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Hello!My name is Cenc and I am creating Adult visual novels (VNs). I do this in my spare time as a hobby.
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Dreams of Reality v 0.2.5 (CH2:Part Two)

In development. Public Release: 11 September 2020.

Dreams of Reality v 0.2.1 (CH2:Part One)

LINK TO POST - Public release.
Supported platforms: Win/macOS/Linux
Official Android port is provided by 3rd party

Official Dreams of Reality Walkthrough available: HERE

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Developer Log #7

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One-off Render:

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Post release update:

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Dreams of Reality CH2:Part One RELEASED

I present to you the released version of Dreams of Reality Ch2:Part One.

In this chapter we see the fallout from what happened at the end of Chapter One, Depending on your choices with Louise there may well be other issue that need to be addressed.

The title for this part chapter is 'Descent' and as that suggests, things may take a darker turn. How dark depends on you. Being a part chapter it will be shorter than Chapter One, however splitting it up into 2 parts means the updates will get to you quicker.

The bonus pass for this chapter will be released in a separate post for the respective support tiers.

Updated to 0.2.1
WINDOWS OS (MEGA) - (ANON)
MAC OS (MEGA) - (ANON)
ANDROID (MEGA) - (ANON)

Android release is provided by DarkAssassin: patreon

Official walkthrough provided by ZoeyRaven: Link 
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Development Update: September 2020


This week has been very busy, Members that are on the discord will probably be aware of just what sort of progress has been made with Chapter 2: Part One. (this is now its official title!).

Last week I teased a possible 'big news' update this week and I do not wish to disappoint. As of now Chapter 2: Part one is out for Beta testing! What does this mean? well, baring any real big bugs, or last minute adjustments then I'm putting a 2 week timescale to the public release. Of course Patrons of the higher tiers will have it before then.

Some stats for nerds:
Part one contains 
- over 525 scene renders (not including bones scenes.
- 21253 words of dialogue.
- 78 seconds of animations @60 fps for a total of 4680 renders.
- some blood, sweat and tears.
This is  a shorter release than Chapter 1, due to the development time, I have had to split the chapter down. Writing for Part Two has already begun.
A caveat applies, As much as i want to get this release out to you guys as soon as possible, I will never reduce the quality that I strive for in my work. if this means I pull back a release for an extra week, I will. (but I don't expect to have to do this).

Stay safe
Cenc
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Development update:

Hi all, I will be doing Septembers development update next Friday, where I hope to have some news I think you will like :)
For now here's the first promo images of a new character that will be introduced in Chapter 2: Part 2.
 
She is still a work in progress, however I wanted you guys to see her first.

There will be a full reveal post going into detail about her in an upcoming Development Log.

Short one tonight guys, stay safe.
Cenc
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Development Log #6

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Development Update: August 2020


Hello all,

I'm going to reduce the public development updates to once a month, I will still keep posting updates for supporters and those on my discord. This will allow me to have a bit more to talk about rather than just "did more renders". And perhaps make these updates more interesting to you.

Speaking of Discord, it is free for anyone to join even if you are not a supporter: LINK

So the poll for Kimiko's hair colour has nearly ended, it's still very close between the Ash and Flame look. There's 3 days left for voting!

In the last developer log (#5) I stated I would talk more about where I am in progress for Chapter Two. I will also try to give an idea of when I hope to release.

Firstly, I feel a need to temper expectations you may have. I am a lone developer on Dreams of Reality and although all of my free time is spent on the game, either developing, writing code, scripting, or the creation of scenes for rendering, I do have a full-time job. As such, even though I want to get the updates out as quick as possible, the above is a limitation that I cannot ignore.
However, progress is ongoing, the script itself has been written, and part of my process is to import each 'scene' into the code base, edit as required, then work through creating, rendering and adding the images.

I'm also creating animations. So far there are 13 separate animations for a total of 79 seconds. Since I made the decision to render at 60 fps, that's a total of (60 x 79=) 4740 images rendered so far. I have one more scene that will have some animations, but the remainder are static.
This leads me onto the static images - so far there are 357 scenes. I have not included any bonus scenes, or UI images in that total. This is covered by 13965 words of dialogue added to the game.

I intended to split Chapter two into two or more parts, given the amount of work already put into the current part it feels like a full chapter in itself. Chapter one had in total 26765 words of dialogue, so from this you could say that I'm just over the halfway mark in comparison.

I'm actually a little further ahead, as I have scenes rendering, and around 2500 words that I've added to the game code today. I suspect Chapter two: Part one will come in at around the same level of content as the first chapter, however, due to branching storylines, some aspects you will not see until a second playthrough.

So, when do I think I'll be getting this update out? Honestly, it's hard to give a firm ETA at this point. There are some elements I want to change but I'm currently working on releasing in two months. This doesn't give me much time for testing, something you may or may not have noticed, the first chapter had little to no bugs. This is in no small part to the amazing beta testers, and my proof reader.

All credit should go to them, but if I have to delay a release to give the update some corrective polishing - I will.

Okay, quite a dry one this time, I thank all the supporters that have joined. My plan is to save the money you have given and work towards getting a dedicated rendering rig - this will have a massive impact on my update cycle (effectively cutting it by half), but I'm a ways off from that for now. I think with  a second update released, I might entice others to support which will push me towards this goal.

Stay safe.

Cenc
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Developer Log #5

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Development Update:


Hey all.

Interesting last couple of weeks. I had a couple of days break and it was much needed! A lot of renders have been completed and are added to Chapter Two: Part One. As well as an 8 second animation.

Going forward I will be creating all animations at 60 fps, this is a substantial increase in time but I feel the smoothness of the animations look so much better. I may if time allows go back and redo  the older animations, but this is very much a 'would be nice to do' feature, but not a priority.

Additionally I have added the poll for the $20 and $35 patreon tiers, they will be voting on the type of bonus scene that will be included in Chapter Two: Part One.


As part of the above I designed and added the code to allow the bonus scenes to be activated. After around 8+ hours of head and wall connections, It actually works!
Next weeks developer log will have some details on the upcoming chapter.

Stay safe

Cenc
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Developer Log #4

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Development Update


The last couple of weeks have been very busy. a lot of scene creations and renders run over night and during the day (when possible).

The script for Chapter Two: Part one has been completed. I made a few additions to the script to lighten the mood, as Chapter Two opens with you dealing with the fallout from the end of Chapter one.

Some stats for chapter two so far:
2253 lines of code written
236 Rendered images
5 animations for a total of 30 seconds
10307 words written into the chapter (this is not the total, but the current total actually in the game code.)

A big thanks to those who have supported me financially, whatever tier you choose to support on is greatly appreciated!

So progress is being made, My limiting factor right now is the speed at which I can render scenes. With a second rig running 24/7 id get through them at a much faster rate - but one can dream!

Next weeks Blog will talk about the choices you made in chapter one with Louise and how they will have an impact in chapter two.

I am also planning on next months render to be of Kimiko, a Character who you will be meeting in the later stages of chapter two.

as always, stay safe.

Cenc
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Developer Log #3On this week's developer log, I’m going to talk about Emily. Those who have playe...

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July 2020Louise - Hope you enjoy.

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Well, What a couple of weeks it's been. Chapter one released both to subscribers and the public. The response has been great. Many have really enjoyed the story and expressed sadness as to its end.

There's been some great speculation over the different routes and how they may play out. Some have been way off the mark, whilst others have hit home to some of the ideas I had intended.

Its fun to see a lot of players made their mind up about who the guilty party is. (insert evil laugh here).

I did a couple of bug fixes to chapter one, these are detailed below - however I will not be releasing an update as there really is no point as the 'fixes' are more QoL and will be available in the second chapter.

CHANGE LOG:
- Auto forward time has been fixed and can be toggled on in the settings menu
- Clicking return on the gallery page will now return you to the character selection rather than back to the game (right click still does this).
- Small adjustment to the choice menus at the breakfast table.

The fact that there have been no major bugs reported I take as a huge compliment to not just myself, but the bug testers who helped me, without whom this VN would probably be a complete mess!

There is an Android port of the game available here This has been provided by Dark Assassin and each new release should be officially supported going forwards.

Additionally Zoey Raven has written a quality walkthrough of the choices contained in chapter one. You can find copy of it on this link 

Please, if you are able - consider supporting these two they deserve it. They both work with other VN's and all resources are provided for free!

Now onto Chapter Two. I mentioned this will be split into parts. The first part has been written and the scenes are being created and rendered. I'm a lone developer and although I'm lucky enough to have a decent GPU, this computer is also my daily driver.

I won't give an ETA for a release as that would be unfair to us both - but when not rendering, most of my time is split between scene creation, or story/script editing. I will provide an ETA when I have a real idea of when it will be.

Next week's subscriber only developer log will talk about Emily, from character creation, to her story arc. so If your not a member already, consider supporting to find out.

July's Render for subscribers only will be in a separate post to this. Now that the game has been released, I can allow some of the clothing to come off....

Stay safe,

Cenc
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Developer Log #2 Good evening! So on this weeks Developer log I’m going to touch on the subject o...

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Dreams of Reality - Chapter One

It's been a long time in the making, but the full chapter one release is now available. some areas of the game from the previous Demo have been improved and adjusted (the change log is below). I recommend a clean playthrough, although saves will work but you will lose the ability to play back the initial scene.

WARNING: This game deals with themes that are dark in nature, If you are easily offended, or are dealing with real life issues, you may find this game / visual novel is not for you.

With that said, I do hope you enjoy playing this, as much as I enjoyed making it.

PC: ANON ¬ MEGA ¬ MEDIAFIRE
MAC: ANON ¬ MEGA ¬ MEDIAFIRE

Change log:
  •  Splash screen video size reduced.
  •  Opening video quality increased.
  •  replay menu and feature added to chapter one.
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Dreams of Reality Chapter One Release date(s):

$20 supporters = 16th June 2020
$10 supporters = 19th June 2020
$5 supporters = 23rd June 2020

Public release will be Friday 26th June 2020.
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Developer Log #1:I'll try to do these in between the regular update posts, those tend to be publi...

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Dreams of Reality Demo was released to the public on the 30/05/2020. Most responses seemed positi...

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Dreams of Reality - Demo (version 4)Based on real events – Dreams of Reality will have you take t...

This post also includes Mega.NZ content links
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Chapter 1 is now complete and is currently being tested. There are a few corrections I have made and some adjustments of scenes - however with this completion work on chapter 2 can start ramping up.

I initially wanted to release chapters in their entirety, however on reflection this isn't something I would be able to do. As such I will be splitting chapter 2 into 2 parts, maybe more if required.

I don't want the length of time between updates getting too long, but conversely I also don't want there to be updates with little to no story progress (bug fixes aside).

I am releasing the demo today for anyone who subscribes to the $5 support tier. and will be releasing the demo to everyone on the 1st June 2020.

Chapter 1 in full will be released to subscribers of their respective tiers 2 weeks after that, with a public release at the start of July.

With the release of the demo, I will be pushing this subscriber star page a lot more and also the discord channel. So if you have just found me, welcome - I hope to have your interest and support.

Stay safe all.

Cenc
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Here is Mays image. Say hello to Danielle :)

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Hello,

It's a new month and I'll be adding this months render in a separate post for Subscribers only. Like many during this lockdown I am working from home, despite this The amount of work Doesn't seem to have reduced.

Currently Dreams of Reality is around 90% complete. I am on the 4th read through of the script and am adding in some much needed explanative text and trying to make some of the transitions smoother between the scenes.

I have also started adding in some idle animations, these will only feature on a few screens but those eye blinks do make a difference!

Chapter 2 has been story boarded, and around 2000 words have been written. I am considering breaking chapter 2 up into two releases, this should aid in the production cycle and get content out sooner.

Current ETA is to have the latest version of the demo released at the start of June, with the full release of chapter 1 the following month. This gives me a month to get the content completed and then a month to adjust based on feedback from the demo release (and any play testing).

2 months might seem like a long time, but I'm genuinely nervous and will try my best to keep to this time scale.

See you in two weeks!

Cenc


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Happy Easter!

It's been an interesting couple of weeks since the last update. To start with my GPU decided it was no longer going to work! less than 6 months old and already burnt out. Thankfully I was able to get a replacement which was delivered very quickly.

Still however, this did cause around 5 days of down time. but Although unable to render (or create) any new scenes for the game I did decide to tackle the redesign of the journal details of that below.

Additionally I was able to tweak the design of Danielle, she is made up of several existing character morphs but still retains the iconic Imogen look. She's the first truly unique character I have created, others tend to be more out-of-the-box.

Closing in on the final scenes of chapter 1. still need to add a credits screen and then work on adding music and SFX elements.

Stay safe, till next time.

Cenc

JOURNAL UPDATE:
- This has been massively expanded to include entries for all characters in the game (and will be adapted to include future ones not yet added).

- As part of this the points system has been overhauled and you will now build relationship points will all characters. These points are all encompassing and are just a measure of your progress with that character.

- Each character will have a journal page that dynamically updates depending on your actions in the game.

- Each playthrough is unique and its history is written when you start a new game.

The subscription gives you:
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Creator Stats

7 days
 Trust Period
7 subscribers
35 posts

Goals

73.2%
collected
to reach
I will produce a series of High Resolution Wallpapers. These will be available for all current and future subscribers.
38.5%
collected
to reach
I will be able to devote more time into the game and be able to work on producing animations. Animations will be added to any previous chapters released before this goal is reached.
14.6%
collected
to reach
I will be able to upgrade my rendering Rig and pump out better quality renders with higher resolution. This will also speed up the update cycle due to faster rendering times.
11.4%
collected
to reach
If this goal is met I will organise an event with all subscribers via discord that will design a lewd scene of your choice. This can be with either a new or existing character, and will be added to an upcoming chapter in the game.
1.8%
collected
to reach
If by some miracle this goal is achieved I will start working on this full-time. This will be a major undertaking. Turning a hobby I enjoy into work I can be proud of.

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