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The Naughty Captain profile
The Naughty Captain
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The Naughty Captain
I'm The Naughty Captain and I'm creating erotic games for an adult audience. Summer Scent is my first project.
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Boatswains
  • My gratitude. Thank you !
  • Boatswain Discord role.
12 subscribers Boatswains
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Gunners
  • Access to the last version of the game (update only).
  • Gunner Discord Role
  • Access to Preview renders posts.
  • Access to Bonus renders posts.
80 subscribers Gunners
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Sailing Masters
  • Access to the last version of the game with 7 days early access (update only).
  • Sailing Master Discord role.
  • Access to the streaming room, on discord, where I'll occasionnaly stream some daz stuff.
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Tide Rider
  • Access to the latest full version of the game.
  • Tide Rider Discord role
  • More previews. Occasionally an exclusive preview render, but more often screenshots of what I'm posing at the moment. You can expect several previews per week when I'm posing a scene, less when I'm writing. Might be spoilery.
  • Once in a while, a blog post. That will be an in-depth review of what I'm doing. How I'm building sets and characters, preview renders of the material with detailed explanation and thoughts. Might also be spoilery.
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Sea Artist
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  • Access to a private room on discord with exclusive previews and discussions.
  • Each month, an exclusive 4k bonus render, in wallpaper format. There will be a poll, to decide the characters and the setting.
  • 4k version of the non-exclusive bonus renders.
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Welcome

  • My gratitude ! Thank you for your support !
  • Preview renders & Latest version of the game.
  • Early access.
The Naughty Captain

Summer Scent v0.6.5a is now available.

Summer Scent v0.6.5a is now available for Gunners and up.
Boatswains have now access to Summer Scent v0.6.4a.

Changelog v0.6.5a:
  • Some more typos have been corrected. There is no end to these.
  • Some more serious edits have been made to Day 1.
  • A bug prevented the Evil Asshole path to complete. It has been corrected.
  • Some tweaks have been made on the Lifeline, to make some details of the dual love path more obvious. It is still a work in progress.

Changelog v0.6.5:
  • A bunch of typos have been corrected.
  • The game has been made Steam-compliant.
  • New content: Day 6 Scene 28 and 29 - 16.5k words, 500 images.
  • Reworked content: Day 2 Scene 2 - 2.7k words, 80 images.

The download links are available in this post.

The Naughty Captain
Public post

Summer Scent v0.6.5a is now available.

Summer Scent v0.6.5a is now available for Gunners and up.
Boatswains have now access to Summer Scent v0.6.4a.

Changelog v0.6.5a:
  • Some more typos have been corrected. There is no end to these.
  • Some more serious edits have been made to Day 1.
  • A bug prevented the Evil Asshole path to complete. It has been corrected.
  • Some tweaks have been made on the Lifeline, to make some details of the dual love path more obvious. It is still a work in progress.

Changelog v0.6.5:
  • A bunch of typos have been corrected.
  • The game has been made Steam-compliant.
  • New content: Day 6 Scene 28 and 29 - 16.5k words, 500 images.
  • Reworked content: Day 2 Scene 2 - 2.7k words, 80 images.

The download links are available in this post.
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The Naughty Captain

Summer Scent v0. 6. 5a - Download links

This post also includes Mega.NZ content links
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The Naughty Captain

Summer Scent v0. 6. 4a : Download links.

This post also includes Mega.NZ content links
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The Naughty Captain

Summer Scent v0. 6. 5a - Download links

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The Naughty Captain
Public post

Dev Update #304


Day 2, Scene 3.
It's posed. I'm not overly satisfied with the rendering, however. I seem to have some issues with the wet skin geoshell I have used until now. It always served me well, so far. I don't know why but on most of the renders, it doesn't look as good as it used to. It will have to do though.
There are about 20 images left to render, I should be able to deal with them over the weekend.
Coding phase one is done, and I sent the script to my proofreader.
Next week will most likely be intense.
The post-processing should be a breeze now that I have found a way to automatize it. I've already done most of it anyway.
I have some coding left to do and a list of bugs, typos, and details to correct. I also have to find some new music. I do hope to be done with all this by Thursday and proceed with a short round of closed beta before a release in early July.
If you have bought Summer Scent on Steam, the game is in dire need of positive reviews. Please, consider writing one! Thank you!

The quick sum up :
  • Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
  • Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
  • Day 6 scenes 30 and 31 are fully written, posed, rendered, and proofread. Post-processing and coding phase #2 are done.
  • Day 6 scene 32 is fully written, posed, and rendered. Coding phase #1 is done.
  • Day 2 scene 3 is fully written and posed. Rendering is ongoing. Coding phase 1 is done.
  • 18 877 words of new content.
  • 2670 words of reworked content.
  • 5 460 lines of code so far.
  • 635 shots are planned, 635 are posed, and 614 are rendered.
  • 5 animations have been posed. 330 / 330 frames rendered, 330 post-processed.
  • I'm currently post-processing and coding stuff.

You can follow my progress on this Trello board.
You can also buy Summer Scent on Steam!

Thank you for your support!
The Naughty Captain
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The Naughty Captain
Public post

Dev Update #303


Day 2, Scene 3.
The bathroom scene. It was horribly bad. The new script is way better. And way longer too. I wanted to keep it under 2000 words, but in the end, couln't. After the final edit, the scene is 2618 words long and it feels just right. I've cut the scene and prepared it for posing. There are a lot of variants in the scene and I will be reusing the shots from path to path. I have planned 65 shots, over 4 different sets that I will have to slightly rework. I'm obviously talking about the light, as always. Upgrading the sets shouldn't be too hard. I've already taken care of the first one. Posing has begun. The first 11 images are ready for rendering. I will most likely get to that next week.
So, what to expect from the new version of that scene?
The story remains the same, it's not about change but about improving, even if in the end, there isn't a single trace of the old script left. A better script, a better flow, better dialogues and interactions, and better visuals too, of course. I'm always ashamed when I come back to these old parts of the game. The original scene 3 is about 500 words and 15 renders. It was ridiculously short, and quite frankly bad, for a pretty important scene, on some path at least. It was hurting the story. In the end, reworking these scenes feels like I'm just righting some wrongs.
I think I can make some good progress next week, there will be some challenging shots but most of them should be fairly easy. I should be able to finish the posing, and maybe even progress on the coding of scene 32.
If all goes as planned, we could be heading for a release in early July.

If you have bought Summer Scent on Steam, the game is in dire need of positive reviews. Please, consider writing one! Thank you!

The quick sum up :
  • Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
  • Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
  • Day 6 scenes 30 and 31 are fully written, posed, rendered, and proofread. Post-processing and coding phase #2 are done.
  • Day 6 scene 32 is fully written, posed, and rendered. Coding phase #1 is done.
  • 18 877 words of new content.
  • 2618 words of reworked content.
  • 4 811 lines of code so far.
  • 636 shots are planned, 582 are posed, and 571 are rendered.
  • 5 animations have been posed. 330 / 330 frames rendered, 330 post-processed.
  • I'm currently posing Day 2 scene 3.

You can follow my progress on this Trello board.
You can also buy Summer Scent on Steam!

Thank you for your support!
The Naughty Captain
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