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Shadow Portal
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Shadow Portal
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Welcome

  • - Constantly evolving story. Diverse content and plenty of optional quests packed with a huge number of fetishes.
  • - Different types of characters with their own progression and type of interactions.
  • - A variety of actions outside of the main story to enhance the game experience.

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Shadow Portal
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🍾 Happy 2026th New Year! ✨

Friends, we enter this year with immense gratitude for each and every one of you.
2025 was intense, eventful, and truly important for us — and all of it was made possible thanks to your support, engagement, and love for SlutCraft. Thank you for being with us. 🤍

2026 holds new horizons for us.

The story of SlutCraft is steadily approaching its most tense and dramatic moments, and the Shadow Portal universe is beginning to expand beyond its familiar boundaries. We have a lot of exciting things in the works — and this is just the beginning.

Our next big step is Update 0.50.

It will be released in the new year and will be a significant milestone for the story, especially for the finale of the Fight route. We want this moment to be exactly as it should be — powerful, cohesive, and memorable.

May 2026 bring you energy, courage, and luck — even in the riskiest of choices.
We wish you warmth, health, love, and the feeling that something truly good is coming up. ✨

Stay tuned — the fun is just getting started.
We'll see you very soon in the new year.

Love,

Shadow Portal Team 🤍

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Shadow Portal

2025 — our most ambitious year yet! 🌊

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Shadow Portal
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✨ Merry Christmas, our amazing community! 🎄

Thank you for being with us this year.
We wish you a warm, calm, and joyful holiday — surrounded by people who truly matter. 💖

The year isn’t over yet, and SlutCraft is still gaining momentum.
We’ve switched into “superhuman mode” to finish this chapter strong and prepare what comes next.

Here’s what’s ahead very soon: * 📈 Tomorrow, we’ll be sharing our year-in-review — and we have a lot to thank you for.
* 🔥 Daily teasers leading up to the next update are already on the way.
* 🎁 And yes... we’re quietly preparing something very special.
Something we’ve wanted to share with you for a long time.

Version 0.50 is coming next, bringing the final chapter of the Path of Struggle — an important and truly pivotal moment for the story.

We’ll be ready to share more when the time is right. 👁️ ✨

With love and holiday warmth,
Shadow Portal Team 🤎

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Shadow Portal
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SlutCraft team interview: The making of update 0.49

Hello friends! Update 0.49, which unveils the dark "Surrender" route, is out. Undoubtedly, scenes like "Ascension," "Lizzara's Fate," and others have stirred up a storm of emotions and questions.

That's why we gathered the SlutCraft team today so you could peek behind the scenes of this release. Get ready: we're asking the developers the most poignant questions about what went into the update and what lies ahead!

🎤 Interview with Arthur, Lead Developer of SlutCraft

=========================================================

🔹Congratulations on releasing such a landmark update! Which scene or moment turned out to be more challenging than others?

Answer:Thank you, thank you! The update really did turn out interesting and dense. The most difficult scene was "Mooooooo!" — it was our first experience working with the new artist on a new scene from scratch. Any first time is harder than usual: we went through many variations, searched for the right style, and the scene itself is huge in scope. So yes, I can confidently call it the most labor-intensive part of update 49!

🔹A question about "Ascension": is this the finale for Queen of Blades, or will there be an epilogue for the "Surrender" route?

Answer:No-no-no, this is far from the finale! "Ascension" is more of a canonical moment, that very step that transforms Sarah into the Queen of Blades we know from the original. The completion of this route — including a full-fledged resolution — will be in update 51, and players will definitely have something to see there. 😉

🔹What emotions did you intend the "Ascension" scene to invoke? What did you want to convey?

Answer:Great question! And, honestly, this scene changed right during the writing process. I often re-read the text and catch a new wave of inspiration — so I allow scenes to "spiral" into a more interesting direction.it was darker, harsher on Queen of Blades initially, but in the end, it became more emotional, vivid, and intense. The main idea is that Queen of Blades finally attains the destiny she's been moving toward from the very beginning.

🔹The “Trick” scene turned out hot. How did you balance humor and absurdity with the dark tone of the "Surrender" route?

Answer:I love this stuff! I notice that the more absurd a scene is — the more emotions it evokes. And holiday episodes are the perfect place for experimentation.And, won’t you agree, where else would you see Sarah Kerrigan introducing Terran traditions to the Swarm? 😄 Such moments both lighten the grim tone and give a flash of character.

🔹What will the next major update focus on?

Answer:We've already announced update 50: it will be dedicated to the parallel route — the path of struggle, where Queen of Blades, Lizzara, and Stukov prepare for a final showdown with Mistress and Cerebrate.

🎨 Interview with SlutCraft Artists

=======================================

🔹Which scene was the most difficult?

Answer:For me — the scene in the cow costume ("Mooooooo"). There's a lot of movement, angle variations, and two characters at once. Plus, it was my first scene in the project where I was just figuring out the SlutCraft style.

🔹Strongest scene in update art-wise?

Answer:“Ascension”. It's anatomically complex, dynamic, with beautiful lines and pleasant color drama. A very cohesive scene.

🔹Why did you settle on redhead Sarah for "Trick"?

Answer:I liked how the red hair complements the witchy look — it makes her stand out visually and creates a bright contrast. Her image immediately became more harmonious.

🧪 Interview with SlutCraft Programmer

==========================================

🔹Why did the animation from 0.48 only appear in 0.49?

Answer:It would be more honest to ask why we didn't make it last time. 😅 We literally missed the deadline by a few days. As soon as we started work on the next set of animations — the previous one was already ready, so we had to move it.

🔹What was unexpected on the technical side in 0.49?

Answer:Each update brings small tasks that require "reinventing the wheel."This time we experimented with new camera work — it brought even the very static "Lizzara's Fate" scene to life. Nothing revolutionary, you see this in hentai, but for us, it was a new approach.

🔹How did the bug with Spike in the second chapter appear?

Answer:An unfortunate accident :( It's not related to the final chapter — it was due to the Halloween event. The bug was fixed with one line of code but required recompiling all the builds.

🔹Why have updates become more stable?

Answer:Instant coffee. ☕

✍️ Interview with SlutCraft Writer

======================================

🔹How to convey the sweetness of defeat while preserving the characters of Queen of Blades and Lizzara?

Answer:It's always a fine line with Queen of Blades. Lizzara is unpredictable — her defeat can lead anywhere.Queen of Blades, however, can both savor the loss and simultaneously stay one step ahead. Others rejoice at trapping her… but they should wonder if they haven't fallen into hers instead.

🔹The most emotional quote or moment from 0.49?

Answer:"I won't let you win… even if I have to lose to myself."This is especially powerful because Lizzara knows exactly what awaits her. This isn't a leap into the unknown — it's a conscious step into the abyss.

🔹Do you enjoy scenes like "Trick"?

Answer:Very much so. Such events allow us to release tension, let the player catch their breath. After the fun, cheeky "Mischief," the return to Cerebrate feels even darker and more intense.

🔹Downfall path or struggle path?

Answer:Definitely "Downfall." Games are full of victories and heroism — while sweet defeat offers a chance to see an unusual, rare outcome for a seemingly invincible hero.

Thank you to all the SlutCraft team members for their answers, and to you for your attention! We hope you enjoyed looking behind the curtain and seeing how the latest update was made.

💬 Got questions or want more content about the development process? Leave comments or write to us on Discord.

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Shadow Portal
Public post

New Level of Immersion: SlutCraft on Pixiv!

Thought you’d seen it all? Shadow Portal is opening a new portal to a world of pleasure: our official Pixiv page, designed to blow your mind.

🔥 What you’ll find there:

  • The hottest artwork of your favorite heroines.
  • Fresh content — three times a week.
  • Exclusive posts that often drop earlier than anywhere else.

Don’t fall behind. Head over now and be the first to get your dose of deliciously naughty content.

Our Pixiv: link

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Shadow Portal
Public post

Interview with the SlutCraft team: How we built update 0.47

We have a special post for you. We decided to gather our team for a “virtual round table” and ask each other about the process of creating update 0.47. What was the most difficult part? Which scenes did you like the most? And what can be expected next? All this through the eyes of a scriptwriter, programmer, artist, and game designer.

🎤 Interview with Arthur, lead developer of SlutCraft:

🔹 What was the main theme of update 0.47? We spent a long time gathering feedback and realized that the audience wanted a branching storyline. Some people dreamed of Sarah's victory, while others wanted to see her fall. So we made 0.47 a connecting link between these outcomes. This update is all about opportunity. The opportunity to change the fate of Queen of Blades. The opportunity to keep fighting... or give up.

🔹 Which scenes or plot twists do you think are the most powerful? I would single out the “Collar” scene. It is very emotionally charged. For me personally, it’s a moment when a character as strong as Queen of Blades shows her vulnerability. Not out of weakness, but because even heroes have their limits. The scene, the art, and the acting there are just 🔥

🔹 Was there anything that was cut or changed last minute? Oh, sure. It's almost a tradition for us. We even call it an “update incident” internally: when you want to get everything done, but you have to delay something. Fortunately, we plan to bring back the cut content — the next update will feature scenes that didn't make it into 0.47. Keep an eye on the changelog 😉

🔹 Which scene or feature took the most time? It's definitely the “Chance” scene. That's where the story hits a huge fork in the road. Multiple paths, totally different points of emphasis, vibes. We needed to consider not only the specific route, but also how it fits into the bigger picture. And yeah, we've only done one of the paths so far — more is coming.

🔹 Do you have any plans for something experimental or radically new? Yes! Next update will be the experimental culmination. We will be focusing on the combat route, and to be honest, we were inspired by the approach taken in NieR: Automata. We want to combine boss fights, psychological turmoil, and unconventional game mechanics. The details are still under wraps... but it will be something special.

🔹 How is the team feeling after the release? Morale is at its highest. There is a sense of relief, joy, and pride. We launched the release in a short timeframe, while adding a lot of content and improving our processes. I think you can feel the difference compared to previous updates. And we are only gaining momentum. 💪

✍️ Interview with SlutCraft scriptwriter:

🔹 Is this update focused more on character development or “hot” scenes? How do you balance the two? We are getting closer to the finale, so it's important to strike a balance between character development, story progression, and NSFW content in each update.

Yes, sex scenes often become the core of an episode, but they are always built around a strong narrative context so as not to lose the mood and rhythm of the story.

Sometimes a single frame changed everything: inspiration came suddenly, and a new facet of the scene appeared, deeper or more candid.

🔹 Which scene took the longest to write and why? Each update has a scene that draws you in longer than the others. Generally speaking, “Day 3” from the early versions was a real challenge. We had to introduce a lot of characters, smoothly bring the player into a completely new setting, and not lose the pace.

And when it comes to 0.47 specifically, the undisputed record holder is the “Collar” scene. Its emotional turning point, the heroine's inner struggle, and its importance to the plot required not just text, but extreme concentration.

🔹 Do you ever have an idea that seems great, but ultimately doesn't work out — because of the mood, lore, or feedback? Yes, and that's a normal part of the creative process. We often have mini-brainstorming sessions where ideas fly by one after another — they don't fit the lore, the tone, or they simply interfere with the overall drama. Sometimes, of course, scenes are born that “click” right away. But more often than not, it's a matter of refining and revising until everything falls into place.

🔹 How do you deal with player feedback? I really value it. Sometimes, when you've been working on a scene for a while, you can get a bit out of touch — and feedback helps you see what you've missed. Plus, it reminds you that you're not working in a vacuum, but for a live audience. And I want my part of the story to make a strong and emotional impression.

Interview with SlutCraft programmer:

🔹 How often do you have to modify the game engine for scenes or gameplay mechanics? Quite infrequently, actually. It is generally considered poor practice in the industry. Nevertheless, we are an indie company. Therefore, we utilize add-ons, hacks, and workarounds. Sometimes, it might simply be an elegant wrapper for standard functionality. Other times, it is a full-fledged standalone module. On average, every couple of updates we tweak something to make the game behave “just right.”

🔹 Was there a feature you wanted to implement for a long time — and finally succeeded? Yes, I experimented with the music system in this update. I wrote a separate module that tracked timings independently of the engine. Everything worked great... until we realized that it broke saves. 👀 After all, sometimes it's better not to mess with the magic of rhythm. But there were also some successful cases — non-standard animations, effects, in-game triggers. Things that make you think, “Why didn't I do this before?”

🔹 Any funny or unexpected bugs? Every bug is sad and surprising… for the developer. For everyone else, it's amusing, absurd, and a screenshot in Discord.

🔹 What breaks most often after updates? Any predictions? Depends on the development phase. Previously, old saves often broke or the timeline got jumbled in chapters 2 and 3. Now there are fewer such problems — we debug everything at the integration stage. But localization... oh, localization. It lives by its own rules and provides regular unwelcome surprises. So far, these are the only kind of issues that consistently survive all testing and pop up in the release versions 🙃

🔹 How are the most provocative scenes tested? Is it awkward or already familiar? Like any other ones. We’re all adults here. 😏

🎨 Interview with SlutCraft artist:

🔹 Which scenes in 0.47 were the most difficult to work on? Difficulty lies in interaction. The more characters and movements there are in the frame, the more of a headache it becomes. Even more so when you have to dig through multiple layers, rebuild animations, and do it all for a single frame. And yes, let's be honest — sometimes it feels like I'm drawing an endless marathon of “boobs and pussies, cocks and dicks”. At least the butts are still enjoyable. Creating a new character is a blast. But when you later have to cram them into 10 different scenes... it'd be better if they were simpler. One look at Sarah's redhead design brings tears of joy. Artist's memo for the future: Don't create complex characters if you want to survive.

🔹 Which is more important — anatomical accuracy or style? Style. But based on an appreciation of anatomy. I'm extremely annoyed by individuals who draw characters with disproportionate “legs to next week” and refer to it as a “unique style.” Nah, bro, that's just bad. It's essential that characters look natural. Not perfect, but pleasing. And not repulsive. That's the bottom line.

🔹 Were there any scenes that you wanted to draw differently, but everything changed? Every. Single. One. At first, you think, “Oh, this is new and interesting.” A couple of hours later, “Hello, routine.” Then the endless corrections and edits begin to make it fit the style and mood. That's Arthur. No room for experimentation. “We have our own visual language!" he says. Well, well.

🔹 How are new characters created? Oh, it's a whole ritual. A ton of references, vague specifications, attempts to get a feel for the image. And sometimes — bang! — a “favorite” appears. Not according to plan, no blueprint, just vibes. But if Arthur doesn’t like the boobs, a redo is guaranteed. “He knows what you like!” 😎

🔹 Any scenes you're particularly proud of? I recently revisited some old scenes — it made me want to howl. The ideas were there, the anatomy kind of held up, but the faces... oh, the pain. We raised the level. But back then, it was more naive and heartfelt. There's progress, but with it comes a taste for self-criticism.

🔹 Is it hard to keep a balance between eroticism, fantasy, and the SlutCraft style? What is the “SlutCraft style”? Honestly, it’s a mishmash of inspirations. Lots of borrowed ideas, fan ideas, bits from Arthur, bits from pop culture. We used to try to come up with everything from scratch — it was cooler, sexier, and even somehow... more sacred. What we have now is beautiful packaging, but sometimes it's empty inside. But that's not a tragedy — we just need to bring back that fire.

Thank you for joining us and reading to the end! We hope you found this inside look interesting and that it gave you a better understanding of how our updates are born.

If you want more content like this, let us know in the comments or with a reaction. In the meantime, we're already working on the next update... 👀

🌀 And don't forget — our Discord is always there if you want to chat directly!

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