You must be 18+ to visit this website
The content on this website is AGE RESTRICTED
Please confirm you are at least 18 years old of age. Otherwise leave the website.
I am over 18 years old
Trinian profile
Trinian
18+
Trinian
Adult Video Games
Subscribe
Send Message

Subscription Tiers

$4
per month
Schoolgirl

Join the community of Saint Alancia's and show your support! - Early access to new builds - Access to subscriber-only content

8 subscribers Schoolgirl-subscribestar
Unlock
$7
per month
Prefect

Do better on your exams with these additional perks! - Early access to new builds - Access to subscriber-only posts - Access to monthly 4k Picture packs.

10 subscribers Schoolgirl-subscribestar
Unlock
$14
per month
School Council

Be recognised as one of the top students! Join the School Council and influence the future of your school. - Early access - Subscriber-only posts - 4k Picture packs - Vote on which stories and characters are prioritised.

5 subscribers Schoolgirl-subscribestar
Unlock
$65
per month
Noblewoman

By selecting this tier, you will gain all of the benefits of the Schoolgirl, Prefect and School Council tiers, as well as one additional benefit: Each month, you can request one custom render. Please note that there are guidelines for what I will accept, which are laid out in this post.

Please contact me prior to subscribing to this tier to make sure that your custom render is something that I am willing and able to do.

Limited (0 out of 1) subscription
Schoolgirl-subscribestar
Unlock
Displaying posts with tag PollResults.Reset Filter
Trinian
Public post

Fight me


Hi all and thanks for clicking onto this week's public check-in!
Today I want to concentrate entirely on the results of last week's poll as they were very illuminating, more so in fact than the mega-poll the week before. Let's start by taking a look at them.
I probably should have realised sooner that the answer would be "more nudity"
Almost 75% of respondents who don't currently play combat would play it if there were more sexual elements to it. This is a clear message, and shows that making a change in this direction will have far more impact than tinkering with the balance of the existing system, which didn't come up as a major issue in either poll. 
Slightly more people felt combat takes too long, but this too is not the way to persuade people in large numbers to switch off narrative mode and give it a go. H-elements are the key.
So, in the next stage of the combat overhaul, I will introduce these elements. I can't tell you when that'll be - definitely not in 0.8 - but I will start putting some ideas together and put it out to a consultation with at least the school council, but more likely all of my paid supporters, with contributory public polls too. I want to get it right this time.
Man, some of those old 0.1-era graphics are showing their age now, aren't they? Expect more to be remastered as we go!
Hey, don't grab me there!
The good news is that there are still only 12 non-wrestling fights to find in the game (rising to 13 in Chapter 6,) so modifying the existing ones isn't a particularly onerous task.
The other initial thought I have about this is that it's the ideal use for the game's "traffic light" combat system that I introduced in the initial release (remember how slapping Stacey could get you punished?) and so making you think about what level of lewdity you can get away with is also potentially a way to go with it. For instance, while you can (and should) rip Jess's clothes off and sit on her in the orchard fight, doing that in the school yard may attract some unwanted faculty attention...
So our course is set for the second part of the combat overhaul. Watch this space, and have a great week!
Trinian
Comments  loading...
Like(1)
Dislike(0)
Trinian

Born to serve

Comments
Like(2)
Dislike(0)
Posted for $4, $7, $14, $65 tiers
Unlock Tier
Trinian
Public post

 Omae Wa Mou Shindeiru

Your head will explode in seven seconds
Hi everyone, welcome to this week's public update.
Progress in Chapter six is good, mapmaking and coding is proceeding on schedule and rendering will start soon.
Last week, I asked you to participate in the public consultation for the first round of the combat overhaul. As is traditional with these kinds of larger surveys, we'll go through it section by section. I haven't weeded out votes by people that selected "I play narrative mode" if there are any, but most of the responses are fairly unambiguous anyway, so there doesn't seem to be much to be gained there. So let's get into it.
The headline here is that nearly 3/4 of players do not play combat at all, which helps inform me on how much priority to give to this particular project. I would like to get combat working properly, creating something that simulates girly scraps and feels different to classic stand-in-a-line turn-based combat, but with so many players ignoring it altogether, it's not as high a priority as it could be. For those of you that don't play combat, I have a follow-up question for you at the end of today's piece.
On the question of RNG, the majority think I'm going in the wrong direction. Interesting, to say the least, though nearly as many believe that it's better or still not far enough the other way. This is an impossible circle to square, so I'm going to have to think about how I respond to this one.
Here, however, all respondents expressing any opinion are in complete agreement. A change intended to rebalance grapple actually made it too powerful. The sample size is small, but the unanimity of it makes me think that perhaps the grapple changes should be reversed in the next stage and something else tried instead.
On a more positive note, half of respondents did think that the changes created a greater diversity of strategies, while the other half think grapple/guard spam is still the best. It could be that those second half didn't find the same things as the first half, or it could just be a matter of opinion. It's possible for both to be right, of course, but there's still clearly work to be done.
Balance-wise, most players are agreed that combat is fine. This is the result I'd expect here, as it's likely that players who found combat boringly easy or frustratingly hard would have just turned on Narrative mode instead, so I'm not reading too much into this one.
And the same is true to a lesser extent here. I would expect players bored of slogging through overly long combats would stop playing them. So for this reason, players who have turned on Narrative mode, I have a follow-up question: Did you do that because you just don't want to play combat at all and prefer a more narrative experience, or did something about combat put you off and you'd turn it off again if that was fixed? This again is all for my own research and to help me gauge how much of my valuable development time should go into this particular area.
Thank you all for reading!
Trinian
Comments  loading...
Like(2)
Dislike(0)
Trinian

Friday Roundup

Comments
Like(0)
Dislike(0)
Posted for $4, $7, $14, $65 tiers
Unlock Tier
Trinian
Public post

Lifelong learning

Trinian! Haven't you been listening to any of this? See me after class...

Hi everyone, and welcome to this week's public post! The progress report is pretty straightforward - Chapter Six is currently at the writing and structuring stage, the earliest stage of the development cycle. Next comes the mapmaking and coding stage.

Last week I asked you what you thought of Chapter Five. I've had some really good qualitative feedback from people about this chapter, but it's also important to gauge sheer numbers. So let's look at what those numbers are saying.
19 respondents had no notes. Thank you! 
This is a bit of a drop from Avenging Angel, but as we'll see below, there are reasons for that.
The consensus opinion is that the chapter was over too quickly. This is a fair criticism. This was always going to be a danger with splitting the story in two, and as I have something of an aversion to padding the game with any sort of grind, it proved hard to create the length of gameplay that I needed. My hope was that having a big new city to explore would ameliorate this, but yeah, if you just go straight to each objective, it's not that long.
One point that was made is that other quests are mixed in with the school day, which is fun to play in itself, and this artificially spreads them out. It's a problem I'm going to have to think about for future quests that take place outside of school (including the one currently under development.)
The last chapter to take place outside school was Chapter 3. It's a similar length, so what's changed? Are expectations just higher now, or did the sandbox of being able to "play" with the slaves in the base help I wonder?
Either way, I expect this will actually change in the future, as Fivaviana continues to develop, you'll find there's more to do on arrival than just play through Chapter 5. A big chunk of time developing this expansion went into map making and those maps are now made and ready to be filled with even more stuff.
A rerun of the result we've had for this part of the poll the last few times. And that's fine. I'm not planning to make the game any darker than the fourth chapter was, as the humiliation and slavery elements are necessarily offset by the humour.
This would appear to vindicate my creative decisions at least. Obviously taking control of a new protagonist and leaving the city we've been in since the beginning is a change of pace for the game, but it was well received. It's even been suggested that sticking with Missy as she was tormented would have been enjoyable, but I fail to see how I could even have made any meaningful gameplay out of that.
This is the part I really wanted to talk about. By a large margin, players expect choices, even when the story itself is proceeding towards a predestined conclusion. It's going to require me to go back to the drawing board a bit on a quest later on in the game, since Act 2 finishes on another large multi-chapter arc, similar in scope to Reign of Jess.
This is another problem that arises from my decision not to use the more traditional combat-focused RPG elements of the software. When you think about it, some of the best RPG games out there have no choices, but the skill element stops you from noticing. Missy is more like an AVN, and lives and dies by its writing. Since I compared it with Chapter 3 earlier, it's fair to say that there were some fairly significant choices in that story.
I'm grateful to everyone who has submitted feedback on the newest quest, whether it be filling in this survey or through some of the excellent and thoughtful contributions I've read on forums. It's a reminder that Yuri game enjoyers are a more refined breed and your contributions genuinely help me to understand my audience and hopefully make my game better.
As we look ahead, I am now trying to give this story the satisfying conclusion it deserves. I wrote the scene the other day in which all is revealed, and I am absolutely fascinated to see how it's received.
One last note, the Sapphory Wiki has been updated with information from Chapter 5. These updates are:
Have a great week!
Trinian
Comments  loading...
Like(0)
Dislike(0)
Trinian
Public post

Poll Results - Karen speaks to the manager


Hello all, thank you for joining me for this week's public check-in.
Last week, I asked who you'd like to see up next in our just-for-fun "interview" studio. We had an absolute slugfest between our two frontrunners, but in the end, Karen just pipped Lola by two votes.
A respectable showing for Becky, the third act one love interest, who with any luck will be getting her relationship quest soon and smatterings of people hoping to hear from Hayley and Cindy, Abbie, Vicky and Renée. I added firebrand first year Natalie to the poll this time, but no takers for her - I guess you all need to get to know her a little better first, and don't worry, because you will.
Mary was name-checked, so she'll be on the roster next time, though if it ends up looking like this one, Lola should walk it unless all those who voted Karen this time get behind someone else.
Karen is, of course a popular character in her own right, angry, prone to outbursts of punishment and often saying all sorts of outrageous things, she of course got her own game this time last year, so get your questions ready for her. Ask them in the comments, on Discord or by PM.
Have a great week!
Trinian
Comments  loading...
Like(0)
Dislike(0)

The subscription gives you:
  • Access to Creator's profile content.
  • Ability to support your Creator by contributing – one-time or recurring.
  • Means to reaching out to the Creator directly via Instant Messenger.
This website uses cookies to improve your experience while you navigate through this website. Continue to use this website as normal if you agree to the use of cookies. View our Privacy Policy for the details. By choosing "I Accept", you consent to our use of cookies.