being summoned items by the player example being: turrets and player model itself.
-Multiple changes to 100+ skills and states ranging from major to minor adjustments. Subject to change based on player feedback.
-Fixed the Simon Says animation not resetting properly when the round ended.
-Fixed Caly's Regret freezing in rare instances towards the end of battle.
-Fixed an unintended issue where players were able to use an item outside of combat.
-All scopes are fixed. Now applying range extensions as intended.
-Fixed an issue where skill animations that target an enemy got displayed on a specific spot, even if the enemy moved away from it.
-Fixed an issue where enemies were behaving in a suicidal manner when targeting themselves with offensive skills.
-Fixed the audio behavior of movie files in the engine. Turning the music up and down will now also affect cinematic audio.
-Voice acting option ON or OFF will now also work on the Cinematic.
-Fixed the controlling system for ambience sounds. They are now governed by audio settings and can be adjusted at will. Further tweaks were made to suppress the irritating continuations of some.
-Fixed 3D audio system where panning sound would play in unintended scenarios resulting in distortion, peaking and muffled sounds.
-Raycasting overhauled. Example: Doors block flashlights but will not do so if open.
-Added an additional hotkey to both keyboard/gamepad to toggle the player's flashlight. The F key on the keyboard or the right stick on the controller is the default.
-Fixed performance issues with lighting. Expected 30% FPS gains across the board.
-Fixed older save issues where weapon values didn't sync correctly due to a discrepancy between older settings and newer changes.
-Changed mouse behavior on the title and main menu. Previously two clicks were required to have an option active. It's now been tweaked to one click resulting in smoother option navigation.
-*Attempt was made to fix an issue where the engine would randomly fail to execute the intended range of a skill/weapon and instead open up inventory. Investigation ongoing.
-An issue has been identified where player summoned items sometimes multiply in excessive quantities due to random reasons. Investigation ongoing.
Following our release pattern, this update will be made available to our Observers+ on the 29th of March, 2023
Furthermore, the 0.5.3 patch will be made available to the public on the 25th of March, 2023
As always, if you have queries, thoughts or issues to report, feel free to reach out to us here or on our Discord.
Kind Regards,
Cursed-Atelier Team