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White Phantom Games profile
White Phantom Games
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White Phantom Games
Defending Lydia Collier is a new adult game created by White Phantom Games. I am the artist, writer and coder of the project and work independently to create the best and most interesting game I can.
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  • Access to each update of Defending Lydia Collier along with Development News and Images

Displaying posts with tag DevelopmentLog.Reset Filter
White Phantom Games
Public post

Defending Lydia Collier Development Log


Hello everybody!
A huge thanks to everybody that's helped with the bug-testing so far for the computer and phone, here's a list of bugs reported and fixed so if you do look through it going forwards, you don't need to worry about reporting them.
High-Lo Mini Game in the Slots Machine not launching.
Evidence Gallery windows staying open.
Player's name not appearing properly in screens.
Player not automatically standing on 21 in the Blackjack Mini Game.

Next and back buttons hard to see in the Our Moments Gallery.
Apart from those, it all seems to be working very well!
v.0.17.1 is turning out to be quite a major update.
Coming with the v.0.17.1 update:
All phone, computer and mission events in the game replaced with new ones, from the start to v.0.17's missing computer scene.
New optional in-game walkthrough added, again from the start up to v.0.17.
Moving the game engine from Ren'Py 7 to Ren'Py 8 - major engine update, the previous one was from 7.5 to 7.8, this is from 7.8 to 8.2 and changes from Python 2 to Python 3 behind the scenes, which a lot of the new code relies on.
New images made for nearly all character's Social Media posts and early investigations of Fleur.
New scene with Tiffany in Lydia's dungeon - as voted in the last poll.
New reports for missions, additional news stories focused on expanding on the game's plot. Anybody who enjoys the game's lore and story side, you are going to really enjoy the update, you're going to have a ton to read through!
5 New Achievements and accompanying unlockable images.
A new character and plot line, adding the number of work jobs from 2 to 3. Completely optional and with the chance for a fun scene at the end of it, this will be a short, fun third option that can be done regardless of what route your on and if you have a girlfriend or not (ahem if you're that kind of guy...)
A load of new audio and sounds!
The Negative:
Now I do have to forewarn everybody of something, this update is going to eviscerate saves and you will need to start fresh.
I apologise for this, I know it is very annoying, but unfortunately there's just no way not to do this. I am ripping out about 5 years of dodgy code built upon copy and pasting and full of learning mistakes and technical debt, it's 10,000s of lines of code removed, altered or added and I'm changing from Python 2 to Python 3 with the Ren'Py update, it is going to just bug your saves out completely if you try and use them.
I'm hoping to make this up to you by adding the new content in so its worth replaying it fresh, and the good news is that you will now have an in-game walkthrough, so you can enable that, follow the prompts in the game to get exactly back to where you were, and you'll be able to see the new missions and interactive stuff on the way.
It shouldn't affect replays and achievements, none of the achievement or gallery code is actually being changed by me this update, and none of the replays include anything with the computer or phone, but I won't be able to confirm that until I'm finished and actually able to test the whole game in the new Ren'Py engine, not parts of it.
When will it be out?
I'm not setting a date until all the code is done, and I don't know how long that will take as I've never done this amount of recoding before.
It will be in 2025, it won't be in October, the Alpha might be, but the full tested release just won't be done by then, if it is November or December I can't say yet as I don't know exactly how long this next bit will be, but it will be in 2025, even if I have to disrupt the computer science classes at my local university and convince them to code for beer for me to get it done.
I'm now starting to code everything into the main game, and when I'm done with that it will go into Alpha.
This is going to take a while, there are 865 menus and 920 different screens currently in Defending Lydia Collier, and over 50,000 lines of dialogue. I need to go into every single one of these menus, check what they do and add links to the new computer/phone or the in-game, and most of those screens are being replaced, so please continue being patient.
Considering this is now turning out to be a major update, I want to add some new content too.
I've got my new work side thing I've been working on, and a ton of other ideas.
As I'm now recoding from Day 1, and requiring restarts, I can add new scenes anywhen in the game, so I've got a lot of potential ideas that I'm going to let you guys pick.
I'm going to put up as another two polls, one for all supporters, one for premium supporters, and the winner of each will get made added whilst this is in Alpha testing.
It will mean with the new work task, the Tiffany scene, and these two new ones there will be four new bits of content added to play through and the update will be 500-750 renders long, in addition to all the new text based stuff, so just on content alone will be bigger than anything released in 2024 as I'm now back on track.
This will be in Alpha testing for a while, there are changes from Day 1 to the last update that need thoroughly looking into, so I'll make these additional scenes whilst this happens.
Thanks for all the new and continued support, and I'm very hopeful this update will turn the missions and screen stuff from "this is annoying" to "this is cool" for those of you that don't like them, and make them even better for those of you that do!
WP
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White Phantom Games
Public post

Hello everybody!
I am posting this separately and publicly so anybody not subscribed can see it prior to subscribing for v.0.17.
I have had some major problems putting the finishing touches to v.0.17, mainly that the game ends the previous updates in about 10 different places, and differently to how I thought I'd ended it.
There are scenes in my head I'd put in the game a year ago, but I haven't actually, and I've made the update based on those scenes being there, and now as I rush to put everything together for the date I've set I've found that there are half a dozen scenes I've built on from that do not exist.
Primarily this is Sunday night, I believed I'd made night time scenes for Lydia and all the Lydia + paths, as usually I always end the day with the the player going to sleep, whereas I haven't on Lydia's paths, they're all just black screens.
Because of this I've found playing through v.0.17 that the game feels really weird and off if you stayed with Lydia on Sunday night, basically as though it forgets you were there and just lurches from the dungeon straight into mid-morning.
Whilst the main adult scenes are done and fine on those Lydia routes, I need to create several bridging scenes and alter some of the others and change the dialogue to make the "at Lydia's" playthrough work, and I need more time to do this.
Not months, a couple of weeks at the very most.
However I know people have been waiting a long time, so for all the routes that do not involve Lydia:
Regular Stephanie
Bimbo Stephanie (Solo)
Ellie
Emma
Helena
Tiffany
I have released v.0.17 as a standalone playable BETA, with 1,650 new renders and three new animations, featuring the full update for those paths.
If anybody has subscribed prior to this post specifically for those paths please message me privately and if I do not have your path completed by the end of this month's billing cycle I can give you a refund!
For everybody else, I hope you enjoy these paths for now!
Thanks for all the new and continued support!
WP

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White Phantom Games
Public post

v.0.17 Release Information (Slight Change)

Hello everybody!
I'm moving the v.0.17 release date from this Sunday to the Sunday after (the 22nd) for Day 1 Early Access, and then the other tiers will follow as usual, this weekend's release will be only for the Alpha Testing Team.
The reason for this is to allow a week with the update of proper testing prior to going to Early Access tiers. The Alpha Testers are volunteers who do a great job of QA for me (when I give them time to do it), and I'm going to be rendering still all the way until the weekend so rather than after nearly a year of waiting release something potentially buggy and save-breaking and infuriating, I'm going to slightly delay the general release and give the testers the chance to go over it and then fix any issues should they arise.
This is the first time I'm going to be updating the whole story in one update for a long time, and there's a lot of paths to re-join, and I'm also updating the game's engine which creates an opportunity for a huge amount of issues with old saves and playthroughs.
I've had a lot of issues this year with Mac not loading the game, and it's not something I can really do anything about as I don't make the engine, I just make the game inside it, so I'm hoping amongst other things updating the game's engine from the version its on will resolve this.
This shouldn't affect saves at all, but if it does this period will give me a chance to fix it and find a way to stop that happening.
Thanks for all the new and continued support!
WP
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White Phantom Games
Public post

Defending Lydia Collier Development Log


Hello everybody!
I am happy to announce I am setting a release date of June 15th for v.0.17!
Here are some previews.
Slightly earlier than mid-summer as I originally planned, this update will be more than double the renders of everything I released in 2024 combined, getting things back on track, and here's what to expect with v.0.17!
Continuation of all major paths during a hot day at Lydia's, this will mean story progress for everybody, and over 3000 new renders!
Built in Walkthrough (optional)
Significant story progress, this update will build up to the finale of Defending Lydia Collier as everything you've discovered so far falls into place.
New adult scenes for Ellie, Tiffany, Helena, Emma, Samantha, Stephanie (Bimbo & Regular), Jenna, Lydia and others!
Bug fixes and some further world-building through the computer.
Five new achievements and corresponding rewards in the gallery.
I won't be doing monthly betas anymore as I'm now setting a release date, unfortunately the scene I've been working on for nearly all of April is about 500 renders long, and because it involves nearly all the characters it's too choppy and out of sync to just release part of it.

However, for anybody at those tiers I will post one final one on the 18th of May.

Thanks for all the new and continued support!

WP



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White Phantom Games
Public post

Defending Lydia Collier Development Log


Hello everybody!
Here's the latest update on how development is going.
Currently four scenes from the next update are now in BETA testing, featuring Stephanie, Emma, Helena and Tiffany, and these scenes total over 700 renders long.
Of the update in total, this is just over 1/4, with more than 2000 renders now made for v.0.17.
I'm now working on the major pool party scene with all the different girls together, I've never made a scene with this many variable characters in it before, so should be interesting, and expect to see a variety of characters in the previews this month.
A few people have asked "when will the next update" be, and I don't have an exact date, but it will be sometime in the summer. I'm aiming for 3-4 thousand render range for this update, so setting a date when I've still got a thousand renders to go is a recipe for disaster.
The next update will progress the game significantly for every single path, so no matter who you're with or where you are in the game, you'll be getting a good chunk of content this update.
I'll be updating the BETA again this month as well with a fifth scene.
Thanks for all the new and continued support!
WP 
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White Phantom Games
Public post
Hello everybody!

This month I've just been working away at the update and got a lot of it now done, here are some previews.

The main thing I've been doing is all the bikini scenes, I've now done them for Ellie, Samantha, Tiffany and Stephanie, both bimbofied and normal.

All the characters have a choice in bikini, or two, for you to pick, so its quite a lot of work in this scene and a ton of renders.

I've also done a lot more story work, the interview and hiring of Lydia's new maid is done, a meeting with a character, Connie and a Doctor is now done.

Lots of stuff.

Unfortunately, or fortunately, this is looking to be one of the game's biggest update, so it is still going to take some time to be done, but it is going to be bigger than everything released last year combined and be thousands of renders long.

I'm not sure what to do with the next beta scene at the moment.

I could put the other bikini scenes in, but then its going to be a scene everybody is skipping through on the full playthrough because they've seen all the variants, which will mean the update seems short.

I could put the interview scene in, but its not the spiciest content.

Or I could do something else, let me know if there's a character or something mentioned you'd really like to see.

One thing I will say with v.0.17 is that Vanessa is not really around too much during the day and morning, she is back at work (as the case heats up towards the finale), so that's the reason she's not in previews too much as she won't be at Lydia's.

Vanessa is actually in the finale though, unlike nearly any of the other LIs, so you'll definitely see her again.

Thanks for all the new and continued support!

WP
 
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