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The Naughty Captain profile
The Naughty Captain
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The Naughty Captain
I'm The Naughty Captain and I'm creating erotic games for an adult audience. Summer Scent is my first project.
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Displaying posts with tag DevUpdate.Reset Filter
The Naughty Captain
Public post

Dev Update #274


Writing scene 30. Again.
It's done. Or almost. There are still a couple of red lines in my scripts, meaning I need to rework these lines but it's essentially done. I rewrote all the dialogue and changed both the introduction and the conclusion of the scene. The action was already good, but I tweaked it some more. The overall volume of content did grow a bit, especially with that new conclusion, but that allows for a smooth transition into the next scenes and to put it simply: it now feels good, like a natural development.
The scene is now 4880 words long which is slightly more than what expected but nothing crazy. I should be able to pose the scene in about 175 shots, maybe a bit more as it's an "action" scene. I'll know for sure Monday morning when I'll cut the scene and prepare it for the posing.
I'm not sure I will pose it immediately, however. I'm considering writing scenes 31 and 32 right away and posing everything once the whole script is ready. Writing on scene 30 has been much easier than the previous weeks, and I finally managed to get it right, I'd like to keep that momentum going. I'll see about that next week.
If I switch to posing, I will have to start with preparing the sets. As I'm going to update my version of Daz, I will have to rework the lights. I'll have to do it with every set in the game. I'll rework them as I'll need them.

The quick sum up :
  • Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
  • Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
  • 4880 words of new content so far.
  • I'm currently writing scene 30.

You can follow my progress on this Trello board.
You can also add the game to your wishlist on Steam !
Thank you for your support!
The Naughty Captain
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The Naughty Captain
Public post

Dev Update #272

A rather slow week.
I've been correcting some bugs on the latest release. From the simple typo to some more embarrassing stuff. I still have some work on that front before I can publish a "definitive" v0.6.5a next Tuesday but I should be able to finish it in time.
I've also been writing scene 30. I already have a 1800-word-long first draft. But it's very rough and I will most likely edit it into oblivion next week. The basis is there but I'm not happy with the global result so far. I still think that my outline is valid, though. I just have to find the right words and the appropriate rhythm. For now, it feels pretty rough and rushed. And I can't have that. I hope to finish writing next week, or at least have a decent second draft by the end of next week. It's not impossible. I just need to get into the appropriate mindset.

The time after a release is also a moment of decision making.
I've already talked about it, before backpedaling, but I think it is now time to face reality. I have to upgrade my version of Daz studio. I need the improved loading times and some other new features. In consequence, I will have to rework the lighting in most of my sets, and some things are going to look different (the curtains of the living room, for example...). I just can't avoid it and have to accept it. So I'm going to make the jump. Wish me luck on that adventure.

As always, thank you very much for your support!
The Naughty Captain
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The Naughty Captain
Public post

Dev Update #271

v0.6.6 and the night of Day 6.
I spent some time reworking the story map for the night to come. I trimmed the story tree a bit and rationalized some ideas. It's still a lot of content, however. Let's have a look at it.



The green squares are scenes while the grey squares are variants rather than scenes. So... We're looking at 15 scenes.
I  divided the content into 8 different clusters. The scenes inside each cluster are linked together in one way or another.

I don't really know how much content this represents.
Of course, I have notes about the content of every scene, and from that material, I could guesstimate how much volume of words and images will be necessary for each part. And I will most likely be wrong, obviously, as I have a tendency to get carried away and let the content feed itself. Anyway, there are a lot of scenes but I hope they'll stay reasonable in size.

I'm going to start with the Eve Love cluster which will contain the paths Eve Solo Love, Dual Love, and Weird Triangle. I'll add one reworked scene to the mix, most likely Day 2 Scene 3, which should be very short.

I hope I'll be able to go faster on these scenes than on the last few updates. I really need to feel like I'm making some progress. Stagnating is depressing.

I'll work on that next week, along with some corrections to be published in v0.6.5a.

As always, thank you for your support!
The Naughty Captain
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The Naughty Captain
Public post

Dev Update #270


V0.6.5...
...Has entered beta. I hope we'll be done with it by the end of the weekend which would mean a release for the $10 tier at the start of next week.
The future.
The game has been rather light on the erotism for the last few updates and that is about to change. As the night is coming, the mood is going to warm up quite a bit. Jack will have a busy night, I can promise you that.
I'm going to review my story map for the night once v0.6.5 is out, but I don't think it will evolve much. The plan is pretty much set, the question is how to put it into action. I won't be able to deliver the content of the whole night in a single update and I'll have to split it path by path, or something approaching.
I'll probably start with the "Eve Love Cluster", which contains the Eve Solo Love, Dual Love, and Weird Triangle paths. I'm not sure how much content that will represent. I have a feeling that I'll know for sure only once I'm done writing it.
I'll try to come up with a more visual explanation next week. That will help us discuss the future content.

The quick sum up :
  • Day 6 Part 5 will contain 2 new scenes: scenes 28 and 29.
  • Day 6 Part 5 will contain 1 reworked scene: Day 2, scene 2.
  • Day 2 scene 2 and Day 6 scenes 28 and 29 have been written, posed, rendered, coded, and post-processed.
  • 16 477 words of new content.
  • 2715 words of reworked content.
  • 6000 lines of code.
  • 496 shots are planned, 496 are posed, and 496 are rendered.
  • 79 shots of reworked content are planned, 79 are posed and 79 are rendered.
  • I'm currently beta testing.
You can follow my progress on this Trello board.
You can also add the game to your wishlist on Steam !
Thank you for your support!
The Naughty Captain
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The Naughty Captain
Public post

Dev Update #269


I couldn't do everything I planned. I barely had the time to post-process all the images. I had a few shots to reload, repair, and fully rerender, a bit of clipping to Photoshop out, and the whole series to run through my usual process, but aside from that, nothing incredible. It still took me a bit more than 30 hours to deal with the 600 images of v0.6.5. As always, it was a painful endeavor. I really have to stop doing all the post-processing at the last moment. I'd better do it as soon as the rendering of a scene is done. That would make that task much more bearable.
Anyway, post-processing is done.
I'll get on the music and second phase of coding on Monday. I already have some music options, but I have yet to test them in-game.
The quick sum up :
  • Day 6 Part 5 will contain 2 new scenes: scenes 28 and 29.
  • Day 6 Part 5 will contain 1 reworked scene: Day 2, scene 2.
  • Day 2 scene 2 and Day 6 scenes 28 and 29 have been written, posed, rendered, coded, and post-processed.
  • 16 477 words of new content.
  • 2715 words of reworked content.
  • 3922 lines of code so far.
  • 496 shots are planned, 496 are posed, and 496 are rendered.
  • 79 shots of reworked content are planned, 79 are posed and 79 are rendered.
  • I'm currently coding stuff.

You can follow my progress on this Trello board.
You can also add the game to your wishlist on Steam !
Thank you for your support!
The Naughty Captain
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The Naughty Captain
Public post

Dev Update #268

Day 2 Scene 2.
I'm almost done posing it. There are only a couple of handful of shots left. A couple of hours of work, loading included, that I will deal with on Monday morning. Half of the scene is already rendered. I should be fully done with it by Tuesday. I have a lot of clipping issues on these renders but I should be able to work it on in post-processing.

What's next?
Some coding. I will code Day 2 Scene 2 and send it to my proofreader so that he has some time to go over it while I deal with some other tasks. Post processing most likely. There aren't as many renders as in the previous updates but it will still take me a couple of days at the very least to complete this step. Music selection will be next. I haven't looked into it yet, but I will probably add a couple of tracks to the soundtrack. More if I have some time. I need music for Day 6 Scene 28 and 29 and Day 2 Scene 2. And if I have some more time, adding some music to the early day 6 would be a nice bonus. I hope to be done with this AND the second part of coding before the end of next week. It's a bit ambitious. We'll see.

The quick sum up :
  • Day 6 Part 5 will contain 2 new scenes: scenes 28 and 29.
  • Day 6 Part 5 will contain 1 reworked scene: Day 2, scene 2.
  • Day 6 scene 28 has been written, posed, rendered, and coded.
  • Day 6 scene 29 has been written, posed, and coded. Rendering is ongoing.
  • 16 477 words of new content.
  • 2715 words of reworked content.
  • 3339 lines of code so far.
  • 496 shots are planned, 496 are posed, and 496 are rendered.
  • 79 shots of reworked content are planned, 76 are posed and 43 are rendered.
  • I'm currently posing Day 2 Scene 2.

You can follow my progress on this Trello board.
You can also add the game to your wishlist on Steam !
Thank you for your support!
The Naughty Captain
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