Become part of the Shadow Portal community and get the latest development news!
Become part of the Shadow Portal community and get the latest development news!
Want to enjoy the game in full quality and stay updated on its development? This tier is for you!
Love convenience and want to play the game earlier? Subscribe to this tier!
Want to be among the first to explore the game before release? This tier is perfect for you!
Want to access the game BEFORE its official release and enjoy all scenes in video format? This tier is for you!
Awaken my child and embrace the glory that is your birthright. Access to test early BETA versions of the releases. Archive of HD Art used in our games. You have the Swarms allegiance and our gratitude. “I shall call you the Queen of Blades”
J*oin the dark side and influence the game’s development!*
A special thanks to those who go above and beyond to sponsor us and make this project incredible!
We found an animator and have already started working together - new animations are waiting for you in the next update! Let's move forward.
They are finishing their first piece for the game now - it turned out really cool! There is room for growth, and that's good to see. We will share some of their art soon!
This is an important stage - so now all the key elements (art, script) are in place. We've already started the final stage: converting it to code, with tests and polishing ahead.
Some scenes from the 47th update will get new names - more precise and atmospheric. We want everything to sound vivid and convey the essence of the moment.
Something new is coming up. This will be our first such experience for us, and it sounds crazy interesting. More details to come very soon 😉
A week of change and growth
This has been a really busy week: we're undergoing a major reorganization of the team - we're deepening processes, expanding tools, and adjusting internal mechanisms to make it easier for creativity to flourish.
🎬 We finished the art for the new scene - we just need to finish the variations and it will be ready for teasers. It turned out vivid and very atmospheric - we'll show it shortly!
🎧 We started developing our own tool for game music. It will give us more freedom in working with sounds and ambience, getting rid of routine and chaos in audio files.
📝 The “Chance: Choice” scene, an important emotional episode, was written and thoroughly checked. We've been working on it for a long time, and now it is finally coming out the way we wanted it to: deep and challenging.
Next week we will continue to work on our internal systems. This means more clarity, clear guidelines and a shared vector. Right now, as a team leader, I am paying a lot of attention to the master document: I want everyone in the team to understand exactly who we are, where we are going, and why we are making this game.
It's important to note: we are not “fixing in a hurry” - we are growing and maturing. And that means everything is just getting started.
It started with a walk.
My friend and I were chatting about life, games, dreams. It was an ordinary evening in my neighborhood, but it was then that a phrase was uttered that changed everything:
— Why don't we make our own game?
A pause. A shared look.
— Let’s do it.
We had no clue where to start. We didn't know how game development works, how game engines work, who the characters become, where to get artists, or why we needed a game design document. We had no team, no budget, no office. But we had a dream. And some stubborn inner determination - “if not now, then when?”
At the time, I had just returned from the army, and my friend just left his job at the passport office. We were unemployed, but our heads were busy thinking about creating, not about how to survive. We dreamed of our own game, and we made our first move.
We assigned roles: he took care of the scriptwriting, I took care of the code, organization, anything that demanded attention. A versatile approach. We covered up any holes in organization with ourselves. We came up with the plot, the characters, the universe. We were inspired by legends - especially the story of King Arthur. That's how the first idea was born: Camelot. It was supposed to be a strategy game inspired by Warcraft. We were Blizzard fans, and who could resist that?
Neither of us could draw. But it just so happened that my girlfriend was an artist. Her support became fateful. With the first sketches in our hands and an idea in our hearts, we started moving towards a demo. It was the first real step from daydreams to action.
It was clear to us that we would not get far without funding. We decided that we would not wait for approval from the top - instead, we turned to the people. Those who, like us, believe in the magic of games. We chose Patreon - it wasn't as popular yet, but it was already a great gateway to the whole wide world.
That's when our name came up. It was suggested by my friend: “I want something like Dark Portal from WoW... but ours.”
Thus, Shadow Portal was born - a name that symbolized the entrance to a world we created from scratch.
Over time, my co-founder and I parted ways. It was a difficult but important moment. Life is not a straight line, and not everyone is ready to go all the way. I was left alone at the helm, but with each step it became clear: the project was alive, the idea was strong, and there were new people around who had faith.
It’s been 7 years since that evening.
Shadow Portal has grown. From an idea. From a street. From paper and from the first couple lines of code.
Today, we're not just making a game - we're telling a story. A story about the importance of not giving up when everything around you is silent. How important it is to be ready to take one step at a time, even if no one is around.
A story in which everyone who supports us becomes part of the team. Because without you - without faith, without interest, without feedback - we would not have gotten to this point.
This project has changed my life. And, I hope, it will change the lives of others - even if only for a couple of evenings spent in the magical world we are creating.
Thank you for being with us.
Thank you for believing.
Shadow Portal is not just a team. It's a journey.
The year started not that long ago but you've already blown up our Patreon - 12,000 members! Wow. That's not just a number - that's 12,000 people who believe in us. Thank you for being so awesome! 🎉
And we also have 1,200 patrons — true pioneers who try everything first. Do you think we can get to 1.400 before the 0.47 release? If so, the release will be even juicier! 💯
Thanks for being the best community ever. Even the Zerg themselves are jealous of our cohesion! ❤️
Dearest friends, we are happy to share some important changes that will make your sponsorship even more valuable! We've carefully considered your feedback and optimized our rewards so that every subscription brings maximum satisfaction. What’s going to change:
To support the further development of the project and to provide our patrons with some special benefits, we have made some small changes:
These changes will help us continue to improve the game and provide exclusive bonuses for those who want to support the project.
Early Access timelines are now as follows:
These changes allow each and every subscriber to enjoy benefits in exchange for their support, with higher tiers enjoying more benefit.
We've given ed exclusive access to a video walkthrough for our $20 tier supporters. Now you can enjoy all the scenes and story moments even if you don't have time or opportunity to play.
These benefits remain unchanged:
We've removed the $30 tier to focus on more popular ones and make the rewards for them more valuable. If you want more than the $20 tier offers, check out the $50 one, which allows you to influence the game directly!
We want every donation you make to feel meaningful. These updates make the benefits we offer more logical and content more exclusive. We're sure you'll love the changes! Thank you for sticking with us. Thanks to your support we continue to develop the project and make it better. ❤️
Hi, we're back here again, and that means it's time to take a look back at the past year as we're right on the cusp of something incredible! 🎇
Just imagine, friends, throughout the entire year of 2024 we've unveiled 6 big updates and featured 26 scenes, and if you count them precisely, that's 26 hot sketches, 25 smoking-hot full teasers, 2 extra juicy teasers, and 7 mesmerizing speedarts! And that's not all! In this magical year, we reached milestones such as 10,000 members in our Discord and 9,000 loyal subscribers on Patreon! And that's just the tip of the iceberg of our rapid growth! 🎉
🔥 Let’s remember the scenes of 2024:
We've also introduced exciting “Ask Your Favorite Character” and “Events” sections, done a lot of work on the technical aspect of the game, and decided on SlutCraft's ending, among many other awesome things!
But friends, what we are most thankful for is your incredible support! 🙏 Thanks to you, we have the opportunity to create!
Soon, very soon, the 0.44 update will be released! 🌟 On the 31st of December, right as the year switches over, the greatest gift of this year will be waiting for you.
Dear players, Happy New Year! 🎊 Our magic is almost done, all we have to do is whisper the cherished words “Update 44” on the release day and a miracle will happen! Don't miss this long-awaited occasion! 💯
Something truly exciting is in store for us in 2025!