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White Phantom Games profile
White Phantom Games
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White Phantom Games
Defending Lydia Collier is a new adult game created by White Phantom Games. I am the artist, writer and coder of the project and work independently to create the best and most interesting game I can.
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Wallpaper Room Access - In addition to new exclusive renders every month, you also get access to all of the full size wallpapers released in the past through a room in Discord!

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Displaying posts with tag September.Reset Filter
White Phantom Games

September's Monthly Render - Kylie

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Defending Lydia Collier Development Log


Hello everybody!
I hope you all enjoyed the last update!
Just to let you know, I'm currently working on several improvements to Defending Lydia Collier that will make it a much better game, while also providing tools to integrate these features into future projects right away.
Coding
I don't have many previews since 99% of my work has been on the code.
I've finally tackled the long-put-off task of fixing the computer head-on, replacing thousands (probably tens of thousands) of lines of code.
I now have two fully functioning news websites, filterable by journalist and date. This lets you easily view the day's new stories or, when meeting a journalist, check all her articles to investigate her activities without manual scrolling.
This was tougher than just building a news site, as I had to sift through a dozen updates' worth of layered code, recover old data, and edit pictures to preserve everything.
You might have noticed the new computer lacked older articles, limiting reading beyond a certain point—now it includes everything, plus articles I'd skipped from recent updates due to the mess.
For those unaware, I lack a coding background, so I'd learn a bit, then force-fit it to my needs—like hammering a square peg into a circular hole.
In the past, I'd code one news article with my limited knowledge, then copy-paste and tweak for the next. Images were pre-made in Photoshop with text, requiring 3+ per article, which took ages.
It wasn't bad at first with just 10 articles (handling 10 code groups and 30 images, adding variables in multiple places), but after many updates, it became a mess of technical debt—dozens of articles across thousands of lines. Simple changes, like shifting text 2 pixels left or fixing a headline typo, meant manually editing every article or image, repositioning based on length, and updating folders.
Now, the sites are properly built. I input a headline, date, journalist name, and article, add the ID to a single list, and it's done—no copying, no scattering variables (reducing bugs). All old articles are converted and working.
A template handles layout, so edits require changing just the template or article. Bugs are minimal; troubleshooting involves a handful of variables, not hundreds of articles.
Adding new articles now takes minutes (after prepping images/content) versus 20+ before.
Why bother? It's key to the story, with useful info that was painful to access—now it's easy. I enjoy exploring in-game lore like Fallout 3 terminals or Mass Effect's Shadow Broker emails, and wanted something similar. I've always aimed for more "game" elements beyond choice-based VN, and this fits my limits.
For future projects, this code provides a ready-to-use news website with minimal tweaks.
That's complete now.
Next, I'm fixing "Our Moments" (the game's Instagram), with its many images, to make it viewable from the PC. Once done, it'll be reusable for future projects.
The Radio
I've also redone the car radio.
It was a single long audio track—randomized start points, but always the same order, and hard to edit beyond appending tracks.
Now, I've added new adverts and tracks; it functions like a real radio, randomly pulling songs, inserting ad breaks with custom spots, then more music.
I've long wanted a GTA-style radio, especially given the cost of the custom audio—now it's here.
This should enhance the game's long car scenes, and provides a Ren'Py radio system for future projects.
Character Reports
Previously, only some characters gave reports via mission screens; many didn't.
Now, everyone provides a report, adding immersion beyond just button-clicking to advance the story.
These arrive in your emails (which I've redone); no separate screen anymore.
The Mission Screens
I considered removing this but kept it, recoding it properly to eliminate past bugs when selecting characters.
In-Game Walkthrough
It's 99% done; I'm just integrating it with mission selections for optimal results. It uses my fixed character selection screen instead of default Ren'Py menus (now working everywhere).
I'm considering an overlay or icon to highlight the best character if walkthrough is on, plus a separate icon for rescuing Tanya.
That's what I've been up to—thousands of lines changed, making me feel like a real developer.
I've always wanted a story-heavy game, and fixing the computer was essential to finish, especially with the finale near and endings tied to missions.
Sorry if anyone dislikes the time spent, but it's necessary for completion.
This will all be in v0.17.1, hopefully done this month.
Knowing a "coding and story" update might not excite everyone, I'll post a poll this weekend for supporters on cut scenes from v0.17—the winner gets added to v0.17.1 for new content.
I'll also beta-test the computer once ready (while working on the scene), so anyone can try and break it.
Thanks for all the new and continued support!
WP
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White Phantom Games
Public post

Defending Lydia Collier Development Progress


Hello everybody,

Unfortunately I have been very sick the last few days which is why nothing has been posted so I am sorry about that, however I am feeling a lot better now and it looks as though it's past its worst now.

So I'll set a release date now and let you all know that v.0.15.7 will be released for Day 1 Early Access on the 29th of September!

This update will feature multiple new scenes for Tiffany, along with new scenes for Sophie and Vanessa and will be between 750-1000 renders long along with an animation!

After v.0.15.7 has been released I'll then be moving straight on to v.0.15.8 which will be the long awaited big update for Bimbo Steph! I am going to tie this in with Halloween and also release the new Social Media (which will have new some spooky and sexy snaps) along with all the renders made from the polls earlier this year, and set the release date for this to be Halloween, the 31st of October!

This will be a very fetish heavy update for Bimbo Stephanie and will be over 1000 renders long all of Bimbo and Lydia playing together and I'm sure it will have something for everybody.

After that there's only three things left to do to have v.0.16 complete, finish the Lydia/Ellie evening, add in the Jenna and Lydia scenes, and add in the new UI and achievements and I hope to have all that done the following month but I'll go into that more once I've finished Bimbo's update.

Thanks for all the new and continued support and see you all for v.0.15.7's release next Friday!

WP
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White Phantom Games
Public post

Defending Lydia Collier v.0.14 Weekly Progress Report - Final


Hello everybody!
This will be the final weekly progress for v.0.14 as the update will go into Alpha testing this Sunday!
I've made another scene for Regular Steph this week as it seemed slightly lacking on her path, and apart from that the update is pretty much done.
Once I've got the initial feedback from the Alpha release, I will put up a release date for supporters!
Thanks for all the new and continued support, and see you soon for the Defending Lydia Collier v.0.14 release!
WP

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White Phantom Games

Monthly Renders - Fantasy - Fleur

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Defending Lydia Collier Weekly Progress (v.0.14 - 13 & Preview)


Hello everybody!
Apologies, for the delay I got my days confused and forgot it was Friday yesterday, I thought it was Thursday.
I've now completed 2,231 renders for Defending Lydia Collier v.0.14, along with 3 animations, and that's pretty much everything done for the v.0.14 update.
I'm now working on finalising and finishing off the post work on the images and coding/writing the v.0.14 Alpha version of the update and sending it to Alpha testing, which will happen this coming week, and once I've got their initial feedback I'll be setting a release date!
I'll let you all know the moment an update release date is set!
Thanks for all the new and continued support!
WP

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434 posts

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This will enable me to focus on Full Time Game Development as a career!
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This enables me to cover the current basic, non-labour/time related costs of creating and updating the game, including licensing audio and related web-hosting costs.

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