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The Naughty Captain
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The Naughty Captain
I'm The Naughty Captain and I'm creating erotic games for an adult audience. Summer Scent is my first project.
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The Naughty Captain
 Hello. I'm The Naughty Captain and I'm creating erotic games for an adult audience.

Summer Scent is my first project.



It's the beginning of summer. Jack is 18 years old and has just finished high school by graduating.
He has a tense relationship with Eve, his childhood friend who seems to have disliked him cordially for a few years.
Jack's parents had left town for a week, Eve invites her best friend, Cassie, to join them.
They have the house and the pool for them alone.
How Jack will handle the situation depends on you.



The game is a visual novel. Your decisions will have consequences and will influence the story and its conclusion.
You will be able to change the name of the main characters.
Images are Full HD renders (1920x1080).



The game should be rather short but it will be an adequate size for a first experience. I hope you will enjoy it.

Latest version available to 5$ subscribers : Summer Scent V0.5.5.
It covers the story up to the end of Day 5. 

You can download Summer Scent 0.5.5 in the pinned post below.

The latest free version available is Summer Scent V0.4.1.
It covers the story up to the fourth day.
 
You can download Summer Scent 0.4.1 in the pinned post below.


 I do not own a Mac, therefore I did not test the mac release.
 Feedbacks are very welcome!
 
 
 I'm working with Renpy and Daz Studio. These tools are new to me but I'm working hard to master them. I'm confident I can improve myself and the quality of my game.
 
 Playing my game, you may find bugs and probably a lot of typos.
 Please, report these on my  discord channel so I can correct them quickly.
 
I'm not an english native speaker but I hope my writing isn't as horrendous as I think it is. Thank you in advance for your patience and your support. 
 

Subscription Tiers

$1
per month
Boatswains
  • My gratitude. Thank you !
  • Boatswain Discord role
  • Some occasional bonus renders.
8 subscribers Boatswains
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$5
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Gunners
  • Access to the last version of the game.
  • Gunner Discord Role
  • Access to Preview renders posts.
  • Access to Bonus renders posts.
12 subscribers Gunners
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$10
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Sailing Masters
  • Access to the last version of the game with 7 days early access.
  • Sailing Master Discord role
  • Vote for the content of bonus renders of the month.
  • Access to the streaming room, on discord, where I'll occasionnaly stream some daz stuff.
7 subscribers Sailing Masters
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$15
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Tide Rider
  • Tide Rider Discord role
  • More previews. Occasionally an exclusive preview render, but more often screenshots of what I'm posing at the moment. You can expect several previews per week when I'm posing a scene, less when I'm writing. Might be spoilery.
  • Once per month a blog post. That will be an in-depth review of what I'm doing. How I'm building sets and characters, preview renders of the material with detailed explanation and thoughts. Might also be spoilery.
4 subscribers Tide Riders
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$20
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Sea Artist
  • Sea Artist Discord role
  • Access to a private room on discord with exclusive previews and discussions.
  • Each month, an exclusive 4k bonus render, in wallpaper format. There will be a poll, to decide the characters and the setting.
  • 4k version of the non-exclusive bonus renders.
1 subscriber Sea Artists
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Features

  • My gratitude ! Thank you for your support !
  • Preview renders & Latest version of the game.
  • Early access & Your name on the credits page.

Recent posts

The Naughty Captain

Summer Scent v0. 5. 5

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The Naughty Captain

Summer Scent V0. 6. 1 Trigger Lists

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The Naughty Captain

Summer Scent v0. 6. 2R : Download links.

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The Naughty Captain
Public post

Dev Update #188


The three scenes of the main branch are mostly complete.
I've sent the scripts to my proofreaders. I began working on scene 22 and I'm reworking my original ideas. I should be able to write it with about 3k words and 100 renders or so. Maybe a bit less, we'll see. Scene 22 is part of the Moronic Hero Path.

I'm increasingly thinking about cutting some useless content from the game.
Cassie's failed love pseudo path for starter, which doesn't bring much and is probably not played at all. But I'm also thinking of removing all the options allowing you to ditch Cassie or Eve, or escape a relationship after you triggered it.
As of now, on multiple paths, you have choices leading to such situations and I don't see the point of it anymore. If you choose to romance a girl, it's not to ditch her later on. No one will play that choice. If you have second thoughts, you can always reload or restart the game.
It will simplify the code and the writing a bit, but will also lead to some major code changes. I estimate that about 3k to 5k words would disappear from the script, in various scenes. Needless to say that it is likely to cause issues with your savefiles. I'm not entirely sure of the consequences of such changes and I have some testing to do. I will keep you updated on that matter, as soon as I know more.

The quick sum up :
  • Day 6 Part 2 will contain 8 scenes (Scenes 19 to 26).
  • Scenes 19 to 21 are written, posed, rendered and coded (logic ready).
  • 21 647 words so far.
  • 4627 lines of code.
  • 681 renders are planned, 681 shots are posed and 681 are rendered.
  • I'm working on writing scene 22.

You can follow my progress on this Trello board.

Thank you for your support!
The Naughty Captain
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The Naughty Captain

Dev Talk #7

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The Naughty Captain
Public post

Dev Update #187


I finished posing scene 21. I've lost some time correcting a problem noticeable on about 20 renders. I had to correct and rerender these images. As always, that is a real pain because the files are pretty heavy and take a very long time to load.
The loading time is a direct consequence of an unoptimized asset library, with too many morphs, and gets worse as the number of characters (especially the ladies) in your scene increases. I'll have to do something about it. I'll have a lot of scenes with 4 or more characters and I can't afford to spend 20 minutes loading a file every time I have something to tweak. I'll probably have to rework the anatomy of the girls. I have about three different asset collections to handle the shape of their breasts. I'll have to get rid of two and only keep one. I hope I'll be able to make these changes unnoticeable because I'm pretty happy with the current "features" of my feminine cast.
That's something I'll have to look into once I'll be done with v0.6.3.

I started coding. Not much to say on that front. My proofreaders should receive the scripts by the middle of next week.

There are still about 70 images to render in scene 21. It should be done during next week's nights as well.

The quick sum up :
  • Day 6 Part 2 will contain 8 scenes (Scenes 19 to 26).
  • Scenes 19 to 21 are written and posed, and scenes 19 and 20 are fully rendered.
  • 21 647 words so far.
  • 377 lines of code.
  • 681 renders are planned, 681 shots are posed and 615 are rendered.
  • I'm working on coding scenes 19 to 21.

You can follow my progress on this Trello board.

Thank you for your support!
The Naughty Captain
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The Naughty Captain

#Bonus Render - 2023 March #2 - I look around, but it's you I can't replace - 4k

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The Naughty Captain

#Bonus Render - 2023 March #2 - I look around, but it's you I can't replace - 1080p

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The Naughty Captain
Public post

Dev Update #186


I've lost a lot of time this week, trying to make an animation.
The base idea was simple enough and I've been told about a couple of tools that could considerably ease the work...
I'm not sure why I even tried. I knew I wouldn't be able to produce something satisfying. It was obvious that it would be a complete waste of time. The results weren't simply unsatisfying, they were properly terrifying.
I really want to learn and try to do animations, but it's so time-consuming and painful that I can't realistically integrate it into my dev process. I'll have to hog some of my free time to get better at it. If it's even a possibility. I think I'm growing jealous of other games that offer that kind of content.
Anyway, I progressed. Not as much as I wanted but still. There are 37 shots left to pose for scene 21. Next week will be dedicated to finishing this and coding the three scenes of the main branch. I'll then move on to the Moronic Hero path.

The quick sum up :
  • Day 6 Part 2 will contain 8 scenes (Scenes 19 to 26).
  • Scenes 19 to 21 are written, and scenes 19 and 20 are posed and rendered.
  • 21599 words so far.
  • 680 renders are planned, 643 shots are posed and 591 are rendered.
  • I'm working on posing and rendering scene 21.

You can follow my progress on this Trello board.

Thank you for your support!
The Naughty Captain
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