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The Naughty Captain profile
The Naughty Captain
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The Naughty Captain
I'm The Naughty Captain and I'm creating erotic games for an adult audience. Summer Scent is my first project.
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Displaying posts with tag DevUpdate.Reset Filter
The Naughty Captain
Public post

Dev Update #333

Day 2 Scene 4

The scene is written. The final draft has reached 2645 words, a thousand more than the original scene. The story remains the same; I just wrote it better.

I cut the scene and prepared it for posing. I planned 91 shots, so a lot more than the original. With new clothes, a new pizza, and new flowers, the visuals should pop way better.

I've posed the first 15 shots. I had to rework the light on the lobby set. I thought I had already done it, but apparently, I was mistaken. I haven't started rendering yet. I expect the images to render pretty fast, so I'm gonna wait to have a few more and make sure I have a more consistent queue to feed Pc Chan.

I don't expect any difficulties. Of course, Cassie's shirt needs some simulating every time she moves, but aside from that, I think posing will go smoothly. I might be able to finish it before February.

The quick sum up

  • V0.6.7r will contain 2 reworked scenes: Day 2 Scene 4 and Day 2 Scene 5.
  • 2645 words or reworked content so far.
  • 91 shots are planned, 15 are posed, 0 are rendered.
  • I'm working on posing Day 2 Scene 4

You can follow my progress on this Trello board

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The Naughty Captain

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The Naughty Captain
Public post

Dev Update #332

v0.6.7r

I finished the refactoring of the achievement screen. I finally opted for a very basic method. It's simple, but it does the job, and it should do it until we reach Day 9. I have some other concerns about the performance of that screen as the number of achievements increases, but it will have to wait. For now, it works.

I started working on Day 2 Scene 4.

Phase one of improving a scene is to identify the weakness of the original. And it's fairly easy. - The script is too raw; it goes over the ideas at light speed without putting any weight on the feelings of the characters. There are several key elements in that scene, none of which is properly developed. Developing an idea, transmitting an emotion, is not necessarily about using a lot of words but using the right ones. In that scene, not only are my words not enough, but they are also wrong. This has to be corrected. - The visuals are poor. In number and in quality as well. In addition to that, a number of assets I used in these early episodes were pretty bad. In this scene, of course, the kitchen has to be changed. But not only. The clothes of the girls especially feel outdated, with Cassie's outfit being especially bad. The infamous pizza that opens the scene has to disappear too, or at least transform into a better one. And finally, the bouquet. It looked awful back then; it still looks awful now. I bought some assets to replace all these elements. I hope the results will be worth it. - The scene is completely silent, like every scene until late day 6. Of course, this has to change. I'm going to try to compose my own tracks just as I did in the last update. Hunting for assets took me a bit more time than I expected, but I think I now have everything I need. You'll find a quick preview of Eve and Cassie's new outfits in that post. I hope you'll like them.

I started rewriting the scene. I couldn't finish it, however. I rewrote the first part of the scene and reached the thousand-word threshold. The second part should be a little bit larger, but I don't expect to go overboard. My initial estimation (3000 words, a hundred renders) still feels accurate.

The quick sum up

  • V0.6.7r will contain 2 reworked scenes: Day 2 Scene 4 and Day 2 Scene 5.
  • 1042 words or reworked content so far.
  • I'm working on rewriting Day 2 Scene 4

You can follow my progress on this Trello board.

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Thank you for your support!

The Naughty Captain

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The Naughty Captain
Public post

Dev Update #331

Happy New Year, everyone!

I hate getting older, and I'm not a fan of years passing by, but as 2025 wasn't that good for me, I'm kind of happy to put it behind me. Let's just hope that 2026 will be better. The holidays are almost over. Family is leaving, and the turmoil of the festivities has come to an end. We can now go back to work. Let's talk rework.

V0.6.7r

This update will contain 2 reworked scenes. Scenes 4 and 5 of Day 2. Both scenes are quite bad. The script for these two scenes is horrendous and lacks finesse and refinement. The visuals are fairly bad and based on old sets that I edited and upgraded since then (the kitchen and the swimming pool area). The rework is much needed. As always, reworking these old scenes is about leveling up the quality while keeping the same story, the same options, and the same direction. I already have some ideas for both the script and the visuals. I hope to be done with it rather quickly.

Next week.

I'm almost done with refactoring the achievement screen, and I should be able to rewrite Day 2 Scene 4, maybe even start posing it before the end of the week. I do not have any hard limits in terms of quantity of content, but I don't think that either Day 2 Scene 4 or Day 2 Scene 5 will grow bigger than about 3000 words and a hundred renders each.

The quick sum up :

  • V0.6.7r will contain 2 reworked scenes: Day 2 Scene 4 and Day 2 Scene 5.
  • I'm working on correcting v0.6.7 and refactoring some code.

You can follow my progress on this Trello board.

Wishlist, subscribe and buy:

Thank you for your support!

The Naughty Captain

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The Naughty Captain
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Dev Update #330

The v0.6.7a patch, for the release on Steam and itch, is ready.

I'll compile the final build and upload it on Monday. I still need to create a couple of visuals for Steam's achievement system. Everything should be ready by the end of Monday afternoon, European time.

I started refactoring the achievement screen. I tried a couple of things, but in the end, the best way seems to be the rawest and most brutal method of them all. I find it quite inelegant, but it works.

Aside from that, I don't have much to say. As every year, the end of December is crowded with celebrations and family visits. I spend my time eating and then napping in order to digest what I just ate. I hope you're having a good time too and that you fully enjoy your holidays, if you have some. I should be fully back to work on January 2nd.

The quick sum up :

  • V0.6.7 will contain 2 reworked scenes: Day 2 Scene 4 and Day 2 Scene 5.
  • I'm working on correcting v0.6.7 and refactoring some code.

You can follow my progress on this Trello board.

Wishlist, subscribe and buy: - https://store.steampowered.com/app/2994790/Summer_Scent/ - https://subscribestar.adult/thenaughtycaptain

Thank you for your support!

The Naughty Captain

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The Naughty Captain
Public post

Dev Update #329

Happy holidays, everyone!

Because it is the season, right? With the release of v0.6.7 and the holidays, I've been forced to take things slow, and it will most likely be so until the first weekend of January. Nonetheless, I've started working on both the a patch for v0.6.7, which I will release in a week from now, and on what will come next. As always, the a patch will mainly be about typos and grammar. So far, I haven't had any feedback about bugs, continuity errors, or anything like that. What will come next is v0.6.7R.

v0.6.7R.

I've already published an R version in the past; most of you already know what the R stands for: Rework. However, this rework will be pretty light. It's essentially about the reworked scene I didn't include in v0.6.7, and maybe I'll push it a little bit further and rework an additional one. That would be scenes 4 and 5 of Day 2. Both scenes are about 1500 words and 25 images long, and they both suffer from the same flaws as every other early-day scene: a shy writing, crippled with writing tropes, and bad renders based on misused assets. I'm going to fully rewrite, repose, and rerender those scenes to get them closer to the quality of Day 6. My limit will most likely be about 3000 words and a hundred renders for both scenes. But if I can go with less, I'll gladly take it.

On top of these two scenes, I plan to add some technical/quality of life stuff, and maybe a couple of surprises. Among those things, refactoring the achievement screen has become inevitable as it's now too small to pleasantly display the achievements for Day 6. I will have to try and test a few options, and see which one fits best.

V0.6.7

V0.6.7 will be available for gunners this Monday! On Steam and Itch on December 29th!

The quick sum up :

  • V0.6.7 will contain 2 reworked scenes: Day 2 Scene 4 and Day 2 Scene 5.
  • I'm working on correcting v0.6.7 and rewriting Day 2 Scene 4.

You can follow my progress on this Trello board.

Wishlist, subscribe, support and buy: https://store.steampowered.com/app/2994790/Summer_Scent/ https://subscribestar.adult/thenaughtycaptain

Thank you for your support!

The Naughty Captain

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The Naughty Captain
Public post

Dev Update #328


This week flew fast.
I didn't really find a "good" solution to my image quality issues on scene 34. I had several leads, but none of them ended up giving satisfying results. In the end, as the problem was due to compression, I opted for brute force and simply used a slightly less intense compression. I usually compress into JPG 98. I compressed scene 34 into JPG 99. That didn't solve the issue, but made it bearable and kept the file size in check. Of course, a solution would be to not use any compression at all. And I would if I could, but the game would then be around 20 GB, and I don't think most of you would enjoy downloading a game that size.
Anyway. I'd say the problem is solved for now. Of course, if Ren'Py were so kind as to support JPGxl, that would pretty much solve the issue in a much more satisfying way. But let's move on.

I think we need to talk about the music.
I think I've been pretty vocal about my distaste for AI-generated stuff, including AI-generated music. And that is very shameful that I have to inform you that I am now using AI for Summer Scent's music.
Last time I checked, AI Music felt soulless and janky, but it has since then evolved, and a friend managed to talk a still reluctant captain into trying some new AI tools. And the captain was amazed by the results.
I played with that new tool for a while, was frustrated with the randomness of it, and amazed by the average quality it was capable of producing. But it wasn't for me until I discovered I could basically feed my guitar into the AI and give it the lines I wanted it to play. So, of course, it's way more time-consuming than just writing a prompt, but the results are way less random, much more satisfying, and I managed to get something pretty close to the ideal tracks I had in my mind for a while now. Writing the lyrics also took some time, as it's a very different exercise from writing pure prose, but the songs tell exactly the story I want them to. That is very satisfying.
Of course, I would have preferred hiring a band and booking a studio, but that would have been dozens of thousands of dollars in investment. In the meantime, my guitar and I, and a $30 subscription, managed to produce something that sounds decent. (Well, actually, it took me two months, so, $60).
So v0.6.7 comes with two songs and three instrumentals that you won't be hearing anywhere else. I hope you'll like them.

Beta test has started!
The plan is to run it over the weekend, and if possible, release it on Subscribe Star starting Monday evening, European time. If everything goes as planned :
  • The game will be available for download to **Sailing masters and up on December 15th**.
  • The update files will be available for download to **Gunners on December 22th**.
  • The update will be available on **Steam and Itch on December 29th**.

What's new?
  • Three new scenes. Two on the Moronic Hero path. One on Kelly's path.
  • About 17000 words and 530 images of new content. One new short animation loop.
  • New music. Songs for both the Title Screen and the Credits Screen, and instrumentals for the new scenes.
  • As always, plenty of corrected typos.
  • Some retcon action.

I'll give you a more complete and detailed change log on release.

Wishlist, subscribe and buy:
https://store.steampowered.com/app/2994790/Summer_Scent/
https://subscribestar.adult/thenaughtycaptain

Thank you for your support!

The Naughty Captain
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