Public Post - May 2022's Progress on The Bindmancer!
Shoutout: The finalized cutscene art is being made by the ever talented ALTART.
Hi everyone!
Its been a few months since I made a public post to showcase what's been going on, so let's do just that!
Work over the past month and a half has been focused on The Bindmancer and its all steam ahead on continuing to develop the game to be fun, interesting, and quite kinky.
So what got developed in May?
Game Intro Cutscene
I've created the temp sketch art needed to craft an animatic of the intro cutscene. It showcases the context and tone for the game and the adventure to come!
More goes on in it then shown here but a lot of the imagery isn't appropriate for a public post.
And from that sketch art we're now on the way to creating a combination of final art and audio to make a game that wants to engage you with its world.
More to come during June on this front!
A Tutorial Level
The game's been in need of tutorial level to help explain how to play the game for a while now. It was just a matter of taking the time to sit down and dedicate time and effort to making it. It took about 2 weeks to really craft this tutorial level out.
The tutorial level is now playable at the start of a new game and teaches players what they need to do to play the game.
Game Warning
A tiny addition but one that's been needed. I also got a content disclaimer that comes up the first time you boot up the game.
Lots of small but helpful gameplay tweaks
Time was taken in may to also work on a number of important game tweaks and bug fixes that alone isn't note worthy but all together improves the gameplay experience!
Such as; Lore entries are now much more responsive to interact with:
And in-game dialogue is a lot more dynamic. Enemies now taunt the Bindmancer!
There's tons more to explore in the newest build of the game for those who subscribe at the 2nd tier or higher. :D
What's coming up next in June:
Here's some of the key things I'm working on during June!
1: A New Prisoner Predicament: A new fun and interesting prisoner bondage and predicament that I think fans of this game will love!
2: Dungeon Floor Completion Screen: A screen that showcases what you accomplished when escaping and exiting that dungeon floor.
3: Continued improvements to gameplay.
4: More work on the intro cutscene.
I hope you've enjoyed this public post and consider supporting me and development of The Bindmancer!
- Caroo