Nothing! You will have access to my dev updates and nothing else.
34 subscribers SubscribeStar $0.00 tier
$1
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Boatswains
My gratitude. Thank you !
Boatswain Discord role
Some occasional bonus renders.
17 subscribers Boatswains
$2
per month
Boatswains
My gratitude. Thank you !
Boatswain Discord role.
Access to the previous release
2 subscribers Boatswains
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$5
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Gunners
Access to the last version of the game.
Gunner Discord Role
Access to Preview renders posts.
Access to Bonus renders posts.
82 subscribers Gunners
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$10
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Sailing Masters
Access to the last version of the game with 7 days early access.
Sailing Master Discord role
Vote for the content of bonus renders of the month.
Access to the streaming room, on discord, where I'll occasionnaly stream some daz stuff.
32 subscribers Sailing Masters
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$15
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Tide Rider
Tide Rider Discord role
More previews. Occasionally an exclusive preview render, but more often screenshots of what I'm posing at the moment. You can expect several previews per week when I'm posing a scene, less when I'm writing. Might be spoilery.
Once per month a blog post. That will be an in-depth review of what I'm doing. How I'm building sets and characters, preview renders of the material with detailed explanation and thoughts. Might also be spoilery.
2 subscribers Tide Riders
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Sea Artist
Sea Artist Discord role
Access to a private room on discord with exclusive previews and discussions.
Each month, an exclusive 4k bonus render, in wallpaper format. There will be a poll, to decide the characters and the setting.
4k version of the non-exclusive bonus renders.
11 subscribers Sea Artists
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Lewd Lieutenant
Because you want to make me uncomfortable by giving me so much money.
I probably can't thank you enough.
But still, you have my gratitude!
Hello. I'm The Naughty Captain and I'm creating erotic games for an adult audience.
Summer Scent is my first project.
Jack is 18 years old. He has just graduated from high school and is preparing himself to enjoy his summer vacation. With a heatwave hitting the country and his parents gone for a week, he plans to play a lot of Call of Shooty under the fresh kiss of the a/c and regularly dip himself in the pool.
But Eve, his sister, has a different agenda. They can hardly stand each other and yet will have to spend the week alone together. Or maybe not, as Eve has invited her best friend, Cassie, to join her for a week of lounging by the pool.
How Jack will handle the situation depends on you.
Summer Scent is a branching story that your decisions and actions will shape. Through a combination of key choices and affinity points, you will influence the narrative and decide a path for you to walk. Your choices will have consequences, good or bad, pleasurable or nefarious, wholesome or destructive. There are eighteen different paths for you to explore.
Summer Scent includes some strong content that may not be suitable for your tastes. Some scenes may also show disturbing and violent outcomes.
This game is not for the faint of heart.
Latest version available to 5$ subscribers : Summer Scent V0.6.3.
The latest free version available is Summer Scent V0.5.5.
I do not own a Mac, therefore I did not test the mac release. Feedbacks are very welcome!
Playing my game, you may find bugs and probably a lot of typos. Please, report these on my discord channel so I can correct them quickly.
I'm not an english native speaker but I hope my writing isn't as horrendous as I think it is. Thank you in advance for your patience and your support.
I have made 0 progress on new content this week. Dealing with the achievement stuff hogged all my time.
For a moment I really thought I could do without it, but almost immediately after my previous dev update, some of you raised their voices and taught me otherwise. Apparently, achievements are beyond important to Steam players. Important enough to motivate a purchase. It wasn't an option.
So I spent the week working on that. And it took me way more time than I expected. The code problem was easy to fix and the refactoring didn't take more than a few hours, but the icons.... God, it took me three days to produce the two hundred icons needed for the achievement list. It was simple enough though. Find the achievement, make sure I know what it's about, find or craft a usable icon somewhere on the web, and process it with the right color scheme. 10 to 15 minutes per achievement, three days of work. I finished that yesterday and spent two-thirds of today processing the achievement list into Steam. Guess what: the achievement manager seems to have been made in the nineties and is its own form of punishment. But I made it through. Once I was done with it, I managed to make a proper build for Steam and tested it... And it worked.
So... I have made zero progress on the new content this week, but Summer Scent's store page and build have been sent for review.
Steam promised a response in 3 to 5 days. Needless to say, I am terrified and impatient.
I'll be back to writing scene 29 on Monday.
The quick sum up :
Day 6 Part 5 will contain 2 new scenes: scenes 28 and 29.
Day 6 Part 5 will contain 1 reworked scene: Day 2, scene 2.
Day 6 scene 28 has been written, posed, and is mostly rendered.
5811 words of new content so far.
177 shots are planned, 177 are posed, and 177 are rendered.
I have yet to finish rendering it. Pc Chan will take care of it in the coming nights. I have started writing scene 29 but haven't progressed much on that front. I barely collected my notes and drafted a plan of the scene. I wrote about 300 real words of a first draft so far, which isn't really impressive. I dropped that task momentarily to work on something else: the Steam store page.
Steam, and the teaser.
I received the teaser! And in my opinion, it's amazing. The storytelling is great, the music is on point, and the ambiance is perfect. I like it.
As a consequence, I pushed on the Steam page and tried to complete it in order to submit the whole thing to Steam today. I failed, however. I finally had to rerender my title screen with a slightly different angle to make room for the logo. All the capsules are now ready, all the texts have been written and all questionnaires have been answered. The store page is essentially ready.
And I thought that the build was ready too when I realized that I had to do something about the achievements. A bit of code, and ... about a hundred different icons to produce. I can probably publish the game without the achievements but I'm afraid that it might cause some issues on the build I will submit to Steam. So I want to deal with it once and for all now. But this brings a lot of questions. As a part of the content will be reworked, the achievements may change (most likely in names and titles only) and I don't know how tolerant Steam is to that kind of changes.
There is an easy solution to that issue. I can neutralize all the achievements that are susceptible to change and reintroduce them as I rework the content. That means no more achievements from Day 2 to 5.
I don't know. I have to think about it during the weekend and make a decision before I start working on it on Monday.
The quick sum up :
Day 6 Part 5 will contain 2 new scenes: scenes 28 and 29.
Day 6 Part 5 will contain 1 reworked scene: Day 2, scene 2.
Day 6 scene 28 has been written, posed, and is mostly rendered.
5811 words of new content so far.
177 shots are planned, 177 are posed, and 125 are rendered.
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