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Xenolover The First
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Xenolover The First
Creator of Noble Utopia.
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Displaying posts with tag Changelog.Reset Filter
Xenolover The First

Art of Battle Update

This post also includes Mega.NZ content links
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Xenolover The First
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New character ui

Battle and UI rework

The current combat system is far from ideal. It’s hard to expand, and many features simply couldn’t be added.
I’m now laying the foundation for a much more expandable combat system. This includes the introduction of attributes such as Strength, Fitness, Intelligence, Constitution, Memory, and Wits. These attributes will make each character’s role on the battlefield much clearer.
Here’s what they affect:
  • Strength, Fitness, Intelligence — Determine the damage of specific skill sets. Skills will now scale with these stats.
  • Constitution — Increases HP.
  • Memory — Controls the number of skill slots.
  • Wits — Affects initiative and critical hit chance.

Skill Slots
Right now it’s easy to reach level 10, and every level adds one new skill to your arsenal. By level 20 or 30 this turns into a complete mess.
That’s why a slot system has been added. At level 1 you can only have 3 active skills. As the Memory attribute grows, the number of available slots increases.
New slot system

Initiative
Currently every fight follows the same pattern: player turn → enemy turn → world turn. In this setup a player can kill the final boss as early as level 5.
Battles will now be turn-based and driven by initiative.

Magical and Physical Armor
Items have also been reworked. Instead of resistance to a specific damage type, there is now protection against damage groups. The amount of protection granted depends directly on the intended armor class — mages get more magical armor, warriors get more physical armor, and so on.

AI Rework
Because of all these changes, enemy AI has been completely overhauled. It is now significantly smarter: it plans actions for the entire turn, chooses the best skill for the situation, and much more.
The AI has become so good that I’ll have to rebalance every enemy from scratch. Mages are no longer useless, by the way.

UI
Naturally, the UI has also been updated to better display the new information. You can see the changed parts of the interface on the screenshots.

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Mega / Google Drive
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