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UnseenScribe
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UnseenScribe
Original 18+ stories, games, artwork, and characters—with exclusive posts, early access, previews, and behind-the-scenes extras. 🔞
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For anyone who enjoys AI Character Chat Extended, the stories, artwork, games, or the work behind Unseen Scribe and simply wants to help support it.

This is the supporter tier. You'll get public releases 7 days early, while helping fund the time spent maintaining, improving, and expanding Unseen Scribe and the Archive around it.

AI Character Chat Extended remains free for everyone.

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Some work will eventually leave the Archive and become public. Members get it first.

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This is the locked desk where unfinished things live before they become finished releases.

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Displaying posts with tag Perchance.Reset Filter
UnseenScribe
Public post

Create a Character Once, Use Them Across the Archive

One of the bigger goals behind the Unseen Scribe tools has been pretty simple:
You shouldn't have to rebuild the same character every time you want to do something different with them.
For a while, the Archive grew as a collection of separate tools.
Create a character here.
Chat with one there.
Save something somewhere else.
Start over when you want to tell a story with them.
That's starting to change.
The Unseen Scribe Library is becoming the shared space between those tools, so a character can exist beyond the generator where they were first created.
Characters from the Library can already move into AI Character Chat Extended, and the Story Generator can now work with existing characters from the Library/ACCE instead of requiring you to recreate them from scratch. Compatible lorebooks can come along too, giving the story more of the world and context that belongs around that character.
And on the Chat side, I've been improving the path in the other direction as well.
If you've created or edited a character in ACCE, sending them to the Library is becoming much more deliberate: you can review what you're about to share, clean things up, rename something, remove information you don't want published, and then send the version you actually want other people to see.
So the flow is starting to look more like this:
Create → Library → Chat → Story → RPG
Not every part of that loop is finished yet, and there are still plenty of places I want to connect more deeply.
But this is the point where the Archive is starting to feel less like several generators sitting next to each other and more like one place where your characters can keep traveling with you.
Create them once.
Let them have more than one kind of adventure. ❤️
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UnseenScribe

Behind the Archive — Failure to Launch

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UnseenScribe
Public post

AI Character Chat Extended — 100,000 Views

AI Character Chat Extended just passed 100,000 views. 🎉
When I started extending the original character chat generator, I mostly wanted to build the version I wished existed: more control, better character tools, lorebooks, memory, multi-character conversations, and eventually a much larger Archive growing around it.
Seeing ACCE cross 100k is still a little surreal.
Thank you to everyone who's used it, created characters, chatted with Kaia, reported bugs, shared feedback, or followed the project as it kept getting bigger.
I posted a little more about the milestone over on r/perchance:
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UnseenScribe
Public post

FurAI × Unseen Scribe Library — Integration Is Live

Another doorway into the Archive just opened.
FurAI and the Unseen Scribe Library can now hand compatible characters back and forth using the same portable character format.
From the Library, you can open compatible characters in FurAI.
From FurAI, you can send an individual character toward the Library and bring it through the Library’s normal import and review flow.
This isn’t the Library copying FurAI’s catalog, and nothing gets silently published. The point is portability:
Create a character somewhere.
Move them somewhere else.
Keep using the same character instead of rebuilding them from scratch.
FurAI joins Enhanced Character Creator as another tool connected to the Library, and I’d like to keep making that network more useful over time.
Thanks to FurAI for working with me on this one. đź”—
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UnseenScribe
Public post

New Free Library Additions — The Long After

A new corner of the Archive is opening.
The first Library additions since Kaia are live, and they’re part of a shared zombie-apocalypse universe called The Long After.
A reusable setting covering the outbreak, infected, survival, scavenging, medicine, settlements, travel, radio, and the remains of the old world.
A hardened, protective survivor who naturally takes the lead when danger hits — and has gotten a little too comfortable surviving alone.
Warm, caring, vulnerable, and determined to preserve some humanity in a world that keeps trying to grind it out of her.
They’re designed as a connected pair: Knox defaults to Kira as the user role, and Kira defaults to Knox, while still letting you replace that role and play however you want.
All three Library additions are free.
This is the first setting I’ve built specifically for the Library, so I’m curious to see where it goes.
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UnseenScribe
Public post

đź’¬ What Changed After AI Character Chat Extended Went Live

AI Character Chat Extended has grown far beyond its original launch, with deeper conversations, imports, images, and Library integration.
A few weeks ago I released AI Character Chat Extended.
At the time, the goal was pretty straightforward: take the original Perchance character-chat experience and build the version I wanted to actually use myself.
Since then, people have been using it, importing old characters, throwing much larger conversations at it, bringing multiple characters into the same scenes, and generally finding all the places where that first version could be better.
So ACCE has grown quite a bit.
Conversations don't have to be one-on-one anymore
One of the biggest changes is the multi-character side.
You can now have several characters in the same conversation, let characters respond to each other, and use @ mentions when you want a specific character to answer.
That sounds like a small thing until you actually try writing a scene with three or four characters.
Without some control, everybody wants to talk at once.
With directed replies, it starts feeling much more like an actual scene instead of a pile of independent chatbots waiting for their turn.
There is also AI-to-AI conversation support, so characters can interact with each other directly instead of every exchange needing to pass through you.
Characters can know things the rest of the chat doesn't
Characters can now have private background information attached to them.
That gives you somewhere to keep details the character should know without necessarily putting all of that information directly into the visible conversation.
It is one of those features that is easy to overlook in a list, but it becomes very useful once characters and conversations start getting more complicated.
Character management got a lot less painful
The character picker is searchable now.
Characters can be sorted alphabetically or by recent use.
Characters can be deleted.
Automatic thread titles are better.
There has also been a lot of smaller work around startup behavior, lore loading, memory, context handling, and keeping long-running chats from becoming increasingly awkward to manage.
None of those are especially glamorous changes by themselves.
Together, they make the tool feel much less like an experiment.
Images got more flexible too
ACCE now includes first-person POV image generation, along with the larger set of image styles I've been building around the Archive.
If you want to see those styles side by side, the Unseen Scribe Image Lab currently has 16 of them:
That part has become its own little rabbit hole.
Importing characters matters more than I expected
ACCE has also gotten more serious about bringing characters in from elsewhere.
That includes improved import/export support and RisuRealm imports, along with the work around portable character formats that now connects into the Unseen Scribe Library.
And then there was the other problem:
people already had enormous Character Chat databases.
I ended up building Database Rescue to help recover and convert old data instead of telling people to simply start over.
One of the real test databases ended up being roughly 600 MB, with hundreds of characters, hundreds of threads, and tens of thousands of messages.
That particular adventure already became its own Behind the Archive post, because it deserved one.
And now the Library connects to it
The newest piece is the Unseen Scribe Library:
Compatible Library characters can be handed directly into AI Character Chat Extended as local copies.
That means Chat is starting to become one part of a larger flow instead of being the place where every character has to begin and end.
The direction I'm working toward is increasingly:
create a character → share or discover it → chat with it → eventually use that same character elsewhere
That is also why I've been building the Character Generator and Story Generator alongside it.
Eleven languages, too
The Extended tools have also been expanding beyond English.
ACCE is now part of the 11-language localization work across the ecosystem, which has been one of those changes that quietly touched a huge amount of the interface.
There is still more localization work to do, especially as new features keep arriving, but the foundation is there now.
It is still very much alive
The funny part is that ACCE was supposed to be one generator I extended.
Instead, it became the thing that pulled me into building the Library, Character Generator, Image Lab, Story Generator, Database Rescue, and a lot of the shared infrastructure connecting them.
And it is still changing.
There are already more ideas waiting behind the current version, including better character interoperability, more scene/context tools, and eventually voice features if I can get them to a point where they actually improve the experience instead of just adding another button.
If you're already using ACCE, I'd especially like to hear where it still gets in your way.
Those annoyances have been responsible for a surprising number of the features above.
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