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Spire of Slime, Yonder profile
Spire of Slime, Yonder
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Spire of Slime, Yonder
We are a 6 size team creating a NSFW game called Spire of Slime.
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Spire of Slime, Yonder

(Updated 4/11/2024) 


Hello,
Thanks for stopping by.

We are developing a NSFW game called Spire of Slime, Yonder, it is heavily inspired on the combat mechanics of The Darkest Dungeon, while the world, lore and story are inspired on series like The Witcher. You will be in the place of Ethel and Nema, a pair of siblings in a dangerous post-apocalyptic world, full of mysteries and not-very-friendly creatures. 

Will the siblings be able to fend for themselves? Will they find what caused the downfall of civilization? Or will they succumb in a similar manner as civilization did? Find out yourself as you venture through the tainted lands of Spire of Slime.

The Team


We also have a Discord channel if you wish to interact with the developers.

Special thanks to Ayzunote for providing invaluable help on the project.



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Spire of Slime, Yonder
Public post

(Updated 4/11/2024) 


Hello,
Thanks for stopping by.

We are developing a NSFW game called Spire of Slime, Yonder, it is heavily inspired on the combat mechanics of The Darkest Dungeon, while the world, lore and story are inspired on series like The Witcher. You will be in the place of Ethel and Nema, a pair of siblings in a dangerous post-apocalyptic world, full of mysteries and not-very-friendly creatures. 

Will the siblings be able to fend for themselves? Will they find what caused the downfall of civilization? Or will they succumb in a similar manner as civilization did? Find out yourself as you venture through the tainted lands of Spire of Slime.

The Team


We also have a Discord channel if you wish to interact with the developers.

Special thanks to Ayzunote for providing invaluable help on the project.


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Spire of Slime, Yonder
Public post

Public demo is out!

Changelog (compared to the build released 3 days ago)


Combat/Local Map:
  •  All characters have much less Stamina.
  •  All enemies do more lust damage.
  • Campfires are more effective.
  • Accuracy has been rebalanced, all characters start with higher accuracy overall.
  • Experience gained reworked, enemies should now give more experience overall.
  • Fixed bug where QTE in combat would ignore space bar input, it is now replaced with the 'Z' key since spacebar was also used for toggling pause.
  • Fixed several bugs with QTE.
  • QTE in combat now has a countdown before starting.
  • Your combat speed preference is now saved between sessions.
  • The mist is more dangerous (and it will be even worse in the future!)
  • Fixed bug where resilience was being applied twice during damage calculation

Screen Buttons:
  • Character Menu button will now flash repeatedly when you level up.

Character Panel:
  • Fixed bug where chosing stat upgrades would not immediately update the "Available Points" text.

Local Map:
  • Fixed bug where walking into a tile would not clear it's event after playing the event (such as combat).

Main Menu:
  • Added planned features screen.
  • Added message that warns you if there is a newer version available. (top left)
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Spire of Slime, Yonder

The first demo is here!

This post also includes Mega.NZ content links
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Spire of Slime, Yonder

New Build!

This post also includes Mega.NZ content links
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Spire of Slime, Yonder
Public post

What can you expect from the demo?

In this post I will try to explain what will and what won't be in the demo release.

First, I believe it is important to point out that the demo won't be a barely-playable broken mess. The features presented on it will be in a state that can be considered the middle ground between decent and final release-worthy, that means they will all be fully functionally with a small-medium degree of polishing, we will keep improving the existing features after the demo but they will already be in a very presentable state.

Here's the summary:

  • Most (if not all) combat mechanics: the combat system will be there fully implemented and the way it works will remain the same throughout the game - though various balance changes will be implemented as development progresses.
  • Presentable combat visual and sound effects: we don't expect to be able to achieve the quality that we want for the final release right away - this is a part that will be constantly improved during development.
  • Progression system(leveling-up): using the experience acquired you will be able to unlock new perks that you can make unique builds with - and of course you'll be able to employ the new builds in action.
  • 4 enemies: Each enemy will have an standing animation and different sprites used for it's skills. Each will also have a unique sex sprite (though it won't be animated yet, the animation will come in future updates).
  • The beginning of the plot, representing about 1/3 of Chapter 1: the game will be divided into 3 chapters, each one being a bit bigger than the previous, in the demo you'll be able to play through the first main quest.
  • One procedurally-generated dungeon crawling area with a unique background (that will be used on combats that happen in the area).
  • All the menus (character panel, pause menu, main menu) will be complete and likely won't need more work after the demo.
  • Save system with iron gauntlet "toggle" included.
  • Presentable sound effects properly placed.
  • 1 hour of expected playtime.

What are the first goals after the demo?

  • Getting all the enemies's sex animations done.
  • Adding two more enemies.
  • Adding one extra dungeon crawling area.
  • Adding the next main quest.
  • Add various random events you might encounter while exploring.
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Spire of Slime, Yonder
Public post

Progress reports are now going to be made biweekly instead of weekly

I made a poll regarding the delay between the reports both here and on our discord. The winner option was that reports should be made monthly, however I feel that going from weekly to monthly would be an abrupt change so for now we will go with biweekly instead.

This change should make progress reports more interesting and filled with meaningful information instead of me just talking about tecnical things.

This means the next progress report will be in about 7 days.

I might make different kinds of posts between the reports as well.


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Goals

$55 of $200
per month
Every 4 months we will host a poll to let you choose an enemy to be added to the game. (1 poll was hosted so far) Each enemy will have at least 2 normal skills, 1 lewd/tempt skill, 1 idle animation, and 2 sex animations (one for each protagonist). Assuming we take 36 months to finish the game, this will result in 9 enemies decided by the community.
$55 of $350
per month
Every 3 months we will host a poll to let you choose a sex event to be added to the game. The first poll will be hosted immediately after reaching this goal. These will be short with 500-750 words and 5-7 CGs. You'll find these kinds of events on the Local Map (hexagon dungeon). Assuming we take 36 months to finish the game, this will result in 12 events decided by the community.
$55 of $500
per month
We will hire a voice actress to record and design unique sounds for sex animations and lewd skills inside combat.
$55 of $750
per month
Each sex animation loop in combat will have at least 3 small variations. We will also make a dedicated animation for orgasms. (lots of fluids!)
$55 of $1,000
per month
One time only: To celebrate this milestone, we will host a poll to let you vote for a unique boss that will be added as an easter egg, there will also be sex scenes on that encounter. This boss will be available somewhere in Chapter 1. The voice actress will now also record/design sounds for sex scenes. The enemy polls will now be hosted every 3 months instead of 4.
$55 of $1,300
per month
Each enemy in combat will have at least 2 different lewd/tempt skills instead of just 1, this also means we will retroactively add those to enemies already made.
$55 of $1,600
per month
The event polls will now be hosted every 2 months instead of 3. We will add more variations to the protagonists' portraits to better reflect their corruption/lewdness levels.
$55 of $2,000
per month
One time only: To celebrate this milestone, we will host a poll to let you vote for another unique boss that will be added as an easter egg, there will also be sex scenes on that encounter. This boss will be available somewhere in Chapter 2. We will add animations to the characters' portraits in scenes and combat.
$55 of $2,500
per month
Corruption games are all about variations and branches based on the characters' corruption/lewdness: with this income, we will able to add even more of those to existing scenes, and expect to see at least 30% more; after this milestone, the percentage will increase with our income. We will also visually represent weapon variations, every sword/staff will have their own unique sprites.
$55 of $3,000
per month
We will add more variations to the protagonists' idle animations in combat, which will be used to reflect their corruption/lewdness levels. The enemy polls will now be hosted every 2 months instead of 3.
$55 of $3,500
per month
We will hire a dedicated VFX designer to remake most of the combat effects with higher-quality versions.
$55 of $4,000
per month
With this income, we will able to employ our secondary artist "Moisesf" full time, which will greatly increase the pace and amount of art content we can include in the game. We will add a clothing mechanic, enemies will be able to damage the protagonists' clothing, with variations on their skills, idle animations, etc. After the clothing system is complete, we will also add animations to enemies' lewd/tempt skills, no more static images!
$55 of $5,000
per month
One time only: To celebrate this milestone, we will host a poll to let you vote for another unique boss that will be added as an easter egg, there will also be sex scenes on that encounter. This boss will be available somewhere in chapter 3. We will add animations to sex scenes outside combat, some of which will be frame-by-frame.
$55 of $6,000
per month
The Endless Climb: A storyless game mode where you'll try to endure corruption as much as you can in procedurally generated dungeons, enemies' strength will scale as you proceed, random bosses, random events, and a lot of [REDACTED].
$55 of $8,000
per month
We will commission many voice actresses to make samples of voices for Ethel and Nema, then we will host a poll where you'll able to decide which actress will voice each character. The chosen actresses will be commissioned to voice the entire game, all dialogues, and all scenes, with no exceptions.
$55 of $12,000
per month
We will add one more protagonist to the Endless Climb mode, Ethel and Nema's perks/skills will be rebalanced to fit the new character, and of course, the new character will also be lewded! This requires making many new assets and is the reason there is a 4000 gap between goals.

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