Nothing! You will have access to my dev updates and nothing else.
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Boatswains
My gratitude. Thank you !
Boatswain Discord role
Some occasional bonus renders.
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Boatswains
My gratitude. Thank you !
Boatswain Discord role.
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Gunners
Access to the last version of the game (update only).
Gunner Discord Role
Access to Preview renders posts.
Access to Bonus renders posts.
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Sailing Masters
Access to the last version of the game with 7 days early access (update only).
Sailing Master Discord role.
Access to the streaming room, on discord, where I'll occasionnaly stream some daz stuff.
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Access to the latest full version of the game.
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More previews. Occasionally an exclusive preview render, but more often screenshots of what I'm posing at the moment. You can expect several previews per week when I'm posing a scene, less when I'm writing. Might be spoilery.
Once in a while, a blog post. That will be an in-depth review of what I'm doing. How I'm building sets and characters, preview renders of the material with detailed explanation and thoughts. Might also be spoilery.
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Sea Artist
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Each month, an exclusive 4k bonus render, in wallpaper format. There will be a poll, to decide the characters and the setting.
4k version of the non-exclusive bonus renders.
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Lewd Lieutenant
Because you want to make me uncomfortable by giving me so much money.
I probably can't thank you enough.
But still, you have my gratitude!
0 subscribers Lewd Lieutenant
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My gratitude ! Thank you for your support !
Preview renders & Latest version of the game.
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Scene 33 is written and cut. I have planned 191 shots to complement the script. But maybe I can bring that number down a bit. I'll see about that when I'm a bit more advanced in the posing.
Posing is, by the way, ongoing. Of course, I had to rework the light to have the set work on the version of Daz I'm using at the moment. I made several tests. Some are good, some are disappointing. The light looks good, but from some camera angle, it takes forever to render up to a satisfying level of noise. And I can't really afford to spend 15 000 iterations per shot when I have 190 of those planned. So, I'm trying different options. Posing itself isn't very advanced at the moment, with only the first seven shots posed. Most of the scene should be very easy to pose, and probably very repetitive. Making that kind of image interesting is always a challenge. Will see if I manage to pull it out.
The Steam situation.
Most of you are probably aware by now of the rumors about Steam submitting to payment processors and starting a witch hunt against certain adult games. I have heard and read various and contradictory information about the number and quality of the games being banned, or not. If I do not know for sure if Summer Scent is directly at risk, I think it is obvious that something is changing in the Steam ecosystem, and I do believe that the threat is real. So, I made the decision to remove the taboo from the Steam version of the game, at least for now. I do not know if that will be definitive, I do not know if that will be enough to save Summer Scent from a ban, I pretty much know nothing. And I spent a large portion of the week explaining just that to a lot of legitimately concerned Steam users, on Steam but also on Discord, publicly and privately.
I won't lie to you, if Summer Scent gets banned, I do not know what will happen. If I cannot live off the revenue generated by the game, I cannot justify working full time on it. And in the meantime, I have no desire to go back to my previous job. I love creating stories and emotions too much.
So... fingers crossed we do not get the ban hammer and we can keep going like this. I doubt there's anything we can do except hope and pray.
The quick sum up :
Day 6 Part 7 will contain 3 new scenes: scenes 33, 34, and 35.
The writing of scene 33 is almost done. I actually have a 5700-word-long second draft that I'm pretty happy with both length-wise and content-wise. I still need to refine some parts of it, and I'm considering adding one more short segment, but the scene is essentially written.
The scene starts with a discussion that was actually harder to write than I thought it would be. Some of the "topics" I had planned for it were not functioning as well as I thought they would, and I had to find some new options. Several writes and rewrites later, I think I've found a good balance, and the conversation actually feels pretty good. The second part of the scene is more "action-based", and it was way easier to write as I have played and replayed that part in my head and in my dreams countless times. It's gonna be emotional and intense. Jack clearly isn't ready for what's coming for him.
Just like for pretty much all the remaining scenes of Day 6, I have been planning these events for a while now, and I'm glad I can finally work them out of my brain. It's kind of liberating.
So, here is the program for next week: Monday and Tuesday will probably be dedicated to preparing the Steam and Itch release. There wasn't much typo to correct with the coming patch, but I still have some work to do on the achievements for the Steam platform and prepare the builds for deployment. I'll probably finish editing scene 33 on Tuesday and Wednesday. That means I should be able to cut the scene and start posing the scene before the end of the week. I should be able to keep the scene under 200 shots, maybe even 175, if I reuse some images, which should be feasible during the conversation part of the scene.
If you have bought Summer Scent on Steam, the game is in dire need of positive reviews. Please, consider writing one! Thank you!
The quick sum up :
Day 6 Part 7 will contain 3 new scenes: scenes 33, 34, and 35.
The build has been available for download for a few days now. It will be available for the gunner tier next Tuesday (July 8th), and on Steam and Itch on July 15th.
It took me way too much time to produce that update. For various reasons. Time was already a pretty scarce commodity, and I proceeded to invest a lot of it in trying to produce animations. According to the feedback I received so far, it wasn't a complete waste. I will most likely keep at it, but animations won't be my priority. If a shot is appropriate for some loop building, I might do something, but I won't go out of my way just to get pixels moving. Animations require an amplitude of movement that I am not willing to provide. I like some of my love scenes to be static, intimate, embrace focused. I don't plan on changing that.
Anyway, I hope I'll get better at animating. I've already learned a lot. One thing is certain, however: I don't have the computing power to produce dozens of animations per scene. And I can't invest at the moment, so... we're going to stay shy in that domain for a while.
I included some SFX in that build. It was a bit of a test and a last-minute decision, but it's something I have been thinking about for a while now. I feel like it adds a lot to the ambiance and immersion. I like it. As always, that's something I should have looked into way sooner.
There's only a handful of sound effects at the moment, but I will certainly add more in the future. With v0.6.7, I do plan to extend the music and sfx to the whole day 6.
V0.6.7 is in the works.
Let's talk about the next update.
It will contain three new scenes. Scenes 33 and 34 from the Moronic Hero path, and Scene 35, from Kelly Love path. It will also contain one reworked scene, I don't know which one yet. There are a lot of options for that part of the update.
The story map for v0.6.7 has been ready for a while now, and I have already started working on scene 33. Writing is ongoing, the first draft is almost 2000 words long so far, for about 30 % of the content I have planned for that scene. That sounds acceptable to me. There is a lot of discussion, though. I'll have to make sure the scene keeps some balance. We wouldn't want it to get boring.
If you have bought Summer Scent on Steam, the game is in dire need of positive reviews. Please, consider writing one! Thank you!
The quick sum up :
Day 6 Part 7 will contain 3 new scenes: scenes 33, 34, and 35.
I finished all my planned tasks on Thursday and managed to build for the beta. It is now ongoing. I hope we'll be done with it by Monday. If we do not encounter any major issue... We'll have ourselves a release next week.
If you have bought Summer Scent on Steam, the game is in dire need of positive reviews. Please, consider writing one! Thank you!
The quick sum up :
Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
18 877 words of new content.
2670 words of reworked content.
5 531 + 962 lines of code so far.
635 shots are planned, 635 are posed, 635 are rendered, and 635 are postprocessed.
5 animations have been posed. 330 / 330 frames rendered, 330 post-processed.
It's posed. I'm not overly satisfied with the rendering, however. I seem to have some issues with the wet skin geoshell I have used until now. It always served me well, so far. I don't know why but on most of the renders, it doesn't look as good as it used to. It will have to do though.
There are about 20 images left to render, I should be able to deal with them over the weekend.
Coding phase one is done, and I sent the script to my proofreader.
Next week will most likely be intense.
The post-processing should be a breeze now that I have found a way to automatize it. I've already done most of it anyway.
I have some coding left to do and a list of bugs, typos, and details to correct. I also have to find some new music. I do hope to be done with all this by Thursday and proceed with a short round of closed beta before a release in early July.
If you have bought Summer Scent on Steam, the game is in dire need of positive reviews. Please, consider writing one! Thank you!
The quick sum up :
Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
Day 6 scenes 30 and 31 are fully written, posed, rendered, and proofread. Post-processing and coding phase #2 are done.
Day 6 scene 32 is fully written, posed, and rendered. Coding phase #1 is done.
Day 2 scene 3 is fully written and posed. Rendering is ongoing. Coding phase 1 is done.
18 877 words of new content.
2670 words of reworked content.
5 460 lines of code so far.
635 shots are planned, 635 are posed, and 614 are rendered.
5 animations have been posed. 330 / 330 frames rendered, 330 post-processed.
The bathroom scene. It was horribly bad. The new script is way better. And way longer too. I wanted to keep it under 2000 words, but in the end, couln't. After the final edit, the scene is 2618 words long and it feels just right. I've cut the scene and prepared it for posing. There are a lot of variants in the scene and I will be reusing the shots from path to path. I have planned 65 shots, over 4 different sets that I will have to slightly rework. I'm obviously talking about the light, as always. Upgrading the sets shouldn't be too hard. I've already taken care of the first one. Posing has begun. The first 11 images are ready for rendering. I will most likely get to that next week.
So, what to expect from the new version of that scene?
The story remains the same, it's not about change but about improving, even if in the end, there isn't a single trace of the old script left. A better script, a better flow, better dialogues and interactions, and better visuals too, of course. I'm always ashamed when I come back to these old parts of the game. The original scene 3 is about 500 words and 15 renders. It was ridiculously short, and quite frankly bad, for a pretty important scene, on some path at least. It was hurting the story. In the end, reworking these scenes feels like I'm just righting some wrongs.
I think I can make some good progress next week, there will be some challenging shots but most of them should be fairly easy. I should be able to finish the posing, and maybe even progress on the coding of scene 32.
If all goes as planned, we could be heading for a release in early July.
If you have bought Summer Scent on Steam, the game is in dire need of positive reviews. Please, consider writing one! Thank you!
The quick sum up :
Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
Day 6 scenes 30 and 31 are fully written, posed, rendered, and proofread. Post-processing and coding phase #2 are done.
Day 6 scene 32 is fully written, posed, and rendered. Coding phase #1 is done.
18 877 words of new content.
2618 words of reworked content.
4 811 lines of code so far.
636 shots are planned, 582 are posed, and 571 are rendered.
5 animations have been posed. 330 / 330 frames rendered, 330 post-processed.
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