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Progress Report #46: November, 2022
Guns... I need a lot of guns.
Greetings o/
Welcome to our second round of VoidBound Progress for the month of December. With Patch 0.5.3 now out in the wild for our Patron Supporters to evaluate, efforts are now anew to prepare patch 0.5.2 for a wider public release in the next few days. Before that however, lets take a closer look on what the past week was all about.
We've been absorbing feedback data for some time now and what we observed all across the board, was a simmering desire by our player-base for more manual control of Caly. Game-play it seems, has left quite a bit of your wanting for more. Well, want know more, for we're glad to report that not only new playable content is in the works, but plans are underway to find more story interlinks that can be used to add RPG oriented scenarios that'll give you more time with our Engineer. Refer to the report attached for more details!
With the new patch out of the way and December holidays just around the corner, the writers have started taking things low and slow. Majority of the efforts are now being exerted in revising and polishing old themes while at the same time adding continuations to the existing content, building additional scenarios over it. In-fact patch 0.5.3 was the cornerstone for it, carrying multiple new events centered around the existing basis of Love Machine and similarly more are planned down the line!
Finally, tests were run in full swing gauging how far the engine could be pushed with AI randomization. As some of you might already be aware, RPG Maker is a bit of fussy engine, with any attempts to make it more fluidly dynamic almost always ending up in a can of virtual worms. However, we've been swiping out a lot of its default coding with our very own custom one, resulting in minimal and, easily rectifiable, errors. In short, we found and fixed quite a few things, prominent among those of a lighting issues that made Xaide a black hole to play in.
Though the fix was applied in 0.5.3, we'll be extending the solution to the public release of 0.5.2 as well!
And that was our Week 2 of December. Next week, info about a new character is expected to rollout, followed by updates on the Jem's quest-lines and the new Quest Log system.
Till then however, stay warm and we'll see you in the next one!
Kind Regards,
Cursed-Atelier Team