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Strait Laced Games profile
Strait Laced Games
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Strait Laced Games
Creating kinky roguelike games!
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Strait Laced Games

Official game version (free to play online, pay for offline version): https://ada18980.itch.io/kinky-dungeon


Strait Laced Games
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Official game version (free to play online, pay for offline version): https://ada18980.itch.io/kinky-dungeon

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Strait Laced Games

Hi all,

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Strait Laced Games
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Hi all, I've been working on the new version as usual, and wanted to give a rundown of some of the things I've been adding.

1st- new training types!

Corsets now apply a stamina penalty while wearing them, and training reduces that penalty.

Gag training lets you learn how to gag-talk, and is trained through actions like flirting and buying/selling items.

Senses training makes your hearing better (the mechanic that lets you see outlines of enemies before visual contact), and reduces blindfold vision penalties, and is gained by hearing enemies or simply seeing them wearing a blindfold.

2nd- I've worked on adding support for IRL toys, and the support is now official. Toy patterns should match the audio ingame, although getting them properly synced depends heavily on the latency of your system. The game attempts to re-synchronize toy patterns every few seconds to avoid too much tactile/auditory dissonance, but alas for our limited technology in today's age. Perhaps the Old Civilization had a better solution.

3rd- There's been a rework of the audio system, which now supports reverb and panning, so the game's audio will now have a bit more granularity as to how you hear sounds. The reverb can be disabled in the game settings if it's distracting, though I'm trying to tweak it, so patrons/subscribers, please let me know what you think of it.

The version also has a lot of QoL changes, too many to count, but you'll notice it all when you start a new game. There's a new display for restraints that shows stacked items at a glance, and the path indicator for auto-pathing is more clear, for instance. There's also a new curse related to the doll mirror that might pop up while playing, although it's quite rare and you probably won't see it every game.

Here's the full changelog for 5.5 so far:

5.5.3 - Added Leather catsuit (thanks fjarnskaggl for editing work) - Added Buttplug.io and Xtoys support - Added perk "Layers Under Layers" which enables the excessive restraint stacking behavior you all love - Added 'Default to RGB Color Picker' option to Character options - Added Corset Training - Added Gag Training (weakened Smooth Talker's effect to compensate for the synergy) - Color picker type now defaults to RGB - School of Projection renamed to School of Enchantment - Added 'Resist Charm' spell which suppresses a lot of curse effects and gives charm/psychic resist - Reworked a lot of faction color palettes - Added more depth to 'toying with you' behavior - Fixed bugs relating to infinite jailing - Made tease attacks somewhat more common - Verbal tease attacks can now be said from a distance - Refusing bondage offer no longer causes all enemies nearby to become hostile - Added perk shrine more which offers bondage-only shrines at times - New mildly infuriating sound/vibe pattern for nipple vibes - Shrine bondage now applies "Contract" locks which cant be removed by the shopkeeper - Reduced cost of removing warden gear to 6 spell points - Warden cuff links are significantly easier to remove - Added shopkeeper option to remove divine locks - Added Shopkeeper Favors earned each time you get a portal - Can now attack ambushers (e.g. from traps) without incurring the wrath of local faction - Leash training now grants flat XP based on current training level - Angels now only reduce rep when you receive the help rather than when the dialogue starts

5.5.2 - Added WebAudio support for better sound quality - Added sound muting effect with vibrators - Memory leak fixes with inventory screen - Improvements to scrollable lists by fjarn-skaggl - New graphic for auto path; autopathing now has only one functioning mode rather than the confusing 3 options before - Added Auto-Sprint when Slowed toggle

5.5.1 - Added pronoun selection to players and NPCs in collection - Added "Bra/Panty/Sock/None" field to expert tools, allowing to specify the type of underwear an item is. Currently unused, but will be used for future stripping mechanics - Resisting bondage now reduces your balance - Made some changes to loadouts so now offhand weapons are included, whole quick inv looks a bit more organized - Rearranged the regular inventory - Added HSL color picking support - Enemies will try to prioritize different restraints when hitting you based on what you were most recently doing to them - Heavy bondage now requires 2+ turns of stun to apply to enemies, rather than 3+ - Can now apply bondage on vulnerable NPCs but only if they are below 50% HP, instead of only disabled/quickbind - Fixed a bug where management would remove NPCs from stands in summit if they arent in the cuddle lounge - Fixed crash when casting anti magic gag on enemies - While inspecting, enemy paperdolls show up much larger in tooltips - Being next to a wall reduces balance loss from most actions and doubles balance regeneration while standing - Adventurers now browse the 'wares' of the doll shoppe - Fixed a bug where setting palette of restraints did nothing - Enemies playing with the player will only attack occasionally, rather than constantly, and won't try to apply too many restraints - New status icons by Riotmode

5.5.0 - Added 'Allow Stacking Similar Items' option to disable new logic to make it easier to swap eyes, etc - Added Doll species perk - Added Doll Mirror weapon - Added hypnosis - Added particle effect to tell you when you've been restrained - Changed the warden's orb spell so that you need to get hit 3 times for the one bar prison to be applied - Made the warden's taunt mechanic explain itself if you get hit by it - Added character size option in game settings - Added tooltips on the hotbar and an option to disable this - Added warning sound when player is targeted by an attack - Food at tables can now contain extra effects (can be turned off in consent settings) - Fixed bug with leashing getting stuck on conveyors - Fixed a bug where bast cultists would never apply kitty suit in jail - Added log option to filter out "critical hit" and "total damage" messages from log - Tweaked algorithm for projectile rounding - Spell aim now warns the player if a projectile will hit a wall - Improved accuracy of aim lines for spell targeting - Aiming spells around tight corners should now be more practical - When binding NPCs, reds-out buttons that you don't have restraints for in your inventory - Hovering over NPC drawing in dialogue now zooms in on the character model - Map goals now don't select friendly faction targets to defeat in order to pass the level - Added filters for rarities (Divine, Angelic, etc) to the inventory

Assets: - Added doll body type - Added doll arm (left) and (right) - Added bunny ears - Kjus mouth now has a normal smile, the :3 smile is in new version that is the "beast" version

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Strait Laced Games
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Nightly update

Hi all, there has been an update to the nightly version. Feel free to check it out, it contains: - Rework of inventory screen - Some changes to the doll area including adventurers arriving to admire the dolls - HSL color picking support in outfit editor - Pronoun selection for NPCs and Player

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Strait Laced Games
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This isn't a huge update, but I decided to add a proper scroll bar (and draggable scrolling for mobile users) to the inventory, along with some rearrangement to make things a little clearer (unfortunately an inventory is always going to be a bit visually busy)

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Strait Laced Games
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Just a development update on the 5.5 update, focusing on the doll shoppe.

Original post here: https://ada18980.itch.io/kinky-dungeon/devlog/1601152/55-dev-log-2

Some of the doll shoppe is currently available on the nightly, but my current development build is quite a bit ahead because it's not ready for playtesting- though I'll be trying to get it out once I work out the Spiritbond collar mechanics.

The shoppe acts as a prison for the DressUp Co. faction, replacing the existing high-security prison model with a larger, open space with a jail area, stands for storing 'dolls,' and a display area where adventurers can come gawk at the dolls and how pretty they are. Perfect for players who are exhibitionists and like being put on display.

The next feature I am working on involves a "Spiritbond collar" which is something you can willingly take from the observing adventurers by talking to them. This is the next step of development and might not be ready for a while, but the basic premise is this: - The NPC will always be in your party while the collar is locked on - The NPC will drain your resources (mana, stamina, willpower) in order to heal themselves - The NPC will occasionally leash you, play with you, and will be friendly unless you attack them. - The NPC becomes a persistent NPC and will wander to try to find you if you and the NPC get separated - If the NPC is present in the doll shoppe (or any other area where you can get offered one) then the NPCs on the map will treat you as their ward and won't assume you've broken out of jail.

In order to make such a bond, you first have to entice them- which involves a simple matter of selecting the right dialogue option. Each NPC type has a different personality and each personality has different weights as to what kind of doll they like to see, so you can increase your chances by guessing the personality type from their initial dialogue and going from there.

There is also an additional thing that can happen in the doll shoppe, particularly if you annoy a certain enemy type known as a "Puppetmaster..."

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