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Ademar440
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Ademar440
MMD R18 animations, Videos and More
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If you want me to make a video with an existing motion then this is the tier for you, you will also have access to 1080p and 4k versions of my videos, and many 4k resolution wallpapers.

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Audio Tracks and Time Lapse Videos

You get the say! When I've got a question, plus all previous rewards and request an animation loop that will be added to my animation queue (this does not include the VMD files), you get access to time lapse videos of my work too.

LOOP Requests are on hold until further notice

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You get access to VR360 videos, "Unreleased Motion Files" this means VMD animation files not available in the lower tiers and you will also have access to the MMD stages I modify to use on my videos.

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People on this tier will have access to the blend file for Izumi, this file has no control bones, only deformation bones, no physics and the mesh before triangulation, for people that want to add their own mods to the model and take customization even further as well as the base body for model creation.

This includes Blender animation files too that use the regular MMD rig.

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Welcome


Displaying posts with tag R18Motion.Reset Filter
Ademar440
Public post

Progress and Motion Update

The new outfit is coming along nicely, it is rather simple but for this one the textures are supposed to to do most of the work, I hope I can do it justice, I am aiming to get the pmx file ready this week and hopefully release it soon after.
Relaxing Service Update
Recently I started using blender to improve my animations, and oh boy, it really make a difference, I update the latest animation (Relaxing Service), using blenders features, so the archive has a V2 in the folders now, I left the old version in the same archive so you can compare, the improvement in this case is the arm key frames, in the version I improved with blender, the arm movement is much smoother since I used blender to bake the arm animation, compared to the first version that used MMD to bake the same frames, the new version looks much better, although the MMD plugin for blender is not working as I'd like, it is still a great tool to improve the smoothness of my work, I will still be using MMM to animate since it is a bit faster to work with it compared to MMD or Blender, but blender will now be a permanent part of the animation process, mostly for arm movement but who knows, some time it might be necessary for the rest of the body
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Ademar440
Public post

Relaxing Service Motion and Some News

Ok, the motion of the month is done, just a reminder that new links for the download folders have been sent and should be on your DMs by now, this new animation is already uploaded too, where? well the usual "unreleased content" folder, now this animation is, as I mentioned before, the combination of loops 15, 16 and 25, it is a little bit over 5300 frames long, in those loops I made use of bone layers for their creation but as a result the amount of keyframes was quite high and as a downside the animation was quite hard to modify if you don't have access to the MMM project files, so this time I didn't use bone layers, the only bones that still have a lot of keyframes are the arms, but that is honestly a necessity at this point, all other bones and morphs use a moderate amount of keframes so modifying this animation should not be as hard if you decide to do so.

The results for the last poll

Ok so as you might have already noticed, the majority liked the new pole dance candidate, so the next animation I will be working is that one, but, before I start with that one I want to take a couple days to evaluate Izumi's next outfit options.

The next outfit will a have a very distinctive chinese influence, although I wouldn't call it a chinese dress, you'll what I mean, if I can Frankenstein something quick I will start modeling it and the pole dance will be done right after that. Why Frankenstein something, well the usual, I couldn't find an illustrator, shame but no problem I think, pretty sure I am not that bad at making up stuff with some reference material.

Also there is something else I would like to ask but I will make a separate post for that, in the mean time, check the new animation and let me know what you think, I might make a video with it or maybe I will save it for later use, still not sure.
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Ademar440
Public post

Part Time Jobs Motion Files


Ok, for the video I modified some of my past loops and made some new animations, all relevant animation files are now in the unreleased content folder, go and grab them.
Also, I corrected a misspelling on the video and updated it to v2, other than that there were no changes.
I forgot, the models are in the usual folders, if you have any questions let me know.
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Ademar440
Public post

Loops 33, 34, 35 ,36 ,37 and 38 are up


Ok thank you for you patience gentlemen, as you can see there are 6 new loops up in the folders as well as a little bonus, a victory dance animation that was ripped from PUBG by JohnyL. on youtube, his @ is @johnwithlenon, I just tweaked it a bit for Izumi, modified leg movement, modified arm movement to minimize clipping with Izumi's breasts and implemented twist bone animation.

You can watch it here.

But as usual there are 1080p and 4k videos in the folders too.
As for the Loops, the are.

Loop 33 - Expanded congress
Here is another carry animation, this animation has an IK arms version for Maran as well as a regular FK version, the IK version requires external parenting, there are instructions for that in the archive.

Loop 34 - Pile Driver
This animation requires the use of the "Balance Ball" model, also this animation has an IK arms version for Sin Sack as well as a regular FK version, the IK version requires external parenting, there are instructions for that in the archive.

Loop 35 - Hard Worker
This animation requires the use of the "Inviting Bed" model, also this animation has an IK arms version for Sin Sack as well as a regular FK version, the IK version requires external parenting, there are instructions for that in the archive.

Loop 36 - Dildo on The Wall
This animation requires the use of the "Dildo" model.
This animation is rather simple, just a masturbation with a dildo on the wall, although this can be done on a piece of glass too.

Loop 37 - Soapy Hand job
This is a soap land kinda animation, Had to look for a nice "wooden stool" that could fit Izumi and her partner, this animation has IK arm version only for the Sin Sack but does not need external parenting.

Loop 38 - Energetic Ride
For this one, Izumi just loses it a bit and is close to climax, you'll see...
This animation has an IK arms version for Maran as well as a regular FK version, the IK version requires external parenting, there are instructions for that in the archive.

All needed accessories needed for this animations can be found Here.

There will be videos for these loops a bit later, I just have to render them, I will let you know when they are up.

***
Edit

Added links to accessories
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Ademar440
Public post

Loop 31 - Butterfly

Here comes another request being fulfilled.

Video and animation files are already up in the folders
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Ademar440
Public post

Loop 30 - Spooning 02


 Here is another requested loop, this one is rather simple, and a bit more tender than the previous spooning loops, which was loop 7 I think, no need for IK arms in this instance, booth video and animation files are already up in the folders and of course you might already know, there are new links, they should be on your DMs by now, currently working on another request, should be done this week, let me know if you have any questions. 
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