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Boatswains
My gratitude. Thank you !
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Some occasional bonus renders.
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Boatswains
My gratitude. Thank you !
Boatswain Discord role.
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Access to the last version of the game (update only).
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Access to Preview renders posts.
Access to Bonus renders posts.
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Sailing Masters
Access to the last version of the game with 7 days early access (update only).
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Access to the streaming room, on discord, where I'll occasionnaly stream some daz stuff.
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More previews. Occasionally an exclusive preview render, but more often screenshots of what I'm posing at the moment. You can expect several previews per week when I'm posing a scene, less when I'm writing. Might be spoilery.
Once in a while, a blog post. That will be an in-depth review of what I'm doing. How I'm building sets and characters, preview renders of the material with detailed explanation and thoughts. Might also be spoilery.
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Access to a private room on discord with exclusive previews and discussions.
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4k version of the non-exclusive bonus renders.
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Lewd Lieutenant
Because you want to make me uncomfortable by giving me so much money.
I probably can't thank you enough.
But still, you have my gratitude!
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I'm finally done with posing scene 31. I still have a lot of shots and animation frames to render, about 130 images. That means about 130 hours of rendering, most likely a bit more. I will be rendering a lot more next week, as I'll be writing scene 32, which will allow me to render even during the day. I hope to catch up before I get to posing Scene 32.
Let's talk about that scene. Scene 32 is on the Weird Triangle path. It's not going to be as sexually intense as scenes 30 and 31 but it will have its own kind of intensity. That path will reveal a new facet of the characters and, amidst the ambient awkwardness, give the player deeper insight into the relationship between Eve and Cassie. Maybe things are not as simple as they seem.
What's next?
I took some time to plan the future releases. There is still a lot of content before the end of day 6, and a lot of sexy time too: As I mentioned, every remaining scene will contain some naughtyness.
v0.6.7 will be about Kelly's Love and the Moronic Hero paths with 3 scenes: 33, 34 and 35.
v0.6.8 will be about Eve's sub paths and Cassie's love path. It will include 5 scenes: 36, 37, 38, 39 and 40.
v0.6.9 will be about the Dom paths, Cassie's and the Dual Dom ones. Scene 41, 42 and 43.
V0.6.10, finally will contain the neutral path scene, scene 44. And yes, that one too will be an erotic scene.
Compared to v0.6.6, some of these scenes will be shorter, some others should be longer. The amount of content should be roughly the same from one update to another update. I already have extensive notes about the content I had planned for these scenes. Some of them have been on my mind for a while now and I can't wait to finally publish them.
If you have bought Summer Scent on Steam, the game is in dire need of positive reviews. Please, consider writing one! Thank you!
The quick sum up :
Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
Day 6 scene 30 is fully written, posed, rendered, and proofread. Post-processing and coding stage #2 is almost done.
Day 6 scene 31 is fully written and posed. Rendering is ongoing.
12 080 words of new content so far.
335 shots are planned, 335 are posed, 246 are rendered.
5 animations have been posed. 293 / 330 frames rendered, 120 post-processed.
...Is still in progress. I'm at shot #155. I progressed swiftly at the start of the week, but slower in the last two days. I'm trying some more complex stuff than I planned. It's more difficult to pose but contact and interaction definitely show more intimacy between the characters and that scene needs it. I have to say I'm pretty happy with a few of these shots. The previews are pretty cute. I can't help but envy Jack.
I still have about 30 shots to pose. I should be able to finish it this week, and probably seriously get to writing scene 32.
I'm worrying a bit about the rendering.
Pc Chan has been rendering 10 hours per day, every day for several weeks now and I feel like I'm making very little progress on that front. Mainly because of the animations. They take ages to render.
I will have more time to render once I'm done with the posing but I'm not sure that a full week of rendering will be enough to do the job. I thought I could absorb the increase in rendering time easily but I might have underestimated it.
Maybe I'll have to tone down my expectations a bit. Lowering the image quality could improve the rendering times. Lowering the framerate too. My animations are currently in 30 fps, I can try going for 24 fps which is supposed to be the industry standard, as far as I know. I really don't want to hurt the image quality of the game so... that would be my preferred option. I need to test things. The issue is that testing takes a LOT of time.
If you have bought Summer Scent on Steam, the game is in dire need of positive reviews. Please, consider writing one! Thank you!
The quick sum up :
Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
Day 6 scene 30 is fully written, posed, rendered, and proofread. Post-processing and coding stage #2 is almost done.
Day 6 scene 31 is fully written and cut. Posing is ongoing.
11 374 words of new content so far.
335 shots are planned, 304 are posed, 238 are rendered.
5 animations have been posed. 225 / 330 frames rendered, 120 post-processed.
Painful and slow, that's how I would describe the past week. I didn't progress much in terms of shot posed despite working pretty much full-time on the game.
Animations.
I've posed two new loops for scene 31. I'm not quite satisfied with the results but I'm considering using them nonetheless. There are a couple of things I'm going to try in order to improve them, but the truth is that I've already invested so much time into these two loops that I feel like I'm wasting time.
I had an issue with the interpolation going haywire on one of my loops, leading to crazy and horrifying results. It took some time to understand what was going on and how to solve the problem. It was quite educative, however, and I do feel like I'm learning and progressing in the animation department. It has become quite obvious however that I'm spending most of my time struggling against the limitations of the software rather than my own skills.
Daz's animation tool is very bad. I knew that, but I had no idea how bad we were really talking about. The fact that you can't even really preview your animation is painful and counterproductive. If I want to preview a 2-second loop, I have to spend 3 hours rendering it at a quality so low that I can barely understand what is going on. Of course, I'm only rendering during downtimes, but it's still a humongous waste of time. I'll probably try Blender again after that update. Maybe I missed something.
Posing.
I didn't progress much as the poses I had to deal with were quite time-consuming to set up, but the good news is that I'm now done with the difficult shots. There might be a handful of more complex shots left, there and there, but the bulk of it is behind us and I should now progress faster.
Next week, I should be able to work full-time on the game again. Hopefully with greater results, this time. I still have a bit of work to do on the animations but most of my time should go into posing stills.
If you have bought Summer Scent on Steam, the game is in dire need of positive reviews. Please, consider writing one! Thank you!
The quick sum up :
Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
Day 6 scene 30 is fully written, posed, rendered, and proofread. Post-processing and coding stage #2 is almost done.
Day 6 scene 31 is fully written and cut. Posing is ongoing.
11 374 words of new content so far.
335 shots are planned, 266 are posed, 223 are rendered.
5 animations have been posed. 180 / 330 frames rendered, 120 post-processed.
It was long overdue. I postponed it until now because I thought it would be easy. I thought I could just correct the animation and rerender a couple of frames and that it would be enough. Of course, I was wrong. Not only I couldn't "correct" the animation, but I only made it worse. So after having wasted a few hours on this I decided to take some more drastic measures and reframed the animation to take the issue out of the image. I should have done that right from the start and it would have saved a lot of time. That means, however, that I had to rerender the whole loop instead of just a couple of frames. I did just that and rendered it day and night to finish it as quickly as possible. 60 hours of rendering later, the new loop is ready. It's not perfect, but it will work.
Scene 30 is almost fully coded.
It only misses the music and the achievement. All the images, dynamics, and loops are coded in and the scene is fully playable. I was afraid that the animations could be too jarring but it actually works fine. The only problem I have now is that I feel like it's not enough. So I'm considering going back and adding a couple more animations, the issue however is that the posing would be pretty complex. I'll wait until I'm done with scenes 31 and 32 before I make my decision about that.
As PC Chan has been rendering during the day for a part of the week, I couldn't spend as much time as I wanted on the posing. I coded scene 31 instead. The script is now logic ready but I won't send it to my proofreader just now. I often do some minor rewrites as I pose a scene. Either because I suddenly have a better idea or because my descriptions are inaccurate or impossible to pose. And if I rewrite anything, I'll obviously have to add these changes to the script before I send it for proofreading.
Speaking about rewriting.
I rewrote a few paragraphs of scene 31 and added a couple of shots to my storyboard to illustrate that new content. Nothing out of the ordinary, it's something I often do. I don't consider my script to really be final until the scene is fully posed.
I still managed to progress a bit on the posing.
Not as much as I wanted, though. Some of the shots I dealt with were pretty challenging. And there are still a few that will be very time-consuming. This includes some animations. I already posted one, the simplest one. Two remains.
The good news is that I'm 15 shots away from being done with the "difficult" poses. The rest of the scene should be much easier.
Steam.
The game has been available on Steam for two months now, and if the results aren't great, it still made some money. The first month was encouraging but the sales have since then crashed. That was probably to be expected.
I'm not sure what to do now. I'm considering going back to work full-time on Summer Scent for at least a couple of months. Or maybe should I save that money for when I'll have to upgrade my rendering station. The potential loss of my hardware and its upgrade is something I dread as I simply can't wing out 10k euros just like that.
By the way, if you have bought the game on Steam, please, consider writing a positive review. I have a feeling that would help a lot. Thank you!
The quick sum up :
Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
Day 6 scene 30 is fully written, posed, rendered, and proofread. Post-processing and coding stage #2 is almost done.
Day 6 scene 31 is fully written and cut. Posing is ongoing.
11 374 words of new content so far.
335 shots are planned, 251 are posed, 213 are rendered.
3 animations have been posed. 120 / 180 frames rendered and post-processed.
Not much to say this week. Time flew so fast and days seemed so short... I couldn't find the time to do any of the stuff I had planned. I didn't rework animation #1, I didn't code Scene 30... I focused solely on posing Scene 31. I'm now at shot #75. I've reached the "difficult" part of the scene with the more complex poses and I expect some notable difficulties for the next 25 shots. This of course includes the animations I have planned.
I feel like having Cassie "tie back" her hair is the best decision I ever made. I wouldn't be able to pose the scene without that. I think she's going to wear her hair in an updo more often from now on.
I feel kind of stupid. I wanted to reach shot #100 before March but I kind of forgot that February only had 28 days...
Pc Chan spent some nights rendering. Shots #0 to #27 have been rendered. So far, the renders look good to me.
So... I'm making progress. And I hope that next week will be more productive.
The quick sum up :
Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
Day 6 scene 30 is fully written, posed, rendered, and proofread. Post-processing and coding stage #1 is done.
Day 6 scene 31 is fully written and cut. Posing is ongoing.
11 321 words of new content so far.
334 shots are planned, 224 are posed, 176 are rendered.
2 animations have been posed. 120 / 120 frames rendered and post-processed.
Is back from proofreading. According to my proofreader, the script, at least, is pure fire. I hope my renders won't lessen that "greatness".
I'll most likely take some time next week to finish the coding. I want to play that scene to see how the animations are doing in the context of the game. I still haven't reworked animation #1. I'll try to get it done next week too.
Day 6 Scene 31
I have solved the issue of Cassie's hair and decided on an asset. I had to create my own custom shader and texture to have the colors match. It's now done and it looks fairly ok. It will work. It lacks a bit of curls but it will work.
I posed the first 30 shots of the scene. I should have more time next week and expect greater progress. I'd like to reach shot #100 before the end of the month. Knowing that some shots are going to be challenging to put together, it will prove difficult But it's not impossible. At least, managing Cassie's hair will be much easier.
I should start rendering next week. The setting being the same as Scene 30, I already have all the parameters ready. I'll probably take some more time to experiment with the rendering of the animations, but for the stills, I don't expect any issues.
The quick sum up :
Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
Day 6 scene 30 is fully written, posed, rendered, and proofread. Post-processing and coding stage #1 is done.
Day 6 scene 31 is fully written and cut. Posing is ongoing.
11 276 words of new content so far.
334 shots are planned, 179 are posed, 149 are rendered.
2 animations have been posed. 120 / 120 frames rendered and post-processed.
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