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Ademar440 profile
Ademar440
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Ademar440
MMD R18 animations, Videos and More
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$3
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Videos / Requests

If you want me to make a video with an existing motion then this is the tier for you, you will also have access to 1080p and 4k versions of my videos, and many 4k resolution wallpapers.

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Audio Tracks and Time Lapse Videos

You get the say! When I've got a question, plus all previous rewards and request an animation loop that will be added to my animation queue (this does not include the VMD files), you get access to time lapse videos of my work too.

LOOP Requests are on hold until further notice

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MMD Enthusiast

$10/month

You get access to VR360 videos, "Unreleased Motion Files" this means VMD animation files not available in the lower tiers and you will also have access to the MMD stages I modify to use on my videos.

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MMD Modders

People on this tier will have access to the blend file for Izumi, this file has no control bones, only deformation bones, no physics and the mesh before triangulation, for people that want to add their own mods to the model and take customization even further as well as the base body for model creation.

This includes Blender animation files too that use the regular MMD rig.

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MMD Creators

Access to my custom rig for MMD animations in blender

This rig is meant to be used in blender, but for the creation of MMD animaitons

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Welcome


Displaying posts with tag Motion.Reset Filter
Ademar440

Bottoms Up - Camera

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Ademar440
Public post
Bottoms Up - Motion DL

The time is here.

My first spicy motion using my Blender rig, I gotta say, the quality is the best yet no doubt about it, and with my rig I can use pretty much any model I want, but come on, can't leave poor Izumi alone, that doesn't mean there won't be other girls taking the spotlight every now and then.
This animation would have been a colossal pain in the ass to make if it weren't for my rig.
This was a nice opportunity to polish my blender rig a bit more, especially the male version, a couple changes to the genitalia mechanisms and a change that affects both male and female, I corrected a mistake on the FK legs and switched the rotation order for both upper legs and upper arms to Quaternion, since this model has no gimbal lock and these limbs don't do complete rotations/revolutions it seems proper to switch from Euluer rotation.

There are new links in your DM's grab the new animation and let me know what you think.

Each model that get's my rig attached to it will be designated an EPMX model, this will take the form of a blender file, $30 tier patrons will have access to them as well as the blend files for the animations created with them, so far there are 5 EPMX models available aside from Izumi which are Maran, Daiki, Sin Sack and 2 versions of YYB Kagamine Rin, there is of course Izumi with her Gantz suit, cat girl suit, bunny girl suit, lounge clothes and a nude version.

This includes the pmx version that was modified to be used along the blender version, said modified pmx version are available here, this are available to the public btw, as for what was modified? well, all of them were re-centered and their upper body, lower body, groove and center bones are all in the same location, there is however a bone morph that moves the center and groove bones back to the more common position for compatibility's sake.

Other than that, the male models in that folder have new dick that is a bit bigger than the old ones.
Anyway let me know what you think in the comments and now I gotta take care of some other stuff before starting with a new animation, what animation? there was a suggestion for a "nelson"
position animation, there is that and a new masturbation or a 3some, well see what feels the best, I want to make all of them of course but we'll see.

 *********Quick Update

I screwed up one frame for the FK version of the motion for the Sin Sack, I already fixed it and uploaded it sorry about that. 
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Ademar440
Public post

Oppa, Do You Trust Me, Dance Motion Release


Ok the long wait if finally over.

Here is the result of almost half a year of work, between blitzing 2 rigging courses and a book, building an enhanced MMD control rig for Blender, and making the longest animation I’ve ever made, while polishing my rig and learning how to use it as I worked with it, while also learning some more Blender stuff, gotta say that the only thing that was very awkward to do was animation the shape keys (morphs) in blender since I had to do that with the Japanese names, other than that, everything was as straight forward as I expected, even the struggle with Gimbal lock, I still have some more ideas to add to the rig and make more powerful but that will have to wait until MMDTools has a working and stable version for Blender 4.2, that is for later.

For now I will send a special download link with the result of my work, my smoothest, longest dance animation to date, 24,000 frames (6000x4), now there are 2 version in the archive called “Oppa Do You Trust Me - By Ademar440.rar”, one is a version that uses FK animation for the legs, this one does include animation for the IK control bones for the legs but they are disabled by default, this is the version I recommend for use with Izumi or any model that was modded and used Izumi’s body as a base.

The other version has the IK control bones animation enabled but the key frames for the knees have been deleted, this is due to a shaking motion the legs experience in some parts of the dance, this is, I assume, due to the differences in IK solvers between Blender and MMD, the difference it makes is negligible, this version is recommended for any other model you want to use the animation with.

I optimized this dance as much as I could to be used with any model but there will be of course some differences when used with models that are not Izumi or Izumi based, in this occasion it doesn’t matter if the model has the center bone modified as Izumi has, for this I made it so the center bone is only used for movement and rotation in the y axis, so it should not matter where the center bone is located, this will not always be the case though, so I still recommend modding your models to make the lower body, upper body, groove and center bones all be in the exact same location and center the entire model so that position is in x 0 and z 0.

**** Update, the center bone only has movement now, all rotation is handled by the upper and lower body bones

I spent a couple days reviewing the animation and make sure there were no errors but if you catch any like limb clipping or floating feet then let me now, the animation has no camera for now but I will work in one next, for now, only $10 tier patrons have access to it but like I said before, SFW dance animations will eventually be made public, so, current patrons below the $10 tier should get the dance motion 2 weeks after today, near the end of the month, this will not apply to new patrons, and the public release should not be earlier than 2 months from now at the very least.

I’ve also updated the Blender file for Izumi as well as her 4 enhanced .pmx models that used to make this animation, meaning 4 of Izumi’s .pmx models with my rig attached, there is also the Blender version of this animation for the $30 tier patrons in a .blend file.

I’ll leave you to it and check the motion out, for now I will start working and the camera and will make a post soon to let you know what’s next.

Enjoy the dance animation.
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Ademar440
Public post

Oppa, do you trust me - Progress - Sample DL



Ok guys, it’s been a bit over a month since I started animating in Blender, I gotta say, the experience has been good so far, I can pretty much do whatever I could do in MMM before and more, even though I haven even started using Blender’s tools for animation other than the “tweening” tools, I haven even whipped out my plug ins, the process of animation is going much faster than MMM, not to mention MMD.
Just yesterday I hit the 30% mark, approximately, I am 1720-1780(x4) frames into the animation, out of 6200(x4), which means that if the dance were just for one model I would be done already, which is remarkable given that my longest dance (I think) Girls Day – Expectation with a little over 5700 frames, took me around 3 months to complete.
Not to mention, when I started this dance on MMM, I had barely animated the arms, almost nothing for the fingers and there was no interpolation for anything, in blender, the only thing I am not animating so far is the face, the animation for the body, every part, is already interpolated and smooth, I had to take some days of to tweak and tighten Izumi’s rig, and I am confident that it doesn’t need any more adjustments, at least for the mechanisms that it currently has, I won’t mention future additions since I think it can perform nicely as is, but will see, the next time I update her is gonna be whenever the MMDTools pulg-in for Blender is updated to work with Blender 4, the rig can benefit from more layers for the Rig UI, supporters from the $30 tier can download her rig and see for themselves, there is also a “bone layers” plug in in that folder that is used to show the rig UI, it is a free add on btw, but since the official download has been updated for Blender 4, I provide a Blender 3 download just in case, so I recommend installing that add on in case you want to play with Izumi’s rig for blender, I’ve been updating those blend files constantly so if you already have it, it doesn’t hurt to get a fresh copy.
I include a small free sample of the motion so far just to proof to you that my rig works and the export process works flawlessly, the dance as is should work in any model without modifications, but the difference in body proportions will make it look different as usual, the dance doesn’t use IK controls for the legs but I can just as easily prepare a version that does use IK controls, also take into account that the motion will be rather heavy on the amount of key frames, so far I just focused on decimating the key frames for the fingers since those don’t need interpolation that much, so in case the final dance goes over MMD’s limit (which I doubt), I can make an effort to reduce other areas, prime targets would be the center bone as well as twist bones, but time will tell.
Anyway here is the download for the sample as well as the video showing off the progress for all 4 models, let me know what you think in the comments.

https://www.mediafire.com/file/4mwquenlbxmg9q2/WIP_01-b.rar

https://www.youtube.com/watch?v=1Jz3BhaUrIw
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Ademar440
Public post

See Tinh – Motion


Ok, I’ve been animating this since the day I finished with the latest pole dance, and now that it is done I can get started with the next dance, “Oppa, Do you trust me”, this being a 4 model dance will take a while to complete, at the very least 2 months, maybe 3. but who knows, granted at the current time I am still working on that, preparing Izumi for her blender rig, both the blender file and the pmx version, as well as the rigging and animation courses I bought.
Reminder that all regular dance animations are eventually made public.
And that will be the case with this new dance, “See Tinh” and the next one too, however this one will be made public on December 1st, but it is already up in the unreleased content folder, lower tiers will have it early too, next Saturday to be exact.
The motion includes a smoothed version and a pre-smoothing version, the later is a bit rougher but it has way less key frames and no interpolation, and movement is a bit more intense, check them both and see the difference.
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Ademar440
Public post

Progress and Motion Update

The new outfit is coming along nicely, it is rather simple but for this one the textures are supposed to to do most of the work, I hope I can do it justice, I am aiming to get the pmx file ready this week and hopefully release it soon after.
Relaxing Service Update
Recently I started using blender to improve my animations, and oh boy, it really make a difference, I update the latest animation (Relaxing Service), using blenders features, so the archive has a V2 in the folders now, I left the old version in the same archive so you can compare, the improvement in this case is the arm key frames, in the version I improved with blender, the arm movement is much smoother since I used blender to bake the arm animation, compared to the first version that used MMD to bake the same frames, the new version looks much better, although the MMD plugin for blender is not working as I'd like, it is still a great tool to improve the smoothness of my work, I will still be using MMM to animate since it is a bit faster to work with it compared to MMD or Blender, but blender will now be a permanent part of the animation process, mostly for arm movement but who knows, some time it might be necessary for the rest of the body
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