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The Naughty Captain profile
The Naughty Captain
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The Naughty Captain
I'm The Naughty Captain and I'm creating erotic games for an adult audience. Summer Scent is my first project.
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Displaying posts with tag DevUpdate.Reset Filter
The Naughty Captain
Public post

Dev Update #331

Happy New Year, everyone!

I hate getting older, and I'm not a fan of years passing by, but as 2025 wasn't that good for me, I'm kind of happy to put it behind me. Let's just hope that 2026 will be better. The holidays are almost over. Family is leaving, and the turmoil of the festivities has come to an end. We can now go back to work. Let's talk rework.

V0.6.7r

This update will contain 2 reworked scenes. Scenes 4 and 5 of Day 2. Both scenes are quite bad. The script for these two scenes is horrendous and lacks finesse and refinement. The visuals are fairly bad and based on old sets that I edited and upgraded since then (the kitchen and the swimming pool area). The rework is much needed. As always, reworking these old scenes is about leveling up the quality while keeping the same story, the same options, and the same direction. I already have some ideas for both the script and the visuals. I hope to be done with it rather quickly.

Next week.

I'm almost done with refactoring the achievement screen, and I should be able to rewrite Day 2 Scene 4, maybe even start posing it before the end of the week. I do not have any hard limits in terms of quantity of content, but I don't think that either Day 2 Scene 4 or Day 2 Scene 5 will grow bigger than about 3000 words and a hundred renders each.

The quick sum up :

  • V0.6.7r will contain 2 reworked scenes: Day 2 Scene 4 and Day 2 Scene 5.
  • I'm working on correcting v0.6.7 and refactoring some code.

You can follow my progress on this Trello board.

Wishlist, subscribe and buy:

Thank you for your support!

The Naughty Captain

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The Naughty Captain
Public post

Dev Update #330

The v0.6.7a patch, for the release on Steam and itch, is ready.

I'll compile the final build and upload it on Monday. I still need to create a couple of visuals for Steam's achievement system. Everything should be ready by the end of Monday afternoon, European time.

I started refactoring the achievement screen. I tried a couple of things, but in the end, the best way seems to be the rawest and most brutal method of them all. I find it quite inelegant, but it works.

Aside from that, I don't have much to say. As every year, the end of December is crowded with celebrations and family visits. I spend my time eating and then napping in order to digest what I just ate. I hope you're having a good time too and that you fully enjoy your holidays, if you have some. I should be fully back to work on January 2nd.

The quick sum up :

  • V0.6.7 will contain 2 reworked scenes: Day 2 Scene 4 and Day 2 Scene 5.
  • I'm working on correcting v0.6.7 and refactoring some code.

You can follow my progress on this Trello board.

Wishlist, subscribe and buy: - https://store.steampowered.com/app/2994790/Summer_Scent/ - https://subscribestar.adult/thenaughtycaptain

Thank you for your support!

The Naughty Captain

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The Naughty Captain
Public post

Dev Update #329

Happy holidays, everyone!

Because it is the season, right? With the release of v0.6.7 and the holidays, I've been forced to take things slow, and it will most likely be so until the first weekend of January. Nonetheless, I've started working on both the a patch for v0.6.7, which I will release in a week from now, and on what will come next. As always, the a patch will mainly be about typos and grammar. So far, I haven't had any feedback about bugs, continuity errors, or anything like that. What will come next is v0.6.7R.

v0.6.7R.

I've already published an R version in the past; most of you already know what the R stands for: Rework. However, this rework will be pretty light. It's essentially about the reworked scene I didn't include in v0.6.7, and maybe I'll push it a little bit further and rework an additional one. That would be scenes 4 and 5 of Day 2. Both scenes are about 1500 words and 25 images long, and they both suffer from the same flaws as every other early-day scene: a shy writing, crippled with writing tropes, and bad renders based on misused assets. I'm going to fully rewrite, repose, and rerender those scenes to get them closer to the quality of Day 6. My limit will most likely be about 3000 words and a hundred renders for both scenes. But if I can go with less, I'll gladly take it.

On top of these two scenes, I plan to add some technical/quality of life stuff, and maybe a couple of surprises. Among those things, refactoring the achievement screen has become inevitable as it's now too small to pleasantly display the achievements for Day 6. I will have to try and test a few options, and see which one fits best.

V0.6.7

V0.6.7 will be available for gunners this Monday! On Steam and Itch on December 29th!

The quick sum up :

  • V0.6.7 will contain 2 reworked scenes: Day 2 Scene 4 and Day 2 Scene 5.
  • I'm working on correcting v0.6.7 and rewriting Day 2 Scene 4.

You can follow my progress on this Trello board.

Wishlist, subscribe, support and buy: https://store.steampowered.com/app/2994790/Summer_Scent/ https://subscribestar.adult/thenaughtycaptain

Thank you for your support!

The Naughty Captain

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The Naughty Captain
Public post

Dev Update #328


This week flew fast.
I didn't really find a "good" solution to my image quality issues on scene 34. I had several leads, but none of them ended up giving satisfying results. In the end, as the problem was due to compression, I opted for brute force and simply used a slightly less intense compression. I usually compress into JPG 98. I compressed scene 34 into JPG 99. That didn't solve the issue, but made it bearable and kept the file size in check. Of course, a solution would be to not use any compression at all. And I would if I could, but the game would then be around 20 GB, and I don't think most of you would enjoy downloading a game that size.
Anyway. I'd say the problem is solved for now. Of course, if Ren'Py were so kind as to support JPGxl, that would pretty much solve the issue in a much more satisfying way. But let's move on.

I think we need to talk about the music.
I think I've been pretty vocal about my distaste for AI-generated stuff, including AI-generated music. And that is very shameful that I have to inform you that I am now using AI for Summer Scent's music.
Last time I checked, AI Music felt soulless and janky, but it has since then evolved, and a friend managed to talk a still reluctant captain into trying some new AI tools. And the captain was amazed by the results.
I played with that new tool for a while, was frustrated with the randomness of it, and amazed by the average quality it was capable of producing. But it wasn't for me until I discovered I could basically feed my guitar into the AI and give it the lines I wanted it to play. So, of course, it's way more time-consuming than just writing a prompt, but the results are way less random, much more satisfying, and I managed to get something pretty close to the ideal tracks I had in my mind for a while now. Writing the lyrics also took some time, as it's a very different exercise from writing pure prose, but the songs tell exactly the story I want them to. That is very satisfying.
Of course, I would have preferred hiring a band and booking a studio, but that would have been dozens of thousands of dollars in investment. In the meantime, my guitar and I, and a $30 subscription, managed to produce something that sounds decent. (Well, actually, it took me two months, so, $60).
So v0.6.7 comes with two songs and three instrumentals that you won't be hearing anywhere else. I hope you'll like them.

Beta test has started!
The plan is to run it over the weekend, and if possible, release it on Subscribe Star starting Monday evening, European time. If everything goes as planned :
  • The game will be available for download to **Sailing masters and up on December 15th**.
  • The update files will be available for download to **Gunners on December 22th**.
  • The update will be available on **Steam and Itch on December 29th**.

What's new?
  • Three new scenes. Two on the Moronic Hero path. One on Kelly's path.
  • About 17000 words and 530 images of new content. One new short animation loop.
  • New music. Songs for both the Title Screen and the Credits Screen, and instrumentals for the new scenes.
  • As always, plenty of corrected typos.
  • Some retcon action.

I'll give you a more complete and detailed change log on release.

Wishlist, subscribe and buy:
https://store.steampowered.com/app/2994790/Summer_Scent/
https://subscribestar.adult/thenaughtycaptain

Thank you for your support!

The Naughty Captain
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The Naughty Captain
Public post

Dev Update #327


Everything is rendered and post-processed.
I had some unexpected issues with the video compression of the animation, with weird artefacts appearing randomly in the final results (these artefacts were not present in the individual frames, just in the video). I've lost a lot of time reassembling the video again and again, trying different settings before I got it right. I didn't have these issues with my previous animations; I guess this is because of the low-light environment I used.
I have a similar issue with some shots in scene 34. Some of them present some pretty disgraceful artefacts that appeared during post-processing ( Essentially, during the conversion into a JPG). And so far, I haven't found a satisfying way to remove them. Hopefully, they won't be too disturbing, but I can't say I'm 100% satisfied with the result. I'll see if I find a solution next week, but I highly doubt I'll find anything really efficient.

Coding.
Scene 34 is in phase three, which means it is functional. Phase three is about coding in the music, SFX, and achievements.
I'm awaiting the return of Scene 35 from proofreading. 

The music.
At the moment, I'm working on the soundtrack itself, and I will most likely invest a part of next week in that task too. Depending on the results of my work, I might give you a little taste of some new tracks to come in the near future.
I still have a lot of work to do on the script, but I think I should be able to launch the beta test next weekend.

The quick sum up :
  • Day 6 Part 7 will contain 3 new scenes: scenes 33, 34, and 35.
  • Scenes 33, 34, and 35 have been written.
  • Scenes 33, 34, and 35 are fully posed, rendered, and post-processed.
  • 4 384 lines of script so far.
  • 17 047 words of new content.
  • 527 shots are planned, 527 are posed, 527 are rendered, 527 are post-processed.
  • 1 animation is planned. 150/150 frames are rendered and post-processed.
  • I'm currently working on the music.

You can follow my progress on this Trello board.
You can also buy Summer Scent on Steam!

Thank you for your support!
The Naughty Captain
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The Naughty Captain
Public post

Dev Update #326


The posing of scene 35 is done. I have yet to render the last twenty shots or so, but I can already move on to the next task.
Coding, post-processing, correcting typos and bugs, more coding, the music thing, and some testing. It's going to be my program starting Monday. I hope to be done with all that before December 10th, then a few days of Beta testing should be enough. The goal is still to release before Christmas on Subscribe Star, and 2 weeks later on Steam and Itch, with a corrected version.
The reworked scene is officially postponed to the next update, which could be dedicated to reworked content and, as such, should arrive much faster.
Health-wise, I'm getting better. I still have some pains, but I'm feeling better every day.
The quick sum up :
  • Day 6 Part 7 will contain 3 new scenes: scenes 33, 34, and 35.
  • Scenes 33, 34, and 35 have been written.
  • Scene 35 is rendering.
  • Scene 33 and 34 are fully posed and rendered.
  • 2898 lines of script so far.
  • 16 951 words of new content.
  • 527 shots are planned, 527 are posed, 506 are rendered.
  • 1 animation is planned. 150/150 frames are rendered.
  • I'm currently coding scene 35.

You can follow my progress on this Trello board.
You can also buy Summer Scent on Steam!
Thank you for your support!
The Naughty Captain
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