đź’¬ What Changed After AI Character Chat Extended Went Live
AI Character Chat Extended has grown far beyond its original launch, with deeper conversations, imports, images, and Library integration.
A few weeks ago I released AI Character Chat Extended.
At the time, the goal was pretty straightforward: take the original Perchance character-chat experience and build the version I wanted to actually use myself.
Since then, people have been using it, importing old characters, throwing much larger conversations at it, bringing multiple characters into the same scenes, and generally finding all the places where that first version could be better.
So ACCE has grown quite a bit.
Conversations don't have to be one-on-one anymore
One of the biggest changes is the multi-character side.
You can now have several characters in the same conversation, let characters respond to each other, and use @ mentions when you want a specific character to answer.
That sounds like a small thing until you actually try writing a scene with three or four characters.
Without some control, everybody wants to talk at once.
With directed replies, it starts feeling much more like an actual scene instead of a pile of independent chatbots waiting for their turn.
There is also AI-to-AI conversation support, so characters can interact with each other directly instead of every exchange needing to pass through you.
Characters can know things the rest of the chat doesn't
Characters can now have private background information attached to them.
That gives you somewhere to keep details the character should know without necessarily putting all of that information directly into the visible conversation.
It is one of those features that is easy to overlook in a list, but it becomes very useful once characters and conversations start getting more complicated.
Character management got a lot less painful
The character picker is searchable now.
Characters can be sorted alphabetically or by recent use.
Characters can be deleted.
Automatic thread titles are better.
There has also been a lot of smaller work around startup behavior, lore loading, memory, context handling, and keeping long-running chats from becoming increasingly awkward to manage.
None of those are especially glamorous changes by themselves.
Together, they make the tool feel much less like an experiment.
Images got more flexible too
ACCE now includes first-person POV image generation, along with the larger set of image styles I've been building around the Archive.
If you want to see those styles side by side, the Unseen Scribe Image Lab currently has 16 of them:
That part has become its own little rabbit hole.
Importing characters matters more than I expected
ACCE has also gotten more serious about bringing characters in from elsewhere.
That includes improved import/export support and RisuRealm imports, along with the work around portable character formats that now connects into the Unseen Scribe Library.
And then there was the other problem:
people already had enormous Character Chat databases.
I ended up building Database Rescue to help recover and convert old data instead of telling people to simply start over.
One of the real test databases ended up being roughly 600 MB, with hundreds of characters, hundreds of threads, and tens of thousands of messages.
That particular adventure already became its own Behind the Archive post, because it deserved one.
And now the Library connects to it
The newest piece is the Unseen Scribe Library:
Compatible Library characters can be handed directly into AI Character Chat Extended as local copies.
That means Chat is starting to become one part of a larger flow instead of being the place where every character has to begin and end.
The direction I'm working toward is increasingly:
create a character → share or discover it → chat with it → eventually use that same character elsewhere
That is also why I've been building the Character Generator and Story Generator alongside it.
Eleven languages, too
The Extended tools have also been expanding beyond English.
ACCE is now part of the 11-language localization work across the ecosystem, which has been one of those changes that quietly touched a huge amount of the interface.
There is still more localization work to do, especially as new features keep arriving, but the foundation is there now.
It is still very much alive
The funny part is that ACCE was supposed to be one generator I extended.
Instead, it became the thing that pulled me into building the Library, Character Generator, Image Lab, Story Generator, Database Rescue, and a lot of the shared infrastructure connecting them.
And it is still changing.
There are already more ideas waiting behind the current version, including better character interoperability, more scene/context tools, and eventually voice features if I can get them to a point where they actually improve the experience instead of just adding another button.
If you're already using ACCE, I'd especially like to hear where it still gets in your way.
Those annoyances have been responsible for a surprising number of the features above.