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Spire of Slime, Yonder profile
Spire of Slime, Yonder
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Spire of Slime, Yonder
We are a 6 size team creating a NSFW game called Spire of Slime.
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Access to the latest non-testing builds, anyone who donated so far will have access to the demo (before the public) even if they are not donating anymore.

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Totally normal humanoid

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Displaying posts with tag GameDev.Reset Filter
Spire of Slime, Yonder
Public post

Weekly Progress Report

Here's what we managed to accomplish last week:

Houtamelo (me, programmer): I spent the week testing and bugfixing after getting all the data I needed in the engine, things have been going smoothly and I'll have a test build ready soon. In parallel I have also been working with the writers on the first quest's scenes - they made good progress and I'm very pleased with the quality.

Kattlarv (writer): Wrote and edited 3 of the scenes related to the first quest.

Akaonimir (artist): finished another CG related to the first quest and made decent progress with Nema's portraits.

New UI

Our secondary artist Moisesf has been working on improving the UI, his quality is much better than the one I was working with, bellow is how the pause menu looks on the new design.

The Road Map

Our public roadmap has been updated in case you're interested in checking out how is our overall progress towards the demo, it is available on our Trello.

That's for this week, I'll be back next weekend with more updates.


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Spire of Slime, Yonder
Public post

Weekly Progress Report

My apologies for the delay - I had some issues that prevented me from using my computer during the weekend. Without further ado, here's what we have been up to since last post:

Houtamelo (me, programmer, design): With the combat UI rework done I got back to work on the perk system - getting closer to a solid design and I'm already in the process of implementing those perks in code.

Akaonimir (main artist): has made more combat sprites and sketches of the characters for the dialogue sections.

DarkPilot86 (animator): made the default pose of another combat enemy.

Zhero (musician, sound engineering): made sound effects for a few combat skills and some used on the local map as well.

That's it for this week. Next week I'll post a roadmap with what we currently have and what is left for the first demo, stay tuned for more!
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Spire of Slime, Yonder
Public post

Weekly Progress Report

Here's what we acomplished since the last report.

Houtamelo (me, programmer, design): While re-working the combat UI to replace the placeholders I have been making some design changes and updating the combat code with them, in paralell I have also been introducing Zhero (musician) to the Unity project and it's been going quite well - with direct access to the project he can create and place sounds much easier without requiring my direct intervention.

Akaonimir (main artist): made 2 combat sprites for addittional skills Ethel will have.

Zhero (musician): is now working on sound effects - he is already done with the Main/Pause menus.

That's it for this week, I'll bring more news on the next weekend.


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Spire of Slime, Yonder
Public post
We are back to full speed!

As is expected at the start of a project, things change constantly - such as team members, however, after a few months we are finally getting stable, each member is now making steady progress, at this pace the demo may arrive sooner than we might think.

Here's the changes that happened to the team since last post:
  • Akaonimir has joined as the main artist, he is quick and you all can already see his wonderful art on our social pages.
  • We now have an additional writer named Kattlarv, she's currently getting up to pace with our plot/lore and will soon start writing the first few scenes you'll see in the game.

Regarding development progress:

  • Houtamelo (programmer) has been polishing the save system and working on the main menu on the side, both are almost finished and will be included in the next prototype.
  • Akaonimir (main artist) has been re-working the combat sprites to make them fit better with our background style, he already made all sprites of the protagonists and is now working on enemies.
  • Darkpilot (animator) made the idle animations of both protagonists and the next on the list are the monsters.
  • MusicZhero (musician/SFX) finished the main menu theme (it's gorgeous!), next on his list is combat themes.
  • Moisesf (background artist) is currently working on a background (I won't mention the name to avoid spoilers).

That's it for this post, hope y'all are having a good week!

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The subscription gives you:
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Creator Stats

16 subscribers
72 posts

Goals

$70 of $200
per month
Every 4 months we will host a poll to let you choose an enemy to be added to the game. (1 poll was hosted so far) Each enemy will have at least 2 normal skills, 1 lewd/tempt skill, 1 idle animation, and 2 sex animations (one for each protagonist). Assuming we take 36 months to finish the game, this will result in 9 enemies decided by the community.
$70 of $350
per month
Every 3 months we will host a poll to let you choose a sex event to be added to the game. The first poll will be hosted immediately after reaching this goal. These will be short with 500-750 words and 5-7 CGs. You'll find these kinds of events on the Local Map (hexagon dungeon). Assuming we take 36 months to finish the game, this will result in 12 events decided by the community.
$70 of $500
per month
We will hire a voice actress to record and design unique sounds for sex animations and lewd skills inside combat.
$70 of $750
per month
Each sex animation loop in combat will have at least 3 small variations. We will also make a dedicated animation for orgasms. (lots of fluids!)
$70 of $1,000
per month
One time only: To celebrate this milestone, we will host a poll to let you vote for a unique boss that will be added as an easter egg, there will also be sex scenes on that encounter. This boss will be available somewhere in Chapter 1. The voice actress will now also record/design sounds for sex scenes. The enemy polls will now be hosted every 3 months instead of 4.
$70 of $1,300
per month
Each enemy in combat will have at least 2 different lewd/tempt skills instead of just 1, this also means we will retroactively add those to enemies already made.
$70 of $1,600
per month
The event polls will now be hosted every 2 months instead of 3. We will add more variations to the protagonists' portraits to better reflect their corruption/lewdness levels.
$70 of $2,000
per month
One time only: To celebrate this milestone, we will host a poll to let you vote for another unique boss that will be added as an easter egg, there will also be sex scenes on that encounter. This boss will be available somewhere in Chapter 2. We will add animations to the characters' portraits in scenes and combat.
$70 of $2,500
per month
Corruption games are all about variations and branches based on the characters' corruption/lewdness: with this income, we will able to add even more of those to existing scenes, and expect to see at least 30% more; after this milestone, the percentage will increase with our income. We will also visually represent weapon variations, every sword/staff will have their own unique sprites.
$70 of $3,000
per month
We will add more variations to the protagonists' idle animations in combat, which will be used to reflect their corruption/lewdness levels. The enemy polls will now be hosted every 2 months instead of 3.
$70 of $3,500
per month
We will hire a dedicated VFX designer to remake most of the combat effects with higher-quality versions.
$70 of $4,000
per month
With this income, we will able to employ our secondary artist "Moisesf" full time, which will greatly increase the pace and amount of art content we can include in the game. We will add a clothing mechanic, enemies will be able to damage the protagonists' clothing, with variations on their skills, idle animations, etc. After the clothing system is complete, we will also add animations to enemies' lewd/tempt skills, no more static images!
$70 of $5,000
per month
One time only: To celebrate this milestone, we will host a poll to let you vote for another unique boss that will be added as an easter egg, there will also be sex scenes on that encounter. This boss will be available somewhere in chapter 3. We will add animations to sex scenes outside combat, some of which will be frame-by-frame.
$70 of $6,000
per month
The Endless Climb: A storyless game mode where you'll try to endure corruption as much as you can in procedurally generated dungeons, enemies' strength will scale as you proceed, random bosses, random events, and a lot of [REDACTED].
$70 of $8,000
per month
We will commission many voice actresses to make samples of voices for Ethel and Nema, then we will host a poll where you'll able to decide which actress will voice each character. The chosen actresses will be commissioned to voice the entire game, all dialogues, and all scenes, with no exceptions.
$70 of $12,000
per month
We will add one more protagonist to the Endless Climb mode, Ethel and Nema's perks/skills will be rebalanced to fit the new character, and of course, the new character will also be lewded! This requires making many new assets and is the reason there is a 4000 gap between goals.

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