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ChimeraZak profile
ChimeraZak
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ChimeraZak
Horny man from 🇺🇦 who drawing pixel-art 🔞 games and animations!
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  • Pixel artist 🇺🇦 🔞 animator 🔞 game developer 🔞
  • Devlogs ; Games
ChimeraZak

What has been done and is still in progress.

This post also includes Mega.NZ content links
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ChimeraZak
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Just quick update

Hi! Today there'll be a small post. I'm alive. Though I think few of you can even imagine the fucking shitshow that's going on in Ukraine right now.
Putting it bluntly, the ruskies have decided to throw all of their strength into the destruction of the civilian population, because at the front over the last month Ukraine broke the record for killing russians. 54,400 killed or taken out of action (that means they're either crippled or no longer fit to fight) for the month of October. For that reason we're now being bombed in the rear every single day — missiles at power stations, heating plants, water supply, food and provision warehouses, and everything else that makes up basic life. This is the thing that has a name — genocide — but everyone in this world doesn't give a shit that someone is being exterminated, so I've already gotten used to it.
This is negative, yes, but I'm not going to apologise, this is literally how I live. And honestly I want to thank you very much for supporting me — thanks to you I've been able to secure a sufficient minimum to live and to keep working. Thank you, a lot! So even though I don't have electricity for 18 hours a day (right now there are only around 6 hours of grid electricity, stretched out across the day), I'm still continuing to work, thanks to the things I bought (solar panels and batteries).
As for the work, right now I'm making something interesting, and I think next week I'll be able to give you a build of the game! I'm curious to see your reaction. Heh-heh.
Other than that, for now I'm working at full capacity! So look forward to it!

Thank you for your support!

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ChimeraZak
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Devlog 30: A Talk

Hi! Today I just want to tell you about some of my thoughts. This isn't a full-blown devlog, since last week was taken up with some personal business and there was no time for development.
You know, I don't understand Halloween. It's such a strange holiday for me, and it feels maximally intrusive compared to the holidays I actually celebrate. Like, what's the point of it? Everybody dresses up as some kind of "monsters" and asks for candy for nothing? What the hell is that. Even though it's considered a children's holiday, everyone pays tribute to it, and that's strange. Especially people who draw NSFW — they have it as a law to constantly draw something in the Halloween spirit, and the same goes for games. Strange.
And so, while I was seeing all this Halloween spirit from every direction, a strange idea came to me: what if I added my own national holidays inside my games? A bit odd, but hear me out. Do you know the game The Witcher? If not, it's a Polish game where you play as a monster hunter in a medieval setting.
So, this game has a lot of strange monsters that usually don't show up in more or less popular fantasy. And these monsters — here's the interesting part — are a part of my country's folklore, and for us they're commonly known things, while the holidays are usually made in order to drive these monsters further away, or to cleanse yourself so as not to be attractive to monsters. And although most of the monsters and other spirits are evil, plenty of them don't attack if you don't disturb them (I think that, as in other countries, monsters are a representation of folk wisdom, so they always have rules). So what if… I make these monsters more… sexual, and add to the game "Life with the tribe" an event that has a slightly changed meaning but similar rites to a holiday, where the women will bathe in a lake to cleanse themselves, and our hero will have to pass a trial by fire in order to become clean enough for the cleansed women? It's a bit odd if you don't know what that holiday is, but an event this odd and unusual could be very interesting.
Or else a meeting with a monster that appears only on the night after the holiday, and this monster, instead of chopping off the head of whoever finds it, will abduct the traveller who met it in order to suck him dry? Heh-heh, if you dig around in your own nation's folklore you can find countless interesting things that are sometimes terrifying, but with an open mind you can make it sexual! Domovyky and chorty, leshy and witches, mavky and vodyanytsi — honestly, even though in some sense they'll be similar to plain monster girls, they can be played out in a completely different way!
This idea will most likely be realised in my games, and I'll try to add more interesting things and events. That's exactly why I'm telling you about it!
But I know that you're more interested in the actual build of the game that's in development. And honestly, right now I'm mostly busy with adjusting the sprites and animations and adding new objectives. Also, here's one more thing:
The world map is gaining colours and content. I never thought that coming up with a detailed and correct world map would be so hard. Sometimes you need to try doing something first, before you assess how long it'll take to complete.
That's all for today!

Thank you for your support!

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ChimeraZak

Devlog 29: Lore & World

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Devlog 28: More changes than expected


Hi! Today there'll be an announcement about the new things that will be added to the base version!
First, about what was planned for the base update. As you know, a DLC for the game is planned, and so I wanted to adjust the base game so there'd be no problems with adding new content, without big changes visually or in terms of gameplay. And while I was doing that, I found one problem I hadn't expected. The plans for the DLC became large-scale. Too large-scale and too interesting to cut them down!
That led to the situation I'm in now: the base game exists, but the DLC is planned in such a way that there'll be 4 times more content in the game than there was before. And now what happens in the base game needs to be changed/fixed so that the DLC works correctly.
What am I even talking about? Let me give one of the problems: the old objectives now look maximally simple and "dumb" compared to the new types that will be added in the DLC. So objectives like gathering flowers for the shaman girl will be reworked. This won't change the result of the objectives (getting a h-scene), but it will change the actual progression of how you conquer the tribe and become its leader.
Here's the list of the changes that are already known:
  • Coins for buying customization will disappear and will be replaced with ordinary money (economy problems)
  • Quest rework: taking over the settlement (breeding game), gathering flowers for the shaman girl (there'll be a big rework here), helping the fisher girl, collecting the dirty clothes.
  • Dialogue changes: a new type of dialogues
  • Changes to the exploring events: there'll be a complete rework here
  • Adding additional monsters for the fights: a couple of new monsters will be added to the base game.
  • Expanding the tribe: new places will be added in the tribe.
  • Adding NPCs: new NPCs from the tribe will be added, so that the events in the DLC play out correctly
  • Changing the locations in the world: the fisher girl's spots and the locations that had the sheep girls and the plant girl will be reworked

This is almost a full-blown rework of the game, and in practice that's exactly what it is. But the goal behind it is a global one. Right now I'm writing out the full lore of the game and about every character in the game, adding new conflicts, new goals and endings (yes, most likely there'll be different endings in the game). The next post will be for paid subscribers only, and in it I'll provide files with the lore and a description of the new NPCs that will be in the DLC, plus a description of the politics between the settlements, a description of the new reputation and relationship system, and a lot of information about the game's world.
After that I'll get to implementing the new quests, as well as preparing a build with the rework and the new dialogues. This build won't be a full update and will be for subscribers only. And then all that's left is to update the exploring system and draw a lot of new events, and the update will be completely ready.
Phew… I want to get everything done faster, but the russians are pounding power stations with missiles, and the USA has decided to impose sanctions on Ukraine… I hope I don't drop dead this winter.

Thank you for your support!

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Devlog 27: Assets optimization

Hi! Today, briefly about the development.
Right now I'm working on updating the assets in the project and fitting them to the new systems. It's fairly uninteresting work that has to be done by hand for every character and every asset. This work is needed for one thing only — optimizing the assets and the future import of new ones. In practice this is already work for the DLC, but it needs to be done in the base version so that adding new things later is easier.
And while I was moving things around and optimizing the folder + file structure for each of the NPCs, I noticed that some NPCs have slightly odd animations, so I decided to fix them. Here's the fisher girl, for example:
It's a small change and it didn't take much time, but the more I check the assets, the more animations like this — odd ones — I notice. I had to hold myself back from starting a full rework of all the animations, so the improvements will only apply to a handful of animations. But they will be there.
Also, while updating the animations I decided to add a few new customization options. Here's a new option for the face, for example:
I'm also thinking about adding new customization for the legs, so that it's not only stockings, but I haven't come up with an option yet. That way every type of customization will have 2+ variants! And while I was at it, I decided to go ahead and add customization options for the dummy girl and the futa leader of the tribe to the base version.
And although this adds work for me, I want to do it so that the base version update feels more interesting than a simple code update and preparation for new content.
But that's not everything connected to the assets. The audio assets will be reworked too. Right now I'm talking with several people about replacing the sound effects as well as adding more tracks inside the game. I'll be trying to make the sounds similar to what they were before, but with better sound quality and more variety. I'm also thinking about whether there's any point in adding moans for the sex scenes, since if you're going to do that, you need a lot of variations for the different girls…
That's everything I've done over the past week+, and although what I'm busy with right now is fairly boring, I can't just drop it. You can't even imagine how hard it is for me to hold myself back from starting to draw the futa elf leader of the elf girls' village… I've already got about 10 references put together in a little folder, waiting for their time… she's going to have a truly HUGE dick…
That was short, but that's all for today.

Thank you for your support.

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