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Hello there!
So, the holidays are over and the work continues. This does not mean that I have been doing nothing all this time :) Despite the fact that there have been no updates to the game for quite a long time, work on it has not stopped. However, a lot of time was spent on almost a complete rework of the game's software core, since when integrating the save system into it, many different crutches arose, complicating further expansion of the game and filling it with new content. Also I wrote the save system itself from scratch, since I do not like ready-made solutions that are difficult to work with when you need something else that is not in them. First, you have to understand someone else's code, then write the necessary functions, linking them with this code so that everything works without errors, and then also integrate it into your system, which also never goes smoothly.
But! This is all in the past. The software core of the game has finally reached practically the form that I expected from it. To some extent, it also helped that Saboteur is technically and gameplay-wise simpler than Path of Lust and it was easier to do everything that needed to be done. However, the results obtained can now be applied in the Path of Lust (don't think that I abandoned it forever).
Now, finally, about the plans. In the near future (most likely at the end of next week), version 0.1.3 will be released, which in essence will be almost no different from the previous version in appearance, but will be based on a new software core and have a save system. Here I will need your help to test it.
If everything works as it should, version 0.1.4 will be released at the end of January, which will expand the starting location, add new opponents and tasks, as well as new scenes of mission failure and some other interesting features. This version will complete the first game mission, after which the main plot of the game will actually begin, which will gradually appear in the following versions..
And at the beginning of February, version 0.1.5 will be released, which will expand the gaming capabilities. In particular, there will be a character customization system, an updated and more convenient interface, support for several languages (English and Russian at the moment), higher-quality sound, and gamepad support.
So, let's get to work. For anyone who wants to prove themselves as testers, I recommend checking in the appropriate thread in my Discord. Also, Patreon and Itch might be convenient for someone. Thank you for being with me and may the Force be with you!
Hello there.
I think everyone has been waiting for the Saboteur update, which should finally feature a game save system and which was planned for the beginning of the month. However, the update was delayed a bit for technical reasons.
In fact, I had some difficulties with the implementation of the save system and linking it with the rest of the game logic, I had to look for sources of problems and reasons for incorrect operation for a week and then redo part of the game code for another week.
Yes, it would seem that there are a lot of ready-made solutions, take and use. But the problem with such solutions is usually that they often contain many functions that are unnecessary in this project, but some of the functions you specifically need are not there. As a result, you have to write the missing modules yourself again, while also trying to understand the structure of someone else's code and adapt your solutions to it, which often takes more time than if you write the entire system from scratch. That is why I initially adhere to this course - the development of the save system (and all the others in general) is carried out by me independently, so that all this fits perfectly into the framework of my project. Yes, it is not easy either, but in the end I have a system that is completely familiar to me, I know all its capabilities and shortcomings and I can do everything I need with it without any problems.
But, as you understand, all this takes time, especially since I want to do everything once and properly than constantly return to some unfinished business or unresolved problems in the future, instead of just filling the game with new content. Such problems in particular were one of the reasons for the delayed development of the Path of Lust and I do not want to repeat this on Saboteur.
So, when will the update be released? Since the main difficulties have now been overcome and almost everything that is needed has already been correctly integrated into the existing game, I think that the update may well appear in early October.
I will keep you updated. Stay in touch.