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Wild Pear profile
Wild Pear
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Wild Pear
Hi! We are Wild Pear, a small team of just a couple of devs working on our little dream project. Any support and feedback is highly appreciated!
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Welcome

  • About our project: A visual novel set in a magical world with many similarities to the popular and well-known story about a wizard from England. It features a multitude of characters such as teachers, students, and ordinary residents of a magical city. The game includes branching dialogues and various mini-games to tell a story. Gradually building your own Magical Academy.

Displaying posts with tag Release.Reset Filter
Wild Pear

Update 0. 5. 2 (Portus)

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Wild Pear

Update 0. 5 (Engorgio)

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Wild Pear
Public post

Update 0.4.5 (Obliviate)


Here's what's new in today's release:
  • Card Discard: Discard unwanted cards to gain 1 mana.
  • Card Draw: Draw extra cards for 2 mana.
  • Deckbuilder: A new feature allowing you to create your own custom decks from unlocked cards.
  • Post-Adventure Unlock: Unlock one card encountered during an adventure for use in the Deckbuilder.
  • UI Rework: Reworked the adventure preparation screen and equipment selection panel.
  • Equipment Overhaul: Each piece of equipment now contains fewer cards but provides a unique effect that can modify your stats or game mechanics.
  • Recipe Drops: Equipment Recipe items can now drop during battles.
  • Recipe Tracking: Once you find a recipe, its information will appear in the equipment selection panel.
  • Crafting: After finding a recipe, you can craft the corresponding item and use it in future adventures.
  • Card Elements: Each card now has an 'element'. Your equipment can affect the effectiveness of different elements.
  • Combat UI Widget: A dedicated widget has been added to the combat UI to display effects from equipped items.
  • Censor Option: Added a Censor option in the settings: when enabled, all NSFW scenes will be skipped. (You can view skipped scenes later in the Pensieve).

Additionally, there are a few minor fixes:
  • In the character window, any influence you have on their personality is now shown as “+” to avoid confusion. You’re simply tipping the scale of their personality one way or another.
  • Fixed an issue with selecting animations in the Elf Monk scene.
  • Fixed a bug that broke the save panel if you had a very old save file.
  • Fixed several mistakes in attributions for dialogue lines that players reported.
  • Fixed a non-functional help button in the adventure window.
  • Fixed the ability to open the game menu during battle.
New content:
  • Continuation of the cultists’ storyline.
  • A new enemy — a vampire bard.
  • A new victory scene.
  • A quest for Elizabeth.
  • A quest for the Draconic character.


    Links (0.4.5.1)
  • Windows MEGA | Pixeldrain
  • Android MEGA | Pixeldrain
  • Mac MEGA | Pixeldrain

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Wild Pear
Public post

Update 0.4.3 (Nox)


Hello everyone! Today we're releasing version 0.4.3 (Nox) – a major milestone in the development of our storyline!
This update includes:
  • Two New Characters: Meet the nuns from the city temple!
  • New Quests: Enjoy new quests for existing characters.
  • New Scenes: Experience both narrative and NSFW scenes featuring the new nuns.
  • Expanded Journey Scene: The ice elf scene in Journey mode has been expanded with a short comic.
  • Journey Card VFX: All cards in the new Journey mode now have visual effects (VFX) when used.
  • Journey Enemy Action VFX: All enemy actions in Journey mode now have visual effects.
  • Journey Card Effect Fixes: Fixed effects for some Journey mode cards that could cause freezes.
  • Journey World Fixes: Fixed some Journey worlds to address an issue with insufficient portals.
  • Dialogue Attribution Fixes: Corrected the speaker attributions in some dialogues.
  • Elizabeth Quest Fix: Fixed a response in Elizabeth's quest that made it seem like your choice had no impact.
  • Barbarian Goblin Skip Fix: Fixed the skipping of the barbarian goblin scene – the entire scene is now skipped correctly.
  • "Fetch Resource" Quest Clarity: "Fetch resource" quests now specify to whom the resources should be delivered.
  • Quest Item Indicator: All quest items in Journey mode are now marked with an animated icon.
  • Victoria Scene Cleanup: Removed outdated descriptions from Victoria's scenes.
  • Event Healing Fix: Fixed healing in events.


    Links (0.4.3.6)
  • Windows Pixeldrain | MEGA
  • Android Pixeldrain | MEGA
  • Mac Pixeldrain | MEGA

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Wild Pear
Public post

Update 0.4.0.4 (Episkey) and public 0.3.5



Hello everyone! Today we're releasing another small update and making the new version 0.4.0.4 available to the Magister tier!
Changes in Version 0.4.0.4:
  • Memory Dive Goblin Girl: The scene with the goblin girl is now available in the Pensieve (Memory Dive).
  • Goblin Girl Item Fix: Fixed an issue with receiving a new item from the goblin girl.
  • Unique Goblin Girl Item Art: Added unique graphics for the item stolen by the goblin girl.
  • Localization Key Fixes: Corrected localization keys that were causing Cyrillic characters to appear in panels instead of the selected language.
  • "Wait N Days" Quest Fix: Fixed an issue where the "Wait N Days" quest would turn into a placeholder after completion.
  • Starting Items: Both Common items for each slot are now available from the start. This means the first item you unlock will be of Rare quality.
  • Tutorial Updates: Updated all tutorials affected by the Journey mode overhaul.
  • Full Localization: The new update has been translated into all of our supported languages (English, Russian, French, German, Portuguese, Spanish, Chinese, and Japanese).
  • Audrey's First Quest Fix: Fixed the first adventure quest given by Audrey (it was awarding the wrong stone, preventing quest completion).
  • Mac version

If you'd like to catch up on all the changes since the current public version, you can read our previous devlogs:
Thank you for your support!

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Wild Pear
Public post

Update 0.4 (Episkey)


The main change in update 0.4 is an almost completely reworked Journey mode. You can read more details about these changes in the previous devlog.
However, after the first playtest, we've already made several changes compared to what was described there:
  • Card Sorting: Cards are now sortable by rarity and name. Rarer cards will appear first in all panels. Identical cards are now grouped together.
  • Healing Card Balance: Healing card effects have been adjusted for balance. Previously, battles with passive enemies allowed for full health restoration. Healing is now only possible during specific events.
  • Defense Reset: "Defense" now resets at the beginning of the character's turn, preventing infinite stacking, which became problematic when fighting armored enemies.
  • Card Inspection: Holding the cursor or finger on a card in any window will display a larger image of the card with a more readable description, along with explanations of any special terms used in the card's description.
  • Enemy Intent Display: Holding the cursor or finger on an enemy will display a window with information about their current intent for their turn.
  • Enemy Buff Timing: Enemy-applied buffs now take effect on the following player turn. This prevents situations where an enemy applies a bleeding effect that deals damage at the end of the same round, giving the player no time to react.
  • Camera Position Saving: Due to changes in the adventure map size, camera position is now saved on the map so that it returns to the same position after a battle.
  • Unlock Logic: The logic for unlocking new items has been changed. After defeating a boss, a random item of the lowest unlocked rarity is awarded. You must unlock all Common items before you start unlocking Rare items.
  • Deck & Discard View: New buttons have been added to the adventure map and battle screen to view the current deck and discard pile.
  • Enemy Card Addition Display: Added logic to display when enemies add cards to their deck or hand (e.g., when an enemy attack adds a "junk" or "harmful" card).
  • Temporary Buff Icons: All buffs have received temporary icons.
  • Map Generation Algorithm: The map generation algorithm has been changed. The previous algorithm caused game events to cluster around the edges of the map. The placement of enemies and points of interest should now be more evenly distributed.

Links for download (0.4.0.6):
Windows Pixeldrain | MEGA
Android Pixeldrain | MEGA

We look forward to hearing feedback from the first players. We hope that with your help, we can make our game even better!
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this will greatly help us in the development of the project! thanks

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