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Hello!My name is Cenc and I am creating Adult visual novels (VNs). I do this in my spare time as a hobby.
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Dreams of Reality v 0.2.5 (CH2:Part Two)

In development. Public Release: 11 September 2020.

Dreams of Reality v 0.2.1 (CH2:Part One)

LINK TO POST - Public release.
Supported platforms: Win/macOS/Linux
Official Android port is provided by 3rd party

Official Dreams of Reality Walkthrough available: HERE

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Recent posts

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Mid-Month update:

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Let's Render #2


https://www.youtube.com/watch?v=pNNzejhbgQQ
Thought I'd share another render creation video. Another time-lapse shows me creating the image below (there was a little bit of post work).

 Comments always welcome, the Youtube page isn't monetised but I do intend to post other videos going forwards - so Subscribe if you want to be notified.
Take care all,
Cenc
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Busy, busy, busy. . .

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Developer Update: November


Many of you following this project may be wondering when the next update to Dreams of Reality will be coming out. I will give an indication of this at the end of this article, but for now some details:

Chapter One had a total of:
775 static images;
141 seconds of animation (8460 rendered frames);
10 bonus images;
5694 lines of code;
26957 script (word count).

Chapter Two: Part one had a total of:
529 static images;
79 seconds of animation (4740 rendered frames);
11 bonus images;
4532 lines of code;
21170 script (word count).

Chapter Two: Part Two has a current total of:
354 static images;
51 seconds of animation (3060 rendered frames);
12 bonus images;
2029 lines of code;
~9000 script (word count).

As you can see, when you add the entirety of Ch2 together, it is going to be a much larger chapter than the first. I still have many scenes to make and render. I would say that I am past 60% completion now; however, there are some story elements I am in the process of adding and refining.

With all that said, I am hoping for a release  mid- to late December. However, I will not rush to meet a deadline if the quality I want to achieve will suffer.

I know many want to get their hands on the game sooner, some may think I'm procrastinating the development. But this is not the case. The biggest limiting factor is rendering. This is something I am looking to improve some time in the future and it's the supporters from this site that are  directly helping towards this.

I will be scaling back on the animations. I know many like to see them but the production time and rendering time for those take a large part of the available time I have. As such, I feel most would prefer more content in the game itself. Animations are a stretch goal and I would want to revisit previous chapters and add animations as required in future.

Hopefully this gives some insight into where I am in the production of the next update. I am excited to see the feedback from players once you get your hands on it. A big shout out to all those who support me financially, no matter how big or small - know that your support is directly working towards improving Dreams of Reality.

For those who support via Discord, or other forums - I appreciate the constrictive feedback and dialogue. Finally, for those that have held off supporting due to being burned in the past by developers who abandon their games, I hope that these frequent updates show I am committed to this project.

Finally finally, the bonus scene poll has concluded, looks like Louise is in for some (consenting) rough treatment....

Take care all.

Cenc
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HAPPY HALLOWEEN

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Update.


Just a short mid month update on progress this week. Currently working through creating and rendering scenes.
Stats for nerds:
Chapter Two: Part Two stands at 262 static renders and 52 seconds of animations (3120 animation renders).

1403 lines of code written.

Probably around 30% completed for what I intend to include in this update. I should have a poll for those higher tier supports up next week.
Also spent time fixing the save game naming system. I'm actually quite pleased with the implementation. As always a big thank you to those that support and continue to do so each month.
Stay safe
Cenc
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Developer Log #7

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Development Update: October 2020


September was a busy month! Current stats for the second part of chapter two stand at:

Static renders: 149
Animation frames: 2880
Animations: 5 (total of 48 seconds)
Script written to game: 685 lines
Story Text: 14k (ish)

As you can see, progress is underway - but there's a lot more to go. so much so I'm thinking ch2 will need a 3rd part.

Both members only renders will be posted shortly and I will be including a link for you to download them. The $20 render took over 12 hours, though mainly due to the inclusion of god rays. I actually recorded me doing this so there could well be a video on this soon.

I will also be posting a poll that will shape the bonus scene that will be included in the next update. no further info for now - but what this space!

The next developer log will focus on the music choices I use in game. 
As always, stay safe.
Cenc
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from 30 Sep, 2020

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Working on a Render.

I thought I'd share a video this week. This is me working on a promotional render of Danielle that will be available to members next month.

The video has been sped up slightly, It's not intended as any guide on how to use Daz, it's just a bit of fun.

I'll be uploading a video of the post work for the render at a later time.
Take care all
Cenc
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Developer Log #7

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One-off Render:

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Post release update:

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Dreams of Reality CH2:Part One RELEASED

I present to you the released version of Dreams of Reality Ch2:Part One.

In this chapter we see the fallout from what happened at the end of Chapter One, Depending on your choices with Louise there may well be other issue that need to be addressed.

The title for this part chapter is 'Descent' and as that suggests, things may take a darker turn. How dark depends on you. Being a part chapter it will be shorter than Chapter One, however splitting it up into 2 parts means the updates will get to you quicker.

The bonus pass for this chapter will be released in a separate post for the respective support tiers.

Updated to 0.2.1
WINDOWS OS (MEGA) - (ANON)
MAC OS (MEGA) - (ANON)
ANDROID (MEGA) - (ANON)

Android release is provided by DarkAssassin: patreon

Official walkthrough provided by ZoeyRaven: Link 
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Development Update: September 2020


This week has been very busy, Members that are on the discord will probably be aware of just what sort of progress has been made with Chapter 2: Part One. (this is now its official title!).

Last week I teased a possible 'big news' update this week and I do not wish to disappoint. As of now Chapter 2: Part one is out for Beta testing! What does this mean? well, baring any real big bugs, or last minute adjustments then I'm putting a 2 week timescale to the public release. Of course Patrons of the higher tiers will have it before then.

Some stats for nerds:
Part one contains 
- over 525 scene renders (not including bones scenes.
- 21253 words of dialogue.
- 78 seconds of animations @60 fps for a total of 4680 renders.
- some blood, sweat and tears.
This is  a shorter release than Chapter 1, due to the development time, I have had to split the chapter down. Writing for Part Two has already begun.
A caveat applies, As much as i want to get this release out to you guys as soon as possible, I will never reduce the quality that I strive for in my work. if this means I pull back a release for an extra week, I will. (but I don't expect to have to do this).

Stay safe
Cenc
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Development update:

Hi all, I will be doing Septembers development update next Friday, where I hope to have some news I think you will like :)
For now here's the first promo images of a new character that will be introduced in Chapter 2: Part 2.
 
She is still a work in progress, however I wanted you guys to see her first.

There will be a full reveal post going into detail about her in an upcoming Development Log.

Short one tonight guys, stay safe.
Cenc
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Development Log #6

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Development Update: August 2020


Hello all,

I'm going to reduce the public development updates to once a month, I will still keep posting updates for supporters and those on my discord. This will allow me to have a bit more to talk about rather than just "did more renders". And perhaps make these updates more interesting to you.

Speaking of Discord, it is free for anyone to join even if you are not a supporter: LINK

So the poll for Kimiko's hair colour has nearly ended, it's still very close between the Ash and Flame look. There's 3 days left for voting!

In the last developer log (#5) I stated I would talk more about where I am in progress for Chapter Two. I will also try to give an idea of when I hope to release.

Firstly, I feel a need to temper expectations you may have. I am a lone developer on Dreams of Reality and although all of my free time is spent on the game, either developing, writing code, scripting, or the creation of scenes for rendering, I do have a full-time job. As such, even though I want to get the updates out as quick as possible, the above is a limitation that I cannot ignore.
However, progress is ongoing, the script itself has been written, and part of my process is to import each 'scene' into the code base, edit as required, then work through creating, rendering and adding the images.

I'm also creating animations. So far there are 13 separate animations for a total of 79 seconds. Since I made the decision to render at 60 fps, that's a total of (60 x 79=) 4740 images rendered so far. I have one more scene that will have some animations, but the remainder are static.
This leads me onto the static images - so far there are 357 scenes. I have not included any bonus scenes, or UI images in that total. This is covered by 13965 words of dialogue added to the game.

I intended to split Chapter two into two or more parts, given the amount of work already put into the current part it feels like a full chapter in itself. Chapter one had in total 26765 words of dialogue, so from this you could say that I'm just over the halfway mark in comparison.

I'm actually a little further ahead, as I have scenes rendering, and around 2500 words that I've added to the game code today. I suspect Chapter two: Part one will come in at around the same level of content as the first chapter, however, due to branching storylines, some aspects you will not see until a second playthrough.

So, when do I think I'll be getting this update out? Honestly, it's hard to give a firm ETA at this point. There are some elements I want to change but I'm currently working on releasing in two months. This doesn't give me much time for testing, something you may or may not have noticed, the first chapter had little to no bugs. This is in no small part to the amazing beta testers, and my proof reader.

All credit should go to them, but if I have to delay a release to give the update some corrective polishing - I will.

Okay, quite a dry one this time, I thank all the supporters that have joined. My plan is to save the money you have given and work towards getting a dedicated rendering rig - this will have a massive impact on my update cycle (effectively cutting it by half), but I'm a ways off from that for now. I think with  a second update released, I might entice others to support which will push me towards this goal.

Stay safe.

Cenc
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Developer Log #5

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Development Update:


Hey all.

Interesting last couple of weeks. I had a couple of days break and it was much needed! A lot of renders have been completed and are added to Chapter Two: Part One. As well as an 8 second animation.

Going forward I will be creating all animations at 60 fps, this is a substantial increase in time but I feel the smoothness of the animations look so much better. I may if time allows go back and redo  the older animations, but this is very much a 'would be nice to do' feature, but not a priority.

Additionally I have added the poll for the $20 and $35 patreon tiers, they will be voting on the type of bonus scene that will be included in Chapter Two: Part One.


As part of the above I designed and added the code to allow the bonus scenes to be activated. After around 8+ hours of head and wall connections, It actually works!
Next weeks developer log will have some details on the upcoming chapter.

Stay safe

Cenc
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Developer Log #4

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Development Update


The last couple of weeks have been very busy. a lot of scene creations and renders run over night and during the day (when possible).

The script for Chapter Two: Part one has been completed. I made a few additions to the script to lighten the mood, as Chapter Two opens with you dealing with the fallout from the end of Chapter one.

Some stats for chapter two so far:
2253 lines of code written
236 Rendered images
5 animations for a total of 30 seconds
10307 words written into the chapter (this is not the total, but the current total actually in the game code.)

A big thanks to those who have supported me financially, whatever tier you choose to support on is greatly appreciated!

So progress is being made, My limiting factor right now is the speed at which I can render scenes. With a second rig running 24/7 id get through them at a much faster rate - but one can dream!

Next weeks Blog will talk about the choices you made in chapter one with Louise and how they will have an impact in chapter two.

I am also planning on next months render to be of Kimiko, a Character who you will be meeting in the later stages of chapter two.

as always, stay safe.

Cenc
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Developer Log #3On this week's developer log, I’m going to talk about Emily. Those who have playe...

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July 2020Louise - Hope you enjoy.

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Well, What a couple of weeks it's been. Chapter one released both to subscribers and the public. The response has been great. Many have really enjoyed the story and expressed sadness as to its end.

There's been some great speculation over the different routes and how they may play out. Some have been way off the mark, whilst others have hit home to some of the ideas I had intended.

Its fun to see a lot of players made their mind up about who the guilty party is. (insert evil laugh here).

I did a couple of bug fixes to chapter one, these are detailed below - however I will not be releasing an update as there really is no point as the 'fixes' are more QoL and will be available in the second chapter.

CHANGE LOG:
- Auto forward time has been fixed and can be toggled on in the settings menu
- Clicking return on the gallery page will now return you to the character selection rather than back to the game (right click still does this).
- Small adjustment to the choice menus at the breakfast table.

The fact that there have been no major bugs reported I take as a huge compliment to not just myself, but the bug testers who helped me, without whom this VN would probably be a complete mess!

There is an Android port of the game available here This has been provided by Dark Assassin and each new release should be officially supported going forwards.

Additionally Zoey Raven has written a quality walkthrough of the choices contained in chapter one. You can find copy of it on this link 

Please, if you are able - consider supporting these two they deserve it. They both work with other VN's and all resources are provided for free!

Now onto Chapter Two. I mentioned this will be split into parts. The first part has been written and the scenes are being created and rendered. I'm a lone developer and although I'm lucky enough to have a decent GPU, this computer is also my daily driver.

I won't give an ETA for a release as that would be unfair to us both - but when not rendering, most of my time is split between scene creation, or story/script editing. I will provide an ETA when I have a real idea of when it will be.

Next week's subscriber only developer log will talk about Emily, from character creation, to her story arc. so If your not a member already, consider supporting to find out.

July's Render for subscribers only will be in a separate post to this. Now that the game has been released, I can allow some of the clothing to come off....

Stay safe,

Cenc

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Creator Stats

7 days
 Trust Period
6 subscribers
45 posts

Goals

32.2%
collected
to reach
I will produce a series of High Resolution Wallpapers. These will be available for all current and future subscribers.
16.5%
collected
to reach
I will be able to devote more time into the game and be able to work on producing animations. Animations will be added to any previous chapters released before this goal is reached.
12.9%
collected
to reach
I will be able to upgrade my rendering Rig and pump out better quality renders with higher resolution. This will also speed up the update cycle due to faster rendering times.
10.1%
collected
to reach
If this goal is met I will organise an event with all subscribers via discord that will design a lewd scene of your choice. This can be with either a new or existing character, and will be added to an upcoming chapter in the game.
1.6%
collected
to reach
If by some miracle this goal is achieved I will start working on this full-time. This will be a major undertaking. Turning a hobby I enjoy into work I can be proud of.

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