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The Naughty Captain
I'm The Naughty Captain and I'm creating erotic games for an adult audience. Summer Scent is my first project.
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The Naughty Captain
 Hello. I'm The Naughty Captain and I'm creating erotic games for an adult audience.

Summer Scent is my first project.



It's the beginning of summer. Jack is 18 years old and has just finished high school by graduating.
He has a tense relationship with Eve, his childhood friend who seems to have disliked him cordially for a few years.
Jack's parents had left town for a week, Eve invites her best friend, Cassie, to join them.
They have the house and the pool for them alone.
How Jack will handle the situation depends on you.



The game is a visual novel. Your decisions will have consequences and will influence the story and its conclusion.
You will be able to change the name of the main characters.
Images are Full HD renders (1920x1080).



The game should be rather short but it will be an adequate size for a first experience. I hope you will enjoy it.

Latest version available to 5$ subscribers : Summer Scent V0.3.
It covers the story up to the end of Day 3. 

You can download Summer Scent 0.3 in the pinned post below.

The latest free version available is Summer Scent V0.2.1.
It covers only the first and second days of the game.
 
 

You can download Summer Scent 0.2.1 here :
 
Windows - Linux
Mac

 I do not own a Mac, therefore I did not test the mac release.
 Feedbacks are very welcome!
 
 
 I'm already working on Day 4.
 
 I'm working with Renpy and Daz Studio. These tools are new to me but I'm working hard to master them. I'm confident I can improve myself and the quality of my game.
 
 Playing my game, you may find bugs and probably a lot of typos.
 Please, report these on my  discord channel so I can correct them quickly.
 
I'm not an english native speaker but I hope my writing isn't as horrendous as I think it is. Thank you in advance for your patience and your support. 
 

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Recent posts

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The Naughty Captain

Summer Scent V0. 3. 5

This post also includes Mega.NZ content links
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The Naughty Captain
Public post

Dev Update #33


A quick update on the development of Summer Scent Day 4.
There is not much to say. As I explained in my last update I didn't work on the renders of scenes 18/19. I focused on preparing and coding all scenes so I could send them to my proofreader.
And it's done. All scenes have been sent. Corrections have already been made up to scene 12.

So... what remains to be done?
  • Posing and rendering of scenes 18/19. That should be pretty easy. 30 renders should be more than enough.
  • Post Processing. One day of work, maybe one and a half.
  • Bug fixes. I have a small list of bugs to correct on previous content.
  • Testing, tweaking, testing again, again and again. Just to be sure everything works as intended. 
  • Correction of scenes 13 and up, when my proofreader will be finished with it.

The next dev update should be the last one before early access.

I hope you're all safe and well.
Thank you!
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The Naughty Captain

Preview Render #30

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The Naughty Captain
Public post

Dev Update #32


Hello.

The situation here with the covid 19 related lockdown is getting pretty absurd. We now have to wait in line for hours just to get in a shop. Shelves are still mostly empty. Some hoarders are stripping them of everything as soon as they're refilled. Things like toilet paper (why ? seriously?), flour, pasta, rice, and sugar are now nearly impossible to find. We should all be confined but there are still morons strolling in the streets like nothing is happening.

Anyway, let's talk about Summer Scent.

I finished posing scene 17 but I finally rewrote a lot of it. It took me quite some time but it's finally done. However, I'm now pretty happy with the results. I hope you'll like it.
Writing of scenes 18 and 19 is done. I'll probably rewrite some minor parts of them while working on the posing but I'm already satisfied with what I produced. I've started the posing, but I'm going to put it on pause for a few days so I can work on something else. I need to code some scenes so I can send them to my proofreader.

As of now, V0.4 contains :
  • 42000 words
  • 456 renders

Remain to be done :
  • Posing Scenes 18 and 19
  • Coding scenes 10 to 19
  • Correcting the script when proofreading is done.
  • Post-processing.

Thank you for your support and your interest.
I hope all of you are safe and well.

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The Naughty Captain

Preview Render #29

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The Naughty Captain
Public post

Dev Update #31


Heya!

It has been a very strange week here in France. As you may know, the whole country is on lockdown due to the covid 19 outbreak. The lockdown doesn't really impair my ability to work but it makes daily life much more difficult. I've lost three hours this morning trying to find something to eat.
Between the restrictions on access to shops and the empty shelves, it is difficult to shop for food normally. There shouldn't be a shortage, but some people are in full panic mode and are uselessly stockpiling. Let's hope it gets easier soon.

How is the development going?

  • Scene 16 is fully done.
  • Scene 17 is written, posing is halfway done.
  • Scene 1 to 6 are coded and proofread.
  • Scene 7 is coded and has been sent to proofreading.
  • The scene 18 / 19 combo is half-written but I'll probably make some heavy changes to it before posing it.
  • Scene 8 is half-coded.

Scene 18 / 19 should be smaller than the other conclusions scenes. I have reasonably high hopes to finish it, posing and rendering included before the next dev update. After that, I'll be in full coding mode. The release of v0.4 is near.

I hope you all stay safe in these very strange times we're living.
Thank you for reading me.
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The Naughty Captain

Preview Render #28

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The Naughty Captain
Public post

Dev Update #30


Heya!

Once again, I couldn't fulfill all of my objectives for the week.
Scene 15 renders are done, Scene 16 is fully written and I'm halfway done with its posing. It's a 4000 words scene with two different versions.
On the coding side of things, Scene 4, 5 and 6 are coded and sent to my favorite proofreader. It's also a consequence of writing longer scenes: coding takes more time than I expected.

Maybe it's time to describe my writing workflow for V0.4. It may explain why it takes me so much time to release this version.

I have a map for the general events of the whole game, separated along two narratives axes: the first one being the evolution of the relationship of Jack with the girls, the second, being the story with the events with the two psycho brothers. For each axes, I have a calendar of what will happen.
When I start working on a new day, I first proceed to outline all the scenes. That's the moment where I add minor events that won't have a longlasting impact on the story. Like little things that won't really matter but will make the story more believable. The outline is like a simple storyboard:  how many scenes, where, who, what, notes about dialogues, ideas about poses and movements.  I work on these notes until I have a clear and believable plan I can work with. For V0.4 it took something like a small week.
Then come the moment where I start working on the actual scenes.
I start with writing, of course. Following my outline, I can write a first draft pretty quickly (Usually one day).  Taking scene 16 example (Eve's love scene in Day 4), the first draft was roughly 2500 words long.
But I'm never satisfied with the first draft. So I rewrite it. I reread it, keep what I think is good, rework everything else. One or two days later, I end up with a second draft that I found much more satisfying. (Still going with Scene 16 example: 3500 words long, two variants.)
I then move to posing the scene. Doing so, I reread the scene, over and over, and over. Inevitably, I end up rewriting part of it again, because posing gives me new ideas of interactions which in turn give me ideas for dialogues.
In the end, producing scene 16, already took me four days, with three days of writing and it's now 4000 words long (and I still have one or two days of posing to complete it).

I have no idea how other devs and writers out there work but it's my way of doing it and I hope you'll like the result in V0.4.
Honestly, I didn't take as much care of the writing for v0.1 and v0.2, for several reasons: English is not my native language, and I was very impatient to release something. The writing thing really started in V0.3. And I kind of regret it. I'm thinking about fully rewriting Day 1 and Day 2 once the game is finished.

Let me know what you think of that.
Maybe I'm writing too much?

Current State of V0.4 :
  • 37 000 words
  • 370 renders.
  • Scene 1-6 are coded.

Remains to be done :
  • Finishing scene 16 posing.
  • Writing and posing Scene 17 (Eve's Sub scene). I'm not gonna lie, it will be a big one.
  • Writing and posing  Scenes 18/19 (The asshole combo). These should be shorter.
  • Coding and proofreading.
  • Post-processing. It took me less than one day to process all V0.3 pictures. It shouldn't be much longer for V0.4.

It's almost 07 pm here in France as I'm writing this. I'm going to take a couple hours break before going back to posing scene 16.

Thank you for your support and your interest!
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The Naughty Captain

Preview Render #27

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The Naughty Captain
Public post

Dev Update #29


Heya!
I couldn't work on the game this weekend, as a consequence, I couldn't advance as much as I wanted.

I changed the order of the scenes. I said in my last update that scene 15 was supposed to be Eve Love scene but it's finally Cassie Dom scene.

So, scene 15 is fully written, and I'm halfway done with the posing and rendering. I hope to finish the posing tomorrow. It's a big scene with several possibilities and different outcomes. It's 3000 words long. I hope you'll like it.

I started writing scene 16. And this time, it's really Eve Love scene.

I was supposed to prepare a few scenes to send to my favorite proofreader but I finally decide to fully code them. As a consequence, scenes 1 to 3 are fully coded and have already undergone proofreading. I hope to be able to code up to scene 6 or 7 this week. Scene 4 is coded but I didn't send it to my proofreader yet.

For v0.5 I'll probably change my workflow and go back to coding scenes immediately after I've written them, so I can send it to proofreading earlier in the development process.

As of now, Day 4 is 33 500 words long and 325 renders. If I continue writing this much, Day 4 may end being as large, writing-wise, as the whole game in V0.3.5.

Here are my objectives for the next 7 days :
  • Complete posing of Scene 15.
  • Write and pose scene 16.
  • At least, write Scene 17.
  • Code scene 5 and 6 before this weekend, 7 and 8, maybe 9 before next Wednesday.

Thank you for your interest and your support!
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The Naughty Captain

Preview Render #26

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The Naughty Captain

Preview Render #25

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The Naughty Captain
Public post

Dev Update #28


Scene 13 and 14 are written, posed and mostly rendered.

I'm not completely happy with some renders (specifically close ups) where the skins of the characters don't look really good. I tried a lot of things to correct that but couldn't get any satisfying results.
I could probably solve the problem by rebuilding the skins of the characters from scratch but they'll probably wouldn't look like themselves anymore.

Scenes 13 and 14 are two versions of Cassie "love" scene. You'll have choices to make and probably consequences to face later.

I'm currently working on writing and posing scene 15, which is Eve "love" path scene. 

I'm also preparing the script of the first 14 scenes for proofreading. It should be ready by this weekend.


Day 4 content is now more than 30k words long and contains 310 renders.
For the sake of comparison, the whole 0.3.5 is 46k words.


Remains 5 scenes to be done :
  • Scene 15: Eve "love" scene.
  • Scene 16: Eve "sub" scene.
  • Scene 17: Cassie "dom" scene.
  • Scene 18 & 19: "asshole" path scenes.


Thank you for your support!
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The Naughty Captain
Public post

Dev Update #27


Heya!

All scenes from 1 to 12 are written, posed and will be completely rendered tonight. There's a total of 262 renders for these 12 scenes.

Remains the 7 last H-scenes.
I've started writing and posing scene 13, this episode Love scene for Cassie.
Writing goes pretty fast as, to be honest, I've been thinking about those 7 scenes for a long time. Posing is a bit more complex. Intricated poses are not so easy to do.

Mid-February is already gone. That was the date I hoped to release V0.4 and, once again, it's a failure. V0.4 is bigger than V0.3, and I suspect that V0.5 will be even larger. I suppose that's to be expected from a branching story with impactful choices.

I'm learning a lot from this. I don't know what my next game will be after Summer Scent, but I'll sure aim for a more flexible narrative structure that will allow for more regular updates.

Numbers and tl:dr
V0.4 :
12 scenes are done
262 renders
26000 words
7 h-scenes remaining.

Going back to writing.

Thank you for your interest and your support.

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The Naughty Captain

Preview Render #24

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The Naughty Captain
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Dev Update #26


Heya!

It's time for a progress report.

Scene 1 to 9 are written and rendered.
I had a little problem with Cassie swimsuit and had to correct and rerender a couple dozen pictures but I'm pretty happy with the results.

Scene 10 and 11 are written.
These two should be easily posed and should be done in no more than a couple of days.

Remains to write and pose :
Scene 12, and the 7 naughty/conclusion/night scenes (Yep, 7, I'm adding one.) I already know everything I'm going to put in these scenes, the writing will go smoothly. Posing will be more difficult as they will contain a lot of complex postures.


As of now, V0.4 contains :
  • 215 renders
  • 23 000 words

Thank you for your interest and your support!
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The Naughty Captain

Preview Render #23

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The Naughty Captain

Preview Render #22

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The Naughty Captain
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Dev Update #25


A quick development update.

  • V0.4 will contain 12 scenes + 6 final naughty scenes
  • Right now, only scenes 1 to 5 are written and rendered.
  • Scene 6 to 10 are written.
  • I hope to finish the posing of Scene 6 tomorrow.
  • Scene 7,  8 and 10 and 12 should be easy and quick to pose as they shouldn't contain as many interactions necessitating complex posing like scene 6 for example.

Scene 7 and 8 should be finished by this weekend so I can spend Saturday and Sunday on scene 9. As I just said, Scene 7 and 8 should be fairly easy. I may even be able to start working on Scene 9 renders sooner.

For V0.3 I waited to have finished coding before sending the game to proofreading. This time I'll try to submit it to a proofreader before coding. It might save some time.

I'm going back to Daz.

Thank you for your support and your interest!
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The Naughty Captain

Preview Render #21

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The Naughty Captain
Public post

Dev Update #24


It's time for our weekly update on the development of Summer Scent.

On the render front :
Scene 4 is posed and rendering should finish tonight. It should already be finished but daz decided to spend 8 hours rendering a plate of waffles instead of processing the other files queued. That plate of waffles doesn't look bad, though. It's probably the reflection of the maple syrup that ended taking so much time to render and I hadn't anticipated that.
I've begun posing Scene 5.

On the writing side of things :
I had to rewrite some parts of scene 2, 3 and 5.
Scene 6, 7 and 8 are fully written.

Writing takes a lot more time than in previous updates, mainly because for most of the scenes I wrote so far, I actually wrote 4 to 5 different versions. You'll get to see one or another depending on the path you choose.

Some numbers to go with this report :
14486 words written.
132 renders done, 10 + ready to render.

There are already 2 hot scenes. I'll let you make suppositions as to what character is involved and what path is concerned.

Going back to work.

Thank you!
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The Naughty Captain

Preview Render #20

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The Naughty Captain
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Dev Update #23

Hey, here is dev update #23!

Work on Day 4 content continues. Scene 3 is fully rendered, scene 5 is written.
I'm currently working on posing scene 4.
Scene 5 will be an easy scene to pose and render.
I also worked on two new locations but it's still a work in progress.
I'll probably give you a preview of it later this week.

Roughly 1/4 of Day 4 content is made.
For now, it's representing 8000 + words and 110 + renders.
For comparison, the whole Day 3 was 18k+ words for 340 renders.
As Day 3 was bigger than Day 2, Day 4 content will be much bigger than Day 3.

On a side note, I'm sick as hell. 
But it doesn't prevent me from working.

I'm going back to work.

Thank you for your interest and your support!
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The Naughty Captain

Preview Render #19

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The Naughty Captain
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Dev Update #22

Here comes the time of the weekly dev update!

Scene 2 is fully rendered.
Scene 3 and 4 are written.

I'm currently working on scene 3 posing.

Just like scene 2, scene 3 is a complicated scene with several possible variations. Scene 2 ended being 30+ render, chances are that scene 3 won't be any lighter.

On the writing side of things, I've spent a lot of time writing scenes 2 and 3, but scene 4 was easier.  I will probably revise it a bit while working on the posing (As I always do. With posing often come new ideas.), but for now, I'm pretty satisfied with what I wrote.

I also spent some time working on a render for a new title screen.

As you can see, the girls are getting new clothes.

Going back to work!
Thank you!
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The Naughty Captain

Render Preview #18

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