Nothing! You will have access to my dev updates and nothing else.
32 subscribers SubscribeStar $0.00 tier
$1
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Boatswains
My gratitude. Thank you !
Boatswain Discord role
Some occasional bonus renders.
13 subscribers Boatswains
$2
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Boatswains
My gratitude. Thank you !
Boatswain Discord role.
12 subscribers Boatswains
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Gunners
Access to the last version of the game (update only).
Gunner Discord Role
Access to Preview renders posts.
Access to Bonus renders posts.
80 subscribers Gunners
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$10
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Sailing Masters
Access to the last version of the game with 7 days early access (update only).
Sailing Master Discord role.
Access to the streaming room, on discord, where I'll occasionnaly stream some daz stuff.
30 subscribers Sailing Masters
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$15
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Tide Rider
Access to the latest full version of the game.
Tide Rider Discord role
More previews. Occasionally an exclusive preview render, but more often screenshots of what I'm posing at the moment. You can expect several previews per week when I'm posing a scene, less when I'm writing. Might be spoilery.
Once in a while, a blog post. That will be an in-depth review of what I'm doing. How I'm building sets and characters, preview renders of the material with detailed explanation and thoughts. Might also be spoilery.
10 subscribers Tide Riders
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$20
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Sea Artist
Sea Artist Discord role
Access to a private room on discord with exclusive previews and discussions.
Each month, an exclusive 4k bonus render, in wallpaper format. There will be a poll, to decide the characters and the setting.
4k version of the non-exclusive bonus renders.
14 subscribers Sea Artists
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Lewd Lieutenant
Because you want to make me uncomfortable by giving me so much money.
I probably can't thank you enough.
But still, you have my gratitude!
The script for scene 32 is ready. I managed to bring it down to about 7200 words. It's still more words than what I aimed for but I'm afraid I can't edit out anything else from it. I also cut the scene and prepared it for posing. I planned 241 shots and 2 animations. However, I'm not entirely satisfied with that cut and I might have to revise it as I will pose the scene. The scene does contain some "action" but it's first and foremost a conversation scene so I expect it to be fairly easy to pose, at least for its largest part.
I've already started working on the posing. I'm currently reworking Jack's room. The night light I came up with for it doesn't work anymore since I updated Daz to a more recent version. Light is always a touchy subject but I'm not really worried about it. I think I have found a decent recipe for these new ghost lights.
Scene 31.
I post-processed all the images and animations loop for scene 31. I'm pretty happy with the image quality. I hope you will be too.
Scene 31's code has entered phase 3. That means I coded in all the images, dynamics, and animations. That also means that I was able to test it. And it works pretty well. I still have some heavily mixed feelings about the animations. The image quality is great, and the animation is fluid enough, in my opinion. The animation itself however is a bit robotic and repetitive. I know it's inevitable, but it still bothers me. The thing is, I don't have the computing power to do anything better anyway. So that will have to do.
If you have bought Summer Scent on Steam, the game is in dire need of positive reviews. Please, consider writing one! Thank you!
The quick sum up :
Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
Day 6 scenes 30 and 31 are fully written, posed, rendered, and proofread. Post-processing and coding stage #2 are done.
18 746 words of new content so far.
3 331 lines of code so far.
576 shots are planned, 335 are posed, and 335 are rendered.
5 animations have been posed, and 2 more are planned. 330 / 330 frames rendered, 330 post-processed.
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