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Countmoxi

September 14th Weekly Subscriber Showcase

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Countmoxi
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Heya gang,
Sorry there was no weekly update last week. I was on a trip this week and had a much more unreliable work schedule than usual. Because of that, this update will be a bit shorter than usual, since I didn't have as much free time as I wanted. But still managed to get a few things done, so let's get into it. 
Did more Palace of the Goddess work. Mostly working on the climax animation still, specifically, adding lighting to the wings. Once I'm done with that, I'll move onto the secondary animation, facial expressions, and the actual cum. I also added lighting to Palu's bracelet for the hand wave scene transition animation. I also started laying out the thank you screen for patrons, so that will work similar to the one in Hilda's Reward. So unfortunately, I didn't get as much time as I wanted to sit down and animate things, but I still managed to get a bit of the coding done and some more art done for the game. I'll keep working on it until I can get the demo out, then will continue work on the other scenes. 
I also decided on drawing Pyra for the image set. It'll contain two main images with variations and some light story telling. Should be able to get it out before the month is up. Like I mentioned earlier, $5 and up patrons will get the full version early, while $2 patrons will get to see a sneak peek of it in the showcase today.
I'm planning out what animations and games I want to get out by the end of the year, so I'm going to let you all know what the plan will be once I figure things out.  I plan to get quite a few things wrapped up before the end of the year, so I hope you all look forward to seeing them. 
Thank you for supporting me as always, I hope you have a good week!
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Countmoxi
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August 2020 Monthly report
Heya gang,
Sorry this is getting to y'all a bit later than I wanted. But let's go over the month of August and how I'll be moving forward.
So this month was mostly dedicated to work on the Palu game after laying out my plans early in the month.  So I want to first go over what I did this month and then later go into a few ideas I have regarding content. 
For the art:
- I did most of the pics for the palace of the Goddess offering portion of the game
- The idle animation for Palu
- The art for the palace on the main menu
- the title screen
- the hand wave transition for the scene transitions
- and worked more on the climax scene. I added the wings and animated their main motion, and cleaned up the body to make the animation smoother. 
Coding wise:
- I laid out the main base of the game and it's structure
- Started theory crafting how I can handle the configuration menu better.  For the Hilda game, I had to really scrap together a solution that controlled the menu via both mouse an buttons, and it came out to be at least a hundred lines of code as I had to write logic for each button individually. I've been trying to think of a more elegant solution to it and also look at tutorials so I can see how others are handling it.)
So for Palu, I'm still working to get the demo all together. It will contain the full vaginal scene, the first half of the Goddess offering mini game, have the heart gaining system in, have the SFX in (Voice acting may or may not be in depending on the VA's availability) and have the configuration fully functional. Admittedly, I wanted the demo done this month, but I ended up feature creeping the climax animation by adding the wings. Overall though, I think  they were a great addition and really make the climax unique. I'm hoping to have the climax  done soon  and I'm going to try and wrap up the demo sometime this month. I'll get that out to $5 patrons and then move onto the anal and duo scenes for the game and the bonus scene from the goddess offering mini-game.
Other than the Palu work, I also did two small pictures of Callie and Marie from Splatoon and another pic of Artificer from Risk of Rain 2 getting mating pressed. I was thinking of maybe doing a small follow up pic of the Splatoon one since it had a Splatfest theme to it (Tit's vs Ass) and Ass won considerably over on Twitter haha but I want to prioritize Palu work first. I might also animate the Artificer pic later once I've finished some of my other projects.
That's it for the monthly recap. So now I want to go over the plans I have for content moving forward and some things that I can improve on.
So for the last few days I've been thinking of the biggest bottle necks when it comes to my projects. For animations especially, I think the climax scene is usually where things tend to start to drag. I always try to make them a bit more complex opposed to just a white flash, or a hold of a specific frame with the cum spurting out. I feel like these make them much  more impactful and memorable, but they do take more time and are easier to mess up. So I might try to find a better middle ground with things.
That's actually been the main thing on my mind for a while. Seeing how I can "cut corners" on animation in order to content out faster without sacrificing quality.  After the Pyra No Nut November series, I wanted to make a small animation that I could use as a test run to get voices and SFX in a video animation, and then use that experience to get voices and SFX added to Pyra's NNN. I figured it would be the best option since Pyra's NNN was so long. But I would want the animation to be more complex since I feel like people expected to see those (especially after Pyra's NNN) or to make the "most of the idea". So every time the animation would get feature creeped and become too long, prompting me to try again with another idea that was smaller. But as you can imagine, that just led to a lot of wip projects and nothing truly getting finished.  So I apologize to the people that were waiting so long to see it voiced, but I'm going to make sure I put work into getting that finished.  I've finally got a good video editor and have been messing around with it to make sure I can use it properly.  I've also been setting up all 4 parts of it to flow into each other while also adding in what day each part  takes place in.  I've also been fixing a lot of the small problems each animation had ( seems I missed quite a few from being sleep deprived at the time lol). I'll also be adding a title screen to it too. I'm going to try and work on it every now and then, but I'm also going to try and make sure I do work for my main project (currently Palutena) before I work on it each day.  
But overall, I want to get more animations out, so I'm going to invest more time in improving my workflow and taking things start to finish and maintaining the scope for each project. 
Alongside how I can make animations faster, I've also been thinking of other content I can provide to you all that I could do in between bigger projects. Originally I wanted the bigger projects to be games, and then have some animations come out in between them. But I think I underestimated the amount of work both of them would take. So I've been seeing what else I can do in while I'm working on the big project I set every month. It would have to be something quick and relatively simple, but still quality enough to be worth it. So I figured I could start doing image sets. These would be 1 to 3 or 4 images with slight variations and a simple story and light dialogue. I've been getting faster at making pixel art pin-ups, so I figured I could at the very least do one of these a month and ensure that I can get something complete to you all each month while the bigger projects are in progress. I'm going to try and make a small set this month as a bit of a test run  and get that out to you all. If it goes smoothly I'll try to incorporate that into my work flow. 
I've also been concerned about the content $5 and $10 patrons are getting. With how long it's taking me to make games and animations, I worried you all aren't getting enough value for your pledge. So first and foremost, I'm going to work harder to keep my workflow consistent and get try to get content out to y'all every month. But other than that, I also thought the image sets could be another thing upper patrons get access to. So basically, I'm thinking the image set will have a basic and a premium version. The basic version will have the first half of the set ( which will still feel like it's own contained thing and not end on a a cliff hanger or something), and then the premium version will include the whole thing with a few more variations and more images and story. This will be available to $5 patrons for a week or two and then will be released to the public. $2 patrons will see sneak peeks of the set, and $10 patrons will also have their names displayed at the end of the set. We'll see how it goes with the test run this month and change it if needed. 
I also want to do more with the games I make besides them basically being animation viewers. So once I get clear out the queue of projects I have lined up, I'm going to experiment with some light action titles and go back and work on some old ideas too. 
So that's the wrap up for the month and the current plans for things going forward. I hope to get quite a bit of things done before the end of the year so I'll work hard and keep you all posted on how things are going with both weekly and monthly updates. Thank you so much for your support as always, and I hope you have a great day! 
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Countmoxi

August 31st Weekly Subscriber Showcase!

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Countmoxi
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August 31st weekly update! High Tide Rough Ride
Hey gang,
Hope you've been well this week. Did a bunch of animation this week, so let's get into things:
So this week I continues working on getting the demo ready for Palace of the Goddess. I did another pic for the Goddess offering portion of the game, so the full thing will be in the showcase. I also worked more on the hand transition. It's mostly done, just need to have the special effects and lighting on her bracer I think.  Should be able to wrap it up soon.
I also wanted to mimic the movement of the camera to different doors like KI: Uprising does, so here's the full pic of Palu's palace. The Box represents what the camera will be and it will move depending on what button you are hovering over/clicked.
I also laid out most of the climax animation, especially the wings which took a bit to really nail down. I added feathers leaving her wings similar to how they are in Smash Bros which I think helps sell the motion better. I still need to do the lighting for the wings, as well as the second wing mimicking the other one, alongside doing the facial expression, cum, and secondary motions for everything, but the hard part is done, so now I just need to grind out the rest of it. I'll show the full wip of it in the showcase.
That's pretty much it for this week. Sorry I didn't have  a demo out to you all before the end of the month.  These games always have so many small things that add up in the long run, but I'll work hard to make sure the wait is worth it for you all. 
I'll also be making a monthly report soonish, just to go over the state of things, what I got done this month, and how I want to approach things moving forward. I think these monthly reports are a good way to keep things transparent and keep you all informed, so I want to get back to doing them regularly.
Thank you so much for your support as always. I hope you look forward to more of my work and have a great week!
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Countmoxi
Public post
News: Weekly update coming later today (Monday) + Monthly review later
Hey gang,
Just letting you know the weekly update will becoming later today (Monday). Going to try and get it out early so current patrons can see the showcase in case people aren't able to support for next month.
Unfortunately, I won't have the demo done for Palace of the Goddess before the month is up. I've made decent progress on the project, but the climax still needs a bit more work, and I still need to pool everything together for the demo itself. The scene transition animation is mostly done though, just need to add some sparkle effects (which I'll probably do in engine) and clean up some pixels here and there. I've also added another pic for the Goddess offering section, so that will be in the showcase for this week as well. 
Also, I want to start getting back into making monthly reviews to keep track of the progress of things and keep you all involved with my current goals. So I'm going to try to get that wrapped up for you all tomorrow as well. 
I'll go into more detail with things in the weekly update. Thanks so much for your support, stay safe, and see you soon!
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Countmoxi

Old Patreon WIP stuffHey everyone! Just wanted to make a post of all the WIP stuff that I've show...

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Countmoxi

Here's the Palu work done this week

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Countmoxi
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August 24th weekly update! Mondo Mansion
Heya gang,
Hope you've been well. Did quite a bit of animation and more tedious work for Palutena, so I'm a bit tired, but let's get into things and go over what I worked on.
So I worked on the menu screen this week. I still have a lot to learn when it comes to backgrounds, but I think it came out pretty well overall. It's based on Palutena's Palace's interior from KI: Uprising since the menu is supposed to mimic that game. 
I also wanted to do a bit more of a fancy transition for changing through the game's scene's this time around. Staying on the KI: Uprising train, I always liked the animation that plays if you die and then decide to go back to the main menu. Palu would wave her hand across the screen initiating the scene transition, and I thought it'd be a really cool animation to have in the game. I have the actual movement of the hand laid out and cleaned some key frames too, now I just need to do the shading and coloring for the rest of the frames, some other finishing touches, and then the special effects for things like sparkles and to make it seem more magical.
I've also been working on the Climax animation more. Mostly on the main body movement and the wings movement. I did some iterations of the wings and I finally settled on something that looks right. I've never actually animated wings before, or at least to this extent. So I had to spend some time learning how they move outwards and also how they would look flapping since she'll be flapping them in the follow up pumps of the climax animation. I think it'll look great once I get it all wrapped up.
Both the hand wave transition and the climax are still a wip, but I'll include sneak peeks to them in the showcase for this week. 
That's pretty much it for now. I always end up under estimating how much animation and sprite work these mini-games need, but I'll do my best to pool it together to be a good experience for you all. I hope you all look forward to it!

Thank you as always for your support! See you next week!
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Countmoxi

August 17th Weekly Subscriber Showcase

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Countmoxi
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August 17th weekly update! Driver Diver
Hey gang,
Hope you all had a good week. Mine was a bit busier than expected, but I still got a few things done, so let's get into it.
Goddess Offering WIP
Most of the week was focused on getting the game set up coding wise. So that means all the boring stuff like setting up and connecting the UI, menus, scene layouts, and things like that. I also did more work on the climax scene. I realized Palu has "Goddess Wings" that she occasionally uses (especially in smash bros), so I figured those would make for an interesting addition to her climax. Trying to get the motion right for them has been a bit tricky, but I think the results will be worth it. Other than that, I did more Palu pics for the "Goddess Offering", those are done for the most part now, just need to add some finishing touches.  I still need to do the background for the main menu. It'll be a bit more detailed than usual, so I'm working to get it looking right. I want it to look like the palace from Kid Icarus Uprising, so it will be a bit of a challenge, but it should be worth it. 
I wanted to get more work done on Palu this week, but unfortunately some work cropped up. But luckily the next few days should be clear, so I hope to get a lot of work done. My main focus will be:
- The climax scene
- Cleaning up some of the other sex animations and their secondary animation
 - And the background for the main menu. 
Once I get those done, I'll break up the rest of the work needed for the demo.
Other than that, I did a little background as a warm up on the Artificer pic I did for practice. I think the colors came out nice on it, I'll include it in this week's showcase.
That's it for now. Gonna be a busy next couple of days, but they should produce some good results. Thanks for your support and see you next week!
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Countmoxi

August 10th Weekly Subscriber ShowcaseHere's all the stuff I got done this week

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Countmoxi
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August 10th weekly update! Sporty Carnival
Hey gang,
Hope y'all have had a good week .Worked quite a bit on the Palutena game this week so let's get into it:
For the most part I worked on the UI of the game, mostly the title screen, and menu UI. The title still needs a lot of work for it's background, so that will be on the chopping block for next week as well. I also cleaned up and the did the secondary animation for the idle animation. Just need to animate the breasts and that will be done. I'll also be focusing on getting the climax anim done next week. So once I do that I can start pooling things together and get a demo out to you all, as well as start the process of getting some voice acting in there as well. There are also some poses I needed to work on for the Goddess Offering portion of the game. Basically, having sex with Palutena will give you hearts and you'll be able to unlock more poses in the Goddess Offering. I wanted it to be a fun small thing as a reward for seeing the sex scenes for a while. I'll throw all these wip pics in the showcase for this week. 
Overall the project is making good pace. Going to try and get a good chunk of stuff done for next week as well and get it in your hands soon. 
I also worked a bit on a pic of the Squid Sisters from Splatoon with a splatfest theme of  "Tits vs Ass". Just a little fun idea I had haha I'll post a wip of it in the showcase for this week.
That's about it for now. These weekly updates are going to look a bit lighter going forward, as I focus more on one thing at a time. But I think it will pay off, as I can feel like I'm making solid progress working towards getting all the parts of one project completed. I hope to show you more soon. 
Thanks for your support as always, and I hope you have a great week!
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Countmoxi
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August 4th weekly update! Justice Brigade + project planning


Hey gang,

Welcome to the first post on Subscribestar! These will be the same as Patreon for the most part, so no need to double dip on them. But let me know if you have any problems with these posts and I'll work to get it fixed!

Anyway hope you've all been well.  It's been a busy week with some ups and downs, but I managed to get quite a bit done this week, so let's get into it:

First off, the Palutena game is going well. I spent most of my time coding the base of the game (it will be similar to Hilda's Reward), but also worked on more art assets like the title screen and some other pics of Palu for the other parts of the game. The base of the cum animation and idle animation are done, so I just need to work on the secondary animation which shouldn't take much longer comparatively. Then I'll work on getting a demo out to $5 patrons to try the game out. It took a bit to get a version of Palu with clothes on that I liked, but I think it came out well in the end. Here's a wip of the title screen. I just need to add the background and title logo.
WIP of the Palu Title screen
I also put work into the Blake anim. I basically keyed out all the main parts for the intro and now I'm working on the in-betweens. Basically, I wanted to try and use this to practice a new animation style that focuses a bit more on having the character be more expressive, without having to add too many new frames. The full intro isn't quite ready yet, but I'll show an example of the style below. And in the showcase there'll be a gif that shows a bit more of the anim so far. I'm also working on the poses for the anim too, so I'll show those when they're ready.
WIP of the Blake anim in-betweens
The Neko touch update is also going well. I've finished the slow speed of the oral scene and the anal scene in the new style. There's still a few anims to go over still and need to do some more loops for the oral and also it's climax, but it's coming along. 
WIP for the anal scene in the new style
Partial for the new Oral scene

I also cleaned up the Rouge pic from last week. Gonna move onto animating and making a background for it next. 
Partial for the Rouge game
I haven't been able to work on Renapet much, but I've been doing some coding for the game and planning the overall structure of it more. Basically just trying to lay things out so I can move forward more efficiently on the project. 

Speaking of moving forward efficiently, I'm going to be using this month to focus on one project at a time and work to get things out to you all since I'm behind on things. So unfortunately there won't be an anim poll this month. But I hope to still get some things out to you all.

- First things first, I'm going to focus on getting the Palutena game done. There's still quite a bit of coding and animation work, but the bones of things is mostly done, so I'm going to put it into full production and work to get it taken care of. I'll also be contacting a voice actor this week so I can get that going, as well as looking around for some music for the game. 

- Then after that, I'll work on the Blake animation. The intro still needs some in-betweens but it shouldn't take too long. Then I'll proceed into the sex anims. I'm still laying out the poses for the sex scene, but I'll post them when I've decided on it. The anim will also have an epilogue and a credits scene for patrons, so I'll try to keep those simple so they don't take too might time.

-  After Blake is wrapped up, I'll work on the Rouge game. I'm planning to have it be an interactive anim with 2 poses and 3 speeds each. So it will be a more simple style game, but it should still be an enjoyable experience. I also need to do the title screen and UI for the game as well, so there will be a lot of small things that would need to get done, but I'll work to get it done efficiently.

- Neko touch will be used as a warm up and cool down since for the most part it's going to be replacing and fixing pixels. So I'll work on it bit by bit throughout the month. Once all the other work is done, I'll go into full production for it. 

- Renapet also still needs a lot of work. I don't think I've made enough progress on it while trying to work on other Patreon projects, so I will go into full production on it once the other work is done and then from there I'm think I will have monthly goals for the project I will try to meet and then if I meet them that month I will make a poll for a week long anim loop project. I think this will help me keep my work load more focused and will help me get more stuff done overall.  

That's pretty much it so far. I hope to get a lot of work done this month and I appreciate you all sticking with me and your support so far. I hope you all have a good week!

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