Update - Moving Forward + Reward folders updated
Hey guys,
Wanted to give an update to what's going on and where we're at.
As discussed previously we had some major fall backs in terms of art progression. And while things aren't exactly progressing as well as I had hoped they would we are finally making slow progress again.
I've made the decision to start getting older scenes animated, which involved getting the original artwork cut up ready for animation. Those with access to the basic rewards can see 2 examples of this new animation. The aim is to get the first sex scenes of each crew member animated before moving on from there. I'm not saying every scene will end up being animated (since that would be very costly, especially with having to get the original art cut up.), but the major ones should end up being animated at the very least.
Additionally those with basic rewards can see some future scenes involving NPCs (Joira & Catsuki), which are to be added next. On top of this there will be minor reworks to the crews starting story lines, mainly just focused around a couple of choices which has rolling impacts later in the story as well as adding in some date like mechanics. I also want to go back and make it so you don't have to romance each crew member / NPC during their story, even though I'm sure most people play that way, but I think I will save this for later on down the line.
Finally in terms of the combat mechanics we are making small bits of progress, but due to it requiring quite of artwork it has been slow and steady. I didn't want to deep dive into RPG mechanics for (such as having to worry about equipment and things like that) and instead I've decided to do a single equip per character which is called a "Memory Core" (See below). They boost attack and/or health by different amounts as well providing a unique effect and can be equipped by any character. They unlock at major parts in the story (for main, side and NPC/crew specific stories) and will give you flexibility in how you customise your crew.
With all that said I think the next build will be a semi-reset of the game (and will likely require new saves), featuring new content, rework of old content and introduction of the battle system. But I know a lot of people aren't probably interested in replaying the entire game again, so I will like add in an option for an "advanced start" where it will skip you to the end of the current game's content and ask you for the key choices you need to make. I'm still planning this feature out and I hope I can get it ready for the build.
In terms of when to expect this new build, so far I have it estimated for end of August. That should give plenty of time to wrap everything up, get the artwork in that needs to be in and make the necessary changes (as well as adding in all the missing battle sequences.)
I appreciate its been a long wait, but I'm hoping things are slowly getting back on track. We've pulled back some concepts in order to try and get this game to its end, but the good news is I am more than open to reintroducing these as extra content later down the line. But after the next build I want to focus on getting the crew's final "loyalty missions" done as well as progressing the main story all the way to end.
Thank you all for your patience and support, it really means a lot the belief people have for this game and I want to do my best to make it everything I want it to be as well.
- Charon