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Spire of Slime, Yonder profile
Spire of Slime, Yonder
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Spire of Slime, Yonder
We are a 6 size team creating a NSFW game called Spire of Slime.
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Spire of Slime, Yonder

Concept art for the upcoming enemies

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Spire of Slime, Yonder
Public post

Post written by Houtamelo.

Update: Changes to our workflow

These changes will likely remain in effect until chapter 1 is finished.


There will be little focus on donations

When we started the project 2 years ago, our goal was to achieve most of our funding through the help of supporters in platforms like SubscribeStar. However, due to our own mistakes, the demo version did not manage to achieve sufficient funding for our main needs: team members' salary and commissioning assets.

In that period, the great majority of our funding was coming from my own pockets, but they ran out 2 months ago. This meant that I had to resort to freelancing and could no longer dedicate my full time to Spire.

As grin as that may sound, I did manage to get two good long-term clients, allowing me to earn ~1000 USD / month, while still keeping 20% of my time available for Spire.

This means that I have been able to: - Pay my bills - Commission voice acting(more on that later), audio, and art(from our secondary artist: Moisesf). - Pay Akanimyr (main artist) 300 USD/month, which is much higher than what he was previously getting (~75 USD), allowing him to make art at a higher pace.


The delay between progress/financial reports will increase to up to 60 days.

Since programming is slower, I have less to show each month, and I don't want to spoil all our new scenes, CGs, sprites, etc. Also, it takes quite a bit of time to gather all the information needed to make these reports, a higher delay means I have more time to work on other things, and I won't have to worry as much about these posts.


Results

  • Assets (scenes, CGs, sprites, sfxs, music, voice) are being produced at a much higher pace.
  • I no longer have to spend sanity points on marketing.
  • Programming is ~80% slower, because I only have a fifth of my previous time available. This does not worry me, as the project's bottleneck was always assets, I won't fall behind the other "departments". Also, most of the programming was already done, and porting the project to Godot takes a lot less time than making it from scratch.
  • The next build release will take up to 6 months, since I'm still about 25% in the porting process.

We now have voice actresses representing our protagonists

They already made plenty of voice work, we started with combat: pleasure/pain moans for the sexy and painful parts.


Godot was the chosen engine

Although I'm not fond of some design choices made by Godot, there isn't currently a better option, as Fyrox lacked some very important features for us (such as UI editing, bone-based animation rigging). It's not all bad though, I have to say that making games in Godot is quite faster than in Unity.


The project is now open source, with a AGPL-3.0 license

Available at GitHub. That is also our main repository, you may freely audit all my commits and check out the project's progress.

Please keep in mind that no license is provided for the assets (images, audio, etc). If you'd like to use those in your projects you will have to acquire a license from each asset's author (send me a message if you're having trouble finding them).


The Plan

When chapter 1 is finished, we will have a much more fleshed out game, with a lot of content. When that happens, I believe the game will be good enough to justify a serious marketing push, which we will use to acquire the funding we need. If that fails, I'll just keep funding it through freelancing, though I'd prefer putting all my efforts in Spire.

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Spire of Slime, Yonder
Public post

Progress Report – 7/05/2023

We made a ton of progress since the demo v2 and we are getting close to the v3 release, the changelog keeps growing, already occupying almost 3 pages.
Since I don’t want this post to be 3 pages long, I’ll only include the biggest changes:
  • All the reported bugs from the demo v2 have been fixed.
  • Translation support, currently with 30 languages via MTL (Works offline), we plan to release human translations (to some languages) near the completion of the game.
  • Tons of UX improvements. (Such as tooltips, much faster combat)
  • New soundtrack for the path between Chapel - Grove, made by Cashandbrand.
  • 2 new enemies: Jelly Crown and Beezador.
  • Lust/Grapple system rework. (Details will be provided in the full changelog)
  • New “type” of skill: Overlays, unlike previous skills which used sprites, this kind will instead show a CG overlay including both characters (Caster/Target), this type will mostly be used by lewd skills. Each enemy will have at least one, some will have multiple. Each overlay skill has 4 variations for each girl (8 total), variations will depend on the girl’s Lust, Temptation, Corruption and Sex Experience with the enemy’s race/type.
  • Introducing (Finally) the most important stat in the game: Corruption, which will affect combat, scene outcomes and more. Coupled with it comes a stat that tracks the sexual experience each character has with each race/type.
  • 3 new local map events (More coming).
  • 1 new story scene. (It was included on the demo v2 but couldn’t be accessed due to a bug)
  • Small rework on the stat upgrading system, which will be needed for the upcoming local map (Hexagon Dungeon) rework.
  • Many balancing changes.

What still needs to be done for the v3 release?

Please keep in mind the list bellow is an estimate, I likely forgot to include some things and more will be added. Though this list does include the biggest tasks.

  • 2 Idle animation loops: one for Jelly Crown and one for Beezador.
  • Sound effects for: 10 new skills (enemies), 2 on-hit (enemies), several for the new 3 local map events, 4 for UI/Combat cues.
  • 12 grapple sex animations (2 already in progress): we would like to already include animations for the grappling sex loops in combat. That will be 6 enemies, each with a variation for Ethel/Nema.
  • Voice acting + Sfxs: we would like to add moans/sex noises for the 12 grapple sex animations we will have.
  • Vfxs for the 12 grapple sex animations and an additional cumming/orgasm variation for each. (e.g: fluids spreading everywhere, cinematic camera movement)
  • Small rework for the combat UI: the Lust/Grapple rework will require this. We already have a graphic artist working on it.
  • Edits to both the Local Map and Character Panel’s UI in order to include the new stats added.
  • Add translations to status tooltips.
  • Test and bugfix everything.

The Financial Side

Many of the things above require comissions, which we can’t currently afford. 
As an incentive, we have added 3 new tiers to SubscribeStar, each allowing you to add something custom of your choice to the game. The rewards for those tiers include more content on the game, which benefits all players in the end. Prices: $50/100/200
I also have two more ideas which could help fund the project while providing the supporter a concrete understanding of where their money is going to. Consider telling me what you think of those:
  1. Provide the public the cost of each of those comissions, allowing you to donate directly to them, meaning your money will 100% be used to fill that comission.

  2. Provide the public a list of equipment (and prices) our team members need to improve their production, like: graphic tablet and computer parts. We would also gadly accept used products so people willing to donate could send us used equipment if they have spares.

We are currently not interested in publishers as those would likely mess with our artistic freedom while also being a pain to deal with.
I understanding reading about money is not fun; writing also isn’t and it’s (in my opinion) the most boring part about game development, but we do need more funds in order to keep development going and hopefully be able to make a living out of making games.
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Spire of Slime, Yonder

New build released for the testers. This build was focused on:Polishing the combatFixing the bugs...

This post also includes Mega.NZ content links
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Spire of Slime, Yonder

Progress Report - 9/10/2022Houtamelo (me): I have been working on coding/testing the NPC combat A...

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The subscription gives you:
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Creator Stats

18 subscribers
72 posts

Goals

$98 of $200
per month
Every 4 months we will host a poll to let you choose an enemy to be added to the game. (1 poll was hosted so far) Each enemy will have at least 2 normal skills, 1 lewd/tempt skill, 1 idle animation, and 2 sex animations (one for each protagonist). Assuming we take 36 months to finish the game, this will result in 9 enemies decided by the community.
$98 of $350
per month
Every 3 months we will host a poll to let you choose a sex event to be added to the game. The first poll will be hosted immediately after reaching this goal. These will be short with 500-750 words and 5-7 CGs. You'll find these kinds of events on the Local Map (hexagon dungeon). Assuming we take 36 months to finish the game, this will result in 12 events decided by the community.
$98 of $500
per month
We will hire a voice actress to record and design unique sounds for sex animations and lewd skills inside combat.
$98 of $750
per month
Each sex animation loop in combat will have at least 3 small variations. We will also make a dedicated animation for orgasms. (lots of fluids!)
$98 of $1,000
per month
One time only: To celebrate this milestone, we will host a poll to let you vote for a unique boss that will be added as an easter egg, there will also be sex scenes on that encounter. This boss will be available somewhere in Chapter 1. The voice actress will now also record/design sounds for sex scenes. The enemy polls will now be hosted every 3 months instead of 4.
$98 of $1,300
per month
Each enemy in combat will have at least 2 different lewd/tempt skills instead of just 1, this also means we will retroactively add those to enemies already made.
$98 of $1,600
per month
The event polls will now be hosted every 2 months instead of 3. We will add more variations to the protagonists' portraits to better reflect their corruption/lewdness levels.
$98 of $2,000
per month
One time only: To celebrate this milestone, we will host a poll to let you vote for another unique boss that will be added as an easter egg, there will also be sex scenes on that encounter. This boss will be available somewhere in Chapter 2. We will add animations to the characters' portraits in scenes and combat.
$98 of $2,500
per month
Corruption games are all about variations and branches based on the characters' corruption/lewdness: with this income, we will able to add even more of those to existing scenes, and expect to see at least 30% more; after this milestone, the percentage will increase with our income. We will also visually represent weapon variations, every sword/staff will have their own unique sprites.
$98 of $3,000
per month
We will add more variations to the protagonists' idle animations in combat, which will be used to reflect their corruption/lewdness levels. The enemy polls will now be hosted every 2 months instead of 3.
$98 of $3,500
per month
We will hire a dedicated VFX designer to remake most of the combat effects with higher-quality versions.
$98 of $4,000
per month
With this income, we will able to employ our secondary artist "Moisesf" full time, which will greatly increase the pace and amount of art content we can include in the game. We will add a clothing mechanic, enemies will be able to damage the protagonists' clothing, with variations on their skills, idle animations, etc. After the clothing system is complete, we will also add animations to enemies' lewd/tempt skills, no more static images!
$98 of $5,000
per month
One time only: To celebrate this milestone, we will host a poll to let you vote for another unique boss that will be added as an easter egg, there will also be sex scenes on that encounter. This boss will be available somewhere in chapter 3. We will add animations to sex scenes outside combat, some of which will be frame-by-frame.
$98 of $6,000
per month
The Endless Climb: A storyless game mode where you'll try to endure corruption as much as you can in procedurally generated dungeons, enemies' strength will scale as you proceed, random bosses, random events, and a lot of [REDACTED].
$98 of $8,000
per month
We will commission many voice actresses to make samples of voices for Ethel and Nema, then we will host a poll where you'll able to decide which actress will voice each character. The chosen actresses will be commissioned to voice the entire game, all dialogues, and all scenes, with no exceptions.
$98 of $12,000
per month
We will add one more protagonist to the Endless Climb mode, Ethel and Nema's perks/skills will be rebalanced to fit the new character, and of course, the new character will also be lewded! This requires making many new assets and is the reason there is a 4000 gap between goals.

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