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Ademar440 profile
Ademar440
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Ademar440
MMD R18 animations, Videos and More
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If you want me to make a video with an existing motion then this is the tier for you, you will also have access to 1080p and 4k versions of my videos, and many 4k resolution wallpapers.

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Audio Tracks and Time Lapse Videos

You get the say! When I've got a question, plus all previous rewards and request an animation loop that will be added to my animation queue (this does not include the VMD files), you get access to time lapse videos of my work too.

LOOP Requests are on hold until further notice

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You get access to VR360 videos, "Unreleased Motion Files" this means VMD animation files not available in the lower tiers and you will also have access to the MMD stages I modify to use on my videos.

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MMD Modders

People on this tier will have access to the blend file for Izumi, this file has no control bones, only deformation bones, no physics and the mesh before triangulation, for people that want to add their own mods to the model and take customization even further as well as the base body for model creation.

This includes Blender animation files too that use the regular MMD rig.

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Access to my custom rig for MMD animations in blender

This rig is meant to be used in blender, but for the creation of MMD animaitons

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Welcome


Displaying posts with tag IzumiShimizu.Reset Filter
Ademar440
Public post

Izumi 2.1.8 is now public

Well you can go and download her new version here, for this outfit, you can remove her skirt and panties as usual, that or you can use the usual vanishing material morphs, as for changes, there are a few that you might or might not notice.
-New facial morph "Uh"
-Returning old morph "Tender look" this one was removed a while ago
-Tweaks to existing morphs
-Maid skirt is 1.25 times longer
-New chinese dress outfit
This outfit as you can see has a piece of fabric that overlaps the skirt, this part was bound to give me issues but I did it anyway, clipping was a concern and I have to say that even though I new it was going to happen I tried to minimize it since the rigging stage, and the result are good, at least better than what I was expecting, I didn't have to struggle with the rigid bodies for days as I was expecting, everything worked nicely from the start, I just had to tweak the joints ant that was it, no if you want to replicate what is seen in the second picture, you'll have to make the skirt banish and then move it away from Izumi, that way  the physics of the outfit will hang closer to her body. That said, there will be still some clipping with the skirt depending on what you do with her but it could have been much worse.

Now it is time to start animation that new pole dance, I'll keep you updated on Twitter/X.
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Ademar440
Public post

Izumi 2.1.3


Well I think I got it, I added bones for the corners of Izumi's mouth, this should help in, certain, animations, and of course allows me to make or improve some shape keys in blender if I need to. Izumi's mouth looks a bit different when her mouth bone is being used but I think it looks a bit more natural this time since you can clearly see where the corners of her mouth are at all times, also the FK bone for her mouth is no longer visible, only the IK control bone.

Izumi 2.1.3 is already public but just a heads up, Mediafire seems to have switched to Https for their urls, so if you have links for my stuff and it gives you a 404 error, try adding an "s" after Http, that should work.

The Blend file has been updated too and it is already up in the folders.

There was a missing texture in the "alt textures" pack for the bunny girl outfit, I corrected that and re-uploaded the archive.
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