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Countmoxi
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Countmoxi
I'm a NSFW pixel artist, animator, and game maker!
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Displaying posts with tag MonthlyReport.Reset Filter
Countmoxi
Public post
October 2020 Monthly Report
Hey gang,
Hope you've all been well. I thought now would be a good time to do a report for this month, 1. to get back in the rhythm of doing them, and 2. show what I got done this month, and what my plans are going forward.
This has been a pretty busy month, especially with me having to move into to a new place. But I think I got a good amount of work done, so let's review what I did.
Palu demo Alpha 1: 
I got the first demo out for Palace of the Goddess. I still need to add sound to it ( I'll be working on it today and I hope I can get it wrapped up before the month is up, but if not, I'll be sending it out to anyone that supported $5 or above in October or September). The main thing was actually finding some fitting music for the game. Kid Icarus has a more Celtic inspired sound track, and unfortunately the place where I usually get my music didn't have any tracks that fit well. I think I've finally found some decent tracks tho, so now all I need to do is tie everything together. 
Pyra AA set:
I finished the Pyra's Ass Appreciation set. It ended up taking a lot longer than I wanted to, but I think it came out well. It's kind of nice being able to work with a bigger canvas and have more dialogue. I might do these from time to time opposed to animation if I want to get a certain idea out there.
Pyra Tiddies set:
I also did a smaller set with Pyra focusing on her tits.  This one was a lot more spontaneous and was more for practice and experimentation. I also limited myself to the GameBoy pallet since I want to start being more decisive in my lighting, and you kinda have to be when you only have 4 shades of the same color haha It's fun doing a lot of variations of the same pic, so I might do more of these in the future too. 
Pyra mythra pics:
I also ended up doing a few pics of Pyra and Mythra as practice for a bigger project I'll be talking about later.
PP34 image set:
I also did an image set for Peachy Pop 34's Halloween contest. Mostly just for fun and practice since it was the first image set I've really done,
Toriel and Holstaur pics: I also did some practice pics of Toriel and a chubby Holstaur.
Pyra NNN title:
Also working on wrapping up Pyra's No Nut November as a complete animation with sound. So I made a title screen for it. I'll also be updating the credits by adding in the new $10 supporters.
Pyra NNN voiced 1+2:
I also got the first 2 parts of Pyra's NNN with sound done. Spent quite a bit of time getting music and SFX for it, but should be good now, so I'll be working to get the rest of it out to you all soon!
That's pretty much it for the monthly review. My biggest regret was not working on the Palu game enough, so I'm going to put some elbow grease in on it and try to get an updated demo out to you all soon.
Now let's discuss upcoming releases.
Upcoming:
Booette:
I actually put a bit of work into Booette behind the scenes. I'll probably make a post mortem on it because it's probably the most turbulent animation I've made since it was started at a time where the animation style was changing. So there's a lot growing pains that happened during the development. Some are still going on as as I ended up redoing the intro part since the original felt very flaccid.  But I hope it'll be worth the wait. Unfortunately didn't get it done in time for Halloween, but I'll try to wrap if up soon if time permits.
Palu demo update and rest of work:
The updated demo with sound will be coming soon, and I'll also be adding in saving, the other penetration options (anal and double) and then the goddess offering bonus. 
Lustful Nun:
This was a small looping animation with a climax that I wanted to get out for Halloween alongside Booette. It's pretty simple so most of the animation is actually done, I just need to do the climax and then hire a voice actress and get some sounds in. shouldn't take too long all things considering. I hope you look forward to seeing the results. 
Ankha update:
The Ankha update unfortunately won't be done for October, but it's in it's final stages. Most of the old sprites have been recolored to look a  lot nicer, all that's left is the vaginal scene climax. And besides that, there's just the oral cum scene, which shouldn't take too long to complete. Once everything is done, I'll upload the game with the new content. 
Mythra's No Nut November:
Also as some of you might have guessed from all the recent Xenoblade content, I will be working to get a sequel to Pyra's NNN done, featuring Mythra this time around. I've been doing a lot of pre-production work in the background in order to prevent a long wait to the finale like last year, though since the parts of this animation are longer and bigger, it still might take some extra time. But I'll try my best to get it done on time. Worst case scenario I'll be putting out the complete version of Pyra's NNN so you can use that instead haha. The plan is to pave the way for nothing but Mythra work after the first week of November, so this upcoming week will be critical. I'm also going to try and get these parts out with voices and music on release, though depending on PixieWillow's availability, it might be difficult to pull off. I'll also be giving a lot more wip shots of it unlike with Pyra's NNN last year so you all will know how things are going. Also, due to the small time frame of work, I'll be posting these animations publically as soon as they're done. It's going to be a lot of work, but I think I have some cool ideas for it, so I hope you look forward to it!
Xenoblade are ya winning son:
I also have a very small animation in the works as  a parody of the "are ya winning son?" meme featuring Shulk and Rex. It's another simple, focusing on comedy and is mostly going to be used for practice of adding in music and sound to animations. But it's mostly done, just need to add the finishing touches, change some timing, and then add the sound, so it should be out soon.
Blake and Isabelle:
I also still have too animated movies in the back Burner, that being the Blake and Isabelle animations. Both these animations started as simple loops, but like Booette, got feature crept into fuller animated movies. I still plan on getting both completed, but with the current work load, they will most likely get pushed into next year. I'm sorry to everyone who's been looking forward to these anims, but I will work hard to make the wait worth it.
Rouge the  bat game:
This game will also most likely be pushed to a 2021 release. It will be a bit more complex the the previous game's released though, so I hope it will be worth the wait. 
Fox Hole:
This game is also still in progress, though it's been put on the back burner for now. Like Neko Touch, I'm going to edit the sprites to make things more colorful as I've learned a lot more about pixel art from since I've started on it. his will most likely be an early 2021 release as well, so I apologize to those that have been waiting on it, but I still plan to get it done and I hope the wait will be worth it. 
Renapet:
Depending on how things go during November, I'd like to use December to work on Renapet. There is a high possibility that Mythra will bleed into December though, so things might get pushed into 2021. But I will work hard to get everything accomplished. As always, I'll keep you all posted on how things go. 
 Polls:
Unfortunately since I've already got a lot on my plate, the polls are also going to be paused for November and most likely December as well. I'm working to maximize my efficacy in my work flow though and ideally, I want to get an animation to you all per week. So I want polls to return in 2021 when I should have a might tighter work flow.
That's pretty much it more now. I hope this has helped give you some insight on how things will be going in the future. It's going to be a lot of work, but I've been feeling very determined to get things done recently and should have a lot of stuff to show you all soon. I will try my best, and thank you all for your support!
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Countmoxi
Public post
August 2020 Monthly report
Heya gang,
Sorry this is getting to y'all a bit later than I wanted. But let's go over the month of August and how I'll be moving forward.
So this month was mostly dedicated to work on the Palu game after laying out my plans early in the month.  So I want to first go over what I did this month and then later go into a few ideas I have regarding content. 
For the art:
- I did most of the pics for the palace of the Goddess offering portion of the game
- The idle animation for Palu
- The art for the palace on the main menu
- the title screen
- the hand wave transition for the scene transitions
- and worked more on the climax scene. I added the wings and animated their main motion, and cleaned up the body to make the animation smoother. 
Coding wise:
- I laid out the main base of the game and it's structure
- Started theory crafting how I can handle the configuration menu better.  For the Hilda game, I had to really scrap together a solution that controlled the menu via both mouse an buttons, and it came out to be at least a hundred lines of code as I had to write logic for each button individually. I've been trying to think of a more elegant solution to it and also look at tutorials so I can see how others are handling it.)
So for Palu, I'm still working to get the demo all together. It will contain the full vaginal scene, the first half of the Goddess offering mini game, have the heart gaining system in, have the SFX in (Voice acting may or may not be in depending on the VA's availability) and have the configuration fully functional. Admittedly, I wanted the demo done this month, but I ended up feature creeping the climax animation by adding the wings. Overall though, I think  they were a great addition and really make the climax unique. I'm hoping to have the climax  done soon  and I'm going to try and wrap up the demo sometime this month. I'll get that out to $5 patrons and then move onto the anal and duo scenes for the game and the bonus scene from the goddess offering mini-game.
Other than the Palu work, I also did two small pictures of Callie and Marie from Splatoon and another pic of Artificer from Risk of Rain 2 getting mating pressed. I was thinking of maybe doing a small follow up pic of the Splatoon one since it had a Splatfest theme to it (Tit's vs Ass) and Ass won considerably over on Twitter haha but I want to prioritize Palu work first. I might also animate the Artificer pic later once I've finished some of my other projects.
That's it for the monthly recap. So now I want to go over the plans I have for content moving forward and some things that I can improve on.
So for the last few days I've been thinking of the biggest bottle necks when it comes to my projects. For animations especially, I think the climax scene is usually where things tend to start to drag. I always try to make them a bit more complex opposed to just a white flash, or a hold of a specific frame with the cum spurting out. I feel like these make them much  more impactful and memorable, but they do take more time and are easier to mess up. So I might try to find a better middle ground with things.
That's actually been the main thing on my mind for a while. Seeing how I can "cut corners" on animation in order to content out faster without sacrificing quality.  After the Pyra No Nut November series, I wanted to make a small animation that I could use as a test run to get voices and SFX in a video animation, and then use that experience to get voices and SFX added to Pyra's NNN. I figured it would be the best option since Pyra's NNN was so long. But I would want the animation to be more complex since I feel like people expected to see those (especially after Pyra's NNN) or to make the "most of the idea". So every time the animation would get feature creeped and become too long, prompting me to try again with another idea that was smaller. But as you can imagine, that just led to a lot of wip projects and nothing truly getting finished.  So I apologize to the people that were waiting so long to see it voiced, but I'm going to make sure I put work into getting that finished.  I've finally got a good video editor and have been messing around with it to make sure I can use it properly.  I've also been setting up all 4 parts of it to flow into each other while also adding in what day each part  takes place in.  I've also been fixing a lot of the small problems each animation had ( seems I missed quite a few from being sleep deprived at the time lol). I'll also be adding a title screen to it too. I'm going to try and work on it every now and then, but I'm also going to try and make sure I do work for my main project (currently Palutena) before I work on it each day.  
But overall, I want to get more animations out, so I'm going to invest more time in improving my workflow and taking things start to finish and maintaining the scope for each project. 
Alongside how I can make animations faster, I've also been thinking of other content I can provide to you all that I could do in between bigger projects. Originally I wanted the bigger projects to be games, and then have some animations come out in between them. But I think I underestimated the amount of work both of them would take. So I've been seeing what else I can do in while I'm working on the big project I set every month. It would have to be something quick and relatively simple, but still quality enough to be worth it. So I figured I could start doing image sets. These would be 1 to 3 or 4 images with slight variations and a simple story and light dialogue. I've been getting faster at making pixel art pin-ups, so I figured I could at the very least do one of these a month and ensure that I can get something complete to you all each month while the bigger projects are in progress. I'm going to try and make a small set this month as a bit of a test run  and get that out to you all. If it goes smoothly I'll try to incorporate that into my work flow. 
I've also been concerned about the content $5 and $10 patrons are getting. With how long it's taking me to make games and animations, I worried you all aren't getting enough value for your pledge. So first and foremost, I'm going to work harder to keep my workflow consistent and get try to get content out to y'all every month. But other than that, I also thought the image sets could be another thing upper patrons get access to. So basically, I'm thinking the image set will have a basic and a premium version. The basic version will have the first half of the set ( which will still feel like it's own contained thing and not end on a a cliff hanger or something), and then the premium version will include the whole thing with a few more variations and more images and story. This will be available to $5 patrons for a week or two and then will be released to the public. $2 patrons will see sneak peeks of the set, and $10 patrons will also have their names displayed at the end of the set. We'll see how it goes with the test run this month and change it if needed. 
I also want to do more with the games I make besides them basically being animation viewers. So once I get clear out the queue of projects I have lined up, I'm going to experiment with some light action titles and go back and work on some old ideas too. 
So that's the wrap up for the month and the current plans for things going forward. I hope to get quite a bit of things done before the end of the year so I'll work hard and keep you all posted on how things are going with both weekly and monthly updates. Thank you so much for your support as always, and I hope you have a great day! 
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