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Testy McTestface profile
Testy McTestface
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Testy McTestface
I'm creating rich sandbox games with adult themes - using SugarCube and Twine
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Displaying posts with tag ProgressPost.Reset Filter
Testy McTestface
Public post

Update on the road to v0.04 - Getting closer.

Sup fellas, it's that time of the month again - so, what's been going on in the project?

Allof the character models and most of the environments are done - once I finish up the remaining few, everything will be finally ready for arguably the easiest part of the render creation process - putting the scenes together. It'll be quite straightforward to put the people in the place, once you have both people and the place ready 🀣

I honestly can't wait to have the v0.04 out of the door and start putting all the cool things that I planned for the upcoming updates in the game ^

​ As usual, I'll let you know how things are progressing in a couple weeks from now. If you have any questions, feel free to hit me up.

Cheers,

~Testy

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Testy McTestface
Public post

Update on the road to v0.04 - The park.

A beautiful scenery of nature by the day, a cover for some less-than-legal transactions at night.

Geometry nodes are cool. Blender choking out the last free megabyte of RAM from my PC because I set up too many subdivision levels is not cool πŸ˜†

~Testy

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Testy McTestface
Public post

Update on the road to v0.04 - Fih.

Sup fellas

Needed a breather after doing another batch of renders. Made a lake fishing minigame. Minigame working. Simple and basic, nothing fancy, but fun and enjoyable. Testy happy. Continuing with the render work.

Let's face it, every game worth its salt needs a fishing minigame. Anyway, that's it, cheers.

~Testy

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Testy McTestface
Public post

Update on the road to v0.04 - Sneak Peeks

It's time for the (ir)regularly scheduled post that I'm still alive, and TEotM is alive, as well.

Talk is cheap, so I figured I'll just show you guys some sneak peeks from the 3D side of things. Spoiler-free, promise!

Gotta tell you, I love every second of it, but the AI->3D switch takes a huge amount of time - preparing environments, characters, poses and others. Every day brings me just a little bit closer to finally showing you guys what I've been cooking all this time.

Ok, it's a little frustrating, mainly because every single other QoL feature/bugfix/update I have planned for the 0.04 is already ready and waiting.

That's it, have a good one.

~Testy

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Testy McTestface
Public post

(Yet) another update on the road to v0.04

It's been a month already? Time flies, damn.

Like with the last post, just informing you guys that I'm not dead, the project's not dead either. Had to focus on some IRL stuff some more, I'm rendering assets and developing TEotM when I have time on my hands. It's coming, no worries.

Peace, ~Testy

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Testy McTestface
Public post

Another update on the road to v0.04

Hey fellas, just a quick post so that you know that I (and, by extension, TEotM) am still alive and breathing.

Real life tampers with the progress as it usually does, sometimes more, sometimes less. Nonetheless - I'm moving forward.

I now have about 1/3 of the renders done, and slowly doing the rest. Once they'll be in place, nothing will stand in the way for the v0.04 to finally arrive.

I'll keep you posted.

~Testy

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