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White Phantom Games
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White Phantom Games
Defending Lydia Collier is a new adult game created by White Phantom Games. I am the artist, writer and coder of the project and work independently to create the best and most interesting game I can.
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Displaying posts with tag V0161.Reset Filter
White Phantom Games

Defending Lydia Collier v. 0. 16. 1 Released

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White Phantom Games
Public post

Week delay to Defending Lydia Collier v.0.16.1 to add some more content.


Hello everybody,
I'm really sorry but I'm going to delay Defending Lydia Collier v.0.16.1 until next week, Friday the 14th.
I've just played through what I've added for Vanessa, Tiffany and Sophie and whilst I think the individual scenes are quite good, when I test-play through the whole thing together it just feels a bit short and a bit rushed. Whilst I always planned for it to be a small update for them as they'll be getting more scenes with the main Monday update, I think an extra 100 or so renders across a couple of scenes will help build the Vanessa/Player/Tiffany relationship a lot and also make the update feel more worthwhile.
So I want to spend this weekend adding in an extra couple of scenes with Vanessa and Tiffany and expanding on the player's new role within the household, and adding in some more choices to be able to define that relationship your own way.
Whilst I'm doing this I've also been reminded of a couple of outstanding things I also need to add with Stephanie, which will take me another couple of days to do, so I think it makes sense to delay the update by a week, add in the new Vanessa/Tiffany scenes, finish all the outstanding Steph work, and then with everything outstanding completed, I can focus completely on going forward with the story on Monday for v.0.16.2.
New additions to v.0.16.1 will be:
Extending the Island ending from the current 330 renders to roughly 500 renders and adding in two new scenes with Vanessa and Tiffany.
Stephanie's Hard Drive will now be accessible with v.0.16.1, if you choose to view it, adding in a new gallery and about 50 images.
Regular Stephanie's story scenes on Sunday - 20ish renders bringing Regular Steph in line with all the other routes ready for thew game to continue with v.0.16.2.
Extended motorway scene if you had dated Stephanie before the traffic stop, but didn't break her heart - <10 renders, fixes continuity error of Steph forgetting who you are.
Non-toy path for Saturday night with Bimbo Stephanie - no new renders, splicing of scenes, purpose is to allow people not into the toys to skip it as promised, that's all.
Apologies about this, I appreciate its annoying to delay it the day before but as many of you know I usually drop updates literally an hour or two after I'm done rendering them and it's only today I've finished all of the renders for what I originally had planned and put everything together, and it just doesn't feel quite right.
Thanks for all the new and continued support!
WP
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White Phantom Games
Public post

Hello everybody!

I'm very happy to announce that Defending Lydia Collier v.0.16.1 will be released on Friday the 7th of June!

Defending Lydia Collier's v.0.16.1 update will feature:

The return of Vanessa, Tiffany and co to the UK, featuring a new scene with Tiffany, Vanessa and Sophie, rejoining all of the branches back together for the next major big day in the story.

Tiffany's phone being added, with a collection of photos of her and her friends for you to browse through and the start of a path to unlock some of Tiffany's most secret images that'll conclude later on Monday.

54 new achievements, each with 54 unlockable images as rewards for unlocking them, and a new gallery to keep them all.

New quality of life changes to the earlier days including;

In-game warnings when a choice will end a path.

An end to the mandatory computer scouring on repeat playthroughs, persistent flags will let you skip through without betting, finding Eve, or finding Yennifer if you've already done it before.

New opportunities to work on the Helton or Divine Health projects on some of the less interesting early evenings.

Couple of new side images to replace some of the worst old ones.

Audio to Ellie's night out in London that was missing.

Re-encoding some of the overly sized early videos to slightly reduce game size.

I released a small part of the update with all of the achievements to Alpha testers at the beginning of the weekend and am now just awaiting any feedback or problems from them, although I've played through several times myself and unlocked them all, and finishing off a few more renders for the Vanessa content, so it will be a smooth launch on the 7th.

With everything achievement wise being brand new code, you will need to replay the game to unlock them. If you're not fussed, this won't break saves and you don't need to do anything.

Thanks for all the new and continued support!

WP

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White Phantom Games
Public post


Defending Lydia Collier v.0.16.1 Development Log


Hello everybody!
Just an update on how the next update is coming along, and the last couple of weeks I've been focusing on adding in achievements to the game.
I've got all the technical parts of it working now, and I'm getting close to finishing off all the reward images and sending it out for testing.
With Defending Lydia Collier v.0.16.1 there will now be an achievements tab where you can view all the achievements, get a brief guide on how to unlock the ones that aren't secret, and as you complete them it will give you an unlockable gallery with each achievement granting you a new image. You can also press the portrait to turn it into a gallery of all the images.

You'll also get an in-game notification letting you know the achievement has been unlocked, and all of these achievements if you've got the game on Steam will mirror with Steam achievements.

As an example I've shown the easiest achievement, completing the first day, and the reward picture you get for it.

There will be 54 Achievements and reward images coming with v.0.16.1.

So far I have completed:

Made all coding for achievements, the gallery, the notifications etc and tested it myself, and made most of the images.

I've edited the early code when the paths branch, so you'll now get some dialogue and warning when an option will exit your current path. No more accidently abandoning Steph by taking Ellie on a date, you'll now be warned!

I've moved the early computer flags into persistent data for ease of replayability. For example, once you've found out where Eve is on one playthrough, you won't have to do it again on future playthroughs.

You no longer need to place a bet on Day 1, again making replayability smoother.

I've added in some options to work in the evenings if you're doing nothing else, making it possible to complete both the projects without cheating.

Small update with Vanessa and Tiffany moving them back to the UK. This features new adult scenes with Tiffany and Sophie. Vanessa and Tiffany will ALSO have content in v.0.17, this is just to re-unite all the branches together and this isn't their major Monday content.


I still need to complete:

19 remaining achievements and their images.

Tiffany's phone from the Wedding Night, as many people will be replaying for achievements I want to have this working in this update but its going to need have some coding work done and some more custom images and nudes for Tiffany on there.

Custom audio for Ellie's hotel night which is currently soundless.

Some different nude images for the most recent night with Helena, Emma and Ellie as the current ones move some of the girls to the wrong location.

Updating the walkthrough to v.0.16.

I should have all the achievements done hopefully by the weekend if not early next week, and then I'll send these out for testing to Alpha testers to make sure they're all working when v.0.16.1 comes around.

Thanks for all the new and continued support!

WP

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