You're stopping by to say hi and see what's going on with development in depth and in game. Not only will you be able to see all of the Patreon NSFW posts, you'll also be given access to the most recent version of A Very Full House. This is the tier if you want to stay perfectly up to date on development!
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Delivery Man
You're stopping by to say hi, but with a purpose: buying Mira (Me, the dev) lunch! This tier has exactly the same perks as the Visitor tier, but you're paying the price of a large pizza. With your membership Mira can justify having someone else make her food and spend more time writing, drawing, and coding! This limited edition tier is perfect if you want to know exactly where your money is going and help speed up development!
Limited (19 out of 30) subscriptions
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Friend of the Family
We're glad you stopped by, come on in and see what's going on! At this tier you receive access to all of the patron exclusive posts, access to the most recent version of A Very Full House, and the ability to vote in development polls! Polls will be held at least once a month, but sometimes more often if Mira needs lots of input. These polls are your chance to directly influence development and help decide what characters will be added to the game first, what outfits will be added for different characters, and what special events should be added into the game. This is the perfect tier if you want to directly help with the development of A Very Full House!
58 subscribers Friend of the Family
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Housemate
You're not stopping by, you practically live here! This tier includes all of the benefits enjoyed by the other tiers, plus a place for your name on the in-game patron thank you page! This is the tier if you want to be way too generous and really help speed up development!
4 subscribers Housemate
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Features
Gain access to feedback polls for each game update!
See work-in-progress and practice artwork from Mira!
Unlock bonus in-game content as a special thank-you!
You can view this content for free after you Log In or Sign Up.
Post Holiday Check-in!
Happy new years everyone! While the holiday rush of social obligations has been keeping me busy I've been able to squeeze in some work on AVFH. The biggest chunk of new work was focused on updating many of the UI elements throughout the game. The old icons for Stress, Arousal, and so on are ancient at this point and due for some improvement. So, let's take a look!
Corruption!Arousal!Control!Stress!Stability!
By their powers combined, I hope these UI elements are a little more attractive and clear than their old versions. These new icons have been drawn at a 512x512 resolution and then exported to their in-game resolution of 64x64. The old icons were natively 64x64 (or smaller!), which made it functionally impossible to scale them up or down without ugly scaling artifacts.
The Control icon has received a full redesign, changing from a pair of handcuffs (Did you know they were supposed to be handcuffs?) to a hand bell. For all of the icons I'm still tweaking the designs, line thickness, and colours, so leave a comment and let me know what your thoughts are!
I also did some experimentation on the code side of things. I've found that adding animated UI elements is reasonably straightforward. That would let me have, for example, an arousal flame that flickers over time, a control bell that jingles left and right, and so on. I didn't pursue that any further than a proof of concept because of the time it would take to create good looking animations, but it's something I'd like to revisit in the future!
Lastly, I spent a good chunk of time adding shadows to all of the NPC bedroom items that needed them. That mainly meant their beds and desks, and just that minor change has helped make the rooms feel less floaty. All of those clickable objects will have to get a proper art pass in the future, but for now at least it's better than it was!
That's all I've got to share for now, I'll be back with some more updates soon!
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