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Wild Pear profile
Wild Pear
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Wild Pear
Hi! We are Wild Pear, a small team of just a couple of devs working on our little dream project. Any support and feedback is highly appreciated!
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  • Early access to new version of the game. (One week until release)
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Welcome

  • About our project: A visual novel set in a magical world with many similarities to the popular and well-known story about a wizard from England. It features a multitude of characters such as teachers, students, and ordinary residents of a magical city. The game includes branching dialogues and various mini-games to tell a story. Gradually building your own Magical Academy.

Displaying posts with tag Release.Reset Filter
Wild Pear

Update 0. 4. 5 (Obliviate)

This post also includes Mega.NZ content links
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Wild Pear

Update 0. 4. 3 (Nox)

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Wild Pear
Public post

Update 0.4.0.4 (Episkey) and public 0.3.5



Hello everyone! Today we're releasing another small update and making the new version 0.4.0.4 available to the Magister tier!
Changes in Version 0.4.0.4:
  • Memory Dive Goblin Girl: The scene with the goblin girl is now available in the Pensieve (Memory Dive).
  • Goblin Girl Item Fix: Fixed an issue with receiving a new item from the goblin girl.
  • Unique Goblin Girl Item Art: Added unique graphics for the item stolen by the goblin girl.
  • Localization Key Fixes: Corrected localization keys that were causing Cyrillic characters to appear in panels instead of the selected language.
  • "Wait N Days" Quest Fix: Fixed an issue where the "Wait N Days" quest would turn into a placeholder after completion.
  • Starting Items: Both Common items for each slot are now available from the start. This means the first item you unlock will be of Rare quality.
  • Tutorial Updates: Updated all tutorials affected by the Journey mode overhaul.
  • Full Localization: The new update has been translated into all of our supported languages (English, Russian, French, German, Portuguese, Spanish, Chinese, and Japanese).
  • Audrey's First Quest Fix: Fixed the first adventure quest given by Audrey (it was awarding the wrong stone, preventing quest completion).
  • Mac version

If you'd like to catch up on all the changes since the current public version, you can read our previous devlogs:
Thank you for your support!

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Wild Pear
Public post

Update 0.4 (Episkey)


The main change in update 0.4 is an almost completely reworked Journey mode. You can read more details about these changes in the previous devlog.
However, after the first playtest, we've already made several changes compared to what was described there:
  • Card Sorting: Cards are now sortable by rarity and name. Rarer cards will appear first in all panels. Identical cards are now grouped together.
  • Healing Card Balance: Healing card effects have been adjusted for balance. Previously, battles with passive enemies allowed for full health restoration. Healing is now only possible during specific events.
  • Defense Reset: "Defense" now resets at the beginning of the character's turn, preventing infinite stacking, which became problematic when fighting armored enemies.
  • Card Inspection: Holding the cursor or finger on a card in any window will display a larger image of the card with a more readable description, along with explanations of any special terms used in the card's description.
  • Enemy Intent Display: Holding the cursor or finger on an enemy will display a window with information about their current intent for their turn.
  • Enemy Buff Timing: Enemy-applied buffs now take effect on the following player turn. This prevents situations where an enemy applies a bleeding effect that deals damage at the end of the same round, giving the player no time to react.
  • Camera Position Saving: Due to changes in the adventure map size, camera position is now saved on the map so that it returns to the same position after a battle.
  • Unlock Logic: The logic for unlocking new items has been changed. After defeating a boss, a random item of the lowest unlocked rarity is awarded. You must unlock all Common items before you start unlocking Rare items.
  • Deck & Discard View: New buttons have been added to the adventure map and battle screen to view the current deck and discard pile.
  • Enemy Card Addition Display: Added logic to display when enemies add cards to their deck or hand (e.g., when an enemy attack adds a "junk" or "harmful" card).
  • Temporary Buff Icons: All buffs have received temporary icons.
  • Map Generation Algorithm: The map generation algorithm has been changed. The previous algorithm caused game events to cluster around the edges of the map. The placement of enemies and points of interest should now be more evenly distributed.

Links for download (0.4.0.6):
Windows Pixeldrain | MEGA
Android Pixeldrain | MEGA

We look forward to hearing feedback from the first players. We hope that with your help, we can make our game even better!
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Wild Pear
Public post

Update 0.3.5 (Dissendium)

To keep the holiday spirit alive, we're also releasing Update 0.3.5, a beta available to Master tier subscribers and above.

This update includes:
  • All fixes from 0.3.2
  • Holiday Quests: Embark on new quests for almost every character, decorating their locations and influencing their personalities.
  • Town Secret: Uncover a small mystery that will reveal more about the town where you established your Academy.
  • New Rose CG Art: Enjoy a brand new full-screen CG artwork featuring Rose.

Links for download (0.3.5):
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Wild Pear

Hotfix for 0. 3 (Sonorus)

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