ses vanbrubles- Heyo!

We've gotta new development roadmap with a proper list of updates! Previously we've had vague "Area Name Updates" with more abstract content goals but we're more organized now for the latter half of the game's development! After animating/reformatting the interactable enemy hentai animations we're ready to update them all with timing based hentai interaction gameplay ! We're starting with Rask as he was the first enemy added to the game and we'll gradually release more throughout future updates. Much of the hentai interaction gameplay animation work is complete but implementing it into gameplay and synchronizing the sfx/gameplay/animations is alot of extra work.

New Itch.io Devlog by Fluffy!- https://fluffykaeloky.itch.io/star-spawn-demo/devlog/1486266/devlog-april-2026

The new roadmap!-

Experimental Build 2.01 - The first major piece of content for us to finish is the Meteo Dragon boss which has needed some experimentation. Originally the boss battle would focus simply on hitting the weak spot in the mouth, then an H-Interaction Pulse Emitter would make the boss briefly vulnerable and expose the weak spot, but finally we’re settling on a heavy turret mechanic to deal major damage to the boss for each of its 3 phases.

Private Build 2.02A - This is the Android release of the game! The easy difficulty will be recommended if a bluetooth controller isn’t available. Touch screen controls can be limiting but we’ll try to develop a totally unique and simple control scheme.
Mockup wip for Android touch controls

Experimental Build 3.0 - Here we’ll add the new Lore Tablets and Lore Menu! This will include text lore for enemies and areas adding some world building. The Medium Interactable enemy Ovifowl will also be included in this update! It needs some tinkering with its attacks and interactive h-animation art. Also the Meteo sub-area Deep Meteo level design will be released with Ovifowl. It’s a relatively small zone with verticality for the new High Jump powerup.
Lore Tablet Inspect Animation

Private Build 4.01 - This update will include the Flooded Brazza boss! Also expanded level design for the upper portion of Zennia, some of Quasox, and the end of Flooded Brazza. The new surface sub-area of Zennia features dangerous thunder storms and lighting rods to collect the wild energy. Quasox features extreme darkness which enemies use to surprise the player or hides puzzle mechanics. It will need illumination with an upcoming powerup. Flooded Brazza’s level design only needs a few more rooms of level design to house the boss, it’s design may come down to a subscriber poll vote. Also lots more interactive h-animation gameplay!
Experimental Build 4.02 - Here’s where the latter half of Quasox’s level design and enemy interactive h-animations are completed!

1.0 Public Full Release - This will be the final major update with the final boss and escape sequence! The boss design is still undecided but will use the darkness mechanics.


As always, we couldn't do this without you! THANK YOU FOR MY DREAM JOB <3 <3 <3 -ses vanbrubles