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Sorry this weekly update took a while to get out to ya. I wanted to get this out to y'all earlier today, but somethings came up that I needed to take care of and it took a whole lot longer than I expected. Anyways, I've been knee deep in animating stuff, trying to get things wrapped up for November. But there's been a few complications so I want to go over everything with you all and let you know what the plan will be going forwards.
Mythra's NNN part 2 is going well, but it's still needs some time and love to get it over the line. All these parts are a lot longer than Pyra's parts, so they are going to take a bit longer than I had intended, but I think it will be worth it in the long run. I have the bones of the animation done, so I'll make an animation sneak peek post for $5 and up patrons so you can check out how things are going. Part 2 still has some loops that need to be done for the 2nd part of the animation, but I'm hoping to finish it in another week or two.
However, since we're close to the end of November, I want to focus on getting the voiced version of Pyra out so you all have something for NNN this year. After that, I'll just keep working on Mythra until it's finished.
Pyra's NNN complete:
I'm going to shift focus on getting the Pyra's NNN movie complete before the end of the month. I have all the voice files I need from my VA Pixie Willow, the music I need, and SFX so now I just need to put everything together and clean up the animation as needed.
I also spent a big portion of this week working on the after credits bonus scene, getting the bones of it done as well as a lot of the smaller secondary animations. The animation is meant to represent a sort of "dream" experience that involves multiple Pyras so a lot of animation is involved. Originally I wanted it to be sort of a "quick" animation since I didn't want it to take long, so I was going to have it be just a quick loop taken from part 4 with a few art stills on the side. But then I thought it'd look better if they moved a bit, then I started animating the hair, and then parts of the body, and then decided to fully animate one of them and long story short I'm tired xD I also decided to give it a proper climax too, but I didn't want it to just be the one from part 4, so I spent some time making a new simple one. I wanted to get the bones of it done before Tuesday since that's the day I had a VA session booked with Pixie Willow, and I wanted to make sure she had the animation to see so it'd be easier to dub. Unfortunately that meant pulling an all-nighter which has left me pretty exhausted. But I managed to get it in a decent state, so that will be in the same post as Mythra for this week. It's still a work in progress and there's a lot of animating that still needs to be done, but it'll give you an idea of how it'll look.
Since I focused on those two animations so much this week, I don't have much to show for the showcase this week. But I started playing Breath of Fire 2 on my Switch a while back and wanted to do a small animation featuring Katt, so I'll post the wip pic of it for this week as a small bonus.
Anyways I just wanted to thank you all so much for all the support recently. It means a lot to me and helps keep me motivated to make cool things for you all!
That's it for now. Stay safe and have a great week!
P.S: Oh, almost forgot. I'll be updating the $10 patrons credits for Pyra's NNN so let me know if you want to go by a different name other than your Subscribestar name!
News: Mini weekly update, full thing coming tomorrow
Sorry for the late update for this week. Haven't had the chance to get much sleep this week unfortunately. And I'm still pretty exhausted now, so I'm going to do a mini update now, and then make the full update tomorrow morning.
- Mythra's NNN part 2 is going well, but it still needs work. There's no chance that I'll get the series done by November, since the anims are quite large. So I'm going to take my time on them and give them the love and effort they need.
- Pyra's NNN voice over is going well. Since I want to get it out before the month is over, I'm going to shift my full focus to it. I spent most of the week getting the bonus anim in a state where PixieWillow could dub it, but unfortunately I had to pull an all nighter to do so. But she got the recording to me, so I just need to finish the bonus scene, complete the dub for part 4, do some work for the intro, and then the anim will be all wrapped up.
- Pyra's NNN is going to be my focus until it's out. Then back to working on Mythra and some over open projects that are lose to completion.
Sorry for the short update right now, but I'll flesh things out more when I wake up tomorrow.
November 18th weekly update! Interstellar Road Town
Sorry this update is getting to ya a bit late. Been juggling a lot of things as of late both in and out of work. But anyway let's get into things:
Mythra Part 1:
Mythra part 1 is complete and out on here and Newgrounds! It took quite a bit of effort just because there were so many in between frames I needed to do since I wanted to make Mythra as expressive as I could. But I think the effort was worth it and now I can move onto the other parts. I also had Pixie Willow do the VA for this part already, but I'm going to wait until I have all the animations done, and then I'll starting adding in the sound.
Mythra part 2 and onward:
Right now, I'm keying out part 2 and trying to work on the timing for both Mythra and the background elements. I should have it done in the next few days. Then I have part 3 in the works. It's taken a bit of time to nail down the background, but I'll show wips of part 3 once I do. I also started laying out part 4, 5 and 6. Basically, I want to sprite up the major parts of the anims, so that I have a clearer path on what I have left to do. I'll be posting wips as thing go I so I hope you look forward to it! I'll make a spoilers post for $5 patrons showing the work on the other parts so far.
Since I've been doing a lot of Mythra work, I doodled a pic of her based on Noscium's design of her. I thought it'd be fun to do little "collabs" like this every now and then and it's always some good practice! I'll be posting it in a bit.
Still working on the und version for part 4. It's taking a bit just cause I need to adjust a bit of the timing on things and the anim is really damn long so saving and editing it always takes a while lol but I think it will be worth it for you all in the end. Since this is the "definitive" version of the anim, I though tI'd finish the "bonus" animation I had originally planned for it. It's a loop based on the main loop from part 4 with some added elements. Just a fun idea that I thought would be nice. I didn't finish it the first time around, but since it's close to being finished, I'll try to wrap it up before I get the full thing out. I'll be having Pixie Willow do more voice on the 24th so I'll work to get everything done by then so I can quickly add in the bonus scene at the end and send the animation out to y'all. I'll throw a wip shot of the bonus scene in the the Mythra sneak peak post I make.
Xenoblade Are ya winning son?
I also pretty much have this little animation finished. It was originally made just so I can get more practice adding sounds to animations before I added sound to the Pyra series, but it took me a bit too long haha But I figured I might as well finish it, especially since I just need to add in the sound now. I'll be using some of the in game voice lines for this and I think you all will get a good laugh out of it when it's finished haha
I also put in some work on Lustful Nun, getting the main loop done. The animation itself will be pretty straight forward, but since I'm falling a bit behind on Mythra, I'll have to push it back until Mythra is finished. But I'll make a speak peak post with the loop for y'all to enjoy now.
I also released the Thwompette loop I posted here a while back. I was going to wait until I finished the second part of it, but I figured I'd post the first loop for now. I'll eventually make an addition to it later, but that's after I clear my plate of other projects first haha
Kya Quest anim loop:
I also had a little animation loop of a reverse cowgirl anim, and I figured I'd make something out of it. I thought it'd be cool to have it look like a game or something so I added some extra art on the side to make it a bit more unique. It's not an actual game I'm working on now, but I might make more anims like this since it's a lot of fun! I'll make it available for $5 patrons now, and then it will be available to the public around the end of the month.
I also did an animatic of the Milky Holstaur giving a blowjob based on the pic I showed earlier as a bit of a cool down. I thought it'd be fun to do little animatics like this since I can get them done pretty quickly. I'll leave the animatic in the showcase for this week.
That's pretty much it for this wekly update. Had a lot of stuff in progress as I was trying to catch up on stuff from October. But form here on out I'm going to have all hands on deck for Mythra's NNN and getting Pyra's NNN wrapped up, voiced, and sent out to y'all. I'll let you all know how things are going wips and such as things go on.
Thanks so much for all your support, and have a good week!
Hope you've all been well. Had a pretty stressful week due to something you can probably guess haha but it turned out well in the end. Also my mouse actually broke a bit and the scroll wheel is acting up, but luckily I should have a new one coming in tomorrow. But anyway, had a pretty productive week, unfortunately didn't get everything I wanted done, but let's get into things:
Mythra's NNN is progressing decently. Admittedly I didn't get as much done as I wanted, but pre-production is almost done for it. There's going to be 6 parts total, and I've already wrote the script for parts 1 - 4. I have parts 5 and 6 storyboarded, but haven't finished the dialogue for it, so that's next on the list. Part 1 is about, 50% complete. It's a lot of small animations, but I'm trying to make them expressive so I can capture Mythra's sassiness haha. I wanted to get it done by the 8th but unfortunately I've fallen a bit behind on things. I've also laid out the main key frames for part 2, but still need to work on that animation a lot. Since I've booked the 13th for Pixie Willow to dub the 2 animations, I'm going to be focusing on these 2 primarily so I can get them done on time. I probably won't have the animations come out with sound, since I want to release the anims throughout the month regularly. But I want to get the anims voiced and add sound to them early, just so I can get things out faster. But depending on how behind I fall on the rest of the animation set, I might prioritize animating for the time being. Part 6 is going to be quite big, and while I'm faster at animating, I doubt I'll be able to get it wrapped up before November is over, unless I pick up the pace on things. Since these anims are story driven and people might want to only see them when they're complete, I'll make a separate post with the WIP shots and mark them as spoilers.
Adding sound to Pyra's NNN is going well. I finished part 2 and 3 last week, and all that's left is part 4. Unfortunately part 4 is the largest and most complex part, so it's going to take a while. And since I'm behind on Mythra's NNN, I'm going to have to shelve it until I finish part 1 and 2 for Mythra. I'm gonna try and get it out before the month is up, just so if I don't finish Mythra, people can at least enjoy the Pyra one for November.
Palace of the Goddess update:
Unfortunately the PotG update is still not done. I spent some time this week coding a few things for it, mostly the Goddess offering system and trying to make the heart system a bit more visually stimulating by having the hearts spawn at a small delay when they spawn at the same time. I also did a bit of work for the title screen, since I wanted to add her palace in the background. Not 100% sure if I'll keep it in, since it makes things a bit cluttered, but we'll see. I still need to add sounds to things. I usually use the same SFX for games, but I wanted to get some new sounds in and increase the amount I have, especially since I'm going to need to to that for Pyra's NNN anyway. I also wanted to find some more fitting music for the game, so I finally settled on some celtic-ish music (or at least some music that sounds kinda close to the original game's ost) for it. Sorry the game is taking so long, I'm adding quite a few new things into it that I haven't tried yet, so I hope in the end it will be worth the wait.
Neko Touch update:
I put some good work into the Neko Touch update, unfortunately I didn't get it finished, but I think you all will enjoy it when I get it wrapped up. There's now 3 speeds for he oral scene (licking, sucking, and deep throat), and I'm working on the climax scene now. The climax is pretty long (it's about 100 frames atm), but I want to make it have some impact, so I think it will be worth it. I made a devlog about it on my Itch page, so you all can check that out too if you want to see the WIP anims and see how things are going: Neko Touch Devlog I'll also throw a bunch of anims from the game in this week's showcase so y'all can see the progress on things.
Lustful Nun is almost complete actually. I wanted to get the anim out for Halloween, but it seems I've missed the window by quite a large margin haha but I want to get it wrapped up soon and get it voiced and sent out. I'll have to shelve it for Mythra part 1 and 2, but since all I have left to do for it is a simple climax animation, I hope to wrap it up soon. I'll post the intro of it as an animation sneak peek for $5 patrons. Once the whole thing is done, I'll post the anim for $5 patrons for early access, then work to add sound to it, then post the whole thing for $5 patrons, and then release it to the public after that.
I've got the intro mostly done for Booette with the new painting pose. I wanted to get the intro completed and out to $5 patrons this week. Unfortunately it's not quite done but I think it's progressed enough to at least show it to y'all. This will also have to be shelved a bit until I finish Mythra part 1 and 2, but I'll try to chip away at it a bit even though I'll be focusing mostly on Mythra this month.
That's about it for this week. Plan to get a lot done this month, so I'm gonna focus on what I need to get done and prioritize things so I can get as much done as possible. I hope you look forward to it!
Thank you so much for your support as always, and have a great week!
Hope you've all been well. I thought now would be a good time to do a report for this month, 1. to get back in the rhythm of doing them, and 2. show what I got done this month, and what my plans are going forward.
This has been a pretty busy month, especially with me having to move into to a new place. But I think I got a good amount of work done, so let's review what I did.
Palu demo Alpha 1:
I got the first demo out for Palace of the Goddess. I still need to add sound to it ( I'll be working on it today and I hope I can get it wrapped up before the month is up, but if not, I'll be sending it out to anyone that supported $5 or above in October or September). The main thing was actually finding some fitting music for the game. Kid Icarus has a more Celtic inspired sound track, and unfortunately the place where I usually get my music didn't have any tracks that fit well. I think I've finally found some decent tracks tho, so now all I need to do is tie everything together.
Pyra AA set:
I finished the Pyra's Ass Appreciation set. It ended up taking a lot longer than I wanted to, but I think it came out well. It's kind of nice being able to work with a bigger canvas and have more dialogue. I might do these from time to time opposed to animation if I want to get a certain idea out there.
Pyra Tiddies set:
I also did a smaller set with Pyra focusing on her tits. This one was a lot more spontaneous and was more for practice and experimentation. I also limited myself to the GameBoy pallet since I want to start being more decisive in my lighting, and you kinda have to be when you only have 4 shades of the same color haha It's fun doing a lot of variations of the same pic, so I might do more of these in the future too.
Pyra mythra pics:
I also ended up doing a few pics of Pyra and Mythra as practice for a bigger project I'll be talking about later.
PP34 image set:
I also did an image set for Peachy Pop 34's Halloween contest. Mostly just for fun and practice since it was the first image set I've really done,
Toriel and Holstaur pics: I also did some practice pics of Toriel and a chubby Holstaur.
Pyra NNN title:
Also working on wrapping up Pyra's No Nut November as a complete animation with sound. So I made a title screen for it. I'll also be updating the credits by adding in the new $10 supporters.
Pyra NNN voiced 1+2:
I also got the first 2 parts of Pyra's NNN with sound done. Spent quite a bit of time getting music and SFX for it, but should be good now, so I'll be working to get the rest of it out to you all soon!
That's pretty much it for the monthly review. My biggest regret was not working on the Palu game enough, so I'm going to put some elbow grease in on it and try to get an updated demo out to you all soon.
Now let's discuss upcoming releases.
I actually put a bit of work into Booette behind the scenes. I'll probably make a post mortem on it because it's probably the most turbulent animation I've made since it was started at a time where the animation style was changing. So there's a lot growing pains that happened during the development. Some are still going on as as I ended up redoing the intro part since the original felt very flaccid. But I hope it'll be worth the wait. Unfortunately didn't get it done in time for Halloween, but I'll try to wrap if up soon if time permits.
Palu demo update and rest of work:
The updated demo with sound will be coming soon, and I'll also be adding in saving, the other penetration options (anal and double) and then the goddess offering bonus.
This was a small looping animation with a climax that I wanted to get out for Halloween alongside Booette. It's pretty simple so most of the animation is actually done, I just need to do the climax and then hire a voice actress and get some sounds in. shouldn't take too long all things considering. I hope you look forward to seeing the results.
The Ankha update unfortunately won't be done for October, but it's in it's final stages. Most of the old sprites have been recolored to look a lot nicer, all that's left is the vaginal scene climax. And besides that, there's just the oral cum scene, which shouldn't take too long to complete. Once everything is done, I'll upload the game with the new content.
Mythra's No Nut November:
Also as some of you might have guessed from all the recent Xenoblade content, I will be working to get a sequel to Pyra's NNN done, featuring Mythra this time around. I've been doing a lot of pre-production work in the background in order to prevent a long wait to the finale like last year, though since the parts of this animation are longer and bigger, it still might take some extra time. But I'll try my best to get it done on time. Worst case scenario I'll be putting out the complete version of Pyra's NNN so you can use that instead haha. The plan is to pave the way for nothing but Mythra work after the first week of November, so this upcoming week will be critical. I'm also going to try and get these parts out with voices and music on release, though depending on PixieWillow's availability, it might be difficult to pull off. I'll also be giving a lot more wip shots of it unlike with Pyra's NNN last year so you all will know how things are going. Also, due to the small time frame of work, I'll be posting these animations publically as soon as they're done. It's going to be a lot of work, but I think I have some cool ideas for it, so I hope you look forward to it!
Xenoblade are ya winning son:
I also have a very small animation in the works as a parody of the "are ya winning son?" meme featuring Shulk and Rex. It's another simple, focusing on comedy and is mostly going to be used for practice of adding in music and sound to animations. But it's mostly done, just need to add the finishing touches, change some timing, and then add the sound, so it should be out soon.
Blake and Isabelle:
I also still have too animated movies in the back Burner, that being the Blake and Isabelle animations. Both these animations started as simple loops, but like Booette, got feature crept into fuller animated movies. I still plan on getting both completed, but with the current work load, they will most likely get pushed into next year. I'm sorry to everyone who's been looking forward to these anims, but I will work hard to make the wait worth it.
Rouge the bat game:
This game will also most likely be pushed to a 2021 release. It will be a bit more complex the the previous game's released though, so I hope it will be worth the wait.
This game is also still in progress, though it's been put on the back burner for now. Like Neko Touch, I'm going to edit the sprites to make things more colorful as I've learned a lot more about pixel art from since I've started on it. his will most likely be an early 2021 release as well, so I apologize to those that have been waiting on it, but I still plan to get it done and I hope the wait will be worth it.
Depending on how things go during November, I'd like to use December to work on Renapet. There is a high possibility that Mythra will bleed into December though, so things might get pushed into 2021. But I will work hard to get everything accomplished. As always, I'll keep you all posted on how things go.
Unfortunately since I've already got a lot on my plate, the polls are also going to be paused for November and most likely December as well. I'm working to maximize my efficacy in my work flow though and ideally, I want to get an animation to you all per week. So I want polls to return in 2021 when I should have a might tighter work flow.
That's pretty much it more now. I hope this has helped give you some insight on how things will be going in the future. It's going to be a lot of work, but I've been feeling very determined to get things done recently and should have a lot of stuff to show you all soon. I will try my best, and thank you all for your support!