Road to v.0.02
Alright, some time has passed since the v.0.01 public release - and It's time for me to share with you some information about the project's progress.
(General announcements like this will be publicly available, but the more detailed ones will be accessible from Tier II onward)
General
First and foremost, I'd like to thank everyone for the feedback regarding this version. No matter if it were words of encouragement, critique, or just a like or a reaction emoji - every single constructive feedback is very valuable to me, especially since we've just started.
Project progress
Ok, enough of me yapping - Testy, what you've been doing since the release?
Characters, dialogues, events
The initial release lacks content - I'm very aware of this. I'm aiming for the v.0.02 to address this issue - I'm currently in the process of writing numerous characters, their dialogue, events, and interactions. This is the main focus of the upcoming version. The project's design document is getting bulkier by the day, believe me :)
World
I have planned to introduce some new locations to accommodate the newly-created characters, but I want to avoid leaving empty areas - expect Outskirts to be available for sure.
Quality of Life
- There will be some QoL changes introduced, like the sound slider or a character progress indicator/hint system.
- For all of the stuff I have planned or in the concept stage, I'm less and less convinced that I'll be able to provide a fully-fledged mobile experience, at least for now. I aim for the landscape tablet screen (~960px - 1024px) as a minimum width right now.
When?
Conceptualizing and implementing all of this stuff will take me at least a month, maybe more. The v.0.02 will be released only when I'm absolutely sure that I'm satisfied with its quality.
Oh yeah, the v.0.02 will be instantly publicly available on release, since you couldn't do much in the v.0.01.
The scaffolding is set, now we dig.
Peace,
Testy