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Strait Laced Games profile
Strait Laced Games
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Strait Laced Games
Creating kinky roguelike games!
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$5
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Bounty Hunter

Gain access to the nightly builds and participate in feature polls.

45 подписчиков SubscribeStar $5.00 tier ; Bounty Hunter ; Patron
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$10
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Archmage

Additionally participate in asset polls and help determine the direction of new assets in the game.

9 подписчиков SubscribeStar $10.00 tier ; Archmage ; Patron
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  • Subscribers get access to monthly beta versions as they are ready.
  • Subscribers can also vote in polls regarding new features,
  • as well as choosing which assets to focus on producing for the game.
Strait Laced Games

Official game version (free to play online, pay for offline version): https://ada18980.itch.io/kinky-dungeon


Strait Laced Games

Hi all,

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Strait Laced Games
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https://ada18980.itch.io/kinky-dungeon/devlog/753299/roadmap-for-53

Hi all! Long time no update.

I’ve been busy with a lot of things IRL, but have been getting a lot of progress on the new version in the past two months. In addition to general new content here and there, assets, QoL, there are a couple major features in 5.3 that are being worked on. There’s a lot of interdependent features–for example, the player base (Summit) required reworks of a lot of under the hood code for handling special rooms with different prison rules. I also decided to expand on the doll processing facilities under the Bellows area, as the existing rooms were somewhat disappointing for a late game area. The new ones should be much more exciting and lively, and of course, benefit from the new map handling system to allow guards and NPCs to interact with each other.

Theres a couple minor features that have been added to support the player base where you can store your prisoners:

Leashing NPCs is now possible (NPCs can also leash each other) Interacting with beds, etc is now done using the same interface as closing doors (and soon you’ll be able to lock yourself in them if you want). This is to support locking captured NPCs in them as well. The Journal has been reworked (lots of lore rewritten too) and now contains a Facilities tab to manage your player base The player base itself is accessible after clearing one elevator hall (i.e. slay a dragon) I’ve made a little diagram to sort of show the current status of what’s being worked on and what’s planned for the future. Right now I’m working on the facilities so that prisoners and servants have more of a use besides just decoration and dressup.

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Strait Laced Games

I was wondering whether people would be more excited to test out gameplay affecting facilities in...

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Hi all! This is the full changelog to 5.3.15 so far.

5.3.15 - Fixed bug with layer properties having wrong coordinate geometry in hogtie/map mode - Fixed bug with layer property layer bonus not working

5.3.14 - Added Expert Tools section in the color picker - One Click Move is now disabled when in danger (such as combat) - Enemies can hit you more easily if they have low base accuracy, if you are slowed or restrained - 6 new hairstyles added

5.3.13 - Changed how bondage resist gets affected by penalties when stunned - Added evasion, block, bondage resist penalty for being frozen - Game ignores files that start with . when loading mods (to increase Mac OS compat) - Fix bug where casting a spell after using a leash consumes one leash - Fix bug where Cyber security level doesnt reset on floor up - Fix 'equipped' filters showing the wrong items in some cases - Fix doll processing start denying journey selection

5.3.12 - Fixed a couple leash bugs

5.3.11 - Some enemies have Bulwark which blocks bomb explosions - Fixed some bugs where enemies would fail to pathfind - Added plastic explosive and dynamite to the shop

5.3.10 - Dragons can no longer reinforce PoI maps like bandit hideout - Added Clip-On Leash item - Refactored leashing! Should work on enemies and player now (may have some bugs)

5.3.9 - Fix issue where allies don't spawn in dollmaker, warden arena, or other maps - Added the summit (currently serves only as a safe storage for items) - Fixed some issues with filters in the armor menu - Added a feature to tally damage dealt by attacks - Added option for damage floaters to disappear faster

5.3.8 - Nerfed restoration tablets and determination tablets to compensate for increased counts - Reduced time taken to copy large save codes in some browsers - Added 'Show Restraint Info on Escape Hover' option - greatly buffed the epsilon collar - Added filters to the log - Added damage resist enchantments for the shield table

5.3.7 - Buffed fuuka's dress, Gag - Reduced cut power of magic hammer - Fixed bug where rope getting enchanted would stack infinitely - Added more filter categories to enchanted restraints - Made the flanking stun more convenient when enemies arent moving - Added new cyber lock types

5.3.6 - Fix tablets being too rare - Made big map sizes bigger - Bombs now destroy cracked tiles and various lesser objects

5.3.5 - Fix not enough overgrown monoliths - Fix guards not showing up to training - Added minimap icon for chests and tablets

5.3.4 - Can now rescue factory dolls with CMD spells - Updated to pixi.js 7.4.2 - Made it so enemies shouldnt temp leash you in doll Processing - Traps in doll processing now spawn regular enemies not Surprise! - Fixed bug with gargantuan halls, etc, breaking some special map tiles - Fixed bug where enemies always home in on you in prison - Fixed cases of spurious playtime - Fixed class specific spells appearing in menu

5.3.1 - Fixed bugs with cyber locks not being unlockable - Fixed bug where unlocking any lock would always remove the item

5.3.0 - TODO rope weapon when struggling out - MODDERS: Added LinkCategories to allow multiple link categories per item - Reworked the Doll Room in the Bellows. it is now the Doll Processing! - Living collars now only apply when you pass out, not when you are jailed. Typically this is caused by shadow hands, gigantic slimes, sarcophagus, rope kraken, etc. - Added perk that adds back living collars when jailed functionality - Added 'Some Exclusions Apply' perk - Increased max outfit count to 99 - Stormbreaker now gains additional duration (up to 30 turns) for each damage instance - Split acid from soap damage - Added various combination effect and condition type enchantments - Added more outfits to the shop - Added smooth heels by SMoonlightM - Replaced heart amulets with Overgrown Tablets, 2 per floor, diminishing returns when using it to boost a high stat - Reworked Orb UI - Added stun resistance for foes who have unstoppable or unflinching - Some foes are now relentless, which gives stun resist upon being stunned - Added Negate Rune spell (requires CMD disenchant, but is leg component spell) - Player Runes now have a soft limit of 10 (will start to explode after 10) - Fixed bug where having folders or files in the mods folder crashes the game - Fixed an issue where the player model would sometimes flicker while moving - Made the targeting reticule prefer floors and movable tiles over walls (toggleable) - Added Retro Enemy Animations toggle - Enemies no longer try to play with you after youve asked them to help you out and they said yes - Fixed shield damage calculation - Tremor duration reduced

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