Finally ! 🚀 Introducing Lust'n'Farm Version 2.0
Hello everyone !
Well, it seems deadlines aren't exactly my forte, as you may have gathered by now. But hey, at least the wait hasn't been in vain !
I must admit, I'm a tad disappointed because I had promised a functional Android version, but configuring it has been a real headache (especially since I had it working before, and the only thing that's changed is the content, so I'm scratching my head...). Nevertheless, I refuse to admit defeat.
Allow me to reiterate that this version 2.0, doesn't feature any new scenes compared to the 1.10. In fact, it's quite the opposite, as I haven't yet adapted Ninie and Leslie's escape game. (However, the animated reward scene is in the game, accessible only through cheat codes for now.)
If you decide to give this version a whirl and encounter any bugs or peculiarities, please don't hesitate to let me know on Discord, via DM on this site, or on any other platform where I'm present! A reported bug is a bug fixed. I confess I don't spend hours upon hours replaying Lust'n'Farm to uncover every bug, so omissions and errors are undoubtedly scattered throughout the code.
Remember, this new version of Lust'n'farm uses a new graphics engine (Unreal Engine 5), making old saves prior to 2.0 incompatible. In the next update, there will be an option to recover some progress via a password
(a final update will be released as version 1.11 on the old engine solely for this purpose). If you don't want to wait, it's highly recommended to start a new game, as this migration may still be unstable.
Now, let's delve into the major changes brought about by this version:
Bug fixes (following the first test version):
- Menu music should no longer overlap.
- Movement arrows should no longer mistakenly appear during fast travel followed by a return to the menu.
- Hitbox correction for the hammer during animated scenes, enabling seamless hammer strikes.
- Right-click should indeed allow saving during dialogues, as promised.
- Immediate use of fast travel options (such as the bed or map) after loading.
- No more crashes when changing pages in the gallery.
- The game tended to overly stress the processor, this has been corrected.
Changes compared to the previous version of the game:
- Numerous interface icons and images updated (menu, settings, gallery, etc.).
- Vegebubble harvesting system revamped. Each harvest yields multiple vegebubbles in a single field (the number is random and depends on the planted vg in the field).
- Animated scene functionality has slightly changed. Now, it's possible to change cameras during finishes. It's necessary to press the cross to exit a scene.
- Adjustments made to Lisa's video night on the Love path. In case of successive failures, assistance is provided.
- Giving Leslie a high-quality zynkable via the usual menu option instead of the new dialogue option should still trigger the next scene.
- Visuals have been added for the state of the house in Lisa's LOVE path.
Known bugs:
- Waste visuals in the kitchen aren't placed correctly depending on the time of day.
- The girls' locations don't appear on the map; I want to change the functionality a bit to make it clearer if it's possible to interact with the character (typically when one of the girls is in the bathroom, we can't interact with her).
- The settings are not working properly (it works, but the changes are not saved when you quit the game)
Next task:
- Release the Android version.
For the next update:
- Escape game with Leslie and Ninie (I'll make a few modifications).
- The return of character localization on the map.
- New content!
I hope this version excites you as much as it does me. It's a fresh start, and while it's been challenging to implement, my motivation hasn't waned !
Thank you once again for your unwavering support, and stay tuned for more updates !
MEGAPixeldrainGOFILE