Nothing! You will have access to my dev updates and nothing else.
32 subscribers SubscribeStar $0.00 tier
$1
USD monthly
Boatswains
My gratitude. Thank you !
Boatswain Discord role
Some occasional bonus renders.
15 subscribers Boatswains
$2
USD monthly
Boatswains
My gratitude. Thank you !
Boatswain Discord role.
Access to the previous release
14 subscribers Boatswains
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$5
USD monthly
Gunners
Access to the last version of the game.
Gunner Discord Role
Access to Preview renders posts.
Access to Bonus renders posts.
101 subscribers Gunners
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$10
USD monthly
Sailing Masters
Access to the last version of the game with 7 days early access.
Sailing Master Discord role
Vote for the content of bonus renders of the month.
Access to the streaming room, on discord, where I'll occasionnaly stream some daz stuff.
35 subscribers Sailing Masters
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$15
USD monthly
Tide Rider
Tide Rider Discord role
More previews. Occasionally an exclusive preview render, but more often screenshots of what I'm posing at the moment. You can expect several previews per week when I'm posing a scene, less when I'm writing. Might be spoilery.
Once per month a blog post. That will be an in-depth review of what I'm doing. How I'm building sets and characters, preview renders of the material with detailed explanation and thoughts. Might also be spoilery.
1 subscriber Tide Riders
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$20
USD monthly
Sea Artist
Sea Artist Discord role
Access to a private room on discord with exclusive previews and discussions.
Each month, an exclusive 4k bonus render, in wallpaper format. There will be a poll, to decide the characters and the setting.
4k version of the non-exclusive bonus renders.
16 subscribers Sea Artists
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$99
USD monthly
Lewd Lieutenant
Because you want to make me uncomfortable by giving me so much money.
I probably can't thank you enough.
But still, you have my gratitude!
I spent about three days with Blender, trying to get my set and my characters to work properly on that software. And I kind of succeeded. But kind of only. The results are not close enough to the original look and feel of the images I render with Daz and Iray. The light and the textures look different, everything looks different, and that difference is jarring. I believe that it's something that can be worked on, but that would require a knowledge of Blender way deeper than mine, and most likely, a lot of time. So I can't use Blender for my animations and I'll have to work with Daz.
I don't feel like I have wasted my time, however. I learned a lot during these three days and it made me want to go further. I will most likely keep trying stuff in Blender. Eventually, someday I'll know enough to use it properly. If not for the animations of Summer Scent, perhaps for a hypothetical next game.
After that defeat at the hands of Blender, I switched stance and got into the Daz animation wagon. And it's excruciating, as expected. However... I managed to do something. I invested two days of work into that thing, and it moved. It's not great, but it will do.
I'll consider it, and most likely all the animation I'll come up with in the near future, as placeholders. Until I get better at this or find a better technological solution.
I will also have to find another way to post-process my images. 10 seconds of animation means about 300 images. I plan to have three, maybe 4 animations in this update... So a lot of renders to edit and I refuse to do this manually anymore, as it's a painfully boring process. I will have to find a way to automatize the process, and that most likely means changing the software.
Anyway, my first animation is posed, and I have yet to render it. I need to run some tests to define some appropriate settings. Rendering that thing will take quite some time.
Steam.
As I already announced, the game will be available on Steam on January 2nd. This will have some consequences on the price of the game. On Itch, I will raise the price to match Steam's. On Subscribe Star, I will have to change the perks. The full game will no longer be available for the Gunners, and maybe even the Sailing Masters. They will however have access to the update files.
I'm not yet sure how I will price the game. A lot of voices are advising me to price it higher than what I initially planned. I'm going to look at what other games do and see.
The quick sum up :
Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
5060 words of new content so far.
149 shots are planned, 70 are posed, 64 are rendered.
1 animation has been posed. 10 seconds, 300 frames.
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