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Spire of Slime, Yonder profile
Spire of Slime, Yonder
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Spire of Slime, Yonder
We are a 6 size team creating a NSFW game called Spire of Slime.
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Spire of Slime, Yonder

Progress Report - 9/10/2022Houtamelo (me): I have been working on coding/testing the NPC combat A...

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Spire of Slime, Yonder
Public post

What can you expect from the demo?

In this post I will try to explain what will and what won't be in the demo release.

First, I believe it is important to point out that the demo won't be a barely-playable broken mess. The features presented on it will be in a state that can be considered the middle ground between decent and final release-worthy, that means they will all be fully functionally with a small-medium degree of polishing, we will keep improving the existing features after the demo but they will already be in a very presentable state.

Here's the summary:

  • Most (if not all) combat mechanics: the combat system will be there fully implemented and the way it works will remain the same throughout the game - though various balance changes will be implemented as development progresses.
  • Presentable combat visual and sound effects: we don't expect to be able to achieve the quality that we want for the final release right away - this is a part that will be constantly improved during development.
  • Progression system(leveling-up): using the experience acquired you will be able to unlock new perks that you can make unique builds with - and of course you'll be able to employ the new builds in action.
  • 4 enemies: Each enemy will have an standing animation and different sprites used for it's skills. Each will also have a unique sex sprite (though it won't be animated yet, the animation will come in future updates).
  • The beginning of the plot, representing about 1/3 of Chapter 1: the game will be divided into 3 chapters, each one being a bit bigger than the previous, in the demo you'll be able to play through the first main quest.
  • One procedurally-generated dungeon crawling area with a unique background (that will be used on combats that happen in the area).
  • All the menus (character panel, pause menu, main menu) will be complete and likely won't need more work after the demo.
  • Save system with iron gauntlet "toggle" included.
  • Presentable sound effects properly placed.
  • 1 hour of expected playtime.

What are the first goals after the demo?

  • Getting all the enemies's sex animations done.
  • Adding two more enemies.
  • Adding one extra dungeon crawling area.
  • Adding the next main quest.
  • Add various random events you might encounter while exploring.
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Spire of Slime, Yonder
Public post

How much is left until the demo releases?

In this post I'll try to provide you with a reasonably accurate summary of what's still left to do for the demo:

  • A few CGs (~5): we have almost all the CGs we need and Akaonimir is already working on the few remaining ones.
  • Sound effects (we have about 25-30% of what we need): a lot of parts of the game are still in need of soundwork, we are a bit behind on this area because ZheroMusic (our sound engineer) was busy with college the last 2 months - however his semester just finished so he is now finally catching up with the accumulated work.
  • In-combat "barks": if you played Darkest Dungeon barks are what they call the pop-up dialogues that characters say during combat, we still need to organize what kind of barks the game will contain, then have Kattlarv (writer) write those and finally I have to insert those into the combat code.
  • Make 4 different animations of the mist in-combat: each variation will represent how dense the mist is (it will work in a similar manner as the torch system in DD), I also need to finish coding the effects of those variations into the characters (about 1/2 done).
  • Code all the perks and their interactions: I already coded the base of the perk system but I still need to make all the individual perks themselves and present those to the player on the character panel.
  • Find good royalty-free soundtracks to use as placeholders until ZheroMusic has time to make our custom ones: since he is quite busy with the sound effects we decided to use placeholders in order to avoid delaying the demo release.
  • Finish the character-panel (about 1/2 done), the character panel is where you will be able to:
    ->Check your combat stats.
    ->Upgrade your combat stats using points you get by leveling-up.
    ->Check your corruption "progress".
    ->Chose new perks and select the ones you want to keep active.
  • Code in-combat AI for the NPCs: I already know how I want to do it - just need to spend the time to get it done.
  • Code in-combat AI for Nema (your sister): she will have a different, more complex AI than the other NPCs will - it will take a bit more time but It can be achieved in a reasonable time.
  • Throughly test all of it: the project is currently in a stable state - new bugs we have been finding are mostly related to recently-made features and I have been able to quickly fix those. Despite that being a good sign I want to make sure the game is in a very stable state before I release it to the public - properly testing all the features consumes time but it is absolutely necessary.
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Creator Stats

16 subscribers
72 posts

Goals

$70 of $200
per month
Every 4 months we will host a poll to let you choose an enemy to be added to the game. (1 poll was hosted so far) Each enemy will have at least 2 normal skills, 1 lewd/tempt skill, 1 idle animation, and 2 sex animations (one for each protagonist). Assuming we take 36 months to finish the game, this will result in 9 enemies decided by the community.
$70 of $350
per month
Every 3 months we will host a poll to let you choose a sex event to be added to the game. The first poll will be hosted immediately after reaching this goal. These will be short with 500-750 words and 5-7 CGs. You'll find these kinds of events on the Local Map (hexagon dungeon). Assuming we take 36 months to finish the game, this will result in 12 events decided by the community.
$70 of $500
per month
We will hire a voice actress to record and design unique sounds for sex animations and lewd skills inside combat.
$70 of $750
per month
Each sex animation loop in combat will have at least 3 small variations. We will also make a dedicated animation for orgasms. (lots of fluids!)
$70 of $1,000
per month
One time only: To celebrate this milestone, we will host a poll to let you vote for a unique boss that will be added as an easter egg, there will also be sex scenes on that encounter. This boss will be available somewhere in Chapter 1. The voice actress will now also record/design sounds for sex scenes. The enemy polls will now be hosted every 3 months instead of 4.
$70 of $1,300
per month
Each enemy in combat will have at least 2 different lewd/tempt skills instead of just 1, this also means we will retroactively add those to enemies already made.
$70 of $1,600
per month
The event polls will now be hosted every 2 months instead of 3. We will add more variations to the protagonists' portraits to better reflect their corruption/lewdness levels.
$70 of $2,000
per month
One time only: To celebrate this milestone, we will host a poll to let you vote for another unique boss that will be added as an easter egg, there will also be sex scenes on that encounter. This boss will be available somewhere in Chapter 2. We will add animations to the characters' portraits in scenes and combat.
$70 of $2,500
per month
Corruption games are all about variations and branches based on the characters' corruption/lewdness: with this income, we will able to add even more of those to existing scenes, and expect to see at least 30% more; after this milestone, the percentage will increase with our income. We will also visually represent weapon variations, every sword/staff will have their own unique sprites.
$70 of $3,000
per month
We will add more variations to the protagonists' idle animations in combat, which will be used to reflect their corruption/lewdness levels. The enemy polls will now be hosted every 2 months instead of 3.
$70 of $3,500
per month
We will hire a dedicated VFX designer to remake most of the combat effects with higher-quality versions.
$70 of $4,000
per month
With this income, we will able to employ our secondary artist "Moisesf" full time, which will greatly increase the pace and amount of art content we can include in the game. We will add a clothing mechanic, enemies will be able to damage the protagonists' clothing, with variations on their skills, idle animations, etc. After the clothing system is complete, we will also add animations to enemies' lewd/tempt skills, no more static images!
$70 of $5,000
per month
One time only: To celebrate this milestone, we will host a poll to let you vote for another unique boss that will be added as an easter egg, there will also be sex scenes on that encounter. This boss will be available somewhere in chapter 3. We will add animations to sex scenes outside combat, some of which will be frame-by-frame.
$70 of $6,000
per month
The Endless Climb: A storyless game mode where you'll try to endure corruption as much as you can in procedurally generated dungeons, enemies' strength will scale as you proceed, random bosses, random events, and a lot of [REDACTED].
$70 of $8,000
per month
We will commission many voice actresses to make samples of voices for Ethel and Nema, then we will host a poll where you'll able to decide which actress will voice each character. The chosen actresses will be commissioned to voice the entire game, all dialogues, and all scenes, with no exceptions.
$70 of $12,000
per month
We will add one more protagonist to the Endless Climb mode, Ethel and Nema's perks/skills will be rebalanced to fit the new character, and of course, the new character will also be lewded! This requires making many new assets and is the reason there is a 4000 gap between goals.

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