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Wild Pear profile
Wild Pear
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Wild Pear
Hi! We are Wild Pear, a small team of just a couple of devs working on our little dream project. Any support and feedback is highly appreciated!
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Welcome

  • About our project: A visual novel set in a magical world with many similarities to the popular and well-known story about a wizard from England. It features a multitude of characters such as teachers, students, and ordinary residents of a magical city. The game includes branching dialogues and various mini-games to tell a story. Gradually building your own Magical Academy.

Displaying posts with tag Release.Reset Filter
Wild Pear

Hotfix for 0. 3 (Sonorus)

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Wild Pear

Update 0. 3 (Sonorus)

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Wild Pear

Update 0. 2. 8. 2 Release Notes

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Update 0. 2. 8 (Expelliarmus) and public 0. 2. 6

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Public post

Version 0.2.8 (Expelliarmus)


This update features:
  • New Paladin Boss Questline: Confront a powerful new paladin boss in a challenging new quest.
  • New Victory Scene: Experience a brand new scene that unfolds upon defeating the paladin boss.
  • Unique Inner Conflicts: Every character now grapples with their own internal struggles for you to uncover and navigate.
  • Impactful Choices: Your decisions in dialogues now influence the balance of a character's "Inner Conflict," shaping their development.
  • Notifications & Insights: New in-dialogue notifications highlight the impact of your choices on character relationships and inner conflicts.
  • Dedicated "Characters" Tab: A new "Characters" tab in your task panel provides information about your companions, their inner conflicts, current states, and how your actions have affected them.
  • Character-Driven Quests: Embark on new quests focused on specific characters, offering opportunities to directly influence their internal conflicts and personal journeys.
  • All characters on scenes are now animated!
  • Introducing Analytics (Optional): Help us improve the game by opting into anonymous in-game analytics. You can opt-out at any time in the settings menu, and all collected data is completely anonymized, focusing on in-game trends and player choices.
  • Mandrake Collider Fix: No more struggling to interact with those pesky Mandrakes!
  • HUD Visibility Fix: Resolved an issue where the HUD could sometimes behave erratically in dialogues.
  • New Game+: Relive the magic with all your hard-earned resources! Load any save file, access the Esc menu, and select "New Game+" to start a fresh adventure with your current inventory intact.
  • Improved Dialogue Panel: Manage your dialogue experience with a new mini control panel, allowing you to access the history log, hide the panel for a clearer view, or enable "fast mode" to skip previously read text.
  • Extensive Localization Fixes: We've squashed countless typos and errors for a smoother reading experience.


Links for download 0.2.8.4:
 
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Wild Pear
Public post

Update 0.2.6 (Alohomora)

  • New Enemies:
    • Added "Armored Goblin" enemy.
    • Added "Funguar Leader" enemy.
    • Added "Snake" enemy.
    • Added "Fighter Cat" enemy.
  • New Content:
    • Added a new Journey and its boss "Catgirl Rogue".
    • Added an interactive scene with the new boss.
    • Added a questline related to the boss, unlocking a new character for the Atelier.
    • Updated the graphics of the first scene with Lillian (when we first met her in the tavern room). If you have already completed the game, it can be viewed in the Pensieve.
  • Costumes:
    • Added boss costumes to the Atelier for Lillian and Audrey.
    • Added new costumes for Victoria.
  • Improvements & Fixes:
    • Reduced compression of interactive scenes to make them look sharper.
    • Changed the Journey selection window to be more compact.
    • Added the ability to leave Resource Events without opening the loot window if you don't need it.
    • Added the ability to exit battles prematurely (and interrupt the adventure) if you see that you are losing and do not want to continue.
    • Added a "Pathfinder" - if the Journey map is generated in such a way that the player cannot reach the portal, this system will create the necessary path.
    • Due to the fact that now any Journey can be guaranteed to be exited - early exit (via the button in the interface) from the Journey no longer gives resources.
    • Changed the price of costumes in the shop.
    • Added a new resource that is given for boss items and is needed to buy "unusual" costumes from Olivia.
    • Fixed several typos (e.g. Preview replaced with Previous).

Including all patches released afterwards (now is 0.2.6.3):
Windows: MEGA - Pixeldrain
Android: MEGA - Pixeldrain
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this will greatly help us in the development of the project! thanks

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