You must be 18+ to visit this website
The content on this website is AGE RESTRICTED
Please confirm you are at least 18 years old of age. Otherwise leave the website.
I am over 18 years old
bewolftreize profile
bewolftreize
18+
bewolftreize
I'm developing Lust'n'Farm, an adult game that combines elements of visual novel and management game.
Subscribe
Send Message

Subscription Tiers

FREE
Followers Tier

Join for free to receive email notifications about new posts submitted to paid tiers

15 subscribers SubscribeStar $0.00 tier
Unlock
$1
per month
Root Hugger
  • Access to polls that define the direction of the game
  • Early access
  • Your name in credits
8 subscribers Root Hugger (S)
Unlock
$5
per month
Farm Lover
  • Previous tiers
  • Access to all polls
  • Acces to Money and Stats Password
6 subscribers Farm Lover (S)
Unlock
$10
per month
Lust Fan
  • Previous tiers
  • Access to Gallery Password
7 subscribers Lust Fan (S)
Unlock

Features

  • Early acces to the newest version.
  • Access to polls that define the direction of the game.
bewolftreize

Lust'n'Farm 2. 1 (Early Access)

This post also includes Mega.NZ content links
Comments
Like(0)
Dislike(0)
Posted for $1, $5, $10 tiers
Unlock Tier
bewolftreize
Public post

New updates ! LnF version 2.0.5 and 2.1 (early access)


Hello everyone ! 
I'm glad to announce the release of update 2.0.5, which definitively seals the change to the Unreal Engine ! The 2.1 version, released at the same time, allows me to reconnect with the new content delivering (finally), and to offer you a progress on story that I think has been long awaited !
Unfortunately, this release also comes with its share of frustrations. I still haven't managed to release the Android version, to the point where it's starting to haunt me... You'll have to wait a bit longer, I'm afraid. I'd like to advance the story of the game and bring about the second phase.

(note that 2.1 version also include 2.0.5 content)
2.0.5
New Content:
  • All the content from version 1.10 is now integrated into the Unreal version
  • Scenes featuring Leslie and Ninie, complete with an animated scene
  • The escape game leading to the scene has been revamped for improved intuitiveness (and yes, you can still bribe the organizer in case of failure)
Bug Fixes:
  • Fixed the scene with Tracy that was preventing progression
  • No more images appearing during loading in the middle of a dialogue
  • Fixed the bug that prevented vg from growing once bankrupt (if you have a saved game with the bug, you'll need to wait a day for the fix to take effect).
  • Addressed bugs causing music overlap (there may still be some; if it occurs, save/load a game).
2.1
New Content:
  • New scenes from Lisa's storyline
  • New animated scene
While I'm making great strides, there are a few items still on the to-do list that I haven't had the chance to tackle yet :
  • Despite my efforts and the considerable time invested, I haven't been able to release the Android version yet. I'll be seeking assistance to expedite this process.
  • I haven't had the chance to delve into optimizing the game for modest configurations.
  • The auto-save system is proving to be more complicated than anticipated.
  • I also need to address the portability of old saves from version 1.10. However, I fear that the time investment required may exceed simply asking everyone to start a new game...

In the next update, the focus will be on Berry's storyline.

Thanks again to everyone for your support, and stay tuned for what's next !


Here are the links to Public release :

MEGA
Pixeldrain

Comments (2) loading...
Like(1)
Dislike(0)
bewolftreize

Gallery cheat code !

Comments
Like(0)
Dislike(0)
Posted for $10 tier
Unlock Tier
bewolftreize

Cheat code for extra money / stats

Comments
Like(0)
Dislike(0)
Posted for $5, $10 tiers
Unlock Tier
bewolftreize
Public post

Finally ! 🚀 Introducing Lust'n'Farm Version 2.0


Hello everyone !
Well, it seems deadlines aren't exactly my forte, as you may have gathered by now. But hey, at least the wait hasn't been in vain !
I must admit, I'm a tad disappointed because I had promised a functional Android version, but configuring it has been a real headache (especially since I had it working before, and the only thing that's changed is the content, so I'm scratching my head...). Nevertheless, I refuse to admit defeat.
Allow me to reiterate that this version 2.0, doesn't feature any new scenes compared to the 1.10. In fact, it's quite the opposite, as I haven't yet adapted Ninie and Leslie's escape game. (However, the animated reward scene is in the game, accessible only through cheat codes for now.)
If you decide to give this version a whirl and encounter any bugs or peculiarities, please don't hesitate to let me know on Discord, via DM on this site, or on any other platform where I'm present! A reported bug is a bug fixed. I confess I don't spend hours upon hours replaying Lust'n'Farm to uncover every bug, so omissions and errors are undoubtedly scattered throughout the code.

Remember, this new version of Lust'n'farm uses a new graphics engine (Unreal Engine 5), making old saves prior to 2.0 incompatible. In the next update, there will be an option to recover some progress via a password 
(a final update will be released as version 1.11 on the old engine solely for this purpose). If you don't want to wait, it's highly recommended to start a new game, as this migration may still be unstable.

Now, let's delve into the major changes brought about by this version:
Bug fixes (following the first test version):
  • Menu music should no longer overlap.
  • Movement arrows should no longer mistakenly appear during fast travel followed by a return to the menu.
  • Hitbox correction for the hammer during animated scenes, enabling seamless hammer strikes.
  • Right-click should indeed allow saving during dialogues, as promised.
  • Immediate use of fast travel options (such as the bed or map) after loading.
  • No more crashes when changing pages in the gallery.
  •  The game tended to overly stress the processor, this has been corrected. 
Changes compared to the previous version of the game:
  • Numerous interface icons and images updated (menu, settings, gallery, etc.).
  • Vegebubble harvesting system revamped. Each harvest yields multiple vegebubbles in a single field (the number is random and depends on the planted vg in the field).
  • Animated scene functionality has slightly changed. Now, it's possible to change cameras during finishes. It's necessary to press the cross to exit a scene.
  • Adjustments made to Lisa's video night on the Love path. In case of successive failures, assistance is provided.
  • Giving Leslie a high-quality zynkable via the usual menu option instead of the new dialogue option should still trigger the next scene.
  • Visuals have been added for the state of the house in Lisa's LOVE path.
Known bugs:
  • Waste visuals in the kitchen aren't placed correctly depending on the time of day.
  • The girls' locations don't appear on the map; I want to change the functionality a bit to make it clearer if it's possible to interact with the character (typically when one of the girls is in the bathroom, we can't interact with her).
  • The settings are not working properly (it works, but the changes are not saved when you quit the game)
Next task:
  • Release the Android version.
For the next update:
  • Escape game with Leslie and Ninie (I'll make a few modifications).
  • The return of character localization on the map.
  • New content!
I hope this version excites you as much as it does me. It's a fresh start, and while it's been challenging to implement, my motivation hasn't waned !
Thank you once again for your unwavering support, and stay tuned for more updates !

MEGA
Pixeldrain
GOFILE
Comments  loading...
Like(1)
Dislike(0)
bewolftreize
Public post

Lust'n'Farm Release Approaching ! 🚜


Hello everyone !
It's been a while since you've heard much about Lust'n'Farm, but rest assured, I've been working tirelessly on the porting process! I'll spare you the details of the hurdles I've encountered so far, but what's important to note is that the release is just around the corner. Contrary to my initial announcement, the release will encompass between 95 and 100% of the content (I'm not sure if I'll have time to transcribe the escape game; I wanted to take the opportunity to improve it. It's not a priority at the moment).
After this lengthy wait, I want to ensure the release is as smooth as possible, so I'll be dedicating some time to thorough testing. While there may still be some bugs, I hope they won't be game-breaking.
Now, onto the date... I'm not entirely certain yet. The ultimate goal is before next month (so by the end of next week at the latest). I'm striving to do even better, but as I mentioned, I want a clean release (and there will also be an Android version).
Furthermore, the new content should be rolling out in April. Along with it, there will be the possibility to recover some of your progress from the VNM version.
In any case, I want to express my heartfelt gratitude to everyone who has supported me, financially or otherwise, and to all those who continue to support me!
Thank you for your continued patience. The finish line is in sight, and I can't wait to share the Unreal version of Lust'n'Farm with you all !
Comments  loading...
Like(2)
Dislike(0)

The subscription gives you:
  • Access to Creator's profile content.
  • Ability to support your Creator by contributing – one-time or recurring.
  • Means to reaching out to the Creator directly via Instant Messenger.

Creator Stats

36 subscribers
34 posts

Goals

$82 of $100
per month
Thank you so much ! This goal serves as a motivation boost and helps confirm interest in my game. Your support is a vote of confidence that fuels my passion for creating an exciting (and fun!) adult video game. Together, let's keep the excitement alive !

Other Creators

This website uses cookies to improve your experience while you navigate through this website. Continue to use this website as normal if you agree to the use of cookies. View our Privacy Policy for the details. By choosing "I Accept", you consent to our use of cookies.