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Sticky Keys profile
Sticky Keys
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Sticky Keys
Creating adult furry games!
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Welcome

  • Heyo! Thank you for supporting our games! There's more sticky stuff to come~
Sticky Keys
The Star Spawn Updated Demo OUT NOW!!!

We hope you enjoy the new enemies, updated art, and new features! Your support is always appreciated and if you ever have a comment share it on the game itch page, share it in the Sticky Keys Discord server, or send us a message!

Also check out the itch.io devlog by Fluffy!!!

As development continues be sure to vote on your favorite enemy designs >:3
Thank you again for the support <3

Game Link - https://fluffykaeloky.itch.io/star-spawn-demo
Devlog - https://fluffykaeloky.itch.io/star-spawn-demo/devlog/901294/demo-10-finally-out-


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Sticky Keys
Public post
The Star Spawn Updated Demo OUT NOW!!!

We hope you enjoy the new enemies, updated art, and new features! Your support is always appreciated and if you ever have a comment share it on the game itch page, share it in the Sticky Keys Discord server, or send us a message!

Also check out the itch.io devlog by Fluffy!!!

As development continues be sure to vote on your favorite enemy designs >:3
Thank you again for the support <3

Game Link - https://fluffykaeloky.itch.io/star-spawn-demo
Devlog - https://fluffykaeloky.itch.io/star-spawn-demo/devlog/901294/demo-10-finally-out-

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Sticky Keys
Public post
ses vanbrubles- Heyo!

We've gotta new development roadmap with a proper list of updates! Previously we've had vague "Area Name Updates" with more abstract content goals but we're more organized now for the latter half of the game's development! After animating/reformatting the interactable enemy hentai animations we're ready to update them all with timing based hentai interaction gameplay ! We're starting with Rask as he was the first enemy added to the game and we'll gradually release more throughout future updates. Much of the hentai interaction gameplay animation work is complete but implementing it into gameplay and synchronizing the sfx/gameplay/animations is alot of extra work.

New Itch.io Devlog by Fluffy!- https://fluffykaeloky.itch.io/star-spawn-demo/devlog/1486266/devlog-april-2026

The new roadmap!-

Experimental Build 2.01 - The first major piece of content for us to finish is the Meteo Dragon boss which has needed some experimentation. Originally the boss battle would focus simply on hitting the weak spot in the mouth, then an H-Interaction Pulse Emitter would make the boss briefly vulnerable and expose the weak spot, but finally we’re settling on a heavy turret mechanic to deal major damage to the boss for each of its 3 phases.

Private Build 2.02A - This is the Android release of the game! The easy difficulty will be recommended if a bluetooth controller isn’t available. Touch screen controls can be limiting but we’ll try to develop a totally unique and simple control scheme.
Mockup wip for Android touch controls

Experimental Build 3.0 - Here we’ll add the new Lore Tablets and Lore Menu! This will include text lore for enemies and areas adding some world building. The Medium Interactable enemy Ovifowl will also be included in this update! It needs some tinkering with its attacks and interactive h-animation art. Also the Meteo sub-area Deep Meteo level design will be released with Ovifowl. It’s a relatively small zone with verticality for the new High Jump powerup.
Lore Tablet Inspect Animation

Private Build 4.01 - This update will include the Flooded Brazza boss! Also expanded level design for the upper portion of Zennia, some of Quasox, and the end of Flooded Brazza. The new surface sub-area of Zennia features dangerous thunder storms and lighting rods to collect the wild energy. Quasox features extreme darkness which enemies use to surprise the player or hides puzzle mechanics. It will need illumination with an upcoming powerup. Flooded Brazza’s level design only needs a few more rooms of level design to house the boss, it’s design may come down to a subscriber poll vote. Also lots more interactive h-animation gameplay!
Experimental Build 4.02 - Here’s where the latter half of Quasox’s level design and enemy interactive h-animations are completed!

1.0 Public Full Release - This will be the final major update with the final boss and escape sequence! The boss design is still undecided but will use the darkness mechanics.


As always, we couldn't do this without you! THANK YOU FOR MY DREAM JOB <3 <3 <3 -ses vanbrubles
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Sticky Keys

ses vanbrubles-Happy new year! Here's a concept video for a simple interactive H-Animation, time ...

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PUBLIC DEMO UPDATE!


We released an updated version of the demo! Included are some new enemies, areas, and powerups! In Meteo there’s the intersex-taur-dragon BoneHead and in Flooded Brazza there’s the merman Skewer! -
https://fluffykaeloky.itch.io/star-spawn-demo

For those interested in the technical details you can read the Changelog here -
https://fluffykaeloky.itch.io/star-spawn-demo/devlog/1143435/public-demo-20-out-

Good work Fluffy!!! 
Writing this post for Subscribestar has been a huge pain because of this site's arbitrary post file limitations making adding gifs a nightmare, take a look at the changelog for more info.



We’re partnering with our friend Kohu for music tracks in the game and to assist in development of dynamic music in Unity. She's quite capable and can create a variety of genres and styles of music and has created some great tunes already added to the demo! We hope you enjoy the new tracks!!
A matching pixel pfp I made for team members.

Here’s some more of her work -
https://jotamaxiii.bandcamp.com/album/critter-canyon-ost
https://youtube.com/@gothsharkmusic?si=5iu4p9lrUE5eUy2A



FINALLY A MAP SCREEN!


Fluffy successfully added a viewable map screen to the in-game pause menu!!! We hope it eases exploration and makes progression a bit simpler. The OPTIONS menu has also been added to the in-game pause menu with a new difficulty setter!

Here are some new graphics!



Included with this updated demo is the Flooded Brazza zone located beneath Brazza. It’s an ancient ruin still bustling with underwater critters. Here’s the Normal Map which adds lighting detail to the diffused tilemap. Also some new environmental details like this “fairy” particle in Brazza and a simple animated plant that slows down the player and retracts when shot with rockets. It also has a red variant which deals damage to the player. I’ll experiment with ambient particles more when jumping back into Unity with my new PC.

Here’s a new idle animation for the CockHugger enemy, we've also added quality of life details like an animated computer tileset to make save rooms stand out better.


This is the new Walker enemy which encourages using the BackDash ability to pass through the energy projectile.
Writing this post for Subscribestar has been a huge pain because of this site's arbitrary post file limitations making adding gifs a nightmare.
UPCOMING PRIVATE/BETA GAME BUILDS

The upcoming beta/private releases will include the Meteo Boss, fleshy Deep Meteo zone, and Ovifowl medium interactable enemy. When those are completed we’ll move on to fleshing out the dark spooky Quasox zone and design a new medium interactable enemy and the Flooded Brazza boss. Quasox is still conceptual and I’m creating new sketches for the environment, enemy designs, and mechanics. Stay tuned for the updated development roadmap.





Here’s a new hit-scan enemy turret and a single cell organism Lococco to be included in an upcoming private build with the new area Deep Meteo.


Here’s a wip teaser for the Ovifowl H-Animations. They’ll feature some tummy bulging ovipositor fun!





Here’s the latest Nuclear Nectar Subscribestar.adult supporter Butteredupdragon! You can find them in the background of Brazza! Consider getting a background cameo of your own and have your sona immortalized in our silly smut game! <3

Thank u Butteredupdragon!

ses vanbrubles - HARDWARE CHALLENGES

 On my end of game development I’ve had to adapt to using KDE Plasma, a version of Linux on my Steam Deck which I had to switch to as my work pc. The mini pc I was using as my for game work/art had either a corrupted windows update or a hardware failure. The manufacturer support sent me all the drivers and the factory version of windows with no luck on fixing it so they suggested returning it and they’d send a replacement. I’m currently waiting for the replacement mini pc, it should arrive within a week or 2. I’ve been working with my Steam Deck on animation, pixelart, sketching, a bit of lore writing, and playtesting on Linux. Without Windows I’ve been locked out of using our game’s remote repository Source Tree and my install of Unity but I’m looking forward to jumping back into Unity on the new replacement Windows pc.



Fluffy Kaeloky - I’m tired, I love everyone, have fun!
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Here's a new single-cell themed Enemy Design Poll for a small enemy in Deep Meteo! Battle Bubble ...

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About the new map

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