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Testy McTestface profile
Testy McTestface
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Testy McTestface
I'm creating rich sandbox games with adult themes - using SugarCube and Twine
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Always get the newest build of any project a week before the public release! Also, provide fuel (coffee) to the dev machine (me) πŸ’ͺ

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Bend the space-time continuum and get the newest versions of all my games currently in development immediately after the release builds are ready 🌌

Also, see the creation process in full by gaining the access to the regularly-posted progress reports.

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Decide the path forward!

Be the voice that helps in shaping the face of all my games by accessing the polls that decide what the next project focus will be πŸ—―

Additionally, you'll gain access to the devlogs - a deep dive into the development process, complete with some tips & tricks regarding the game development from my perspective.

Last, but not least - you'll get a permanent spot within the in-game Hall of Fame!

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Testy McTestface

FAQ

General

So, what do I owe you?

Nothing! It's for free!

Oh my god another AI slop fest, just commission some artists/models!
You're completely right, and I'll be the first to shit on AI with you all the way to the bottom.

AI is not and will never be art - the usage of AI on this project is purely a means to an end.

As much as I'd love to commission artists and/or models to provide me with art/photos - a game like this requires a lot of content even just for conceptualization, and I just don't have that kind of money to fuel the process that way.

That said, I'll try to provide the best quality content I can make with the newest generative models available.

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So what exactly do you use AI for?
Only assets like backgrounds and characters. As for everything else - writing, coding, editing - it's all me, myself and I.

There's no fun in taking shortcuts - the coolest thing about making a project like this is having an idea, and then brainstorming ways to implement it in a way that would be cool to interact with :D

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Those AI images are so inconsistent between the scenes!
Having consistent faces between artificially generated images (especially when it comes to realistic depictions) is quite hard to achieve.

I'm currently experimenting with various techniques to end up with some level of consistency (LoRAs, training my own models, ControlNet & others).

However, I'm currently more focused on just expanding the game, coding new features and deepening the experience - switching the images in an already existing scene later is much more time-effective than doing all the perfect AI generation first, and then going for the dev part.

So, TL;DR - we're getting there!

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Why won't you use real porn clips/images?
I agree wholeheartedly that it would be great, I love games that use real porn.

Do you know what I don't exactly enjoy? Copyright Infringement lawsuits.

Using copyrighted work, even in a free game like this, still requires a go-ahead from the rightful copyright owners.

I did my due dilligence though, before you start asking - I reached out to every single porn and erotica company/studio I could think of, requesting a permission to use some of ther material in my project.

95% of them did not even reply back, and as for the ones that did - if I had that kind of money they asked for licensing, I probably wouldn't need to work for the rest of my life :D

In conclusion, is what it is - although I'd really like to use real porn in here, all it takes is some bored moneyman having a bad day to ruin the whole project. That, plus Patreon and SubStar really do not like copyright infringement on their platforms.

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How do you make this game?
I regularly post devlogs with behind the scenes materials on Patreon/SubscribeStar. If you want to see the concepts I use, the creation process, the tools - it's all there. That, plus you gain access to the game before the public release :)

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Hey, I have a question!
Hit me up in the dms, on Twitter/Bluesky, tag me on the game thread - whichever channel you like, I regularly check all of them!

Patreon/SubscribeStar

The game is free, why do you have crowdfunding platforms?
Both my Patreon and SubscribeStar exist purely for one reason - if you want to support my current project, as well as any other ones what I'll develop in the future.

Let me be very clear on this - you don't owe me anything. If you just want to play the game, there is not, nor ever will be any in-game content locked behind a paywall.

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Why do you have both Patreon and SubscribeStar?
I've created accounts on both platforms purely for the player to have a choice - if you prefer one platform more than the other, you can use it.

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What is the difference in content between those two?
None. Both Patreon and SubscribeStar have identical posts, dev logs, announcements and everything else.

I'm not double-dipping here - You won't lose anything by subscribing to one, but not the other.

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You also have an Itch.io page!
Yep, but I'll only publish public versions of the game there, no additional content. Feel free to leave a comment there though!

Features

  • Access the devlogs and progress reports!
  • Get the new builds before a public release!
  • Help with the development and decide the path forward!
Testy McTestface
Public post

Update on the road to v0.04 - Getting closer.

Sup fellas, it's that time of the month again - so, what's been going on in the project?

Allof the character models and most of the environments are done - once I finish up the remaining few, everything will be finally ready for arguably the easiest part of the render creation process - putting the scenes together. It'll be quite straightforward to put the people in the place, once you have both people and the place ready 🀣

I honestly can't wait to have the v0.04 out of the door and start putting all the cool things that I planned for the upcoming updates in the game ^

​ As usual, I'll let you know how things are progressing in a couple weeks from now. If you have any questions, feel free to hit me up.

Cheers,

~Testy

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Testy McTestface
Public post

Update on the road to v0.04 - The park.

A beautiful scenery of nature by the day, a cover for some less-than-legal transactions at night.

Geometry nodes are cool. Blender choking out the last free megabyte of RAM from my PC because I set up too many subdivision levels is not cool πŸ˜†

~Testy

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Testy McTestface
Public post

Update on the road to v0.04 - Fih.

Sup fellas

Needed a breather after doing another batch of renders. Made a lake fishing minigame. Minigame working. Simple and basic, nothing fancy, but fun and enjoyable. Testy happy. Continuing with the render work.

Let's face it, every game worth its salt needs a fishing minigame. Anyway, that's it, cheers.

~Testy

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Testy McTestface
Public post

Update on the road to v0.04 - Sneak Peeks

It's time for the (ir)regularly scheduled post that I'm still alive, and TEotM is alive, as well.

Talk is cheap, so I figured I'll just show you guys some sneak peeks from the 3D side of things. Spoiler-free, promise!

Gotta tell you, I love every second of it, but the AI->3D switch takes a huge amount of time - preparing environments, characters, poses and others. Every day brings me just a little bit closer to finally showing you guys what I've been cooking all this time.

Ok, it's a little frustrating, mainly because every single other QoL feature/bugfix/update I have planned for the 0.04 is already ready and waiting.

That's it, have a good one.

~Testy

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Testy McTestface
Public post

(Yet) another update on the road to v0.04

It's been a month already? Time flies, damn.

Like with the last post, just informing you guys that I'm not dead, the project's not dead either. Had to focus on some IRL stuff some more, I'm rendering assets and developing TEotM when I have time on my hands. It's coming, no worries.

Peace, ~Testy

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