Nightly_Build Patch-Notes: FeralIsland_v0.16.293
FeralIsland_v0.16.293 was added to the
nightly_builds folder. You can download it instantly with the
FERAL Tester reward tier:
LinkThe render pipeline upgrade is finally here!
Features:
- Added a bedroom scene to the gallery. You can select the bedroom in the.
- Added and enabled the universal render pipeline, which should greatly enhance the game's performance and visual graphics. This includes TAA (temporal anti-aliasing) and the latest versions of particle systems and post-processing with a lower performance requirement compared to the old render pipeline.
- Added a UDP material version for the VR-ReticleSphere.
- Added a UDP ghost effect material for the VR hands and toys. The ghost effect now also inherits hand movement, and the overall particle number was decreased for better performance. The ghost particles are now also smaller when the hand is moved quickly.
- Added a UDP material variant for the raptor models.
- Added a UDP material variant for eyes.
- Added a UDP version of the fur shader.
- Added a UDP material variant for the translucent UI shader.
- Added a baked occlusion map to felkin materials.
- Added an "Arouse" button to the creature selection.
- Added forward+ rendering support, which also allows the use of the GPU resident drawer.
Changes:
- UI improvements in the character selection.
- Panning is now disabled in the character selection. The camera now always focuses on the creature selected. In VR, you can still zoom in and out with grip and rotate the camera around the creature.
- The camera in the creature selection is now better focused on the creature.
- Arousal grows much quicker. (This is mainly for testing reasons until other features are implemented.).
- Graphic Setting Profiles: Good is now the default graphic setting and has overall better performance. Faptastic now uses a 2x resolution scaling for high-end machines. Normal & low graphic settings now use a down-scaled (x0.8 & x0.5) resolution, which significantly improves performance. Resolution scaling is not VR-supported.
- The target gizmo is now disabled in the island selection view.
- The slider to change the day/night in the gallery can now be found in the "Environment" menu.
- Removed lots of assets from the project folder that are not needed anymore.
Bug fixes:
- Fixed an issue with missing locomotion inputs causing the player to fall through the ground.
- Fixed a bug with the main menu UI being on the wrong sorting layer.
- Fixed an issue with the character controller bugging out and preventing the turntable from being used.
- Fixed an issue with the camera boinking back when the mouse used to orbit rotate.
- Fixed an issue with fur shader noise when post-processing was enabled.
- Fixed an issue with arousal values being permanent.
- Fixed an issue with GPU-based occlusion culling disabling objects.
- Fixed an issue with mane foliage shaders creating an unwanted tearing effect.
- Fixed an issue with missing eyes on the MysticDragon model.
- Fixed several critical bugs.
- Cleaned overall game code and fixed 53 code warnings.