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vilelab profile
vilelab
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vilelab
My name is Adrien and I am the creator of Vilelab. Currently, I am working on a fully interactive game called Indecent Desires. Please check out my website at www.vilelab.com for full details about the game.
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vilelab

Indecent Desires — v0.32 — is now available


Hello everyone!
This update brings together everything we’ve been working on across v0.32 Alpha and v0.32: clearer progression, redesigned menus, more everyday activities, updated character interactions, and new places to visit.
We’ve also begun the next stage of the Soft Path rework, giving you more opportunities to get to know characters between their major story scenes.

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Here’s what’s new!
A smoother beginning and better navigation
The beginning of the game has been rebuilt. The full interface is now available from the start, while the introduction guides you through the first steps. We’ve also improved the opening dialogue, narration, grammar, and phrasing.
The redesigned Navigation panel includes:
  • Room previews and a clear current-location indicator.
  • Information about locked and unlocked rooms.
  • Character presence indicators.
  • Easier movement through larger locations, including Sarah’s House and the University.
The Inventory has also been overhauled, with item categories, names, quantities, descriptions, and dedicated previews.
The Attributes interface now uses one organized character-selection panel for relationship statistics and progression. All locations are visible on the Map from the beginning, with access still unlocked through the story.
Both Hints and Inventory now have Close buttons.
Hints that make progression clearer
The redesigned Hints system gives you more useful information about what to do next.
Hints can show the relevant character, location, time of day, day, required items, story requirements, and availability status.
You can filter by character or use Available Now to find events you can currently pursue, making it easier to plan your next move.
More everyday activities
There’s more to do around the house, with new controls, activities, and graphics:
  • Activated the Fridge and Cooking options, including new eating and cooking images.
  • Added Swim and Relax at the home pool, both with new graphics and the ability to advance time.
  • Added shower buttons and improved bath controls.
  • Expanded TV choices to include movies and adult viewing options.
  • Added new interaction buttons for MC’s laptop.
You can also jump directly to a particular day of the week. From MC’s bedroom, open the Time icon, select a day, and advance straight to it.
Ava and the Downtown Shop
Ava’s character model and the graphics in all her existing scenes have been updated, along with the Downtown Shop itself.
The shop is now accessible in the evening, and Ava’s updated interaction menu lets you develop your relationship by visiting during the day or evening.
After completing The Wrench quest with Ava, MC can also work at the shop during the afternoon to earn extra money. This lays groundwork for a future story path involving characters already in the game.
Ruby and the Hog’s Head
The Hog’s Head has been added to Downtown and is available from morning until evening.
Ruby’s character has been updated, and you can now interact with her directly at the bar. All five of her existing scenes have been integrated into her new relationship progression.
Visit during the day to spend time with her, or help her close the bar in the evening to progress further.
Meet Sophie
Say hello to Sophie, a new character who works at Le Homard Bleu in Downtown.
She already has multiple conversation topics available, so stop by and introduce yourself!
Take a break at Le Homard Bleu
Le Homard Bleu is also a new place to spend part of your day. MC can sit at a table, drink coffee, and advance time from the location.
Kelly’s Soft Path rework begins
Kelly’s University Pool interaction has been reworked so you can spend time with her and get to know her between major dates.
The new interaction includes:
  • A new introduction and multiple conversation topics.
  • Repeatable interactions and flirting options.
  • Changing greetings and dialogue as the relationship develops.
  • More conversations about her studies, future plans, swimming, and lifeguard work.
  • A chance to discover her weakness for chocolate.
Kelly’s existing Bar, Club, Pool, and Picnic scenes have not been reworked yet. Those are next in line for the same approach.
We also plan to bring more of these everyday conversations and relationship-building interactions to the other Soft Paths.
Kate’s bar scene, rebuilt
Kate’s bar scene has been completely remade and now includes multiple player choices, giving you more control over how the interaction develops.
More improvements and fixes
  • Expanded Monique’s nighttime room interaction menu after Monique — Domination 4, with additional scenes and animations available through her room interactions.
  • Fixed the conflict between Gia’s and Kelly’s home pool invitations, allowing both invitations to progress separately.
  • Removed the remaining WIP placeholders throughout the game.
  • Continued work on compatibility with existing saves.
  • Added a What’s New panel to the Main Menu, making release highlights available directly in the game.

Performance & Optimization
- Reduced PC and Mac download sizes by approximately 45% compared to the previous version, making the game considerably smaller and faster to download.
Interface & Quality of Life
- Quick Menu is back! Restored the Quick Menu across all platforms: PC, Mac, and Android, giving players easier access to essential in-game controls.

Where we’re heading
We want characters to feel more present in the world, with relationships developing through conversations, shared activities, and regular visits.
Ava and Ruby already use parts of this approach, and Kelly’s University Pool interaction takes it further. We’ll continue building on this foundation as we work through the other Soft Paths.
A quick note about bugs
This update includes changes across many parts of the game, including progression, navigation, menus, and character interactions. There may still be bugs or edge cases we haven’t caught.
If you run into an issue, please report it with your game version, where it happened, and the steps that led to it. A screenshot or error message, when available, will help us investigate.
We’ll do our best to fix reported issues as quickly as possible.
Thank you for your support and feedback. Your experiences help us understand what needs attention and improve the game with each update.
— Adrien
Vilelab Team


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