Nothing! You will have access to my dev updates and nothing else.
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Boatswains
My gratitude. Thank you !
Boatswain Discord role
Some occasional bonus renders.
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Boatswains
My gratitude. Thank you !
Boatswain Discord role.
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Gunners
Access to the last version of the game (update only).
Gunner Discord Role
Access to Preview renders posts.
Access to Bonus renders posts.
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Sailing Masters
Access to the last version of the game with 7 days early access (update only).
Sailing Master Discord role.
Access to the streaming room, on discord, where I'll occasionnaly stream some daz stuff.
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Tide Rider
Access to the latest full version of the game.
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More previews. Occasionally an exclusive preview render, but more often screenshots of what I'm posing at the moment. You can expect several previews per week when I'm posing a scene, less when I'm writing. Might be spoilery.
Once in a while, a blog post. That will be an in-depth review of what I'm doing. How I'm building sets and characters, preview renders of the material with detailed explanation and thoughts. Might also be spoilery.
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Sea Artist
Sea Artist Discord role
Access to a private room on discord with exclusive previews and discussions.
Each month, an exclusive 4k bonus render, in wallpaper format. There will be a poll, to decide the characters and the setting.
4k version of the non-exclusive bonus renders.
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Lewd Lieutenant
Because you want to make me uncomfortable by giving me so much money.
I probably can't thank you enough.
But still, you have my gratitude!
0 subscribers Lewd Lieutenant
Welcome
My gratitude ! Thank you for your support !
Preview renders & Latest version of the game.
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I finished all my planned tasks on Thursday and managed to build for the beta. It is now ongoing. I hope we'll be done with it by Monday. If we do not encounter any major issue... We'll have ourselves a release next week.
If you have bought Summer Scent on Steam, the game is in dire need of positive reviews. Please, consider writing one! Thank you!
The quick sum up :
Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
18 877 words of new content.
2670 words of reworked content.
5 531 + 962 lines of code so far.
635 shots are planned, 635 are posed, 635 are rendered, and 635 are postprocessed.
5 animations have been posed. 330 / 330 frames rendered, 330 post-processed.
It's posed. I'm not overly satisfied with the rendering, however. I seem to have some issues with the wet skin geoshell I have used until now. It always served me well, so far. I don't know why but on most of the renders, it doesn't look as good as it used to. It will have to do though.
There are about 20 images left to render, I should be able to deal with them over the weekend.
Coding phase one is done, and I sent the script to my proofreader.
Next week will most likely be intense.
The post-processing should be a breeze now that I have found a way to automatize it. I've already done most of it anyway.
I have some coding left to do and a list of bugs, typos, and details to correct. I also have to find some new music. I do hope to be done with all this by Thursday and proceed with a short round of closed beta before a release in early July.
If you have bought Summer Scent on Steam, the game is in dire need of positive reviews. Please, consider writing one! Thank you!
The quick sum up :
Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
Day 6 scenes 30 and 31 are fully written, posed, rendered, and proofread. Post-processing and coding phase #2 are done.
Day 6 scene 32 is fully written, posed, and rendered. Coding phase #1 is done.
Day 2 scene 3 is fully written and posed. Rendering is ongoing. Coding phase 1 is done.
18 877 words of new content.
2670 words of reworked content.
5 460 lines of code so far.
635 shots are planned, 635 are posed, and 614 are rendered.
5 animations have been posed. 330 / 330 frames rendered, 330 post-processed.
The bathroom scene. It was horribly bad. The new script is way better. And way longer too. I wanted to keep it under 2000 words, but in the end, couln't. After the final edit, the scene is 2618 words long and it feels just right. I've cut the scene and prepared it for posing. There are a lot of variants in the scene and I will be reusing the shots from path to path. I have planned 65 shots, over 4 different sets that I will have to slightly rework. I'm obviously talking about the light, as always. Upgrading the sets shouldn't be too hard. I've already taken care of the first one. Posing has begun. The first 11 images are ready for rendering. I will most likely get to that next week.
So, what to expect from the new version of that scene?
The story remains the same, it's not about change but about improving, even if in the end, there isn't a single trace of the old script left. A better script, a better flow, better dialogues and interactions, and better visuals too, of course. I'm always ashamed when I come back to these old parts of the game. The original scene 3 is about 500 words and 15 renders. It was ridiculously short, and quite frankly bad, for a pretty important scene, on some path at least. It was hurting the story. In the end, reworking these scenes feels like I'm just righting some wrongs.
I think I can make some good progress next week, there will be some challenging shots but most of them should be fairly easy. I should be able to finish the posing, and maybe even progress on the coding of scene 32.
If all goes as planned, we could be heading for a release in early July.
If you have bought Summer Scent on Steam, the game is in dire need of positive reviews. Please, consider writing one! Thank you!
The quick sum up :
Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
Day 6 scenes 30 and 31 are fully written, posed, rendered, and proofread. Post-processing and coding phase #2 are done.
Day 6 scene 32 is fully written, posed, and rendered. Coding phase #1 is done.
18 877 words of new content.
2618 words of reworked content.
4 811 lines of code so far.
636 shots are planned, 582 are posed, and 571 are rendered.
5 animations have been posed. 330 / 330 frames rendered, 330 post-processed.
The posing of scene 32 is complete. Coding phase 1 is also done, I've sent the script to my proofreader. Rendering isn't fully done, however. It still needs a couple of nights to finish. I'll post-process the image set as soon as it's complete, most likely Monday morning.
I can now get to the rework part of v0.6.6 : Day 2 scene 3. In its original version, it's a very short scene. Jack is taking a shower while Eve and Cassie are gone running in the nearby park. Jack fantasizes a little bit and the girls come back. As always with the rework, the story will stay the same, I'm only aiming to improve its quality, both in terms of writing and visuals. It should stay short, even if I do plan to add quite a bit of content. I don't want to go over 2 thousand words and about 60 renders. That should be more than enough to tell the story I want. I know rendering the shower is going to be a pain in my ass again but I don't expect any other significative difficulties. I don't think I'll need more than a couple of weeks to deal with that scene.
If you have bought Summer Scent on Steam, the game is in dire need of positive reviews. Please, consider writing one! Thank you!
The quick sum up :
Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
Day 6 scenes 30 and 31 are fully written, posed, rendered, and proofread. Post-processing and coding phase #2 are done.
Day 6 scene 32 is fully written and posed. Rendering is ongoing and coding phase #1 is done.
18 877 words of new content so far.
4 811 lines of code so far.
571 shots are planned, 571 are posed, and 556 are rendered.
5 animations have been posed. 330 / 330 frames rendered, 330 post-processed.
As I mentioned last week, Summer Scent is now, officially, my main and only job again. That should pretty much double the time I'll spend working on it. Let's hope it helps speed up the development.
I have reached Shot #204. The "action" part of the scene is posed. I have about 30 shots left to work on. I'm not entirely happy with the scene as it is. That feeling has been growing on me as I posed it. I feel like something is missing. I might have to add or rewrite a couple of paragraphs at the end of the scene to complete it.
Not doing any animation for that scene was the right call. The poses themselves weren't compatible with movement, and I don't think I could have produced a loop fitting the mood of the scene. That is of course a me problem. If my skills in animating were better, maybe I would have seen it differently.
Being back to full-time on the game, I should have ample time to finish scene 32 next week, posing and coding phase one included, Maybe even the rendering and the post-processing.
I have already started drafting the rewrite of Day 2 Scene 3's script. The original scene was rather brief. The new version will be much bigger and yet very short compared to the more recent parts of the game. Most likely about a thousand words and 40 renders. This should be a swift job. The harder part will be to rework the light on the required sets and find some decent outfits for the girls. I already have something for Eve, but I'd like to find something good and new for Cassie.
If you have bought Summer Scent on Steam, the game is in dire need of positive reviews. Please, consider writing one! Thank you!
The quick sum up :
Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
Day 6 scenes 30 and 31 are fully written, posed, rendered, and proofread. Post-processing and coding phase #2 are done.
18 746 words of new content so far.
3 331 lines of code so far.
571 shots are planned, 539 are posed, and 512 are rendered.
5 animations have been posed. 330 / 330 frames rendered, 330 post-processed.
I wasted a lot of time trying to animate something. That failure led me to rethink some choices. I'm considering dropping entirely the animations for scene 32. I feel like the poses I came up with don't do well with the concept of animations. Difficulty aside, the poses lack amplitude and oompf. It's more of an intimate setting than an overly sexual moment. In that context, I'm not sure I can create anything satisfying when it comes to animated loops. I'm telling myself that I can do something else than the usual mindless pumping but then, maybe I should focus on producing better stills. At least for this scene. I feel like animations are better suited for some more demonstrative moments.
I also lacked time to really work on Summer Scent, this week. And next week will most likely be worse in that regard. Things will be different soon. Starting June, Summer Scent will become my main activity again for at least a few months. I hope to make some good progress. Going back to working full-time on the game should speed up the dev cycle quite a bit.
In terms of numbers, I have reached shot #176 and the posing got seriously intense. Contacts and interactions are difficult to pose. I would love for Daz to add some soft body physics and deformation to its software, that would seriously make things easier. Sadly, it doesn't seem to be on the menu.
Rendering is progressing nicely so far.
If you have bought Summer Scent on Steam, the game is in dire need of positive reviews. Please, consider writing one! Thank you!
The quick sum up :
Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
Day 6 scenes 30 and 31 are fully written, posed, rendered, and proofread. Post-processing and coding phase #2 are done.
18 746 words of new content so far.
3 331 lines of code so far.
561 shots are planned, 511 are posed, and 485 are rendered.
5 animations have been posed, and 2 more are planned. 330 / 330 frames rendered, 330 post-processed.
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