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The Naughty Captain profile
The Naughty Captain
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The Naughty Captain
I'm The Naughty Captain and I'm creating erotic games for an adult audience. Summer Scent is my first project.
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Boatswains
  • My gratitude. Thank you !
  • Boatswain Discord role.
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Gunners
  • Access to the last version of the game (update only).
  • Gunner Discord Role
  • Access to Preview renders posts.
  • Access to Bonus renders posts.
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  • Access to the last version of the game with 7 days early access (update only).
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  • Access to the streaming room, on discord, where I'll occasionnaly stream some daz stuff.
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  • Access to the latest full version of the game.
  • Tide Rider Discord role
  • More previews. Occasionally an exclusive preview render, but more often screenshots of what I'm posing at the moment. You can expect several previews per week when I'm posing a scene, less when I'm writing. Might be spoilery.
  • Once in a while, a blog post. That will be an in-depth review of what I'm doing. How I'm building sets and characters, preview renders of the material with detailed explanation and thoughts. Might also be spoilery.
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  • 4k version of the non-exclusive bonus renders.
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Welcome

  • My gratitude ! Thank you for your support !
  • Preview renders & Latest version of the game.
  • Early access.
The Naughty Captain

Summer Scent v0.6.5a is now available.

Summer Scent v0.6.5a is now available for Gunners and up.
Boatswains have now access to Summer Scent v0.6.4a.

Changelog v0.6.5a:
  • Some more typos have been corrected. There is no end to these.
  • Some more serious edits have been made to Day 1.
  • A bug prevented the Evil Asshole path to complete. It has been corrected.
  • Some tweaks have been made on the Lifeline, to make some details of the dual love path more obvious. It is still a work in progress.

Changelog v0.6.5:
  • A bunch of typos have been corrected.
  • The game has been made Steam-compliant.
  • New content: Day 6 Scene 28 and 29 - 16.5k words, 500 images.
  • Reworked content: Day 2 Scene 2 - 2.7k words, 80 images.

The download links are available in this post.

The Naughty Captain
Public post

Summer Scent v0.6.5a is now available.

Summer Scent v0.6.5a is now available for Gunners and up.
Boatswains have now access to Summer Scent v0.6.4a.

Changelog v0.6.5a:
  • Some more typos have been corrected. There is no end to these.
  • Some more serious edits have been made to Day 1.
  • A bug prevented the Evil Asshole path to complete. It has been corrected.
  • Some tweaks have been made on the Lifeline, to make some details of the dual love path more obvious. It is still a work in progress.

Changelog v0.6.5:
  • A bunch of typos have been corrected.
  • The game has been made Steam-compliant.
  • New content: Day 6 Scene 28 and 29 - 16.5k words, 500 images.
  • Reworked content: Day 2 Scene 2 - 2.7k words, 80 images.

The download links are available in this post.
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The Naughty Captain

Summer Scent v0. 6. 5a - Download links

This post also includes Mega.NZ content links
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The Naughty Captain

Summer Scent v0. 6. 4a : Download links.

This post also includes Mega.NZ content links
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The Naughty Captain

Summer Scent v0. 6. 5a - Download links

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The Naughty Captain
Public post

Dev Update #291


Posing...
...Is still in progress. I'm at shot #155. I progressed swiftly at the start of the week, but slower in the last two days. I'm trying some more complex stuff than I planned. It's more difficult to pose but contact and interaction definitely show more intimacy between the characters and that scene needs it. I have to say I'm pretty happy with a few of these shots. The previews are pretty cute. I can't help but envy Jack.
I still have about 30 shots to pose. I should be able to finish it this week, and probably seriously get to writing scene 32.
I'm worrying a bit about the rendering.
Pc Chan has been rendering 10 hours per day, every day for several weeks now and I feel like I'm making very little progress on that front. Mainly because of the animations. They take ages to render. 
I will have more time to render once I'm done with the posing but I'm not sure that a full week of rendering will be enough to do the job. I thought I could absorb the increase in rendering time easily but I might have underestimated it.
Maybe I'll have to tone down my expectations a bit. Lowering the image quality could improve the rendering times. Lowering the framerate too. My animations are currently in 30 fps, I can try going for 24 fps which is supposed to be the industry standard, as far as I know. I really don't want to hurt the image quality of the game so... that would be my preferred option. I need to test things. The issue is that testing takes a LOT of time.
If you have bought Summer Scent on Steam, the game is in dire need of positive reviews. Please, consider writing one! Thank you!
The quick sum up :
  • Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
  • Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
  • Day 6 scene 30 is fully written, posed, rendered, and proofread. Post-processing and coding stage #2 is almost done.
  • Day 6 scene 31 is fully written and cut. Posing is ongoing.
  • 11 374 words of new content so far.
  • 335 shots are planned, 304 are posed, 238 are rendered.
  • 5 animations have been posed. 225 / 330 frames rendered, 120 post-processed.
  • I'm currently posing Scene 31.

You can follow my progress on this Trello board.
You can also buy Summer Scent on Steam !

Thank you for your support!
The Naughty Captain
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The Naughty Captain
Public post

Dev Update #290


Painful and slow, that's how I would describe the past week. I didn't progress much in terms of shot posed despite working pretty much full-time on the game.
Animations.
I've posed two new loops for scene 31. I'm not quite satisfied with the results but I'm considering using them nonetheless. There are a couple of things I'm going to try in order to improve them, but the truth is that I've already invested so much time into these two loops that I feel like I'm wasting time.
I had an issue with the interpolation going haywire on one of my loops, leading to crazy and horrifying results. It took some time to understand what was going on and how to solve the problem. It was quite educative, however, and I do feel like I'm learning and progressing in the animation department. It has become quite obvious however that I'm spending most of my time struggling against the limitations of the software rather than my own skills.
Daz's animation tool is very bad. I knew that, but I had no idea how bad we were really talking about. The fact that you can't even really preview your animation is painful and counterproductive. If I want to preview a 2-second loop, I have to spend 3 hours rendering it at a quality so low that I can barely understand what is going on. Of course, I'm only rendering during downtimes, but it's still a humongous waste of time. I'll probably try Blender again after that update. Maybe I missed something.
Posing.
I didn't progress much as the poses I had to deal with were quite time-consuming to set up, but the good news is that I'm now done with the difficult shots. There might be a handful of more complex shots left, there and there, but the bulk of it is behind us and I should now progress faster.

Next week, I should be able to work full-time on the game again. Hopefully with greater results, this time. I still have a bit of work to do on the animations but most of my time should go into posing stills.

If you have bought Summer Scent on Steam, the game is in dire need of positive reviews. Please, consider writing one! Thank you!

The quick sum up :
  • Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
  • Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
  • Day 6 scene 30 is fully written, posed, rendered, and proofread. Post-processing and coding stage #2 is almost done.
  • Day 6 scene 31 is fully written and cut. Posing is ongoing.
  • 11 374 words of new content so far.
  • 335 shots are planned, 266 are posed, 223 are rendered.
  • 5 animations have been posed. 180 / 330 frames rendered, 120 post-processed.
  • I'm currently posing Scene 31.

You can follow my progress on this Trello board.
You can buy the game on Steam !
Thank you for your support!
The Naughty Captain
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