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vilelab
My name is Adrien and I am the creator of Vilelab. Currently, I am working on a fully interactive game called Indecent Desires. Please check out my website at www.vilelab.com for full details about the game.
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vilelab

Indecent Desires — v0.32 — is now available


Hello everyone!
This update brings together everything we’ve been working on across v0.32 Alpha and v0.32: clearer progression, redesigned menus, more everyday activities, updated character interactions, and new places to visit.
We’ve also begun the next stage of the Soft Path rework, giving you more opportunities to get to know characters between their major story scenes.

DOWNLOAD

Here’s what’s new!
A smoother beginning and better navigation
The beginning of the game has been rebuilt. The full interface is now available from the start, while the introduction guides you through the first steps. We’ve also improved the opening dialogue, narration, grammar, and phrasing.
The redesigned Navigation panel includes:
  • Room previews and a clear current-location indicator.
  • Information about locked and unlocked rooms.
  • Character presence indicators.
  • Easier movement through larger locations, including Sarah’s House and the University.
The Inventory has also been overhauled, with item categories, names, quantities, descriptions, and dedicated previews.
The Attributes interface now uses one organized character-selection panel for relationship statistics and progression. All locations are visible on the Map from the beginning, with access still unlocked through the story.
Both Hints and Inventory now have Close buttons.
Hints that make progression clearer
The redesigned Hints system gives you more useful information about what to do next.
Hints can show the relevant character, location, time of day, day, required items, story requirements, and availability status.
You can filter by character or use Available Now to find events you can currently pursue, making it easier to plan your next move.
More everyday activities
There’s more to do around the house, with new controls, activities, and graphics:
  • Activated the Fridge and Cooking options, including new eating and cooking images.
  • Added Swim and Relax at the home pool, both with new graphics and the ability to advance time.
  • Added shower buttons and improved bath controls.
  • Expanded TV choices to include movies and adult viewing options.
  • Added new interaction buttons for MC’s laptop.
You can also jump directly to a particular day of the week. From MC’s bedroom, open the Time icon, select a day, and advance straight to it.
Ava and the Downtown Shop
Ava’s character model and the graphics in all her existing scenes have been updated, along with the Downtown Shop itself.
The shop is now accessible in the evening, and Ava’s updated interaction menu lets you develop your relationship by visiting during the day or evening.
After completing The Wrench quest with Ava, MC can also work at the shop during the afternoon to earn extra money. This lays groundwork for a future story path involving characters already in the game.
Ruby and the Hog’s Head
The Hog’s Head has been added to Downtown and is available from morning until evening.
Ruby’s character has been updated, and you can now interact with her directly at the bar. All five of her existing scenes have been integrated into her new relationship progression.
Visit during the day to spend time with her, or help her close the bar in the evening to progress further.
Meet Sophie
Say hello to Sophie, a new character who works at Le Homard Bleu in Downtown.
She already has multiple conversation topics available, so stop by and introduce yourself!
Take a break at Le Homard Bleu
Le Homard Bleu is also a new place to spend part of your day. MC can sit at a table, drink coffee, and advance time from the location.
Kelly’s Soft Path rework begins
Kelly’s University Pool interaction has been reworked so you can spend time with her and get to know her between major dates.
The new interaction includes:
  • A new introduction and multiple conversation topics.
  • Repeatable interactions and flirting options.
  • Changing greetings and dialogue as the relationship develops.
  • More conversations about her studies, future plans, swimming, and lifeguard work.
  • A chance to discover her weakness for chocolate.
Kelly’s existing Bar, Club, Pool, and Picnic scenes have not been reworked yet. Those are next in line for the same approach.
We also plan to bring more of these everyday conversations and relationship-building interactions to the other Soft Paths.
Kate’s bar scene, rebuilt
Kate’s bar scene has been completely remade and now includes multiple player choices, giving you more control over how the interaction develops.
More improvements and fixes
  • Expanded Monique’s nighttime room interaction menu after Monique — Domination 4, with additional scenes and animations available through her room interactions.
  • Fixed the conflict between Gia’s and Kelly’s home pool invitations, allowing both invitations to progress separately.
  • Removed the remaining WIP placeholders throughout the game.
  • Continued work on compatibility with existing saves.
  • Added a What’s New panel to the Main Menu, making release highlights available directly in the game.

Performance & Optimization
- Reduced PC and Mac download sizes by approximately 45% compared to the previous version, making the game considerably smaller and faster to download.
Interface & Quality of Life
- Quick Menu is back! Restored the Quick Menu across all platforms: PC, Mac, and Android, giving players easier access to essential in-game controls.

Where we’re heading
We want characters to feel more present in the world, with relationships developing through conversations, shared activities, and regular visits.
Ava and Ruby already use parts of this approach, and Kelly’s University Pool interaction takes it further. We’ll continue building on this foundation as we work through the other Soft Paths.
A quick note about bugs
This update includes changes across many parts of the game, including progression, navigation, menus, and character interactions. There may still be bugs or edge cases we haven’t caught.
If you run into an issue, please report it with your game version, where it happened, and the steps that led to it. A screenshot or error message, when available, will help us investigate.
We’ll do our best to fix reported issues as quickly as possible.
Thank you for your support and feedback. Your experiences help us understand what needs attention and improve the game with each update.
— Adrien
Vilelab Team

Displaying posts with tag IndecentDesires.Reset Filter
vilelab
Public post

Indecent Desires — v0.32 — is now available


Hello everyone!
This update brings together everything we’ve been working on across v0.32 Alpha and v0.32: clearer progression, redesigned menus, more everyday activities, updated character interactions, and new places to visit.
We’ve also begun the next stage of the Soft Path rework, giving you more opportunities to get to know characters between their major story scenes.

DOWNLOAD

Here’s what’s new!
A smoother beginning and better navigation
The beginning of the game has been rebuilt. The full interface is now available from the start, while the introduction guides you through the first steps. We’ve also improved the opening dialogue, narration, grammar, and phrasing.
The redesigned Navigation panel includes:
  • Room previews and a clear current-location indicator.
  • Information about locked and unlocked rooms.
  • Character presence indicators.
  • Easier movement through larger locations, including Sarah’s House and the University.
The Inventory has also been overhauled, with item categories, names, quantities, descriptions, and dedicated previews.
The Attributes interface now uses one organized character-selection panel for relationship statistics and progression. All locations are visible on the Map from the beginning, with access still unlocked through the story.
Both Hints and Inventory now have Close buttons.
Hints that make progression clearer
The redesigned Hints system gives you more useful information about what to do next.
Hints can show the relevant character, location, time of day, day, required items, story requirements, and availability status.
You can filter by character or use Available Now to find events you can currently pursue, making it easier to plan your next move.
More everyday activities
There’s more to do around the house, with new controls, activities, and graphics:
  • Activated the Fridge and Cooking options, including new eating and cooking images.
  • Added Swim and Relax at the home pool, both with new graphics and the ability to advance time.
  • Added shower buttons and improved bath controls.
  • Expanded TV choices to include movies and adult viewing options.
  • Added new interaction buttons for MC’s laptop.
You can also jump directly to a particular day of the week. From MC’s bedroom, open the Time icon, select a day, and advance straight to it.
Ava and the Downtown Shop
Ava’s character model and the graphics in all her existing scenes have been updated, along with the Downtown Shop itself.
The shop is now accessible in the evening, and Ava’s updated interaction menu lets you develop your relationship by visiting during the day or evening.
After completing The Wrench quest with Ava, MC can also work at the shop during the afternoon to earn extra money. This lays groundwork for a future story path involving characters already in the game.
Ruby and the Hog’s Head
The Hog’s Head has been added to Downtown and is available from morning until evening.
Ruby’s character has been updated, and you can now interact with her directly at the bar. All five of her existing scenes have been integrated into her new relationship progression.
Visit during the day to spend time with her, or help her close the bar in the evening to progress further.
Meet Sophie
Say hello to Sophie, a new character who works at Le Homard Bleu in Downtown.
She already has multiple conversation topics available, so stop by and introduce yourself!
Take a break at Le Homard Bleu
Le Homard Bleu is also a new place to spend part of your day. MC can sit at a table, drink coffee, and advance time from the location.
Kelly’s Soft Path rework begins
Kelly’s University Pool interaction has been reworked so you can spend time with her and get to know her between major dates.
The new interaction includes:
  • A new introduction and multiple conversation topics.
  • Repeatable interactions and flirting options.
  • Changing greetings and dialogue as the relationship develops.
  • More conversations about her studies, future plans, swimming, and lifeguard work.
  • A chance to discover her weakness for chocolate.
Kelly’s existing Bar, Club, Pool, and Picnic scenes have not been reworked yet. Those are next in line for the same approach.
We also plan to bring more of these everyday conversations and relationship-building interactions to the other Soft Paths.
Kate’s bar scene, rebuilt
Kate’s bar scene has been completely remade and now includes multiple player choices, giving you more control over how the interaction develops.
More improvements and fixes
  • Expanded Monique’s nighttime room interaction menu after Monique — Domination 4, with additional scenes and animations available through her room interactions.
  • Fixed the conflict between Gia’s and Kelly’s home pool invitations, allowing both invitations to progress separately.
  • Removed the remaining WIP placeholders throughout the game.
  • Continued work on compatibility with existing saves.
  • Added a What’s New panel to the Main Menu, making release highlights available directly in the game.

Performance & Optimization
- Reduced PC and Mac download sizes by approximately 45% compared to the previous version, making the game considerably smaller and faster to download.
Interface & Quality of Life
- Quick Menu is back! Restored the Quick Menu across all platforms: PC, Mac, and Android, giving players easier access to essential in-game controls.

Where we’re heading
We want characters to feel more present in the world, with relationships developing through conversations, shared activities, and regular visits.
Ava and Ruby already use parts of this approach, and Kelly’s University Pool interaction takes it further. We’ll continue building on this foundation as we work through the other Soft Paths.
A quick note about bugs
This update includes changes across many parts of the game, including progression, navigation, menus, and character interactions. There may still be bugs or edge cases we haven’t caught.
If you run into an issue, please report it with your game version, where it happened, and the steps that led to it. A screenshot or error message, when available, will help us investigate.
We’ll do our best to fix reported issues as quickly as possible.
Thank you for your support and feedback. Your experiences help us understand what needs attention and improve the game with each update.
— Adrien
Vilelab Team
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vilelab

Indecent Desires v0. 32 - Download

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Indecent Desires – The Beginning Has Been Remade


Hey guys,
We’ve talked about the interface improvements and the new Hints System, but those changes also gave us the opportunity to rethink something even more important:
how Indecent Desires actually begins.
Until now, the opening was much more scripted. The player started inside a continuous introductory sequence and had to move through that part of the story before the game really opened up.
We wanted the beginning to better represent what Indecent Desires has become.
So we remade it.
The biggest change is that free roam now begins almost immediately.
Instead of spending the opening following a long predefined sequence, you are introduced to the world and then given control. You can start exploring the house, checking locations, interacting with characters, and deciding what you want to do much earlier.
The objective isn't to remove the story. It's to make the opening feel less restrictive and let the player start experiencing the game itself from the very beginning.
The other major difference is that the game's systems are now available from the start.
That means the player begins with access to the full interface, including Navigation, Inventory, Attributes, the phone, map, time controls, and the other systems that gradually become important as the game expands.
Most importantly, the new Hints System is active right from the beginning.
Instead of relying on a scripted introduction to tell you exactly where to go next, the game can guide you naturally through hints while still leaving you free to explore.
The idea is simple: give the player freedom without leaving them lost.
The remade opening now focuses on four things:
  • Free roam from the start — explore instead of simply following a sequence.
  • Full UI available immediately — the game's main systems are there from the beginning.
  • Step-by-step guidance — Hints help introduce activities and progression naturally.
  • Selectable characters — character interactions become part of the experience much earlier.
This also gives us a much stronger foundation for future updates. As we continue improving existing character paths and adding more interactions, the beginning can introduce those systems naturally instead of forcing everything through one long opening sequence.
The goal with all of these recent changes is the same: make Indecent Desires feel less like a collection of scenes connected by menus and more like a world you can actually explore.
There is still plenty we're improving, but this is a major step toward that direction.
More soon.
Thank you for your continued support!
Vilelab Team
Adrien
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vilelab
Public post


Hey guys,
We’ve been working on more than new scenes and locations. One of our goals with the next version of Indecent Desires is to make the game itself cleaner, easier to navigate, and more enjoyable to play.
So we’ve completely reworked several parts of the interface.
Navigation has been redesigned with a cleaner layout, visual room previews, and a clear indication of your current location. Moving around larger locations should now feel much faster and more intuitive.
Inventory has also received a complete overhaul. Items are now better organized into categories, with proper names, quantities, descriptions, and a dedicated preview panel.
And finally, the Attributes system has been redesigned from the ground up. Instead of having character portraits scattered around the screen, you can now select characters from one organized panel and quickly check their relationship stats and progression.
These changes may look simple on the surface, but they make a big difference in how comfortable the game feels to play — especially as we continue adding more characters, locations, items, and interactions.
And this is only one part of the improvements we’ve been working on.
More soon.
Thank you for your continued support!
Vilelab Team
Adrien
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vilelab
Public post

Indecent Desires – v.0.32 Alpha – Released


Hey guys!
This update focuses heavily on improving the existing game experience. We've reworked several interactions and scenes, expanded the soft paths, added new locations and characters to interact with, and fixed a number of issues that have accumulated over previous versions.
WHAT'S NEW
New Locations & Interactions
• Hog's Head has been added to Downtown and is now open from Morning until Evening.
• Ruby can now be found and interacted with at Hog's Head. All five of her scenes have been moved into her new progression path there.
• Le Homard Bleu is now available as a new location. You can sit down, have a coffee, relax and advance time.
• Sophie has been added as a new interactable character at Le Homard Bleu, with multiple conversation topics.
Ruby
Ruby's progression has been reworked around Hog's Head.
You can visit her during the day to progress your relationship with her, and later help her around closing time to unlock further interactions and scenes.
Her existing scenes have been integrated into this new progression instead of simply being accessed through the old system.
Ava
• Ava's interaction menu has been updated.
• You can now progress your relationship with her naturally through interactions at the shop.
• New interactions are available during both the day and evening.
• Ava's character model has been updated.
• Her existing scene graphics have been improved.
• The Downtown shop graphics have also been updated.
• Ava's shop is now accessible during the evening.
Kate
The bar scene with Kate has been completely remade.
The scene now includes multiple choices and gives the player more control over how the interaction develops.
Max's House & Everyday Interactions
We've also expanded the things Max can actually do around the house.
• The fridge and cooking system is now active, including new eating and cooking graphics.
• The TV now has different options, including watching movies or porn.
• The bath interaction has been improved with new controls.
• The shower now has proper interaction buttons.
• The laptop interface has been updated with new buttons and interactions.
• From Max's bedroom, you can now advance time directly to a specific day.
Pool
The pool is no longer just part of the background.
You can now swim or relax at the pool, with dedicated graphics for the interactions. Using the pool also advances time.
UI & Quality-of-Life Improvements
• Added Close buttons to Hints and Inventory.
• Improved several interaction menus and buttons throughout the game.
• Removed the remaining WIP labels from the game.
• Various fixes and improvements have been made to existing content and progression.
This update is part of the larger rework we've been doing to make Indecent Desires feel less like a collection of isolated scenes and more like a world where you can actually visit characters, interact with them and naturally progress their relationships.
There is still more work to do, especially on the character paths, but v0.32 Alpha is a significant step in that direction.
Thank you so much for your patience and continued support!
If you encounter any bugs or progression problems, please let me know. You can also join us on Discord here.
Enjoy the update!
Adrien
Vilelab Team
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Indecent Desires – v. 0. 32 Alpha – Download

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