October 2020 Monthly Report
Hey gang,
Hope you've all been well. I thought now would be a good time to do a report for this month, 1. to get back in the rhythm of doing them, and 2. show what I got done this month, and what my plans are going forward.
This has been a pretty busy month, especially with me having to move into to a new place. But I think I got a good amount of work done, so let's review what I did.
Palu demo Alpha 1: 
I got the first demo out for Palace of the Goddess. I still need to add sound to it ( I'll be working on it today and I hope I can get it wrapped up before the month is up, but if not, I'll be sending it out to anyone that supported $5 or above in October or September). The main thing was actually finding some fitting music for the game. Kid Icarus has a more Celtic inspired sound track, and unfortunately the place where I usually get my music didn't have any tracks that fit well. I think I've finally found some decent tracks tho, so now all I need to do is tie everything together. 
Pyra AA set:
I finished the Pyra's Ass Appreciation set. It ended up taking a lot longer than I wanted to, but I think it came out well. It's kind of nice being able to work with a bigger canvas and have more dialogue. I might do these from time to time opposed to animation if I want to get a certain idea out there.
Pyra Tiddies set:
I also did a smaller set with Pyra focusing on her tits.  This one was a lot more spontaneous and was more for practice and experimentation. I also limited myself to the GameBoy pallet since I want to start being more decisive in my lighting, and you kinda have to be when you only have 4 shades of the same color haha It's fun doing a lot of variations of the same pic, so I might do more of these in the future too. 
Pyra mythra pics:
I also ended up doing a few pics of Pyra and Mythra as practice for a bigger project I'll be talking about later.
PP34 image set:
I also did an image set for Peachy Pop 34's Halloween contest. Mostly just for fun and practice since it was the first image set I've really done,
Toriel and Holstaur pics: I also did some practice pics of Toriel and a chubby Holstaur.
Pyra NNN title:
Also working on wrapping up Pyra's No Nut November as a complete animation with sound. So I made a title screen for it. I'll also be updating the credits by adding in the new $10 supporters.
Pyra NNN voiced 1+2:
I also got the first 2 parts of Pyra's NNN with sound done. Spent quite a bit of time getting music and SFX for it, but should be good now, so I'll be working to get the rest of it out to you all soon!
That's pretty much it for the monthly review. My biggest regret was not working on the Palu game enough, so I'm going to put some elbow grease in on it and try to get an updated demo out to you all soon.
Now let's discuss upcoming releases.
Upcoming:
Booette:
I actually put a bit of work into Booette behind the scenes. I'll probably make a post mortem on it because it's probably the most turbulent animation I've made since it was started at a time where the animation style was changing. So there's a lot growing pains that happened during the development. Some are still going on as as I ended up redoing the intro part since the original felt very flaccid.  But I hope it'll be worth the wait. Unfortunately didn't get it done in time for Halloween, but I'll try to wrap if up soon if time permits.
Palu demo update and rest of work:
The updated demo with sound will be coming soon, and I'll also be adding in saving, the other penetration options (anal and double) and then the goddess offering bonus. 
Lustful Nun:
This was a small looping animation with a climax that I wanted to get out for Halloween alongside Booette. It's pretty simple so most of the animation is actually done, I just need to do the climax and then hire a voice actress and get some sounds in. shouldn't take too long all things considering. I hope you look forward to seeing the results. 
Ankha update:
The Ankha update unfortunately won't be done for October, but it's in it's final stages. Most of the old sprites have been recolored to look a  lot nicer, all that's left is the vaginal scene climax. And besides that, there's just the oral cum scene, which shouldn't take too long to complete. Once everything is done, I'll upload the game with the new content. 
Mythra's No Nut November:
Also as some of you might have guessed from all the recent Xenoblade content, I will be working to get a sequel to Pyra's NNN done, featuring Mythra this time around. I've been doing a lot of pre-production work in the background in order to prevent a long wait to the finale like last year, though since the parts of this animation are longer and bigger, it still might take some extra time. But I'll try my best to get it done on time. Worst case scenario I'll be putting out the complete version of Pyra's NNN so you can use that instead haha. The plan is to pave the way for nothing but Mythra work after the first week of November, so this upcoming week will be critical. I'm also going to try and get these parts out with voices and music on release, though depending on PixieWillow's availability, it might be difficult to pull off. I'll also be giving a lot more wip shots of it unlike with Pyra's NNN last year so you all will know how things are going. Also, due to the small time frame of work, I'll be posting these animations publically as soon as they're done. It's going to be a lot of work, but I think I have some cool ideas for it, so I hope you look forward to it!
Xenoblade are ya winning son:
I also have a very small animation in the works as  a parody of the "are ya winning son?" meme featuring Shulk and Rex. It's another simple, focusing on comedy and is mostly going to be used for practice of adding in music and sound to animations. But it's mostly done, just need to add the finishing touches, change some timing, and then add the sound, so it should be out soon.
Blake and Isabelle:
I also still have too animated movies in the back Burner, that being the Blake and Isabelle animations. Both these animations started as simple loops, but like Booette, got feature crept into fuller animated movies. I still plan on getting both completed, but with the current work load, they will most likely get pushed into next year. I'm sorry to everyone who's been looking forward to these anims, but I will work hard to make the wait worth it.
Rouge the  bat game:
This game will also most likely be pushed to a 2021 release. It will be a bit more complex the the previous game's released though, so I hope it will be worth the wait. 
Fox Hole:
This game is also still in progress, though it's been put on the back burner for now. Like Neko Touch, I'm going to edit the sprites to make things more colorful as I've learned a lot more about pixel art from since I've started on it. his will most likely be an early 2021 release as well, so I apologize to those that have been waiting on it, but I still plan to get it done and I hope the wait will be worth it. 
Renapet:
Depending on how things go during November, I'd like to use December to work on Renapet. There is a high possibility that Mythra will bleed into December though, so things might get pushed into 2021. But I will work hard to get everything accomplished. As always, I'll keep you all posted on how things go. 
 Polls:
Unfortunately since I've already got a lot on my plate, the polls are also going to be paused for November and most likely December as well. I'm working to maximize my efficacy in my work flow though and ideally, I want to get an animation to you all per week. So I want polls to return in 2021 when I should have a might tighter work flow.
That's pretty much it more now. I hope this has helped give you some insight on how things will be going in the future. It's going to be a lot of work, but I've been feeling very determined to get things done recently and should have a lot of stuff to show you all soon. I will try my best, and thank you all for your support!