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Boatswains
My gratitude. Thank you !
Boatswain Discord role
Some occasional bonus renders.
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Boatswains
My gratitude. Thank you !
Boatswain Discord role.
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Gunners
Access to the last version of the game (update only).
Gunner Discord Role
Access to Preview renders posts.
Access to Bonus renders posts.
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Sailing Masters
Access to the last version of the game with 7 days early access (update only).
Sailing Master Discord role.
Access to the streaming room, on discord, where I'll occasionnaly stream some daz stuff.
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Tide Rider
Access to the latest full version of the game.
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More previews. Occasionally an exclusive preview render, but more often screenshots of what I'm posing at the moment. You can expect several previews per week when I'm posing a scene, less when I'm writing. Might be spoilery.
Once in a while, a blog post. That will be an in-depth review of what I'm doing. How I'm building sets and characters, preview renders of the material with detailed explanation and thoughts. Might also be spoilery.
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Sea Artist
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Access to a private room on discord with exclusive previews and discussions.
Each month, an exclusive 4k bonus render, in wallpaper format. There will be a poll, to decide the characters and the setting.
4k version of the non-exclusive bonus renders.
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Lewd Lieutenant
Because you want to make me uncomfortable by giving me so much money.
I probably can't thank you enough.
But still, you have my gratitude!
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My gratitude ! Thank you for your support !
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I had to rework a couple of shots that showed some clipping or some unpleasantly situated spotlights, but overall, I'm kind of pleased with the results. The light is pretty weird and supernatural, but I kind of like it.
With the rendering done, I can post-process the images and progress on the coding and test the scene. I'll most likely take a day or two to work on these tasks next week. I'm kind of eager to see how the animated loop plays.
Posing scene 35.
It's ongoing. I had to rethink some part of the lighting, and the lack of space in that part of the set makes the framing difficult; finding a decent camera angle is sometimes difficult. I made it up to shot #31 and started rendering the scene as soon as scene 34 was done. The first 16 shots are done and look okay to me.
I couldn't work today, because of some medical appointment, but I have good hope to make some better progress next week as simulating clothes is about to get... much simpler.
On a personal note, my surgery is scheduled for the 20th of November. It's a fairly simple surgery, and the surgeon is very confident it will go smoothly.
The quick sum up :
Day 6 Part 7 will contain 3 new scenes: scenes 33, 34, and 35.
Day 6 Part 7 will contain 1 reworked scene.
Scenes 33, 34, and 35 have been written.
Scene 35 is rendering.
Scene 33 and 34 are fully posed and rendered.
2898 lines of script so far.
16 951 words of new content.
526 shots are planned, 395 are posed, 380 are rendered
1 animation is planned. 150/150 frames are rendered.
I'm done posing scene 34. Rendering is slowly progressing. Pc Chan will need another week, at least, to process all the shots.
I also made some decent progress on the coding. Scene 33 is now in phase 3, and Scene 34 is in phase 1, which means I also sent it to my proofreader, and he has already done his job.
The visuals for scene 33 have been post-processed. I was a bit worried about the amount of noise and artefact visible on the shots, but in the end, the final images look great, and I am honestly satisfied.
Scene 35 has been cut and prepared for posing. I planned 162 shots for now. I'll see if I can fit a short animation loop somewhere in the mix. I'm not sure I'll be able to, but I'll try.
I started working on the music for that update, and more likely for the rest of the game too. I'm experimenting with some new options I can't yet talk about, but there might be some changes in the soundtrack coming.
Next week, I'll probably start posing scene 35. I don't like posing without being able to immediately render, but I'm not going to wait a week for scene 34 to be complete.
The quick sum up :
Day 6 Part 7 will contain 3 new scenes: scenes 33, 34, and 35.
Day 6 Part 7 will contain 1 reworked scene.
Scenes 33, 34, and 35 have been written.
Scene 34 is rendering.
Scene 33 is fully posed and rendered.
2898 lines of script so far.
16 951 words of new content.
526 shots are planned, 364 are posed, 288 are rendered
1 animation is planned. 150/150 frames are rendered.
The posing has considerably slowed down this week as I had to work on the first animation loop of scene 34. The movement was fairly simple, thanks to a very close framing, but it still took forever to get a satisfying result. Or at least I hope it will be satisfying, because my test renders were quite small. I had a lot of issues with the clothing. Turns out that dForce is total crap when it comes to animation. I'm not really surprised, though. It should have been obvious, as that tool is, most of the time, also complete crap when it comes to still shots. After hours of trying to get a decent simulation, I had to let go of the idea of having any kind of realistic movement in the clothing. The clothing will be static. I apologize in advance.
Anyway, the loop is 150 frames long. That means it's going to take me from ten to fifteen nights to render it. Fingers crossed it won't be in vain. I put it on top of my render queue. Right now we're at 12/150.
I might add a second animation to that scene. I'll see when I get to that point in the storyboard if I think can pull it or not.
When it comes to still shots, I reached shot #128.
I also had to do some minor rewriting. And adding and removing images from my storyboard. Nothing out of the ordinary at this stage of the work.
I also invested some time in trying some new assets for the breasts and nipples of the girls. That new thing is supposed to allow collision and deformation. So far, the breasts themselves look good to me, but I'm not entirely convinced by the collision thing. But maybe I can get it to work. I'll have to do more tests.
The quick sum up :
Day 6 Part 7 will contain 3 new scenes: scenes 33, 34, and 35.
Day 6 Part 7 will contain 1 reworked scene.
Scenes 33, 34, and 35 have been written.
Scene 33 is fully posed and rendered.
16 951 words of new content.
378 shots are planned, 319 are posed, 245 are rendered
1 animation is planned and posed. 12/150 frames are rendered.
I've reached shot #92 of scene 34. The easy part of the scene is now behind me. Most of the remaining shots are of the action kind and will require more attention to the posing, and thus, take more time to deal with.
The first 50 shots of the scene are already rendered. So far, I'm satisfied with the results. The scene happens in the dark, and I'm going for the "supernatural light" kind of night. Preserving the feeling of darkness while putting enough light in the scene to show everything that needs to be isn't easy, but it's oddly satisfying. Of course, I have completely abandoned the idea of realistic lighting, but I think that's for the better.
I can't promise anything, but I might be able to publish v0.6.7 before the end of the year. It will essentially depend on whether I do animations or not, and which scene I will rework. Maybe I won't add any rework to that update and will publish a v0.6.7r later, with a couple of old scenes reworked. I feel like having v0.6.7 out before Christmas is kind of important.
The quick sum up :
Day 6 Part 7 will contain 3 new scenes: scenes 33, 34, and 35.
Day 6 Part 7 will contain 1 reworked scene.
Scenes 33, 34 and 35 have been written.
Scene 33 is fully posed and rendered.
16 736 words of new content.
378 shots are planned, 283 are posed, 245 are rendered
Writing is done. I've reached 5200 words, and I'm pretty happy with the scene. I think it's definitive. The ending is a bit abrupt, but I feel like it's fitting.
Scene 34
The scene has been cut and prepared for posing. I planned 187 shots to illustrate the scene, but I might have to add a few more images to that count. There are some things I want to try, and depending on the results, I might have to change my plans.
I want to do some animations for that scene, but my options are limited. We'll see if I can pull it out. Given my skills, I believe I shouldn't try to make overly complicated animations. It would be counterproductive. Instead, focusing on short and easy loops could bring some life into the game without taking too much time on the posing (the rendering is another matter entirely).
The sets are ready, the clothes are... mostly ready (I have to find some new panties for the lady of the scene), and the first 8 shots have been posed. Some parts of the scene are very static, so I have good hopes for fast progress... If I don't lose myself in sumulations and the like.
The quick sum up :
Day 6 Part 7 will contain 3 new scenes: scenes 33, 34, and 35.
Day 6 Part 7 will contain 1 reworked scene.
Scenes 33, 34 and 35 have been written.
Scene 33 is fully posed and mostly rendered.
16 736 words of new content.
378 shots are planned, 199 are posed, 185 are rendered
I still can't walk properly, but I got enough mobility back to ditch the wheelchair, climb up those stairs, and return to my desk. Which means I can work pretty much normally again, and that is a relief.
I started the week by reviewing the things I wrote during the past two weeks.
I still think that scene 34 is good. It's 5600 words long, and it says everything I wanted.
Scene 35, however, is far from okay. Probably because I was quite feverish while I worked on it, most of the script is bad. I don't know why I spent so much time writing and rewriting some parts of it. I can't see what I was aiming for anymore, and the script was simply going nowhere. So I trashed everything and restarted from scratch. It's not yet complete, but it's already much better. I wrote about 3200 words, and I think I'm mostly halfway done with it. I think that one of the main issues of the first versions of the script was that I was going for a sad Kelly scene. And we already had many of these. I originally planned for her to get happier and healthier during day 7, but maybe she can already start her transformation. That's what I'm going for, and I think it feels far better than my original plan. She's not her happy self yet, but at least she has stopped crying. She is ready to move forward.
Next week, I hope to finish writing scene 35, and then go back to cutting scene 34 and start posing it. I should have all the necessary assets ready, and all the sets have already been worked on.
I'm also late on the bonus I owe to my supporters for the whole of August. I will take care of it on Monday.
The quick sum up :
Day 6 Part 7 will contain 3 new scenes: scenes 33, 34, and 35.
Day 6 Part 7 will contain 1 reworked scene.
Scenes 33 and 34 have been written.
Scene 33 is fully posed and mostly rendered.
14 737 words of new content.
191 shots are planned, 191 are posed, 185 are rendered
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