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Course of Temptation
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Course of Temptation
Creating Course of Temptation, a detailed text-based adult life simulator game.
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Displaying posts with tag CourseOfTemptation.Reset Filter
Course of Temptation
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Course of Temptation May Update (v0.4.27)

Here's this month's update from the contributor team and myself! This update adds some polish and extensions to several areas of the game, and rolls in a bunch of new event branches and variations from contributors.
Arcade side bets now go both ways, meaning your opponent may now also choose a punishment rather than paying out, or may ask if you'd like to roll the bet into the next day, just as you can. If they ask for a punishment, you can choose one from the list of approved punishments.
Be sure to check out the Arcade's new Disco Disco Insurrection machine and claw machine!
Dorm room decor has gotten some extension, adding some items that add to your relaxation and help you achieve a good rest, as well as a coffeemaker to let you put off a good rest as long as possible.
In encounters, you may now ask your partner to be more rough or more gentle, which has an effect on the actions they choose.
We made some changes to improve accessibility for screen readers, notably including the option to display the exact percentage of Needs bars and similar meters.
We have several first time contributors this month, mostly getting their feet wet by adding some alternate versions or new variations on existing events. As always, a huge thanks goes out to the contributors for their hard work adding to this update!
If you're not aware, we're maintaining two parallel development cycles:
  • The monthly update might contain new event sets, new locations, or new mechanics, but usually focuses on extending existing content or polishing existing systems. It comes out once a month with whatever we got done in that time period... hence the name!
  • The roadmap update checks off one or more items on the roadmap, adding extensive new mechanics and a bunch of related new events in one go, often fundamentally changing how the game can be played. It usually takes multiple months. The next roadmap update is also getting close to finished — it will be v0.5 and will add relationship mechanics to the game.
Thank you and I hope you enjoy!
v0.4.27f release notes:
  • Added extended bus groping scene with higher Disinhibition (contributed by Miles)
  • A new wardrobe malfunction event at the swimming pool (contributed by RyDog)
  • And another new hazard to your wardrobe has an event outside the Hallowell Building (contributed by KeepingItPro)
  • Sharing a public link to your toy may no longer be a good idea on esports game days
  • In fact, wearing a toy at all during esports games may be a bad idea thanks to a new event (contributed by KeepingItPro)
  • The event where you watch a girl being offered a milkshake at the quad party now has some additional outcomes (contributed by sleepy)
  • The event where you watch a girl being pressed to flash at the quad party now has some additional outcomes (contributed by sleepy)
  • One of the laundry scenes now better accommodates all genders (contributed by sleepy)
  • That other laundry scene now has a new oral variation (contributed by Enigma)
  • Added a Kind inclination, enemy of the Bully inclination, to gain Composure when being kind to people
  • Added an alternate version of a Niche.tv streaming event for non-breast-havers
  • Added a chance for people to get a view up the leg of your shorts in certain circumstances. The shorter, the riskier!
  • Added options to show the percentage value of meters and bars to improve screen reader support and for general edification
  • The clothing coverage dialog now has Xs to indicate which parts are covered for better accessibility
  • Added text to phone links that were just pointy brackets for better accessibility
  • The Story Hints dialog now shows a warning if a storyline is affected by disabled content options (the roommate’s partner is a common victim of this)
  • You can now ask NPCs to be more rough or more gentle in encounters. Many will comply, but if they’re at one end or another of the D/s spectrum, they won’t go against their nature
  • The football practice skillcheck events necessary to become a starter will fire more reliably and less randomly as your skills level up enough to pass them reliably
  • Made the football dash skillcheck easier to pass
  • Dorm inventory refactored to be more flexible, making it easier to add functionality to these items
  • Added dorm stuff inventory screen
  • Added some new decor for your dorm room
  • Added a coffeemaker and ground coffee for use in your dorm room
  • Loading up on caffeine now has diminishing returns in restoring the Rest need, and will subsequently cause the Rest need to decay faster. This effect only goes away with actual sleep
  • Improved logic for encounters where part access is restricted (gloryholes etc.)
  • Choosing to roll an Arcade side bet over to the next day is no longer a unilateral decision, and an NPC might refuse
  • NPCs who lose an Arcade side bet won’t necessarily pay out immediately, but may instead ask for a punishment or to roll the bet over
  • For solo play at the Arcade, you can now choose which game you want to play
  • Added a dance arcade game for some extra fun and reliable Dancing skill boosts
  • Added a claw machine to the Arcade so you can start a plushie collection
  • Starting money increased to $500. The part-time job prologue option now adds $500, and each point put into Money in quickstart adds $200
  • Some early events that have the PC blushing have been changed to be more reactive to your inclinations
  • You can now buy drinks for NPCs at the bar in River Rat
  • That one event where the roommate’s partner asks you about certain roommate activities should now fire when relevant more reliably
  • Added some clothing and hair suggestions. Lots of hair this time, especially braids and undercuts!
  • Spit or swallow? There is now an answer to this question in encounters, and some other NPC reactions to impending messes
  • Pulling out at the last second now involves passing a Willpower check
  • Added a small, occasional event set to the tend garden plot action
  • Added a branching event that can occur if the bus is very overcrowded (contributed by sleepy)
  • Added a new content option for scenes where you face namecalling or negative social consequences for having a high reputation for exhibitionism and promiscuity. Note that rumors will still spread regardless, and your stream's chat may still be mean to you
  • You will tend to learn the names of NPCs you’ve interacted with multiple times more reliably
  • Some new kinky event variations at the quad party (contributed by Narcolepsy)
  • Footsie time during a dinner date may now go a bit further (contributed by Narcolepsy)
  • More variations in catching people being frisky around campus (contributions from Enigma and Arcus_Caelestis)
  • The various star athlete characters will now tend to actually be good at their sport
  • Many small fixes and tweaks
Download:
Note: If you were part of early access, a reminder that the early access version will no longer be updated (until the next early access period). Please migrate your save to the current public version using the save export/import function (instructions are on the early access page).
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Course of Temptation May Update Early Access (v0. 4. 27)

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Course of Temptation Dev Diary #38

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