Access to the general channels of the Discord server
Our gratitude for believing in the project
1 subscriber Entrant
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Student
All the rewards from the previous tier.
Early access to new version of the game. (One week until release)
Voting for upcoming content (1 vote).
Our gratitude.
6 subscribers Student
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Magister
All rewards from the previous tier.
Access to the beta version (one week after the alpha version)
Access to the Discord channel with concept arts.
Voting for upcoming content (2 votes).
Our immense gratitude.
14 subscribers Magister
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Professor
All the rewards from the previous tier.
Access to the alpha version of the game.
Voting for upcoming content (4 votes).
Voting for content release priority.
Name in the credits.
Our immense gratitude.
1 subscriber Professor
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Dean
Voting for upcoming content (10 votes)
Voting for content release priority (2 votes)
Access to a special section in Discord for communication with the developers
Separate section in the credits
Our profound gratitude
0 subscribers Dean
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Rector
Voting for upcoming content (20 votes)
Voting for content release priority (5 votes)
The ability to propose ideas for new characters or game events, which will then be put up for voting.
Our endless gratitude.
0 subscribers Rector
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Welcome
About our project: A visual novel set in a magical world with many similarities to the popular and well-known story about a wizard from England. It features a multitude of characters such as teachers, students, and ordinary residents of a magical city. The game includes branching dialogues and various mini-games to tell a story. Gradually building your own Magical Academy.
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New Paladin Boss Questline: Confront a powerful new paladin boss in a challenging new quest.
New Victory Scene: Experience a brand new scene that unfolds upon defeating the paladin boss.
Unique Inner Conflicts: Every character now grapples with their own internal struggles for you to uncover and navigate.
Impactful Choices: Your decisions in dialogues now influence the balance of a character's "Inner Conflict," shaping their development.
Notifications & Insights: New in-dialogue notifications highlight the impact of your choices on character relationships and inner conflicts.
Dedicated "Characters" Tab: A new "Characters" tab in your task panel provides information about your companions, their inner conflicts, current states, and how your actions have affected them.
Character-Driven Quests: Embark on new quests focused on specific characters, offering opportunities to directly influence their internal conflicts and personal journeys.
All characters on scenes are now animated!
Introducing Analytics (Optional): Help us improve the game by opting into anonymous in-game analytics. You can opt-out at any time in the settings menu, and all collected data is completely anonymized, focusing on in-game trends and player choices.
Mandrake Collider Fix: No more struggling to interact with those pesky Mandrakes!
HUD Visibility Fix: Resolved an issue where the HUD could sometimes behave erratically in dialogues.
New Game+: Relive the magic with all your hard-earned resources! Load any save file, access the Esc menu, and select "New Game+" to start a fresh adventure with your current inventory intact.
Improved Dialogue Panel: Manage your dialogue experience with a new mini control panel, allowing you to access the history log, hide the panel for a clearer view, or enable "fast mode" to skip previously read text.
Extensive Localization Fixes: We've squashed countless typos and errors for a smoother reading experience.
Added a questline related to the boss, unlocking a new character for the Atelier.
Updated the graphics of the first scene with Lillian (when we first met her in the tavern room). If you have already completed the game, it can be viewed in the Pensieve.
Costumes:
Added boss costumes to the Atelier for Lillian and Audrey.
Added new costumes for Victoria.
Improvements & Fixes:
Reduced compression of interactive scenes to make them look sharper.
Changed the Journey selection window to be more compact.
Added the ability to leave Resource Events without opening the loot window if you don't need it.
Added the ability to exit battles prematurely (and interrupt the adventure) if you see that you are losing and do not want to continue.
Added a "Pathfinder" - if the Journey map is generated in such a way that the player cannot reach the portal, this system will create the necessary path.
Due to the fact that now any Journey can be guaranteed to be exited - early exit (via the button in the interface) from the Journey no longer gives resources.
Changed the price of costumes in the shop.
Added a new resource that is given for boss items and is needed to buy "unusual" costumes from Olivia.
Fixed several typos (e.g. Preview replaced with Previous).
Including all patches released afterwards (now is 0.2.6.3):
Ability to support your Creator by pledging – one-time or recurring.
Means to reaching out to the Creator directly via Instant Messenger.
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