It's been a long time in the making, but the full chapter one release is now available. some areas of the game from the previous Demo have been improved and adjusted (the change log is below). I recommend a clean playthrough, although saves will work but you will lose the ability to play back the initial scene.
WARNING: This game deals with themes that are dark in nature, If you are easily offended, or are dealing with real life issues, you may find this game / visual novel is not for you.
With that said, I do hope you enjoy playing this, as much as I enjoyed making it.
Well, What a couple of weeks it's been. Chapter one released both to subscribers and the public. The response has been great. Many have really enjoyed the story and expressed sadness as to its end.
There's been some great speculation over the different routes and how they may play out. Some have been way off the mark, whilst others have hit home to some of the ideas I had intended.
Its fun to see a lot of players made their mind up about who the guilty party is. (insert evil laugh here).
I did a couple of bug fixes to chapter one, these are detailed below - however I will not be releasing an update as there really is no point as the 'fixes' are more QoL and will be available in the second chapter.
CHANGE LOG: - Auto forward time has been fixed and can be toggled on in the settings menu - Clicking return on the gallery page will now return you to the character selection rather than back to the game (right click still does this). - Small adjustment to the choice menus at the breakfast table.
The fact that there have been no major bugs reported I take as a huge compliment to not just myself, but the bug testers who helped me, without whom this VN would probably be a complete mess!
There is an Android port of the game available here This has been provided by Dark Assassin and each new release should be officially supported going forwards.
Additionally Zoey Raven has written a quality walkthrough of the choices contained in chapter one. You can find copy of it on this link
Please, if you are able - consider supporting these two they deserve it. They both work with other VN's and all resources are provided for free!
Now onto Chapter Two. I mentioned this will be split into parts. The first part has been written and the scenes are being created and rendered. I'm a lone developer and although I'm lucky enough to have a decent GPU, this computer is also my daily driver.
I won't give an ETA for a release as that would be unfair to us both - but when not rendering, most of my time is split between scene creation, or story/script editing. I will provide an ETA when I have a real idea of when it will be.
Next week's subscriber only developer log will talk about Emily, from character creation, to her story arc. so If your not a member already, consider supporting to find out.
July's Render for subscribers only will be in a separate post to this. Now that the game has been released, I can allow some of the clothing to come off....
It's a new month and I'll be adding this months render in a separate post for Subscribers only. Like many during this lockdown I am working from home, despite this The amount of work Doesn't seem to have reduced.
Currently Dreams of Reality is around 90% complete. I am on the 4th read through of the script and am adding in some much needed explanative text and trying to make some of the transitions smoother between the scenes.
I have also started adding in some idle animations, these will only feature on a few screens but those eye blinks do make a difference!
Chapter 2 has been story boarded, and around 2000 words have been written. I am considering breaking chapter 2 up into two releases, this should aid in the production cycle and get content out sooner.
Current ETA is to have the latest version of the demo released at the start of June, with the full release of chapter 1 the following month. This gives me a month to get the content completed and then a month to adjust based on feedback from the demo release (and any play testing).
2 months might seem like a long time, but I'm genuinely nervous and will try my best to keep to this time scale.
It's been an interesting couple of weeks since the last update. To start with my GPU decided it was no longer going to work! less than 6 months old and already burnt out. Thankfully I was able to get a replacement which was delivered very quickly.
Still however, this did cause around 5 days of down time. but Although unable to render (or create) any new scenes for the game I did decide to tackle the redesign of the journal details of that below.
Additionally I was able to tweak the design of Danielle, she is made up of several existing character morphs but still retains the iconic Imogen look. She's the first truly unique character I have created, others tend to be more out-of-the-box.
Closing in on the final scenes of chapter 1. still need to add a credits screen and then work on adding music and SFX elements.
Stay safe, till next time.
JOURNAL UPDATE: - This has been massively expanded to include entries for all characters in the game (and will be adapted to include future ones not yet added).
- As part of this the points system has been overhauled and you will now build relationship points will all characters. These points are all encompassing and are just a measure of your progress with that character.
- Each character will have a journal page that dynamically updates depending on your actions in the game.
- Each playthrough is unique and its history is written when you start a new game.
Its the first of the month - here is this months render Emily.
Progress continues, second animation has been completed. 3 more to go. have used the downtime this weekend to start creating the next set of scenes. Have also started the layout of the story for chapter 2.
I recently redesigned the starting page of the game and adjusted a couple of the menus you would see inside the game. Some feedback from the demo was the text being difficult to see so have adjusted this.
It's been an interesting couple of weeks. Unfortunately a couple of family emergencies came up, however this did not slow the render process.
One ten second animation has been completed and another is halfway through as I type. There is still a long ways to go, but progress is steady.
Last night I released the first Demo to a couple of beta testers, feedback so far is good - however something has caused me pause for thought.
Currently Dreams of Reality is 720p this was a limitation of the hardware I had at the creation of this project - since then I've been able to improve my GPU - enough that 1080p is viable. However, I'm sat on around 1k + renders (including animations) that would need to be redone.
I've given this some thought, and I think it's worth doing. It's a big undertaking and it will affect when I get back to progressing. How does this affect the game? Well - it will be delayed longer than I had hoped. I feel it is important to convert to 1080p now (which is starting to become the minimum standard for VNs) rather than get so far into the project that converting would take far too long.
the alternative would be something I would regret further down the road.
Thankfully I did keep a copy of my scenes, so I only need to load them and change the resolution and add them to the batch render. It sounds so easy.....
Hello! Welcome to my Subscribestar page. My name is Cenc and I am creating Adult visual novels (VNs). I do this in my spare time as a hobby.
I work full time as an IT professional and am taking courses on Python. I am currently working on Dreams of Reality which will be my first released Renpy game. Dreams of Reality:
Based on real events - this game will have you take the lead as the protagonist, struggling to make your way; and develop a music career. With you on your journey are your wife and daughter who have their own dreams and aspirations that may not always line up with yours.
When tragedy occurs, only the support of family and friends will help pull you through. However, other forces are in play, and sometimes the choices you make can come at a cost.
This is a choice-based visual novel. The decisions you make will have a real effect on the story that unfolds. Each chapter will be released in full. Chapter 1 is under development.
This will not be your typical Adult VN, and although there will be scenes of a sexual nature, they are not the only focus. At its core Dreams of Reality is a story about a family and how they survive after a tragic event threatens to pull them apart.
It will contain romance, a smattering of comedy and a branching story that I hope will immerse you into its world, and want you to play again to see alternative outcomes.
I do not believe in 'game over', every choice you make can be correct, you do not need to second guess yourself, you are the protagonist. The characters in Dreams of Reality are chosen to look realistic, you will not find disproportionate bodies, or barbie-doll smooth looks. Just as in real life, my characters have flaws both physically and mentally.
The first release will be a demo due early in 2020. whilst the full chapter 1 will be released soon after.
I intend to release content on a monthly basis and they will be titled in chapters and version numbers after the chapter. (Ch1 v1.0). Any bug fixes, corrections to text, or minor updates will change the version number by 0.1 (Ch1 v1.1 for example).
When can you expect releases? Well, to quote a well-known chilly games developer "When it's ready". I know this isn't particularly helpful, but as I am the sole developer and this game is being developed as a hobby, I cannot offer any firm timetable. I feel it would be unfair for patrons to expect something only to have it delayed.
I currently work full-time and when not in use writing the script, updating social media and moderating Discord, my computer is rendering images.
If at some point I am able to upgrade my PC this will increase the release cycle. I do not plan to start any other projects until Dreams of Reality has been completed.
Why become a Subscriber?
As hobbies go, this one is expensive. Although Daz studio is free, the assets it uses are not. This is where I need your help. By becoming a subscriber and supporting my work you will help the game become a reality and allow me to improve what I have started.
Any donation you make is appreciated, no amount is too small and the money goes directly into creating the game. The prices for each tier as shown are paid upfront and will be taken each month.
Please see the individual tiers for more information about the rewards. Thank you for reading my page, and I hope with your support, together we can make this dream a reality.
See something you like? Subscribe to see even more!
The subscription gives you:
Full, unlimited access to Star's profile content - to view it online or to download it to future use.
Support your Star by contributing – one-time or recurring.
You can cancel this subscription at any time.
collected to reach
I will produce a series of High Resolution Wallpapers. These will be available for all current and future subscribers.
collected to reach
I will be able to devote more time into the game and be able to work on producing animations.
Animations will be added to any previous chapters released before this goal is reached.
collected to reach
I will be able to upgrade my rendering Rig and pump out better quality renders with higher resolution.
This will also speed up the update cycle due to faster rendering times.
collected to reach
If this goal is met I will organise an event with all subscribers via discord that will design a lewd scene of your choice.
This can be with either a new or existing character, and will be added to an upcoming chapter in the game.
collected to reach
If by some miracle this goal is achieved I will start working on this full-time.
This will be a major undertaking. Turning a hobby I enjoy into work I can be proud of.