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Subjunctive Games profile
Subjunctive Games
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Subjunctive Games
Creator of MindWare, a browser-based interactive adult game set in a cyberpunk world where even the human mind isn't safe from malware.​
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Script Kiddie

What's included:

  • A huge thank you for your kind support!
  • Discord access
  • 1x voting power in polls
  • Cheat menu unlock code
  • Walkthrough
  • Offline version
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Network Ninja

What's included:

  • A huge thank you for your kind support!
  • Discord access
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  • Cheat menu unlock code
  • Walkthrough
  • Offline version
  • Exclusive access to concept art
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  • A huge thank you for your kind support!
  • Discord access
  • 3x voting power in polls
  • Cheat menu unlock code
  • Walkthrough
  • Offline version
  • Exclusive access to concept art
  • Be immortalized in MindWare's credits
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Subjunctive Games
Public post

MindWare Weekly Content Calendar


To keep turning your financial and moral support into something you can enjoy at a steady rate, it's best for me to set a content calendar. That way, you'll know exactly what's coming and when, and you can yell at me if I don't deliver. More importantly, the content calendar will provide a plan for me to follow, helping me use my time productively.
I've already created a content calendar for my own use in the past, but since I've kept it private, I haven't been motivated enough to stick with it. So, it's time to make it public:

Monday: Devlog / Concept Art / Poll
I will describe my plans for the week, post an image of something I'm working on, or ask you for your opinion.

Tuesday: Documentation Day / Walkthrough Updates
Tuesdays will be dedicated to updating my documentation and walkthroughs. Some weeks, these documentation updates will result in gamedev tutorials published on my website, where I'll share what I've learned with others. The same tutorials will also preserve the knowledge for my own use.

Wednesday: ---
Focused release day preparation.

Thursday: MINDWARE RELEASE DAY
There will be a supporter-only release every week, but every second release will be dedicated to bug fixes. Public releases will happen +- on a monthly basis
I hope that the weekly release schedule will keep me highly motivated, while the longer breaks between public (major) releases will give me more time to work on the game since they take me a lot of effort to prepare and announce.

Friday: Discord & Chill
I usually keep Discord notifications on mute, but I won't on Fridays. This will allow me to promptly react to your post-release feedback and generally interact with you more, including catching up on long-delayed 1-on-1 chats.

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Creator Stats

38 subscribers
54 posts

Goals

10.8%
collected
to reach
Reaching this goal would allow me to dedicate significantly more time to game development. That would lead to more frequent releases, the introduction of additional innovative interactive elements that enhance your engagement with the narrative, and, of course, extra eye-candy.

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