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Chaste Degenerate
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Chaste Degenerate
I create fun and exciting adult oriented visual novels
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Saturday Update November 28, 2020


I was gone all day, and just got back home, so this is coming out a little late.

Had a lot going on this week with Thanksgiving in the US, and events with the family. Some that took more time than I expected, but it is always good to spend time with the family.

But I had finished what I am referring to as phase 1 of the introduction. I than decided I wasn’t happy with having it programmatic, and proceeded to start over and turned it into a movie. 

I then started work on developing The Professor, was not happy with how he looked, so I restarted him, and that went amazingly well. He still needs tweaking, but I can see The Professor in this character. 

Each time I create a character I seem to get a little bit better, and the work gets a little quicker… so far.

After this character that will leave 4 more. By the time I am done with all the characters I hope my skill improves even more at creating these characters. I will then go through all the characters again and see if I can improve them. 

When I take breaks from building the characters, I will be building the backgrounds for the scenes. I’m definitely behind where I wanted to be at this point in time, but I am very happy with how things are developing. 

I have a goal date, but I don’t really want to commit to anything just yet since I have had so many setbacks that I am reluctant to commit to anything just yet. I worry that my goal date is a little ambitious, but it is designed to motivate me and push me forward. 

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Saturday Update November 21, 2020


Busy week both personal and in development. I won’t bore you with the personal.
I want to set the tone with the introduction. That is the first thing I will be releasing, just the introduction.
I am breaking down the introduction into 3 parts, at least in my mind. The first part is almost finished. Just one image to render. But at this point it requires all the members of Gilligan’s Island to be rendered, and I am not that far yet. It is also the first scene that will be rendered that will use a background scene that will be used more than once.
This is important because as I build more background scenes, the less work I have to do in the future that I hope speeds up how quickly the updates come out. 
This week I spent 3 days on one scene, although that includes a little glitch. Without the glitch it would have only been a day. I found a workaround, and am worried that to completely fix it I would need to reinstall some software. To do this will be a couple days of work at least, especially since I want to alter a few things about how the assets are stored and found.
Right now, my plan is to work on finishing up the characters. I still need to finish up with Ginger, though I am mostly searching for a decent hair style for her. I have a feeling that Mr. Howell will be the most challenging character. 
With American Thanksgiving coming up next week this may end up being a slower week than I would like. 
For anyone wanting an update on our medical issues, Sugar Mama is healing and doesn’t need me to wait on her. She has even started to assist with the chores, but not taking over any of them yet. Far from perfect, but improving.
My issues have improved with a lot of physical therapy, but a little setback as I had an injury that required x-rays. Luckily nothing was broken, but I ended up on something that is kicking my ass, and have been sleeping too much. Other than that, I seem to be doing fine. 

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Saturday update November 14, 2020


Good news, this was a fairly productive week. 
Last week I mentioned that I was thinking of reorganizing the introduction that I already built, and that’s exactly what I did. It required adjusting some images, and practically redoing the beginning from scratch, but I am happy with how it turned out so far. I am about as far as I can be without rendering.
Then, against better judgement, I decided to once again work on Mary Ann, but I am happy with the results. And I hope you are too, seeing the image I shared. (I quickly slapped it together.)
I also finally started on a second character, Ginger. With a combination of a good starting face, and tons of practice with Mary Ann, in about 4 hours I am better than 90% finished with her design. And the only reason it took that long was me adding in the anime effects to the character. Some of those effects changed things causing me to pull some of the changes back. 
If anyone missed why I am doing this, I am trying to avoid the “uncanny valley” effect that may be caused, and is more pronounced with well known characters like what I am working on. I am trying to make them more of a caricature since that is more pleasing to our minds. Get too close and everything that is wrong seems to jump out. 
The one character that I am not going to spend a lot of time on is Gilligan. In the game that is who you will be playing, and will see out of his eyes, so my intent is to avoid showing his face. But I will work on it slowly over time, just in case. There may be reflections, or scenes where his face might need to be seen, so I want to be prepared. Nothing in the introduction, the way I have it written now. I will need to work on his body, but the face will take the most work, so I will spread it out and not waste the time I could use building the important parts of this game.
One more thing, I put a voice into the introduction. That is probably the only place I will be putting a full voice, and it did not turn out the way I was expecting, but I think it works. The person I used for this really couldn’t get the voice I wanted right, so he went in another direction. He tried different voices and ended up with something I wasn’t expecting. It slightly changes the tone, and one tiny part of the introduction needs to be rewritten, but barely. I am happy with it, but I have a feeling that people will be commenting about it.  
I’m resisting the urge to describe things since I want that beginning to be experienced without spoilers. 
Anyway, I will be back next week, hopefully with more good news. 

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Saturday Update November 7, 2020


Another week seems to have flown by. It was a busy week outside of my project.
But I have been putting things together for the introduction. Still using more of Photoshop than the 3D software, but I am happy with the way things are looking right now.
I have to admit that the second you start the game it will seem a little strange and confusing, but it will all make sense by the end of the introduction.
There is some intro music with this, and I believe it will help set the mood for the game, and I think it is important, so I will be taking away the ability to turn off the music. But the music is fairly short, and for the most part the game won’t have music. Sorry for the people who like music in their games, but I find having music constantly playing quite annoying, so I keep turning it off on games and Visual Novels.
I figure if a person wants music, they can just listen to music. Pick out something you like, not something I like.
Another issue with music is that if I wanted music all through the game, it would have to be something theatrical. Good music really blends into scenes in a movie to the point that you kind of forget that music is even playing. It has to be subtle, fit the scene, and not be too overbearing. 
Anyway, I am hoping to make a little more progress this coming week. 
But one more thing. I don’t know if or when it will happen, but another idea popped into my head for “Gamer Girl” Cindy. I may end up creating another short scene with her. If I find myself getting frustrated on my current build, I may end up taking a short break and seeing how quickly I could make a second short story line for The Game. I am not at that point yet, but will keep it in mind. 

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Saturday Update – Halloween 2020


Happy Halloween everyone.
Not much to say for this week, still plodding away. (Is that a word? Plodding? I think so.)

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Saturday Update October 24, 2020


I am actually getting this post up on Saturday. Wow. Well at least in my time zone.
This week has been a varied bag. So many projects including this one, so many appointments.
I am still figuring out how to build the introduction to the game, and exactly how I want things organized. I have most of what I need, it is just a matter of arranging it.
The initial scenes won’t need the characters just yet, but I do need to get back to working on the characters. Mary Ann still needs some tweaking, at least her body does. I am planning on getting to work on a second character this week. Most likely Ginger. 
Not much else to report on. Moving slow, but still moving. Might be good news to the one person reading this. (Hi Deckard.)

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Saturday (Sunday) Update October 17 (18), 2020

Maybe I should start calling it Sunday update. I keep getting these out late.
Again, a busy week. Doctor appointments, and general life getting in the way. And for some reason clothing and dishes still need to be washed. (I have to wear clothes?) But you are here to for the updates on the game, not my personal life.
The included image is the map I created of the island. I have the navigation system pretty much set up. I have test images for the location icons, and the locations when you get there. Unfortunately, this won’t be important for the first release since it will just be the introduction for the game. The first update will start taking advantage of those game elements. I may end up stripping them out of the first release since they won’t be used, but I am still working on them.
I am already working on the introduction. I have an interesting beginning planned, and the very beginning is starting to take shape, but it is still in pieces. I did make a mistake that I didn’t catch that cost me a few hours of work.
I produced a bunch of images, then found out they were missing something important, and had to go back to start over. This involved creating something first in Illustrator, then I pulled it into Photoshop. I caught the problem when I was in the middle of Photoshop. 
The work involved rotating an item with the anchor point at the corner of an image, not the center. I didn’t know how to do that so I spent time rotating it, and moving it to be positioned right, this made the rotation imperfect and took way too long.
I should have searched on how to do this before I started work, but didn’t expect it to be that much of an impact. After I discovered my error, I looked up exactly how to do this, although it is different in Illustrator than in Photoshop. Photoshop took a lot more research. It was set up differently, and when I found how to do it, it wasn’t working. But everything kept telling me that was the way to do it. Until I finally found that the option was turned off.
By changing this one thing, excluding the research to find out how to do it, it ended up taking about a quarter of the time I took the first time. I knew it would help, but not that much.
Now I am not a big fan of music in games. At least not music that is constantly playing when playing a game. 90% of it seems annoying, and the 10% that isn’t turns out to be distracting. So, I always turn it down or off. I plan on not having constant music in the game, but at the beginning I do plan on a little music. Not very long, just a few seconds worth. The only problem there is the only music I found that fits what I am trying to accomplish is listed as non-commercial use under the creative commons licensing. 
I didn’t plan on selling this game, but accepting donations for its development. I honestly do not know if that makes it legally commercial use or not. I even contacted the CC people and was given a very detailed and specific, “I don’t know…” answer. 
I hoped to go the cheap route with free music, especially with it only being a few seconds long. But I may have to pay for something. 
Anyway, headway… small headway but still making headway.

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Saturday Update October 10, 2020

And I’m late again. Saturday update on Sunday.
Been a busy week, both with my visual novel, and my personal life.
It was one of those weeks where it seems like I worked a lot, but looks like I got nothing done.
I took a break from developing my characters, and have been planning out the introduction to the game. I am thinking of turning the very first part of the intro into a video, though it won’t really look that different the way I am going to be putting things together, but I believe I can get it done quicker than if I programmed it.
I also got my hands on a massive sound effect database. Spent 2 days downloading it, though mostly because it was in parts, and I had to keep starting new downloads. I already found one of the first sound effects that will be heard in the game, and some music (found outside this database) that will play for a small part of the introduction.
I should mention that I am kind of week when dealing with game music. I find most of it annoying and repetitive, so I always turn it off if I can. I prefer it to be more targeted and used for effect for certain scenes, and sometimes for a transition, but not a constant noise. I figure if a person wants music playing, they probably have their own music they could listen to while playing a VN.
Anyway, still in the planning and preparation stages. 

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Saturday Update October 3, 2020


I promised I would reveal what I am working on in this update, and I will… below. (Image at the bottom.)
But look at the character and tell me if you can tell who she is supposed to be. Helpful if you ever watched reruns of 60s sitcoms. 
So, do you recognize her? I am more focused on a caricature than trying to get an exact copy of the person. This is the reason for the large anime eyes
When I came up with this idea it was supposed to be my third project, not my second. After starting I realized that the storyline would be limited. Especially after I decided that I wasn’t going to do any more than 7 characters. I thought of bringing in people from other shows from the 60s, but once I started this project, I realized that 7 people were enough. (And it helps that you will be looking out of the eyes of one of them. 
At the same time the project that I was supposed to be working on just grew. The story became more complex, and I realized it was going to be too large for my next project, so I switched them.
The one problem with that was that I planned on spending a little extra time here and there working on the characters for this project. The goal to have these characters ready to go when I started making the game. Switching around these games kind of threw that into a little chaos.
Anyway, have you figured out who it is yet?
 The name of this Visual Novel is:
Secret of the Island
A Gilligan’s Island parody
This character is supposed to be Mary Ann. 
I still want to make some adjustments to this character, but I think I will be working on Ginger next, and come back later with fresh eyes.
In the story I took Gilligan’s Island and added a little twist that changes the whole story, but it fits really well. In fact, it kind of makes sense. 
Without giving too much away, Gilligan again causes an attempt to get off the island to fail. He feels bad enough about it that he decides to move to another part of the island and just let them try to get off the island without him ruining things.
While sneaking away he runs into something that completely changes the story, and nothing is as it seems on the island. They were supposed to fail to get off the island. It was never an accident, and according to plan. 
I won’t go into more detail here, and let people find out when they play through the introduction.
And an update on my personal life.
My SM (Sugar Mama) is slowly improving, and taking back some of the things I have been doing for her. Not much as of yet, but she is doing what she can do. She is already getting her breakfast, as long as it’s cereal, and coffee. 
I haven’t heard any more about the legal issues, so I think they just decided to go away. At least that’s the hope. (I may be repeating myself here.)
But one thing I haven’t mentioned is an issue with my right arm. It isn’t really affecting my ability to work on the visual novels, but I do need to see the physical therapist, and do some exercises at home to hopefully help fix the issue. I had to modify my desk to accommodate for the issue. The mouse position might have been causing the issue, so now it is more ergonomic.
Fixing the desk was quite painful for me, even though other than being a little sore, working at my desk wasn’t painful. But how I had it set up may have been causing the issue.
Anyway good luck, and I hope people give this game a chance, and hope I don’t end up taking forever to get it started. 
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Saturday Update September 26, 2020


It’s been a busy week outside of development, but so far everything seems to be getting better. No news on the legal front, which I think might be good news.

My days as a butler may be numbered as my “main squeeze” slowly regains her ability to walk. Multiple doctor appointments, plus a few extra errands this week.

The main reason I slowed down wasn’t because of time, but because of stress. I tend to overdo things, and am prone to burnout, and I saw the signs, so pulled back. But that seems to be improving. (I need to meditate more. Meaning actually doing it.)

I am easing back into more work on my projects. I am again working on a character that has been very annoying to me, but this week I seem to be finally making progress. Still not perfect, and needs even more tweaking, but I am finally starting to see the real person in this character.

But I am also thinking that as long as she is close enough that I will just move ahead with the project.

So next week I will reveal what I am working on, and show the first character, finished or not. 

I probably should have chosen another character first, but after as much time as I spent working on her, I do not think the next characters will barely take as long. I spent a lot of time learning the process on this character. 

I am further along with the scripts, both for this project, and project 3. I probably spent more time on scripts than anything. Ideas for Project 3 keep coming to me, so I might have spent too long putting those ideas down on (virtual) paper.

It is said not to divide time between multiple projects. I somewhat agree. The main focus should always be on what you are working on. But at the same time, I do not want to lose these ideas when they come to me.

Every once in a while, getting away from a project can be a good thing. When the creativity isn’t flowing, and the stress is building up, take a break, do something else, then come back fresh.

I usually ask my “subconscious” mind to work on it while I take a break, and that is surprisingly helpful. There are many times I have gone to bed with a problem, and after I wake up, I come up with a solution. To be clear I don’t wake up knowing the solution, but I wake up, remember that I have a problem, and while thinking about it, a solution begins to develop in my mind.  Or at least a little closer to one.

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Saturday update September 19, 2020

As I stated before, with my medical and legal issues I needed to pull back to focus on those problems, and to make sure I wasn’t letting my stress levels get too high. 

I am still taking care of “my woman”, and that also means I am doing both of our chores. That cuts into my time, and I am on call, stopping anything I am doing to help her. But this coming week she should get the doctors approval to increase her mobility.

The legal issue really stressed me out, but my lawyer sounds very positive, and things have been quiet on that front. So, I am kind of in limbo, but the stress from it has improved.

I am getting back on track with everything, but slowly. I do not want to burn out on this. 

I am also once again working on that one character that was giving me issues. I started from scratch, and I believe got closer than I have before. But I still think she is off. I hope I am closing in on what the problem is, but she just doesn’t look like the character. It isn’t that she needs to look exactly like her. Caricatures are quite off, and yet you glance at them and know exactly who they are. Her face shape, and hair are probably her most defining characteristics. I have an issue with finding matching hair, but that shouldn’t make it as much off as it seems. I keep adjusting, and it always looks like someone else. 

I have decided to take 4 images of her looking in multiple directions, and check out all of them before changing one aspect, and seeing if that helps.

I would like to reveal everything in a week, but that might be pushing it, so give me 2 weeks. Done or not I will reveal what this project is. Hopefully with a picture of my first female character.

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Saturday update – September 13, 2020


Yes, my Saturday update is on Sunday. Well it’s still Saturday in part of the country, at least as I write this.

Trying to make this quick. Medical issues (not mine,) have resulted in me being a servant, and taking care of all the chores around the house. This has gone as I expected, and has been improving. 

Legal issues came as a surprise, and I worked my butt off to find a decent lawyer. I found one, got him on the case, and things are going my way. He even used the term frivolous. But it really depends on how intelligent the other person is. I will get an update next week.

But I knew exactly what effect the stress of everything would have on me. I already slowed down for the medical issues, but with legal issues I decided to take a kind of break, and try to get my mind on brainless stuff when I had free time. (Games mostly.) But I still added to my scripts, and am taking a self-directed college course in Python. (Auditing so I don’t need to worry about paying… or grades.) So, I am keeping a foot in the development area. 

I am relaxing this weekend, and will start ramping things up next week. I still have a decision to make on my next project, and to release the character, which I haven’t touched in a couple weeks now. I had hoped she would be done. But I have had a few ideas run through my head.

All the other character styles will be based on her design.


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Saturday Update September 5, 2020

It has been a demanding week, and as I warned little time was available for the app. The way things went I had trouble getting motivated to work on it, plus with my mind on other stuff I can see it causing my brain to short circuit. 
The medical actually is going exactly how I expected, and things are getting better, but then I was hit with a little legal problem, and out of the blue, and at a really bad time.
Again, I won’t go into detail, but I had to get legal help, plus do a ton of work getting things together, but I unsurprisingly I have already been informed that the law is on my side. The only problem is that the other side could push things, and result in a long, expensive, and time-consuming series of events.
The hope is that it is made clear, and the other person just goes away. If not than I may end up having to get a job to cover those expenses. The good news is that I have credit that can cover me for a time, and to pay it back I should only need to get a part time job.
But I believe there will be a little lull as things are figured out.
Anyway, what I have done is to write and plan a few things out, and I have been training in Python. This is the backbone of Ren’Py, so it should give me more power, control, and skill in building games. But I do not need to barely know what I would, had I been looking for a job in programming. I am mostly wanting to expand my skills, and understand it deeper. 
I will keep these updates coming, and will get back on track, even if it is slower. I apologize for not revealing my project as of yet. Everything has really knocked me for a loop. 
I will keep updating each week. (And maybe someone will actually read it.)
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Saturday Update - August 29, 2020


Well life events have unfortunately kicked in, so I am sorry but my plans are pushed back by 2 weeks, at least. Don’t worry I will still be working on things, but multiple life events happen to be hitting at the same time. (I won’t go into detail.)

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Saturday update August 22, 2020


The past week has been a little slower than previous weeks, but I have been working on all aspects of my game. I have developed events for Project II. 
Also, next week I believe I will be showing my first character from the new game, ans stop being so cryptic about what I am working on.
 I still have issues though, and will be working on her further. It is unfortunate that she has taken so long, and that I still want to keep tweaking her. 
I am going to try something a little different, which means again starting her from scratch. This would push the characters more towards the toon look. I have modified this one so much that she has kind of lost much of the toon look I was going for, so I will attempt more of a caricature, getting the essence of her instead of trying to copy her. 
I know I don’t need an exact copy, but I do need people familiar with her to see her in the character. At the same time, I do need her to be attractive. Real caricatures can get kinda freaky looking. 
And off topic, medical issue for my “Main Squeeze” went well, and she is slowly trying to get back to doing things herself. Partly because she wants to get back to normal ASAP, but I think partly because she feels bad making me take care of her. But I don’t want her trying too much too fast. 
But I am getting back more time to work on everything as she progresses. 
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Saturday update - August 15, 2020


Well not too much to report. As I said last update, I have something going on, (medical, not mine,) that is interfering with my ability to work this week, and into the next 2 to 3 weeks, but it should have less of an effect each week.

I did have some progress. A little with my first character design. Tweaks and improvements, and closer to where I want her, but just not there yet. And some progress with developing the framework of the app itself. 

The most work was on the script. This is something I don’t need to be at home to do. I can do it anywhere with just a tablet and a keyboard, so that was my main focus this week.
The only issue is that I wrote an idea for Project III, and ended up producing a lot of material for that. Not as much for my current project. 

That isn’t as bad as it might sound though, since I am already done with writing the introduction, and I expect my first release will just be the introduction to the game. 

My goal is to have that first part of the game released on October 3rd. That is not set in stone since I am still fairly new to all this, so I cannot guarantee how quickly things will proceed. My goal is there to motivate me, but I won’t be set in stone. I also won’t release a product that is half-assed to get it out in time.

Once it is released, I am hoping to have an update every one to two months, and have the game complete in 6 months to a year. Again goals, not set in stone. I expect as things progress to the point that I will eventually get into a grove and produce the game at a decent rate.
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Saturday Update August 8, 2020


Not much to say for this week. I tried a couple different ways of making my character, but those didn’t work out as well, so I may stick with trying to modify my best one so far. But this was a little more on the side. 

I believe I finished the basic map for my game, and a couple icons that I may or may not use. I am thinking of turning the actual images of locations into tiny icons, and that would have to wait until I create those locations. Or at least the main parts of those locations.

I kept the character creation fairly light this week, focusing more on the code for the game. But I was also slowed down by personal life event, and this will continue into next week, making it even slower. After that I will still need to deal with those events, but they will quickly clear up.

At this point I am thinking that I may just move forward even if the characters just do not look like the characters on video. But this lighter period, and focusing less on the character for awhile might help me come in fresh, especially when I am ready for a break from the code.

Creativity

One thing that doesn’t often get included in these updates is the thought process. I mean where do the ideas come from? How does a person come up with these ideas? Pretty much it is daydreaming, with a focus, and the foresight to write down those dreams and ideas. How many of you remember having great ideas, only to try to remember what it was, and it was gone? 

Although the creative process doesn’t always need to be written down. I brainstorm ideas, write some of them down, but then let the ideas percolate in my brain, running through scenarios until they start to really take shape. Then I start really taking notes. Getting the ideas quickly out of my brain and onto a page is paramount, so at this stage I am not writing scripts, but quick notes with enough details to at least spark my memories so later I can expand on them, or even reject them, once they are more fully fleshed out.

The point is to get those ideas out of your head so they don’t vanish with the aether. (Ether.) I decide later if they are worth keeping or not, I try not to judge very much when they come up, and even if they do not fit the current idea, they could fit another down the road.

So part of the process really doesn’t look like you are doing much of anything. But it can be done in the shower, bathroom, while driving, waiting in line, sitting in the doctor’s office… This is great for creativity, but it also makes it seem like I am spacing off, which I technically am. But it is functional spacing off. 

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Saturday Update – August 1, 2020

Another week, and I have been working on my next project. And it is quite frustrating.

Admittedly I put myself into this position, and knew coming in that it would be hard. 

My next project is a parody, and because of that I need characters that people will look at and know it is the people they represent. I do not want it to seem like I “recast” all the parts. I am not trying for perfection, and in fact have looked into caricatures to try to focus more on getting the essence of the character. 

I think I picked the hardest one to work on first. I even used a transparent overlay image to match her face shape, positioned her eyes, nose, and mouth, and I believe I got her nose down, and yet it still was like looking at another person. Part of it might be the hair since I haven’t found any hair that matches hers, and I don’t exactly have the skills to create that on my own, at least not yet. 

I ended up taking a day away from 3D work, and while I still worked on other stuff, tried to keep it lite to give my brain a rest, and reduce my stress. I did come back to it, started from scratch, and created the closest one yet, but it is still not right. Once I figure out that aspect, I think everything else will go more smoothly. Not to mention this is giving me experience so that making the next characters should be easier.

I am expecting a problems and delays, and have factored those into my plans. This is also why I decided to wait until the end of August to decide if I was going ahead with this project. I will most likely know by then, but I am forcing myself to keep my options open just in case, and this is why I am staying cryptic. 

I am still thinking it is quite likely that I will go forward, even with less than perfect characters. There are a couple more hurdles to get over with this, and once I am up and running, I expect things to move fairly quickly. It is just this initial preparation that is the biggest issue. 

I also need to make sure the story Is worth it too. I believe I have a compelling idea, and have written the beginning/introduction. I believe it’s interesting enough to grab people’s attention. I am not positive yet but the first release may only be that introduction. Kind of like a teaser for the story. I have plenty of ideas, and a general story arc of sorts. But I need more of a story line, I need to organize those ideas, and flesh them out. 

What’s sad is that the story for my next project is further along. That one has flowed out of me, and it was done in my spare time working on The Game. (Yes, it’s true that when my “workday” is over, I relax by working on another game.) 

I will stop here before I start rambling. (More.)
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Chaste Degenerate
Public post

Saturday Update 7-25-20


Good news, my first project is available to the public. I did a release for a limited group of people earlier this week who found a simple spelling error, and I found that my icon wasn’t working, so I was able to make those changes before releasing it last night.

https://chaste-degenerate.itch.io/the-game

I have already begun working on my next project. I still have a few hurdles to overcome, so while I expect that this will be my project, I am still holding off announcing exactly what it is until I am further along.

I spent quite a bit of time on just one character, and I am still not satisfied with her. I am not trying to be perfect, especially since I have made her a little cartoonish. But I don’t seem to be getting the caricature aspects for some reason. I see cartoons that are extremely simple, and you can immediately tell who it is, and yet I cannot tell that this is who it is supposed to be. 

I may have to focus on less realism and more exaggeration. I was hoping to get away with as little of that as possible. The only reason I went with a cartoon aspect was because no matter how good I could get the people, it would never look perfect, especially when they are altered into different positions. That would take a serious 3D artist, and I do not have the funds to hire somebody like that.

But this is still just the beginning. I still have to build the “world” for them to interact in. Admittedly their world will be fairly limited. This will be obvious when everyone finds out what it is. I am feeling fairly good about this project, other than the extra work making the characters look right. 

I plan on revealing what project I am working in within the next 5 weeks.

If you are wondering why I am not just telling everyone what the next project is, it is because I have intentionally created a “limbo” time where if I am not happy with the progress, I may decide to abandon the project. Right now, I do not see that happening, and in fact I think it would be quite unlikely. 

This specific project is a parody, and there are some people that might get interested in it just because of that. I really do not want to abandon something after getting people’s hopes up, so I gave myself this time to get my bearings, and see how the project is going first. 

I originally was going to make this my third project, but I had to admit that it had to be a short project, and the idea I had for Project 3 was going to be my next project, but the scope of that one just blew up. I want my next project to be a small one, and this parody really limits a few things so lends itself to a shorter game. My original plan was to spend time on the side building up the characters so they would be ready to go once I started the project, but with switching things up I need to get them developed asap, and without the experience I planned on having by the time I began the project.

I will stop here since I could bore everyone with the details involved. Just be sure that I do not intend on abandoning my next project unless I know it would be for the best.

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Chaste Degenerate

The Game Bonus Image. I plan on more, but remember I am starting the work on my next project, and...

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Chaste Degenerate

Gamer Girl, biting her bottom lip, and giving a little flash.

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Chaste Degenerate
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Saturday update- July 18, 2020

Sorry that this is running late, but it is being posted on a Saturday, in at least one of the time zones. But this shouldn’t matter since as I am posting this nobody knows who I am.

Good news, I have finished my first project. The one that introduces me to the world, and could get me 3 fans. But while it is ready to go, I want to make sure there are bonus images available, especially for my future supporters. I want to do something extra for them.
Updated Gamer Girl
But then I spilled a drink on my keyboard, and suddenly everything went bonkers. I had to crawl under my desk to unplug the keyboard from the computer. And then I had to undo all the crazy things my wet keyboard did. Seriously it was like I got a crazy virus that took over my system.

I then spent the next few hours dealing with trying to save the keyboard, and undoing all the things my wet keyboard did. I would go into details, but I doubt you want to hear it all. I think my keyboard is saved, but I am not sure how far I should trust it. I plan on testing out each keystroke. A few of the keys are lighting up wrong. 

Anyway, back to my first project, I also wanted to run it by a few other developers who helped me along the way, and see what they think of it. I may not do anything else with it, unless they find a major error with it. 

I plan on working on making sure this project is out there for the public, and make sure my pages are set up properly to display it anywhere it is available. Pretty much itch.io. And a way to distribute the early releases to my supporters.

Anyway, this should be up before next week. And I will then start the work on Project 2. I will probably try to get a month of work on it before announcing what I am working on to the public. There is already a hint for supporters in one of my posts.

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Chaste Degenerate

Here's a hint at my plans for Project 2. (See image below. ) It will be obvious to most of you. (...

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Chaste Degenerate
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Saturday Update – July 11, 2020

I worked late last night and finished the final pose for my first project. I still need to render the scenes I have left, but I am extremely close to finishing my project. There are still a few things I need to do. I still need to produce distributable versions, and test them. Not having a Mac (book, desktop) is going to be an issue. I am thinking of picking up a used on in the future.

I will be posing and rendering a couple extra images (at least,) just for my Subscribers.  

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Chaste Degenerate
Public post
Saturday Update - July 4, 2020

Or 4 July 2020 depending on where you live.

Happy Independence day to all Americans, and for everyone else, happy Saturday... eat a cookie.

After my last post things moved quickly. I produced quite a few poses, and rendered them. I then ran into a couple issues. First was dealing with how clothing reacts, and the other was the noise from the computer was starting to affect my hearing.

It really isn't a loud sound, but it is constant. My first response was to put in earplugs, but I tend to be prone to ear infections, so I decided on another solution. I searched online for something I could keep the computer in that would block off some of the sound. I ended up finding an entertainment center tower used that I thought would be perfect, but the picture gave me the impression that it was about waist height. When I picked it up I found out it was halfway between my elbow and shoulder. This also meant that it wouldn't fit where I wanted it to, at least until I moved everything. 

My desk is packed. It has a hutch, so is a bookshelf, and a storage for all things computer. It also has drawers and a filing drawer. Next to that was my printer stand which is also much larger than it needs to be, stores paper, and everything else doing with computers. It also has a filing drawer.  I had to remove everything from both of these, push them apart, and put everything back.

Biggest problem with this was that it took a whole day, and I am still needing to put things back. The benefit is that all of this was cleaned and dusted off, and much better organized. And the new entertainment center not only holds the computer, but adds more storage for this pack rat.

There is a decent amount of room between the computer and the sides of the tower, so I am thinking of getting some noise reducing panels to cut the sound even more. But I can already tell a difference in sound.

This was work, but was also a needed break from posing and rendering. I said it before, I am not great at taking breaks, even with my Pomodoro timer running. But I spent a day without the computer up, and then spent a day avoiding rendering, but at the end of the day I set up another scene. Then next day was another slow day as I rendered it while out visiting family. Got back and found a little issue, and spent a couple hours fixing it, while not re-rendering the whole scene. (Combination of rendering what I needed, cutting out everything I didn't, and then putting it all together with Photoshop.)

BTW I will be getting images up here. Nudes will only be posted for  Subscribers. Soon there will be renders that will appear nowhere, but in the Subscriber only posts.


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Creator Stats

30 posts

Goals

$0.00 of $100
per month
Just Getting Started I have a series of goals, and my first is to just get over the $100 hump. This will tell me that I am on my way, and very slightly extend how long before I need to go back to work. Side note, 100% of this money will go towards credit cards. The credit I am using to fund the costs of producing content.
$0.00 of $250
per month
Past Beginner This is an intermediate goal that will help pay off what I have spent, and will spend on assets for creating. Side note, 100% of this money will go towards credit cards. The credit I used to get up and running, and produce content.
$0.00 of $500
per month
The Hump This is the first goal where I will start to notice an impact. Mostly on my debt, which I am using to extend my savings, and fund this project. Side note, 100% of this money will go towards credit cards. The credit I used to get up and running, and produce content.
$0.00 of $1,000
per month
The Render Engine This level first and foremost frees me up. It might not completely eliminate dipping into my savings, but it will extend it out quite a bit. But it also means that I will begin the process of building my "Render Engine" as I call it. Just a dedicated system for rendering, freeing up my system. i will be buying it piece by piece, and getting some expert help in building it right. Side note, 100% of this money will go towards credit cards. The credit I used to get up and running, and produce content. Especially since the "render engine" will be bought on credit.

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