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Ready to action!
The Force favors you! Your name will go down in history and game credits :) Also you get access to all patron-only news and uncensored posts.
Feel the Force!
All previous rewards and: - Early access to new game versions and updates (for 3-5 days) - Preview adult concept-arts and wallpapers
The Galaxy is yours!
All previous rewards and: - Access to mods, personal addons and special versions of the game - Participation in surveys on some aspects of the development (visual)
You are the Chosen One!
All previous rewards and: - Your name on a special place in game credits - Personal gift-code that opens unique game items - Participation in surveys on some aspects of development (plot and gameplay)
The Force be with you. Always!
All previous rewards and: - Your ideas can be implemented in the game - Participation in closed beta testing and other non-public events

Hello there.
Work on the Path of Lust rebuild continues. I've completely reworked the early versions of the inventory, trading, and crafting systems. Yes, you didn't see them in the previous demos of the game, simply because all the systems weren't fully developed and didn't function properly at the time. Now everything is working, and all that's left is to give them a nice-looking UI, because right now, all these are just ugly working prototypes :)
A couple of screenshots. The character and trader inventory windows.


The crafting window.

As you may recall, Shana's ship is the player's hub, where, among other things, you can store items from your inventory in a warehouse or take them with you. The warehouse is also implemented.

Soon, everything will look beautiful, and I'll demonstrate how all the systems work in a short video.
Stay in touch.

Hello there!
Work on Path of Lust continues. Over the past month, I've revisited a few aspects and slightly reworked the game's concept. Some plot holes I'd previously struggled with have finally been closed, and the logic of some gameplay mechanics has been rethought. Now all that's left is to put it all together, incorporate the ideas developed and successfully used in Saboteur, and finally release the new version, which I hope will be much more engaging for you.
So, what exactly is the game's concept at the moment?
Shana's abilities. First and foremost, I decided to remove the connection between Shana's primary ability, Force Seeking, and sexual activity. As you may recall, in the early concept, the ability was intended to only manifest at the moment of sexual climax, but this means searching for a suitable partner (and having sex with just anyone can risk losing your reputation) and all sorts of other things that could needlessly prolong gameplay. It also reminds me of games like Fallen Order, where for some reason the Jedi runs out of Force power after a couple of skill uses (wtf?..), and I don't want to do that. So Shana's Force Seeking ability will always work, but sex and orgasm will provide temporary buffs to this and other abilities. Otherwise, sex can still be used to achieve various goals (for example, seducing an Imperial captain will allow you to infiltrate an Imperial warehouse, etc.), but all of this will be taken into account by the reputation system, so mindless sex with anyone can significantly complicate certain quests for certain factions.
Factions. In the game, they will be represented not by clans, like in Outlaws (Hutts, Crimson Dawn, etc.), but rather by their line of work — mercenaries, smugglers, and pirates. Shana's choice of path during character creation will also influence the initial attitude of the various factions toward her. Each faction can give you various missions tailored to their activities—kill or capture, deliver cargo, steal, or sabotage, with variations, of course. The Empire will be a separate, fourth faction, and its missions can include all of the above, as well as some unique ones. Naturally, your ability to receive missions from representatives of each faction, who can be found in places like cantinas and gambling establishments, will depend on your reputation. To improve your reputation, you'll need to successfully complete missions. Also you can be achieved it by sex with certain high-ranking faction representatives.
Main character. Many of you have repeatedly asked whether it will be possible to play as a male character. Initially, a female character was justified by the plot, and with the new revisions, nothing has changed significantly. However, in my updated vision of the game, the very essence of the gameplay will change — Shana will no longer be the only playable character. Throughout the game, you will encounter various characters, both female and male, who can become your companions, similar to what happened in KOTOR. The game will also feature numerous non-linear quests, which can be completed differently depending on whether you're playing as a female or male character. Also, in some cases, playing as a character of a certain gender can significantly increase the chances of mission success. You can embark on missions or simply explore the world alone, or with one or more team members, and switch between them at any time.
Shana's ship. It was implied in the first demos of the game, but it wasn't there yet. The ship model isn't ready yet, but I'm working on it. The main thing is the essence. The ship is the player's hub, where you can restore strength and health, store resources, change clothes (yes, there will be missions with changing clothes :)), and craft and upgrade equipment. All your companions will also be located on the ship, and to switch to one of them or take them with you, you'll need to board. And of course, as new locations on other planets appear, the ship will become your means of transportation to these places.
New locations. Plans included and include Coruscant, Corellia, Kashyyyk, and other locations like, for example, Ring of Kafrene. However, the game currently features only one planet —Tatooine — since development began there. You still find yourself in the town of Mos Phalla, somewhere on the outskirts of the Western Dune Sea. There are also several settlements and other points of interest located nearby, such as the Krayt Oasis, Deanna's farm, the Hermit's dwelling, a Jawa's camp, Smugglers' base, Pirate settlement and others. You may have only heard about these locations in the game's early demos, but soon you'll be able to visit, if not all of them, then certainly several. And of course, as development progresses, more and more roads to different locations will become available.
Mos Phalla. The city has already been significantly redesigned. The main goal I want to achieve with this redesign is to leave as few empty buildings as possible. Every building, be it a house, shop, workshop, or diner, will have its own purpose and owner. In addition, the Governor's Residence will appear in the city's central square, occupied by one of the lower members of the Hutt clan. The streets will also come alive: residents and droids will appear going about their business, various animals will wander the alleys, and visitors from other settlements will arrive on speeders. City life will also change with the changing times of day; for example, shops and diners will be open during the day, and at night, they will be replaced by cantinas and entertainment venues.
Imperial Outpost. It will disappear from Mos Phalla. It will be relocated to the desert some distance from the city, become much larger, and acquire several underground levels, as well as be connected by underground tunnels to a couple of secret facilities.
So, these are perhaps the main changes coming to the game in the near future. Development is ongoing, and a new version will be released soon, allowing you to experience all the new features.
Stay in touch and may the Force be with you!

We’re excited to share some big news with you: Season 2 of My Ex-Future Family is officially out on Steam!


What’s the story this time?
Our protagonist has just 14 days to find the money for rent. How will he make it happen? That’s up to you. The world around him is full of opportunities and temptations: ● Start a small business? ● Help the ambitious boss lady with her company? ● Or maybe… something else entirely?

But money isn’t everything. This journey is also about relationships. You’ll find love, lust, betrayal, and manipulation along the way. Some characters will try to use you for their own interests, while others may become true partners. Each choice you make shapes your path toward success—or failure. Remember, if you can’t solve all the challenges, you’ll end up staring at that dreaded Game Over screen.

🔥 What’s inside Season 2? ● ~10 hours of exciting gameplay ● 60+ animated hot scenes ● 8000+ artworks ● 🎬 460+ amazing animations with sound ● 4000+ sound effects ● 20+ female characters (90% of them feature 18+ content!) ● MILFS!
Season 2 raises the stakes with more choices, more stories, and more adult content.
Whether you’re here for the relationships, the drama, or the steamy scenes — you won’t be disappointed.
My Ex-Future Family: Season 2 on Steam
Go check it out, and let us know what you think!

Hello there!
So, based on the recent polls, most of you (80-90%) want me to continue working on Path of Lust, and put Saboteur aside for now.
So be it, Jedi :)
Since the beginning of September, I'm returning to work on the main project. In addition, many of the developments for Saboteur can be applied to POL, so the new demo will have much more activities than before. In addition, while working on Saboteur, I improved many of my skills in working with graphics, so the new versions of the game will be even more beautiful and will immerse you even more in that very world of a galaxy far, far away.
So, stay in touch and support the development if you can. Also, do not forget about my pages on Patreon and Itch and about my Discord, subscribe to the YouTube channel and may the Force be with you!
Hello there!
As everyone probably knows, my first project - Path of Lust - was put on hold because I encountered a number of difficulties that pushed back the already protracted release of new versions for an even longer and, often, indefinite period. As a result, I decided to temporarily postpone the project and focus on another, smaller-scale one, but one that allowed me to immediately give you some gameplay instead of empty locations where there is nothing to do. This is how Saboteur appeared. It used some of the developments for POL, so a playable demo version was released quite quickly. True, later on, part of the software core had to be significantly reworked, but the work continued and Saboteur received an update with new locations, opponents and tasks.
But... Unfortunately, judging by the activity around the game, I see that Saboteur is not really that interesting to you. I am often asked questions - will there be updates to POL or will Saboteur have any mechanics from POL? Will there be character and lightsaber customization, will there be crafting, trading and quests from NPCs?
It seems that Shana's story is much more interesting to you than Tantra's adventures. And that's why I'm seriously considering swapping Path of Lust and Saboteur - returning to work on the former and leaving the latter for my free time. In addition, many of the developments made for Saboteur will find their place in POL, allowing us to quickly bring the game to a playable state.
However, I can't just make such a decision without consulting you. Hence the question - should I continue working on Saboteur and try to make it more interesting, or return to Path of Lust and finally make it the way it was always planned? By the end of the summer, I plan to bring both projects to a proper state and from September I will be closely involved in the one that you and I will ultimately choose.
So, vote in the poll, leave your opinion in the comments, write to Discord and may the Force be with you.