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Ademar440 profile
Ademar440
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Ademar440
MMD R18 animations, Videos and More
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Subscription Tiers

$3
USD monthly
Videos / Requests

If you want me to make a video with an existing motion then this is the tier for you, you will also have access to 1080p and 4k versions of my videos, and many 4k resolution wallpapers.

3 subscribers
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$5
USD monthly
Audio Tracks and Time Lapse Videos

You get the say! When I've got a question, plus all previous rewards and request an animation loop that will be added to my animation queue (this does not include the VMD files), you get access to time lapse videos of my work too.

LOOP Requests are on hold until further notice

0 subscribers
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$10
USD monthly
MMD Enthusiast

$10/month

You get access to VR360 videos, "Unreleased Motion Files" this means VMD animation files not available in the lower tiers and you will also have access to the MMD stages I modify to use on my videos.

8 subscribers
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$20
USD monthly
MMD Modders

People on this tier will have access to the blend file for Izumi, this file has no control bones, only deformation bones, no physics and the mesh before triangulation, for people that want to add their own mods to the model and take customization even further as well as the base body for model creation.

This includes Blender animation files too that use the regular MMD rig.

0 subscribers
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$30
USD monthly
MMD Creators

Access to my custom rig for MMD animations in blender

This rig is meant to be used in blender, but for the creation of MMD animaitons

0 subscribers
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Welcome

Ademar440
Welcome

If you are a new member, please leave a few words of comment on this post and I will send you a link to the private file via DM as soon as possible.

新しくメンバーに加入した方はこの投稿にコメントを一言残して頂ければ、可能な限り早めにDMにて非公開ファイルへのリンクをお送りします。

Ademar440
Public post
Welcome

If you are a new member, please leave a few words of comment on this post and I will send you a link to the private file via DM as soon as possible.

新しくメンバーに加入した方はこの投稿にコメントを一言残して頂ければ、可能な限り早めにDMにて非公開ファイルへのリンクをお送りします。
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Ademar440
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Progress Report


Okay, progress is being a bit slow, but we’re getting there.
First, the final batch of voice acting tracks is now in my possession. I’ve been playing around with those a bit recently, and aside from needing some noise reduction, compression, and normalization, they are all ready to go.
Work on the second act of the video is coming along well. At the moment, all the work being done is on story animations and scene setting within MMD, and it should be done this week.
I also made an update to the “Armature Matching” script for my Blender rig. I made a small correction: previously, the twist bones for the FK arms were placed incorrectly. Although they worked correctly, they were positioned at the very head of the upper arm and elbow bones when they should have been placed in the middle. This change does require a small correction by the user once the script has finished matching the armature; the only adjustment needed is scaling the bones to the desired size. Other than that, the results are the same as in the previous version of the script.
I uploaded a video of me using the new script on Mirai Akari. In the video, I also made some adjustments that the user will most likely want to make themselves, although those adjustments are completely optional.
I also corrected a broken mechanism in some of Izumi’s Blender models. The twist for the upper right arm was not working for the IK arm. I don’t know how or when that happened, but it is now fixed. The corrected versions have already been uploaded, along with a new version of the clean rig with the new script inside it.
Just a reminder that new videos are being uploaded to the “Part Time Jobs” folder inside the 1080p folder. There should be around 60 videos there now, and once I am done with the animation, I’ll be uploading more.
Time to get back to work now. We’re almost there.
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Ademar440
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Time for an Update


I am currently working on setting up the scenes for MMD. That means creating the PMM files for each scene, loading everything, and setting up the camera work.
I’m checking for any mistakes and getting everything ready for shading and, later on, rendering. I’ve been uploading previews of those scenes, along with some camera tests, to the 1080p video folders. So far, there are over 50 video samples in the “Part Time Jobs” folder.
You may remember I mentioned that all the sex animations were done. That means the story animations are not finished yet, and I am working on those at the same time. Progress on those is fast since the animations are short. There is very little movement, but there are more characters in each one. Their durations range from 10 seconds to 1 minute.
Right now, I am making good progress on the second act, so the time for me to start shading and rendering is getting closer.
Voice acting for the last set of sex animations is not here yet. Hopefully, it doesn’t get delayed much longer.
Aside from that, I corrected a mistake I made with the Fat Sin Sack and Buff Sin Sack Blender models. The fixed models are now in the Blender EPMX models folder.
Now, back to work for me.
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Ademar440
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Automatic Control Rig Binding


 Ok I worked the whole last week on a new feature for the Blender control rig and that is making the process of attaching my control rig to an MMD model, pretty much automatic, instead of pending hours moving bones and fixing stuff, it is now only an matter of running 4 scripts, I'll leave you with a video demonstrations, you still have to prepare the model beforehand in PMX editor but the most tedious part by far is now automatic.

Also a small correction, there was a typo in one of the controls for the IK arms, the control floating next to the IK arm control had the word "Adjustment" misspelled, I corrected that issue but you can also correct it easily by just renaming the bone. 

 For those of you with access to the Blender rig, the "Clean rig - Blender 4.5", a new version that includes these scripts is now in the folders. 






https://www.youtube.com/watch?v=rqpRva8FG3Y
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Ademar440
Public post

Quick Correction


 The Bitter Sweet Sensation motion has been updated. 
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Ademar440
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Bitter Sweet Sensation


Ok, here it is, the cherry on top, the crown jewel of the entire video, and by far my longest animation yet: Bitter Sweet Sensation ( ͡° ͜ʖ ͡°).
My original plan was to create one medium-length animation and two or three short ones, but I ended up making a single very long one instead. I might have overdone it a bit, because in the end the damn thing didn’t even want to load in MMD. After some careful cleanup, though, it works now.
Bitter Sweet Sensation is 12 minutes and 13 seconds long, totaling 22,000 frames. Izumi’s VMD file is around 54 MB, and Maran’s is about 59.3 MB. Each takes between 2 and 3 minutes to load, and they will only load in MMD 64-bit.
Anticipating that some people might run into issues with MMD, I also produced “Lite” versions. These are slightly lower in quality, but the difference is minimal. They are 29.6 MB for Izumi and 33.6 MB for Maran, and they load much faster, so give them a try.
Both the VMD and Blender versions are already available in their respective folders.
Progress Report & Updates
Bitter Sweet Sensation is the last new animation that will be used for the Part Time Jobs 3 video(s). Older animations and some third-party ones will also be included. The new animations alone total over 30 minutes of runtime, not counting story scenes, so this is shaping up to be a very long video.
I will now begin full video production. Even though not all story animations are finished, I will create them along the way. This also gives me time to wait for the voice acting on the final animation. This animation will receive a small update later, mainly to improve lip syncing once the voice work is ready.
Updates
Next Steps
Quick and simple, it is now time to start video production, even if it feels a bit rushed. Let’s see what I can come up with. Wish me luck, and thank you for your support and patience.
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