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Ademar440 profile
Ademar440
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Ademar440
MMD R18 animations, Videos and More
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$3
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Videos / Requests

If you want me to make a video with an existing motion then this is the tier for you, you will also have access to 1080p and 4k versions of my videos, and many 4k resolution wallpapers.

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Audio Tracks and Time Lapse Videos

You get the say! When I've got a question, plus all previous rewards and request an animation loop that will be added to my animation queue (this does not include the VMD files), you get access to time lapse videos of my work too.

LOOP Requests are on hold until further notice

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MMD Enthusiast

$10/month

You get access to VR360 videos, "Unreleased Motion Files" this means VMD animation files not available in the lower tiers and you will also have access to the MMD stages I modify to use on my videos.

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MMD Modders

People on this tier will have access to the blend file for Izumi, this file has no control bones, only deformation bones, no physics and the mesh before triangulation, for people that want to add their own mods to the model and take customization even further as well as the base body for model creation.

This includes Blender animation files too that use the regular MMD rig.

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MMD Creators

Access to my custom rig for MMD animations in blender

This rig is meant to be used in blender, but for the creation of MMD animaitons

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Welcome


Displaying posts with tag R18Motion.Reset Filter
Ademar440

Bottoms Up - Camera

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Bottoms Up - Motion DL

The time is here.

My first spicy motion using my Blender rig, I gotta say, the quality is the best yet no doubt about it, and with my rig I can use pretty much any model I want, but come on, can't leave poor Izumi alone, that doesn't mean there won't be other girls taking the spotlight every now and then.
This animation would have been a colossal pain in the ass to make if it weren't for my rig.
This was a nice opportunity to polish my blender rig a bit more, especially the male version, a couple changes to the genitalia mechanisms and a change that affects both male and female, I corrected a mistake on the FK legs and switched the rotation order for both upper legs and upper arms to Quaternion, since this model has no gimbal lock and these limbs don't do complete rotations/revolutions it seems proper to switch from Euluer rotation.

There are new links in your DM's grab the new animation and let me know what you think.

Each model that get's my rig attached to it will be designated an EPMX model, this will take the form of a blender file, $30 tier patrons will have access to them as well as the blend files for the animations created with them, so far there are 5 EPMX models available aside from Izumi which are Maran, Daiki, Sin Sack and 2 versions of YYB Kagamine Rin, there is of course Izumi with her Gantz suit, cat girl suit, bunny girl suit, lounge clothes and a nude version.

This includes the pmx version that was modified to be used along the blender version, said modified pmx version are available here, this are available to the public btw, as for what was modified? well, all of them were re-centered and their upper body, lower body, groove and center bones are all in the same location, there is however a bone morph that moves the center and groove bones back to the more common position for compatibility's sake.

Other than that, the male models in that folder have new dick that is a bit bigger than the old ones.
Anyway let me know what you think in the comments and now I gotta take care of some other stuff before starting with a new animation, what animation? there was a suggestion for a "nelson"
position animation, there is that and a new masturbation or a 3some, well see what feels the best, I want to make all of them of course but we'll see.

 *********Quick Update

I screwed up one frame for the FK version of the motion for the Sin Sack, I already fixed it and uploaded it sorry about that. 
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Ademar440

Next Animation is Almost Done

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Ademar440
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Progress and Motion Update

The new outfit is coming along nicely, it is rather simple but for this one the textures are supposed to to do most of the work, I hope I can do it justice, I am aiming to get the pmx file ready this week and hopefully release it soon after.
Relaxing Service Update
Recently I started using blender to improve my animations, and oh boy, it really make a difference, I update the latest animation (Relaxing Service), using blenders features, so the archive has a V2 in the folders now, I left the old version in the same archive so you can compare, the improvement in this case is the arm key frames, in the version I improved with blender, the arm movement is much smoother since I used blender to bake the arm animation, compared to the first version that used MMD to bake the same frames, the new version looks much better, although the MMD plugin for blender is not working as I'd like, it is still a great tool to improve the smoothness of my work, I will still be using MMM to animate since it is a bit faster to work with it compared to MMD or Blender, but blender will now be a permanent part of the animation process, mostly for arm movement but who knows, some time it might be necessary for the rest of the body
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Ademar440
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Relaxing Service Motion and Some News

Ok, the motion of the month is done, just a reminder that new links for the download folders have been sent and should be on your DMs by now, this new animation is already uploaded too, where? well the usual "unreleased content" folder, now this animation is, as I mentioned before, the combination of loops 15, 16 and 25, it is a little bit over 5300 frames long, in those loops I made use of bone layers for their creation but as a result the amount of keyframes was quite high and as a downside the animation was quite hard to modify if you don't have access to the MMM project files, so this time I didn't use bone layers, the only bones that still have a lot of keyframes are the arms, but that is honestly a necessity at this point, all other bones and morphs use a moderate amount of keframes so modifying this animation should not be as hard if you decide to do so.

The results for the last poll

Ok so as you might have already noticed, the majority liked the new pole dance candidate, so the next animation I will be working is that one, but, before I start with that one I want to take a couple days to evaluate Izumi's next outfit options.

The next outfit will a have a very distinctive chinese influence, although I wouldn't call it a chinese dress, you'll what I mean, if I can Frankenstein something quick I will start modeling it and the pole dance will be done right after that. Why Frankenstein something, well the usual, I couldn't find an illustrator, shame but no problem I think, pretty sure I am not that bad at making up stuff with some reference material.

Also there is something else I would like to ask but I will make a separate post for that, in the mean time, check the new animation and let me know what you think, I might make a video with it or maybe I will save it for later use, still not sure.
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Ademar440
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Part Time Jobs Motion Files


Ok, for the video I modified some of my past loops and made some new animations, all relevant animation files are now in the unreleased content folder, go and grab them.
Also, I corrected a misspelling on the video and updated it to v2, other than that there were no changes.
I forgot, the models are in the usual folders, if you have any questions let me know.
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